Updated game engine (Unity 2021.3.33 --> 2021.3.40).
Multiplayer compatibility version --> 7.5.4.
UK and US rules of war declaration on Vichy France.
When importing an overlay for the first time, its opacity will be at 100% instead of 0% which could mislead a lot into thinking it was not working properly.
Removed the popup window warning you of unsupported setting(s) when playing a campaign, since now all campaign scenarios have been reworked to work in par with manpower and upkeep optional settings.
Units are now able to embark/disembark from trains on any railroad tile (hopefully this will solve the previous very tedious process of having to embark units one by one in cities and having to clear cities etc).
When political map is ON, zooming in close to the map will fade out the country's names.
Units can now embark and disembark in and from trains from any tile that is neighbouring a valid train tile.
Reworked entirely the Steam API integration. Much more performant now. Cleaner code.
Changed AI AA purchase rule a bit so that it purchases them a bit more often.
Changed AI fighters purchase rule so that it purchases them even if things are not going well but are not yet entirely desperate.
All AT guns now take 1 turn to produce instead of 2 (base, other modifiers still apply).
Heavy tanks production time is now 3 turns instead of 2 (regular tanks).
AA units now have a penalty when fighting in 'closed' spaces: Urban tiles (cities, harbours, factories) or in forest tiles. -50% damage modifier.
Core units amount is now shown in the store menu for campaign scenarios when the manpower setting is ON (cannot display both at the same place on the UI).
Italian counters color changed to prevent confusing them for US ones (when both were used next to each other).
Minor rebalance on Europe 1939.
FIXED
Potentially fixed a crash on startup on M2 and above Macs (I need confirmation from one of you guys :)).
2 events system objects were in the editor scene when you were trying to import a new overlay.
Some UI issues in the standalone games menu.
Achievements missing for Pacific 1937, 1941, 1942, 1945 standalone scenarios.
RGB color code for drawing not working/appearing.
Manpower overlapping with core units amount when playing a campaign with manpower setting ON.
Spring Awakening scenario in the soviet campaign had wrong player to be playing the Allies side.
Soviet Western 1939 campaign scenario should have been the Poland invasion but started right away with the Winter War.
Redeploying units or transferring units would not reset their waypoints.
Event sometimes could not fire if they had a check date set but then the event check type was changed.
For some reason the trench building had a progressive cost of 50.
2 trench units were with unknown countries.
Steam rich presence status would not be working if you played some AI vs AI then went back to the main menu.
REMOVED
Bunch of achievements that were not really useful or were impossible / too hard to achieve (winning 100 multiplayer games for example).
Because the game is new, I haven't considered other players' skills, so the difficulty is relatively high. And there are still some bugs in the game. If you have any opinions or encounter bugs, please raise them here. I will try my best to fix them in the next update and reduce the difficulty of the game overall.
1. Added the traditional control mode, players can switch between the traditional direction control mode and the mouse control mode in the pause menu. 2. Modify the score distribution system, from the previous random distribution, to each level on the basis of the previous level to increase the target score. 3. Fix the timer system, change the current remaining time after reaching the target score, and change it to quickly end the timer after reaching the target score. 3. Greatly increase the time in the very simple mode, reduce the time difficulty in the very simple mode, and increase the leisure. 4. Increase the health recovery speed of players in the very simple mode, reduce the difficulty of the battle in the very simple mode, and increase the casualness. 5. Improve built-in handle support. (I didn't plan to make "support for gamepad control" a formal feature, although it was added early in development and I didn't plan to improve it, but this feature has not been removed, and players can turn it on in the settings.) )
1.Fixed the issue where the game would freeze during the giant battle when the giant's heavy attack was countered by shield bash combo. 2.Fixed the issue where the game would freeze during the shield bash combo confrontation with Comet. 3.Fixed the issue where the boss's HP would fully restore at the start of the battle. 4.Fixed some translation issues in Brazilian Portuguese.