Experience Optimization: * Added support for gamepad controls. * NPCs will no longer eat and drink continuously; they will only eat and drink when their hunger value or thirst value is below 50%.
Issue Fixes: * Fixed an issue where NPCs would not work properly after an enemy raid ended. * Fixed an issue where NPCs were found performing construction actions next to the player's bed upon waking up * Fixed an issue where Anling could not attack with previously equipped weapons during madness state unless the weapon was switched or re-equipped. * Fixed an issue where NPCs appeared with hostile icons (red) on the minimap and had red health bars during a zombie siege. * NPC health will no longer reset during enemy raids.
The action extraction game, Hunter's Arena: Revolution is now on Steam. We'll start the recruitment for our CBT right away. We're looking for those who want to be the first to hunt in this immersive ancient orient fantasy world.
The first hunt officially begins on July 18, 2024 (UTC+0). To participate in this hunt, you must apply through the Steam Playtest. Game data will not be carried over into future testing or the official live version of the game.
Duration Schedule UTC+0 : July 18 01:00 ~ July 24 (KST : July 18 10:00 ~ July 24) EST : July 18 ~ 24
For those who were not selected this time around, there is no need to worry. Bigger content and battles will come to fruition in the near future. Please subscribe to the page and click on the 'Wishlist' to stay up to date on the latest news about the game. See you in the battlefield soon!
✦Notes ✦ 1. This is a closed beta test for Hunter's Arena: Revolution. All test content is still in development and does not represent the final game quality. 2. Test eligibility applies only to this test and all game data will be deleted after the test. 3. This hunt takes place on servers in North America and Asia. Hunters not in those specific regions may experience disconnections and lag during the game. We sincerely apologize if you have any negative experiences because of this. 4. Please check the minimum and recommended game specifications carefully.
* Fix a crash where the game will refuse to start if the save name contains a single `[`. * Fix a rare (but persistent) crash related to Discord which prevented the game from starting.
Discovered an influx of enemy support! The number of enemies in the first level has increased
Enemy equipment has been enhanced! Some enemies' life values have been increased, but so has their experience value!
Adjusted the guaranteed reward mechanism
Increased the amount of bonus content
Silky! Optimized the upgrade curve after level 150
Function optimization
Added the function of "ban" for three choices.
Added the special effects streamlining mode in the settings, switching can turn off the effects of striking flash white, monster shadow and striking status.
Added the function of detecting the error of the archive file, when the archive file is corrupted, a new archive will be opened.
Added the function to close the backpack in tips state.
Optimized the problem of combat lag
Bug fixes
Optimized the joystick function and fixed the problem of missing selections.
Fixed the problem of incorrect refresh position of the final level of Illumination Tower.
Fixed the problem of customized key change not working
The First Descendant Final Technical Test - hojun17
Greetings, Descendants!
Thank you for participating in the Steam Beta Test in 2022 and the Crossplay Open Beta Test in 2023. Here is how you can claim your rewards and what you'll receive when the game goes live, depending on your participation .
Thank you for participating in the Steam Beta Test in 2022 and the Crossplay Open Beta Test in 2023. Here is how you can claim your rewards and what you'll receive when the game goes live, depending on your participation .
Thanks for all the feedback for the new episode 2 bad endings. While it appears that the yays have it, a lot of fair points were raised by many for and against it.
It was decided these gag ends would fit best as bonus content. This allows them to stay as is, but not be too jarring to the main story experience.
As it turns out, there already are plans for a game feature that provides unlockable bonus content. It's something that will start becoming accessible in the next major release, and these endings will get moved there.
Given how well the thread discussions went, we're likely to create more of these on-platform polls. There are occasionally things we're on the fence about that could benefit from getting some initial impressions.
Branching Unchanged
Worth mentioning.
Additional endings such as these are never intended to replace any existing content. If they went in as is, the other options would still exist, and all story branches would remain unchanged.
Translation Tool
The technical work that is currently in progress is updating the translation tool. It needs to be overhauled so that it can at least provide an easy way to update existing translation files to include newly released content, as well as better handle any new lines that may get added or fixed along the way.
Additionally, some other helpful features will be added to help with troubleshooting, and CSV compatibility problems.
It will release with the new episode, with updated documentation.
Welcome Sky Captains to the start of an incredible summer!
Odisi Games has been working diligently to get Sky Link ready for release, and there are some incredible improvements this month to share; so let's get to it!
To start out, our smallest map has been shown a lot of love this month. Center Arena is a cave system that is enclosed, and it was just a bit too small with the updated flight mode we implemented earlier this year. Originally it was made for a skirmish mode and then later became part of our Team Death Match rotation. We decide to expand the map, introducing 2 bases on the sides and creating more spaces for flanking. Now you can be much more strategic with your allies whenever you encounter this map! Another small change I feel really good about, the discord button in the game now works to connect you to the Sky Link discord!
[SKIRMISH]
We have been working with the enemy AI systems and have been experimenting with all the drones in skirmish. This has made skirmish a much more dangerous place, and much more like playing against real players in a death match. The Skirmish mode puts you into a map with a number of enemies and you can now watch how they react with each drones' special abilities. Really changed the mode this month!
[TEAM DEATH MATCH]
We are rethinking a few systems for a more personalized experience in Team Death Match. The maps are being synchronized to size more appropriately for the battles we want to see. Spawn points are being moved to prevent spawn camping. Health pack positions are moved this month in Fjords as well. Also fixed this month is the issue where players were sometimes initialized as spectators at the beginning of a match.
[SOCIAL]
The party system is looking better than ever, and several of the issues with its' original implementation have been corrected too. You can no longer accept invites while already queued up for a match. The invite button is now disabled when you have no one online to invite. The issue with names showing up in parties has been corrected as well in June. In testing the party system has been reliable and it's really great to be able to join your friends for a match. The ready button has been corrected for the party leader, where it used to require two clicks you can now ready in just one. Some changes are still pending as well; the ability to add friends from players in your matches is still on the road map so keep your eyes peeled!
[VFX]
In Visual Effects, our legacy system is being completely reworked using the newer Niagara system available in Unreal 5. And the effects have been stunning! We're seeing better explosions with less frames dropped, and able to really do a lot more with the new system.
A few of the drones have a barrier, and the effects for these barriers have been recreated this month. There's a small disc that's shot out and this disc creates the barrier. Definitely looks cool and it works a lot better with the first person view as well!
[SFX]
Sound really causes immersion, and Odisi has been working through the new Unreal 5's experimental HDR system. So far, it's incredible. The sniper shots ring out across the map, the gattling gun has a roll to the constant release of shells. There's a feeling in the air when you can hear the EMP from the cyclops as the lightning arcs across your ship.
Updates in June for Sound Effects include new Invisibility sounds, and a Stealth ability sound so you have instant confirmation when your skill goes into effect.
[PLAYTESTS]
During our Friday event we do beta testing; checking balance in game while learning to master the finer mechanics of flight. Sky Link: Freefire is difficult to master, though truly easy to pick up and just play.
2024-7-2 4:50A.M. CEST Update: The maintenance for June 26th has been completed. Thank you for your patience throughout. ----------------------------------------------
We're going to perform a temporary maintenance today starting at 9:00 A.M. CEST, July 2nd, 2024. All servers during this period will be unavailable and we are anticipating the maintenance to conclude at around 11:00 A.M. CEST. Please refer below for more details on the maintenance.
Time Frame
Tuesday, July 2nd, 2024
SEA (UTC+7): 9:00 A.M. – 12:00 P.M.
CEST: 4:00 A.M. – 7:00A.M.
ET: 1st, 10:00 A.M. – 2nd, 1:00 A.M.
PT: 1st, 7:00P.M. – 1st, 10:00 P.M
Note: Please note that the estimated length of time for each maintenance is subject to change without notification.
Maintenance Details
Server stabilization & Restart
Thank you for your understanding and support in advance.