In the third dimension, navigation in the dialogue with the Tesseract was incorrect when using the mouse. Now, everything works correctly.
Fragments of the page in the album from the third dimension were all visible at once. Now, each fragment becomes visible as a separate memory is found.
New content added:
Added Dimension #4.
Added a new album page.
Added a drawing tool in the main menu so players can express their creative side.
Join a club to meet new Sims! You could hit it off with someone and rule the dance floor together. Then, maybe a night at a custom bowling lane? Or a cozy evening of popcorn in front of a projector screen? There's a lot to do in this bundle, including dressing Sims in intimate fashions like a lacey bodysuit.
*Requires The Sims 4 & all game updates. See minimum system requirements for the pack.
Regarding the issue of not being able to get the Germany shirt during the UEFA Event We will fix this issue at 7:00 UTC and resend a Germany Team Uniform to players who have selected Germany as their Peak Believe before then.
Hello everyone! The tutorial system is now finished.
I got some cool color-coding for words working for the tutorial to make it easier to understand:
This coloring was surprisingly difficult, actually. There are multiple ways the code can parse the text, and it has to inject colors at just the right locations. Either way, it's done now! Hopefully, it will make the card cutting mechanic a bit more intuitive (and just maybe look cool along the way).
Here's another interesting thing I added:
I haven't seen any other games implement adaptive tutorials. I think it's a cool idea that the game could auto-skip parts of the tutorial that you already know. I picked two popular games with similar mechanics to Cut the Cards, and each tutorial message is specifically coded to only show up if you haven't played a game with a similar mechanic before.
There are a few more things I need to polish up, mainly the enemy attacks and details in the shop, but I hope next time, I'll have version 0.1 to share: the first playable version that I can start handing out to playtesters! It is a bit later than my original plan of releasing it in the spring, but I think it will be well worth the wait with all these cool new features I've had time to cook up!
To celebrate the summer season, we are distributing a free promotional mini digital art book of 'The Lost Prince' for a limited time. This is a mini art book consisting mainly of introductions to the characters. Distributed from now until July 14th.
This time we have prepared a lot of interesting things for you in the latest major update v1.10, now we’ll tell you everything.
Briefly about the main thing
1. Release of the game for the MacOS platform. 2. New mechanics for the Somnium ship communication window. 3. New mechanics for the hero navigation panel. 4. Updated player training system. 5. Updated task interface. 6. About a hundred different fixes.
Details
1. Release of the game for the MacOS platform
We're trying to evolve and make Lost in Space: Madness available on more and different platforms. The next step was the Macos operating system. The game is fully ported and tested. Just like for other platforms, it is possible to play via Gamepad.
2. New mechanics for the Somnium ship communication window
New mechanics show the game's story elements in greater depth. The player understands when the storyline occurs in the game and what to pay attention to. The mechanics also eliminate problems such as reading dialogue at low screen resolutions.
3. New mechanics for the hero navigation panel.
The navigation bar is designed to make it easier for the player to interact with the interface. It's easy to find a hero on the map, easy to track all the parameters of heroes. The panel is hidden on the left side of the screen by default so that there is not too much user interface on the screen. If necessary, the player can call up the panel to view the statistics of heroes.
4. Updated player training system.
We continue to improve the player training system. This time we focused on particularly important mechanics during the player's training with an explanation of what this or that mechanic does.
5. Updated task interface.
Previously, it was difficult to read tasks on a low screen resolution and had some difficulties on the main screen. We have moved quests into a separate window. We have previously developed an interface for tracking card effects. We divided this interface window into effects and tasks.
6. About a hundred different fixes.
Major fixes: • Additional code hints to unlock the secret. • Made the names of the ship's departments a little larger. • There is a checkbox for turning vibration on the gamepad on and off in the settings • Editing visual effects • Editing sound settings • Clearer selection of heroes when selecting them • The stage, if there is a story, will be slightly dark • Heroes, if their actions are finished, will be dark • Additional notification if the hero is not in the department chosen by the player • Buttons that cannot be used at the current moment in the game have become dark • All controls are additionally adapted only for playing with a mouse • Changed some button descriptions • Added graphic icons for accessing the menu and other actions • Added additional description to the main menu • Madness events will no longer occur during the story • Fixed a bug with quests in the last week • Fixed an incorrect description in the final video of the game • Fixed a graphical bug with highlighting heroes • Changed the controls a bit • Changed control icons for gamepad xbox • Fixed a sound bug in the engine compartment • Changed the mechanics of all cards; textures were not reproduced on some AMD video cards