Jun 30, 2024
镖行天下 - koliking
1、修复兽王庄和购买坐骑背景底图图片模糊的bug
2、修复主线任务一次打开2段敌人的bug。(应该是1次打开1段敌人)
3、武学心得增加的人物技能经验值,从练功房10天效果,提升至练功房30天效果。(一本武学心得=练功房练功一个月,可接受资质加成)
4、演武心得提供的人物经验值,从1000上升至每本3000。虽然对于大后期聊胜于无,基本只是用于镖局培养后勤人员。
5、修复制作装备算法有误,本应60属性出现2级词条,导致90属性才出现2级特效的bug。
关于管事技艺属性制作装备的说明:
每30点技艺属性提供1级特效强度(管事最多+8)
每100点技艺属性提供1条附属词条
每20点技艺属性+1装备属性。(腰带暴击属性需40点+1%暴击)
每12点主属性/20点副属性 -1%制作所需材料。最高降低20%。
每10点主属性/20点副属性+1%制作速度,最高增加50%。
总之,主属性愈高做出来的装备越牛X。副属性只影响速度与资源类材料消耗。
6、修复递交镖物时后台意外调用查错循环,消耗内存的bug。
7、修复隐藏特质【千金豪侠】【急速流星】【白道通达】不能升级的bug
8、修复别具锤路二、三 的前置需求科技配置错误的问题。
9、修复科技-卖惨一无需前置科技的bug
10、修复科技-共享建筑前置需求科技配置有误的问题
11、厢房等级上限从10级调整为20级。镖局最大成员上限提升了20人。
12、修复一个在战斗结束后仍在刷新人物装备,导致报错的bug。
13、修复极低概率出现的bug,该bug在玩家被击败后,后台尝试进行过月存档时,会出错的bug
14、修复一个使用S键打开战斗技能列表时,不加载战技的bug。
15、修复战斗中查看敌人详细时,敌人名称过长显示字体缩放看不清的问题。
16、修复织造与玉匠附属词条比预计少1条的bug
17、修复高调行事说明Tips仍是35%的问题。
若遇bug:
(1)请添加QQ群:173962599 反馈bug(进群查找攻略也是这个)
(2)至百度贴吧【镖行天下游戏】 吧发帖
(3)您也可以将错误记录文件发送至邮箱:376748386@qq.com 。一定尽最快速度修复。
错误及存档文件位置:
在C:\Users\用户名\AppData\LocalLow\SkyLight\BiaoXingTianXia 下的Player、Player-Prev 这两个文件
Lost in Space: Madness - Rockly
Hello friends!

My name is Roman Girfanov, and I am the only developer of this game.

In this guide, I will tell you how to get the true ending in the game Lost in Space: Madness and see all the hidden content that is in the game.

(WARNING! DO NOT READ THIS GUIDE IF YOU WANT TO COMPLETE THE GAME BY YOURSELF)

All the events that happen on the ship are not accidental. All events have their consequences, which affect the plot, and the choices of the players themselves also affect the final ending.

WEEK 1:

Here the characters are introduced and an incident occurs. The communication system is out of order. The decision was made to independently reach the home planet, and at the same time maintain the collapsing ship in working order. There are no additional tasks other than training this week. But it’s worth paying attention to the characters’ dialogue:

• The captain mentions that he has had trouble sleeping since leaving planet Aegis 7.
• Pilot Dmitry says that there have already been power outages on the ship. The lights went out. Engineer Alice panicked, and in the dark Dmitry injured his leg.
• He was unable to get to the medical department and get help, since Doctor Irina had disappeared somewhere. And this is not the first time this has happened.



WEEK 2:

The team continues its journey to Earth. Doctor Irina has disappeared again. Her beacon is not responding. Here an additional task appears - to find her. It may be in a random compartment on the ship. Don't worry, this task is not mandatory, but asks additional questions to the doctor Irina. She's hiding something.



WEEK 3:

Captain Valery reports that his health is only getting worse. He is tormented by dark dreams. He begins to see a ghost calling to him. This week there is a mandatory task: follow the ghost and find out what he is showing. The ghost can be found in the medical department. It is worth considering that only the captain can see the ghost, and only he can interact with it.



Once the captain is in the medical ward, he can use a skill point to open the secret lock in the skill menu. This action will reveal the first secret and provide new clues.
• The captain finds a drug. The description contains information about possible hallucinations and other effects caused.
• Maybe Irina has something to do with this? Maybe this is the reason the team is going crazy? But why does she need this? It's worth finding out.



WEEK 4:

Accidents on the ship destabilize the ship's power supply, causing light to go out in random sections of the ship. Engineer Alice has had fear since childhood. Nyctophobia is the fear of the dark. She refuses to go and do any work in departments where there is no light.



Alice must overcome this fear in her passage. This is the only way to save the entire team. And not only her.

Even though Alice refuses to go to the ward where the power is cut off, the Player must force her to go to that ward. If the Player orders Alice to move to a compartment without light 3 times, she will be able to overcome her fear. This will help her in the future.



The Player also still has a chance to follow the ghost to find out what happened in week 3.

WEEK 5:

The captain continues to see the ghost, who still wants to show Valery something. The captain's task: follow the ghost and find out the next clue.

This time the ghost appears in the Navigation department. Just like last time, only the captain can interact with the ghost. As soon as the captain is in the Navigation department, go to the skill window and use the skill on the next castle icon. The lock will be open. This will be the 2nd secret.



The player will see another prompt, this time it will be an error screen. But it is not as simple as it seems, there is a secret in it. There is a QR code in the error window. You can read it using your phone. You will see a digital code - 21022022, you will need it in the further passage.



WEEK 6:

We learn that Pilot Dmitry has locked himself in his cockpit and refuses to come out. There's nothing we can do to get him out of there. There are no special tasks this week, but you can still complete the activities from the previous week.



WEEK 7:

We learn that the Somnium ship has gone off course. The number of weeks until the completion of the trip has increased.
The captain continues to see the ghost. Your goal is to also reach the ghost and find out the secret of the ship.
A ghost appeared in the control department. Once the captain is in place, apply the skill on the castle in the character skill window. The lock is open. The third secret has been revealed.



The Somnium ship control access panel opens in front of you. The ship is owned by the Universum corporation. The captain and the entire crew are simple mercenaries. Even the captain does not have access to the ship's administrative account. To hack it, you need an access key. The access key is what you got in week 5. Code: 21022022.



This is where the truth about the corporation's mission is revealed to you. Excavations were carried out on the planet Aegis-7, and the corporation found an alien obelisk. The corporation wanted to secretly deliver it to Earth so that even the ship's crew would not know about it.
A secret compartment opens on the ship: Special Storage. The alien obelisk is located in this compartment.
The captain decides to deal with it later.



WEEK 8:

The crew continues to lose their minds, and it becomes obvious that this is not an accident, but a pattern. The only question is, what can influence the mind?
The captain suspects doctor Irina. Obviously, she is hiding something and maybe she knows everything? Maybe she is deliberately sabotaging the team with drugs?
The player has a choice: attack Irina or refuse it.
If the player refuses, it will be the correct choice. We will guess the answer to Irina’s behavior later.
If the player decides to attack Irina, the Captain will brutally kill her. You can still resurrect her with support cards, but Irina's death will affect the rest of the story.



WEEK 9:

The captain decides to examine the obelisk, as it can influence the minds of the crew. He also understands that you cannot fly to the ground with the obelisk. We need to find a way to destroy it before returning to Earth.

The captain decides to send engineer Alice to examine the artifact.
This time Alice must complete the task. Once she is in the Vault compartment, she can also open the lock on the skill window. 4 secret is revealed.
Alice begins to examine the artifact, but at this moment the power supply drops. Alice is covered in darkness.
Another choice opens before the player. Either continue working or run away.



If the player runs away, the quest ends. You cannot destroy the obelisk.
If the player continues the examination, Alice will be in danger. Everything will be decided by whether Alice coped with her fear earlier or not.
If Alice did not cope with her fear starting from week 4, she will not be able to cope with her fear now. She will be consumed by madness and will kill herself in agony.
If Alice had previously overcome her fear, she can overcome it now. She would be able to concentrate and restore power to the department.
As a result of examining the department, Alice understands that this department is special, it is autonomous. There are all life support systems and its own control system. With this data, the team will be able to develop a plan to destroy the obelisk and still survive themselves.

WEEK 10:

The team cannot return beyond Earth with the artifact. You need to destroy him and stay alive. Team, we cannot disconnect the artifact along with the storage facility and destroy it, since there are no explosives on the ship.
Instead, the team will be able to stay in the Warehouse compartment and evacuate from the ship, and destroy the artifact with the ship, destabilizing the ship’s system.

Team Developed a plan:
When Somnium is close enough to Earth, you need to stop the engines, lock yourself in the Special Storage compartment and disconnect it from the main ship. Leave the artifact on the ship, and when we fly to a safe distance, we’ll blow it up.

Thus, the team will be able to fly to Earth relatively safely and destroy the obelisk.
But to do this, it is necessary to forcibly cause destabilization of the ship's system. This week you need to place 3 triggers in different parts of the ship. With the help of these triggers, the team will be able to close the ship's power circuit. The core will not survive and will destroy the ship.

This task goes to Dmitry. Only he can handle this.
Pilot Dmitry is the only astronaut who can move around the ship multiple times using his skills. But to do this, the player must save enough skill points for Dmitry!



Dmitry's goal is to place triggers in 3 compartments: Greenhouse, Crew Quarters and Observatory. To do this, Dmitry must open the lock in each compartment in the skill menu for a skill point.
It will be difficult to do this, since Dmitry’s old wound will open from the high load. Remember Dmitry’s story at the very beginning of the company. Dmitry receives the special status “Wounded”. It will be with him until the end of the game. Dmitry will receive 1 wound every time he moves.



Thus, the Player must save enough skill points as well as hit points for the pilot to pass this test.

WEEK 11:

Final week. The native planet is already visible on the horizon. There is only one last step left before salvation, but it will be a test for each of the characters.
The team decides to split up to prepare everything for evacuation from the ship.
Accidents on the ship are absolutely not important this week; there is no need to eliminate them! Each crew member must complete his task!

CAPTAIN

The captain must go to the engine room and stop the engines.
After Valery uses the skill and opens the last lock in the skill menu, the engines will be stopped. But he will appear in front of him. The one who accompanied him throughout the journey. His son.
Even before the service, Valery lost his only son, Vitya. This time the ghost asks not to leave him, but to stay with him on the spaceship. Forever.



The player is faced with a choice: leave the past and get away from the ghost. Or stay with your son on the ship.



There is no right option here. If the player chooses to remain on the ship, the remaining crew members will still be able to escape. But Valery will be destroyed along with the ship. If Valery leaves, he will live.

ENGINEER

Alice has one last test left: to prepare the Vault separation systems for docking from the ship.
Once Alice is in the Special Vault compartment, use the skill in the skill window to separate the Vault. The player will be asked to make a choice: Do you allow this app to make changes to your device? Yes or no. If the player chooses YES, the test will end. If the player answers NO, the crew will not be able to leave the ship.



DOCTOR

The time has come for Irina. Her goal, using a local forklift, is to remove the artifact from the Special Storage compartment. Once the doctor is in the Special Vault branch, use the skill in the skill window for the Vault branch.



Irina will touch the obelisk, and in response, the obelisk will start a conversation with Irina, driving her crazy. Here we learn that Irina, being a doctor, took illegal drugs, was dependent on them and skillfully hid it.
The obelisk drives Irina crazy. The Player again faces a choice: try to cope with the madness on his own or tell the crew about everything and, with the help of support, cope with the test.



If the player chooses to cope on his own, the doctor will not be able to stand the madness and will kill himself.
If the player chooses help from the team. It will depend on whether the Captain found narcotic drugs earlier or not, and also whether Valery began to attack her earlier.
If everything is done correctly:
• The captain did not attack Irina;
• The captain found drugs in the medical department;
• Irina decided to tell the team everything.
Then the captain will be able to support Irina in difficult times. Irina will be able to overcome madness. And this will be enough to take the artifact out of the Special Storage.



PILOT

Dmitry still suffers from his wound. The player only needs to bring him to the Special Vault alive.



END

If all conditions are met, watch the final video with the true ending. The team will be able to undock from the ship and evacuate to Earth alive. The ship will be destroyed by destabilization of the energy supply. The obelisk will be destroyed. You were able to keep the team and the entire population of the planet alive. Of course, no one will know about this. The Corporation will cover all traces related to this incident. And the surviving crew members will no longer be able to work in this corporation.



THANK YOU FOR YOUR ATTENTION!

Thanks for your interest in the game. This is very important for a small developer like me. I hope you enjoyed the game and the story.
Jun 30, 2024
Precursors: Armored Angels - artificialworldsltd
- clearing the project of unused assets.
- porting newer solutions from current projects. Videos do not have a skip button, but they can be skipped with the "esc, enter, space" keys and by pressing the mouse button ( any ).
- contrails for rockets, which significantly improve the visual impression.
- dedicated cursor for the game.
- additional biome and details for the surface of the planet Qion Guo.
- return button in the scene of combat formation for mechs.

Thank you for purchasing the game. You, the players, are the sponsors of these changes for the better!
Tiny Tanks - W1sp3rs.
Level Changes

Revised tutorial level, new UI is used in this scene as well.



New Levels
  • Added Level 1-7 Slope
  • Added Level 1-8 Two Foes

UI Changes

Added in-game popup window when a new weapon is unlocked



The game is now supported on wider screen resolutions

Supported resolutions
  • 16:9
  • 21:9
  • 32:9

Added the "Newest Update" button on the home page

Game Mechanics

Improved player movement

Player now has smoother movement along the map edges


Better Terrain Destruction System

Projectiles can have different stomp shapes.

  • Most weapons have a circular stomp shape
  • Star (activated) has a star stomp shape
  • Steel cube has a square stomp shape
  • Anvil (activated) has an oval stomp shape

Weapons

New weapon: Fuel (Unlocked in shop)



New weapon: Molotov (Unlocked by achievement "Spread the Fire"



Miscellaneous Changes

  • Players / Enemies will spawn a small ghost FX upon death.
  • Updated the SFX sound volume icon in settings menu
  • The game now shows levels as Passed after completing them.
Jun 30, 2024
El Panadero -The Baker- - inubass
  • Port from Godot 3.5 to 4.2
  • Support for Vulkan. If your system does not support it, please try the launch option for OpenGL 3.
  • Support for Brazilian Portuguese
  • Support for "table mode" on the Steamdeck
  • New balancing
  • Few minor changes on enemy behaviour
  • New graphics and animations for some enemies
  • Melee on enemies have a chance to refill Health
  • Several HUD changes
  • Colour palette changes to improve visibility

You can always have access to the previous version by using the branch called "elpanadero1.0". The password for it is: LasGuacamayas

Please let me know of any issues you may find.
This game is a one man operation, but I will eventually get there! Thank you for your support!
Beyond The Tales Playtest - Charlie Atom
Hey everybody! I really need your feedback on the demo or the playtest of the game! I´m doing all the adjustments needed for the final release so feel free to post in the community hub or in discord all your ideas and complains,

Thanks!
Alien Swarm: Reactive Drop - Ben Lubar
Commander,

The Office appreciates your hard work on the anomalous materials project. The folks in the lab say they'll be ready for phase 2 soon. We'll let you know when it's ready. You'll know it when you see it.

Oh, and happy wrath month.

Dr. Helvetica Scenario
Ecological Consistency Dept.
Office of Consensus Maintenance


Aliens
  • Aliens no longer fail to deal damage when melee attacking another alien due to a custom ai_relationship.
  • Freezing a character now also slows down the simulation of jigglebones. (For example, the antenna or cables on a marine's backpack.)
  • Drones now flinch based on the stats of the weapon that hurt them, not the marine's current weapon. (For example, switching from a flamer to a PDW while the fire is traveling no longer has a lower chance to cause flinches.)
  • Frozen aliens no longer restart their current animation when thawing and can no longer move or turn while frozen in some cases.
  • Boomers can no longer decide to explode while frozen.
  • Removed shadow from the queen's tentacles.
  • Melee now deals double damage to frozen enemies. There are also new convars for damage scaling against burning enemies for use by mods.
  • Enemies can now be over 100% frozen. Thawing is slightly faster for aliens above 100% frozen until they fall below 100%.
  • Stepping on a parasite or xenomite now deals 1 damage rather than 15.
  • Fixed xenomites being able to detonate and parasites being able to infest while completely frozen.
  • Fixed parasites and xenomites not using custom models.

Weapons
  • Model 35 Pump-action Shotgun: No longer fires after being picked up if dropped or holstered during its alternate fire double blast.
  • X-33 Damage Amplifier: This item is no longer picked up automatically when deployed by a Special Weapons marine. Instead, a Special Weapons marine can pick up an already-deployed beacon. (For example, Wolfe can pick up a damage amplifier deployed by Bastille, and Wolfe can also deploy a damage amplifier and leave it on the ground.)
  • Renamed the Special Weapons skill "Autogun Damage" to "Heavy Weapons".
  • Renamed the Special Weapons skill "Piercing Bullets" to "Stopping Power".
  • The Stopping Power skill now also increases the chance for a weapon to cause enemies hit by it to flinch.
  • Fixed two magazines being visually dropped after a reload in singleplayer.
  • Fixed cases where bots would not have bullet spread.
  • The laser pointer no longer stops when it reaches a rolling marine.
  • Weapon-specific ammo boxes now give an amount of ammo based on the gun's magazine size to support challenges that change magazine size.

Modding
  • Adjusted several UI elements to better support modding.
  • Reorganized files so that dedicated servers do not download files required only for the client, such as sounds, shaders, textures, and GPU-optimized models.
  • Moved ASBI, Energy Weapons, First Person, and Third Person to the top of the challenge list. Renamed "Disabled" challenge to "Default Game Rules". These changes are intended to make it easier for new players to understand that challenges are all game rule changes, not just game rule changes that make the game harder.
  • Fixed main menu experience bar being completely wrong.
  • Setting rd_player_bots_allowed to 0 now leaves every commander with a maximum of 1 marine rather than 0.
  • Fixed the IAF Freeze Sentry Gun and the IAF Incendiary Sentry Gun ignoring the PreventFiringUntil function.
  • Added support for Portal 2 style $localrefract (as used in props_lab/glass_lightcover.mdl).
  • Fixed some cases where opening the game from the SDK would delete the locally cached version of your inventory.
Panzer War : Definitive Edition - 超级哆啦酱




Lifeforms: Binary Fission Playtest - Vystyk
- Fixed some mutations not showing when enabled.
- Allowing spaces and dashes in species name.
- Fixed issue with swarm size evolution.
- Added more stat mutations.
Jun 30, 2024
Blood of Titans - Флавий Окулюс


The great test "Flame of Life" has already begun!

Don't miss the chance to get ahead of your opponents and add new creatures to your deck!

Exciting adventures await you at every step!
...