Jun 30, 2024
Sanguine - SickSith

This patch is a follow-up to the itch.io release, adding some new things and general fixes:

-New slug blood model & animations implemented and update
-Optimized in-engine files
-Removed unused assets
-Added new bandage model & updated
-Added new studio logo during splash & updated
-Fixed batteries texture not loading properly
-Fixed geo placement of the first floppy disk, allowing it to be easily picked up
-Adjusted a few textures
-Fixed crash where if you have the steam version also installed and died on the itch.io version, it would crash and launch the steam version
Idiots' Fantasy - illfatedstudio
Hello there Idiots!
The Fantasy Had Just begun and with it a new update as well as a 20% discount!

I thank all the people who had helped me develop Idiots' Fantasy through the last year and played the Demo. First and foremost I'm going to state that Idiots' Fantasy is not going to lose support and is going to receive updates until the studio dies. After a year these updates will get less frequent but you can hold me for my word that they will never cease to appear.
Now with the 0.3 Idiots' Fantasy Update!

Post run progression
Now you can progress outside the runs by buying new items in Charlstone's shop which is just right off the Main menu.
  • Give achievement for unlocking a new weapon
  • Create a new "Charlstone's " shop in the Main menu
  • Create a new currency for the post-progress "Supreme Gold"
  • Stop the locked items from appearing
  • Have the bosses and mobs drop the supreme gold
  • Save supreme gold between run
  • Create 45 Unlock Achievements

Other Fixes
  • You can now press ESC or options or "view" on the controllers to open the mini-menu.
  • The Character buttons in the main menu are now locked to one click per entrance so you won't get irritating situations.
  • Fixed a few colliders in the main menu.
  • Now if you doge when walking your direction won't be reset.
  • The road generation had been reworked so now it doesn't bug and fits with the environment (in a nutshell the roads are now drawn rather than created when the map is being built).
  • Added 5 different gold sprites
  • Added particles on gold collection
  • Made gold come to the player
  • Added Screen Shake on gold collection
  • Fixed Minimap Roads
  • Changed Castle Road Walls
  • Improved arrow speed & Accuracy
  • Fixed Volume Sliders
  • Changed Test volume sound to "Pop"

I'd like to than Shakey for pointing out the issues with the game that had been fixed in this update.

Have a prosperous day
Leon
FPS Chess - DigiPen
New Content

  • You can now make custom boards and use shiny pieces in local splitscreen matches.

Bug Fixes

  • Fixed issue where rook could cancel firing delay to spam shots.
  • Fixed issue where custom chessboards lose password protection.
  • Fixed pawn promotion not taking input from controller in local multiplayer.
  • Improved stability of pawn promotion.
  • Shiny pawn sword no longer sometimes does more damage than intended.
  • Improved shiny king's blocking.
  • Animation playrate fixes for swinging.
  • Lighting and model optimizations for better performance across all machines.
Eternal Rain - Sepxikon
[Characters]

- [Small Rework] Helios, the Lord of Ashes
- Sword & wave attack removed → Turned into a fire breath like attack

[Upgrades]

- [NEW] Deck of Cards Tree:
- Deck of Cards Lvl. 1
- Joker Lvl. 2
- Stacked Deck Lvl. 3
- Twisted Fate Lvl. Max
- [NEW] Discus of Light Tree:
- Discus of Light Lvl. 1
- Enlightened Lvl. 2
- Counter-Clockwise Lvl. 3
- Golden Order Lvl. Max
- [NEW] Elemental Mastery Tree:
- Elemental Mastery Lvl. 1
- Coalescence Lvl. 2
- Song of Ice and Fire Lvl. Max
- [NEW] Empyrean Protection Tree:
- Empyrean Protection Lvl. 1
- Unwavering Bulwark Lvl. 2
- Sunlight Shield Lvl. 3
- Divine Intervention Lvl. Max

[Enemies & Bosses]

- Serpent King:
- Move speed increased: 1.6 - 1.7
- Drone
- Move speed increased: 1.0 → 1.2
- Boru (Exploder)
- Move speed increased: 1.8 → 2.0

[Options]

- Code input field removed

[UI & Visuals]

- Minor changes made to UI
Takeover - GeneralKARON
Hello Takers,

I am sure that a lot of you have been wondering what is happening with TakeOver.

Now, I would like to reassure everybody! As you may already know I am a solo Dev which means that I have to make the UI, the gameplay mechanics and the marketing all by myself!

During the past 2 weeks, I have been working with an artist in order to create better capsules for my game page. A second one, the faster one, has alrealdy finished the new logo of TakeOver which will fit more the cyberpunk feeling.

I have decided to change the gameplay deeply which because I need to give to all player the best experience...something close to what we can experiment when we play the best hack and slash games!

I am working on bringing impactful animation and faster, smarter ennemy AI.

I have added 4 playable characters to the game:

Fubuki Bikini
Fubuki waiter
Anna the twinBlade
Sakura the Esper

They all appear in this short video available on Youtube.



As soon as, the gameplay mechanics will be ready. I will start design new complete levels.

Then it will be the turn of the gameframe and the UI.

When all that will be completely improved I wll make a new version of the DEMO.

I have a so much work ahead.....Ahhhh Mendokuse!

Thanks you

Eddy



Drive Beyond Horizons - Amnedge_TTV
Improvements
  • Vehicle Attachment Enhancement: Improved the system for attaching items in the car. Now, when you place or remove an item from the vehicle, the other items will remain securely attached.
Ninja Turdle - kennycason
- New Boss music
- New music for various areas
- Update library versions
- Update controller libraries (please report bugs with controller, this was a large update)
- Improve performance
- Minor bug fixes
Jun 30, 2024
Drag Racing Kaos - "One More Run" Playtest - eboyungs
  • Added Pro Stock Engine Combo to some Composite Doorslammers. (WIP)
  • Added Super Gas Engine Combo to some Composite Doorslammers. (WIP)
  • Added Pro Nitrous Engine Combo to some Composite Doorslammers. (WIP)
  • Added Pro Turbo Engine Combo to some Composite Doorslammers. (WIP)
  • Added 10 New Composite Doorslammer Bodies.
  • Added Super Gas, Pro Nitrous & Pro Turbo versions to the Revolver Composite Doorslammer.
  • Added 4 New Classes to correspond with new engine combos.
  • Renamed current Super Stock class to Super Shifters.
  • Added new Super Stock class that allows automatic gearing.
  • Added Custom Wheels to most Composite Doorslammers. (Rest of vehicles in game will be coming)
  • Fixed some tuning bugs effecting gearing.

There are now 63 unique bodystyles, 12 unique engine combos & 6 different chassis styles.

Jun 30, 2024
Ocean World: Eden Crafters Prologue - Osaris Games
Hi Crafters!

Today's patch implements some features suggested by the community and fixes some bugs:
- Warehouse now reserves 3 slots for each conveyor entry, for a total of 15 reserved slots. The additionnal slots are available for the first conveyor which filled up its 3 slots.
- New item: Exterior Lamp
- When you dismantle something which contains other items (a chest or a vehicle) you'll receive the content in your inventory.
- The day duration is longer and the night a bit shorter
- Added Turkish translation thanks to Archura Localization
- Improved spaceship controls
- Fixed a bug with spaceship leading to FPS drop
- Fixed misc. bugs

Thanks for your great feedback!
Creature Clicker - Capture, Train, Ascend! - Phat Phrog Studio
Hey Guys

This is actually a really cool update and i wanted to say thank you first of all to my friend SLMEPHI for spending hours with me to get this working and having the patience of an absolute saint

Your steam creatures now deal bonus damage ingame giving them an actual purpose rather than just being a collectable

These are the rates:

Common Creatures:
0.5% of your Player DPS as bonus damage per unique creature

Uncommon Creatures:
1.5% of your Player DPS as bonus damage per unique creature

Rare Creatures:
3% of your Player DPS as bonus damage per unique creature

Relic Creatures:
5% of your Player DPS as bonus damage per unique creature

If you go to the profile page you will see a new button that says "Steam Collectables" and this will show the common creatures that you have collected in your steam inventory along with the possible bonus damage and dumber of creatures collectable



Each time you obtain a new creature it will show up in the collectable room

At this time only the commons room is visible but the uncommon, rare and relic room are coming this week but their damages are already active, here's where you can see your total bonus damage:





Thanks guys!

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