It's been a while since the last update, so I'm excited to announce the official launch of a Steam Deck version of Bilkins' Folly - just in time for the Steam Summer Sale!
To all of you who have been holding out for the Steam Deck build, thank you for your incredible patience and support. I planned to get this done sooner, but Valve doesn't sell the Deck in my country, and it proved challenging to track one down. We got there in the end though 😁
A big thanks to everyone who's already had a crack at Bilkins, and if you haven't yet, now is a great time to pick it up... 👀
Also, thanks to everyone who's left a review of the game. I can't express how much enjoyment I get from reading comments from players, it's truly a wonderful experience (Big congrats to those players who solved 100% of the puzzles too!).
Reviews are a fantastic way to help spread the word and get others into Bilkins, so if you were planning on leaving a review but haven't done so yet, please remember to share your thoughts as it's a big help!
Regarding the Steam Deck build itself, I've gone through and checked it, but as always, there might be something I missed during testing. If you think something's not right, the quickest way to get my attention is in the Discord server, so feel free to ping me there: https://discord.gg/W4CZrmmmzt
Of course, you can post in the Steam forum too, though admittedly, I check that a bit less than Discord.
Happy hunting!!!
Luke
***EDIT*** Woohoo! Bilkins has been verified by Steam as working great on Steam Deck! As a result, the compatibility check below has been removed, there's no longer any need to turn on compatibility mode when launching on the Deck :)
NOTE: The Steam Deck version is a native Linux build and won't run using Proton. To launch on the Deck, you must go into Bilkins' Folly Settings>Properties>Compatibility and check the 'Force the use of a specific Steam Play compatibility tool' option, then select Linux from the bottom of the list.
Known issue with Steam Deck build: Opening up books creates a small lag delay. I know what the issue is here (it's related to the game engine), I'm just not sure on the best method for fixing it. As opening books doesn't happen all that often and this doesn't impact gameplay, I decided not to let it delay the Steam Deck release further.
v1.2.4 brings a quick update adding a Dungeon Run Timer to the game. This timer runs any time, even when hidden. This is so you can just focus on your Dungeon Run, but if you're curious, you can still see how much time you took by making it appear. It still pauses when you pause and when the Adventurer gets hit(for a split second).
I've also updated the Read Me a little bit, adding a few more needed information.
That's it for today! If you haven't seen, Deep Dark Wrath is on a 25% Off Summer Sale Discount if you're interested in buying it. This has been CraftedCircuitry, signing off for now.
1. When the good touch is negative, there is no normal display. 2, repair self-made party can not be sold. 3, fix Taihu Taijian some character position error. 4, fix the main UI individual text display error.
【 Optimization 】
1. Optimize the speed of the retreat and the potential value obtained. 2. Enlarge the font in the left information prompt bar.
We are pleased to announce the latest update for Rhythm Any Music, bringing a host of improvements and fixes to enhance your gaming experience. Check out the new features:
Bug Fixes: We have resolved various bugs reported by the community, ensuring a smoother and uninterrupted gameplay experience. Note Detection System Enhancements: The note detection and generation system has been significantly improved. The accuracy of notes is now much better, providing a more precise and engaging gameplay experience. Long Note Detection Improvements: We have adjusted and refined the detection of long notes, correcting any inconsistencies to ensure they are detected and executed correctly during gameplay. General Tweaks: Small improvements and adjustments have been made to improve overall gameplay and user experience. We are always listening to feedback from our community and working hard to make Rhythm Any Music the best rhythm game possible. Keep sending us your suggestions and reporting any issues you encounter.