Jun 29, 2024
Alive Cursor - Threeyes
  • Optimization: In the browser interface, separate the filter bar for the "Downloaded" and "Workshop" columns.
  • New Mod: DragonUsurper.
Jun 29, 2024
Raining Blood: Hellfire - MrGranade
  • Turquoise Nerf - Reduced critical chance and damage
  • Increased Health for High-Wave Enemies - Enemies in higher waves now have more health
  • Bug Fix - Fixed the bug preventing enemies from spawning in Harvest of Sorrow
  • Enemy Adjustments - Modified some enemies in certain levels
  • Automatic Wave Start - New waves will automatically start if the player goes more than 30 seconds without killing an enemy when there are fewer than 3 enemies alive on the screen
Jun 29, 2024
Klaroro - Abyss of the Soul - WorstGenAce
Fix gallery bug
Project Viper - Foox
Next game update will include the Battle System!

This will be the first round of the Battle System updates, since this update is quite a big task. This first round: we will be adding the base look and functionality.

We cannot give much information on what else we will be adding this update, but it will not just be the Battle System.

Bellow is a graph of how the full battle system will work!

Cyber Knights: Flashpoint - Trese Brothers

We've got Update #101 tonight landing in the New Boston zone, following up on the GENESIS update. We're soaking up community feedback through the forums, Discord and F10s and excited to keep updating and improving rapidly through Early Access. Please keep sharing with us - you're the engine that drives us to improve and improve again.

As usual, after a big roadmap update, we need a few polish updates, so tonight Update #101 improves the Legwork system, some minor tweaks to Haven Smokeout, fixes New Game V2 bugs and a ton of fixes to issues and feedback posted by the community.

If you're enjoying the pace of updates, the 5 major milestones we hit in June and playing the game, please remember to post up a review.

Haven Smokeout Adjustments
Thanks to all the players posting up feedback on Haven Smokeout mission, we've made adjustments to the map and reinforcement rules. In addition, we've adjusted the secondary objective for the mission to be within 15 Turns instead of 12 Turns, giving everyone a little more breathing room. Let us know how your heists go and how the adjustments play out.


Legwork Team Visibility
With Update #101, we've improved the Legwork system to be much clearer about what mercs are eligible for the legwork based on their backstory, traits, and skills. The upgrade shows all mercs who are eligible for the legwork but then disables them if they are Injured, just a Recruit, in the Simstream Detox or Trainer, getting Medical Treatment, committed to another Legwork or Injured. All of these mercs are now shown but unavailable for selection, which takes a lot of the mystery about why you may have less mercs ready for the Legwork than you expected.


Better Cold Storage Tabs
With Update #101, we've redone the icons for the digital good types in Cold Storage and re-ordered them as well - now Accounts, Blueprints, Files and File Sets. This helps to move sets out to the end, get the icons to be far more visually readable and distinct.

Cybersword Adaptive Restruct
We've fixed a minor issue with Cybersword's Adaptive Restruct Talent not costing 1 AP to use. Now, bringing your Armor back up a Protection Point will cost you 1 AP, unless you further upgrade the Talent.

New Game Talents Tab
We fixed a bug with the new game Talents tab - once you opened the Face's page, all of the other characters had their Talents tab locked. Fixed.


Fixed Other Bugs
Thanks to everyone posting F10s, we've fixed a ton of typos, small issues and other small bugs.

v1.7.13 - 6/29/2024
- Haven Smokeout, secondary objective extended to 15 Turns (from 12)
- Improved Legwork offering to show all eligible characters, even if they can't (cyber surgery, detox, treatment, etc)
- New icons and new order for the tabs in Cold Storage (Accounts, Blueprints, Files, File Sets)
- Fixed Cybersword Talent Adaptive Restruct to cost 1 AP to use by default
- Fixed bug with Ex-Detective Backstory for your Knight causing them to be invisible, speak as "Unknown"
- Fixed bug in new game that made the View Talents tab disabled after viewing the Face
- Fixed issue with Battle Strike missions ending early if you killed all enemies very quickly
- Fixed reported typos in dialog and new game
- Fixed some odd floating objects in safehouse rooms 3D
- Fixed odd bug with non-existent Contact in the list
Jun 29, 2024
FragPunk - FragPunk
Re-broadcasting: FragPunk
Clip from Influencer @Sacriel
Jun 29, 2024
Crystarise - YUKIUSAGI Games
Ver. 0.2.15 update is now available.
The following adjustments and modifications have been made so that the game can be played with a reasonable balance.

・Revised the skills of some objects (increased allocation of skills that increase the amount of jewels available)
・Fixed a problem that some crystals are not registered in the collection
・Fixed an issue where changes to key configurations were not immediately reflected

Please obtain the latest version when playing.
ShemHaMephorash - sign_tyche
This is a notice of a major update to v2.2.0.
In this update, we have added a new game mode and made several adjustments to the game content.

However, the new game modes we are adding this time are still in the process of being improved.
In future updates, we would like to focus on strengthening unique units whose performance are currently insufficient, and adding elements that will add freshness and flexibility to future gameplay.
We think there are some rough edges at the moment, but we hope you enjoy it.

Additionally, some text regarding new game modes is currently untranslated.
This will also be prioritized.

Added new game mode
Added strategy rogue mode "Countless Weft Threads".

You will choose one of 18 factions made up of small units.
And you'll be preparing for powerful enemies and regular special battles by taking advantage of the generous bonuses granted each turn.

Only unique units and their members can participate in special battles that occur every 3 turns.
The ultimate goal in this mode is to continue winning special battles and reach the end of turn 12.

By the way, damage and combat experience points during special battles will not be carried over to outside battles.

Balance adjustment
*Added skills to most unique units that increase the unit's stats.
*The skills of the following unique units have been enhanced.
 - Su Deniz Harika (Enhancement of ability to deal about golem and cavalry)
 - Apollinary Vasnetsov (Addition of wide-area recovery means and improvement of MP efficiency)
*We have significantly increased the attack power and differentiated the performance of the following Golem Units.
 - Gus Khrustalny (Best defense performance, lowest attack performance)
 - Suzdal (Abundant HP and insufficient self-regeneration ability)
 - Old Nephilim (Highest attack power, low HP and good self-regeneration ability)
 - Unsigned Giant (Strong immunity to miraculous attacks)
*The resistance to paralysis and suppression of the former class and all unique units has been changed to an extreme form.(immune or effective)

New additional unique units
 - Sadri Al-Shapur (common unique unit, dragoon)
 - Vladimir (golem unit)
 - Tatyana Beshkareva (rabbi unique unit)
 - Rudolf Golcharov (common unique unit, trooper)
 - Lawrence Gillings (common unique unit, trooper)
 - Theodore Albright (common unique unit, trooper)
 - Rajendra Thakur (common unique unit, line infantry)
 - Daoud Shah (common unique unit, skirmisher)
 - Kambiz Daizangi (common unique unit, field gun)
 - Hediyeh Musaqara (rabbi unique unit)
 - Bone Giant (golem unit)
 - Mosaic-Tile Disraeli (golem unit)
 - Hedayat Afridi (common unique unit, trooper)
 - Nasrin Kamarzad (rabbi unique unit)
 - Ferdows Al-Shapur (common unique unit, dragoon)
 - Mehrzad Al-Kiyan (rabbi unique unit)
 - Siamak Afridi (common unique unit, skirmisher)
 - Shahbaz Sanjari (rabbi unique unit)
 - Sheepdog Shahlam (golem unit)
 - Nazilla Sarkosh (common unique unit, trooper)
 - Azadeh Cirrusy (rabbi unique unit)
 - Shahar (golem unit)
Soundodger+ - OneMrBean
Greetings My Soundest of Dodgers,

It's been a short 7 years (yikes), but I come bearing news and updates for your favorite mouse-based sound-dodging bullet extravaganza, and I'm not talking about Soundodger 2. I put together a short and sweet trailer, for the first time in 60fps and in 1440p! A bit excessive for an old Flash game, but I think it was worth it:


I Made This
The rumors are true; Soundodger+ is now under new ownership - Studio Bean! That's right, we are now the sole developer and publisher for all Studio Bean games on Steam (...and technically itch). The circumstances under which this all happened are well-documented elsewhere, and for legal reasons I'm not at liberty to mention the name of the former publisher, but I assure you the unmarked van across the street packed with lawyers is in no way using binoculars to watch me type this out.

Wait, there's a sequel!?
Before we get to the good stuff, I wanted to softly remind you that in the time since last update, an entirely new sequel to Soundodger+ has graced Steam, and it's available for you today! If you're reading this, you likely don't need any more info than that to be excited (and let's be honest, you might already own the game already - thanks!), so I'll just let this embedded widget lead you on your path:

https://store.steampowered.com/app/1400910/Soundodger_2/

Let's Cover Our Options
With the celebration of becoming the publisher for Soundodger+, I felt it was an excellent opportunity to make a long-awaited update to the game! There's a 10-year-long history with this game I certainly didn't want to tamper with, so the update is made up of smaller stuff that bothered me that I really felt needed to be addressed, rather than fixing bugs players rely on for their levels to work. Most importantly, the Options Menu has been revamped and is now available from anywhere in the game - Title Screen, Level Select, Pause Menu, and In Editor. You might recognize the new sound effects from another game, but don't worry about that.

thnx
It was certainly a challenge to wade through my uncommented code from 11 years ago to make this update happen, but I'm happy to give a little back as thanks for being such an amazing community over the last decade, which reminds me! Join our lovely discord to trade horror stories with a bunch of talented and polite soundodgerinos like yourself.

Happy Dodging,
♥Bean

changelog v1.3.0
Game
  • Fixed tutorial text fading out too quickly in 60fps mode
Editor
  • Added ESC to leave settings window
  • Fixed Help window sometimes not closing when moving mouse off of button
Misc
  • Changed Options menu and added it to Level Select, Pause Menu, and Editor
  • Removed old publisher button from Title Screen
  • Added Soundodger2 and discord buttons to Title Screen
  • Added Controller Search button to Options
The Nine Tailed Celestial Fox - LouisWu

1. **Bug Fix:** Resolved the issue where characters would change species or outfits after clicking random abilities in the selection screen.
2. **UI Fixes:** Corrected UI issues for small resolutions and fixed the bug where the UI would revert to fullscreen.
3. **New Feature:** After the first day, island natives can now engage in random conversations, sharing valuable game knowledge and occasionally gifting the player resources.
4. **Minor Bug Fixes:** Addressed various other small bugs.

...