Jun 29, 2024
VEIN - disseminate


Updates
  • Put away weapon when you enter a vehicle
  • VOIP over handheld radio - click with radio equipped to VOIP to any radios on the same channel
  • Microphones and loudspeaders - speak into a mic to transmit your voice
  • Zombies can smack your hat off
  • Characters have more blemishes/wrinkles
  • You can pin crafting recipes to the HUD
  • Character creation menu has a filter for facial flexes
  • Food items now indicate how much food they satiate
  • Better glass materials
  • Tweak sky lighting
  • Settings to change autosave interval, autosave quantity to keep; add delete all autosaves button
  • Containers are now renamable
  • Clocks are now battery powered
  • Permadeath option, iron man mode
  • Sortable server browser
  • Some equippable items like darts can now be stacked
  • Usable soap dispenser
  • Add lots of perks
  • Press secondary fire to pull grenade pins
  • Some main menu changes and cleanup, new disclaimer
  • Add slider for zombie count multiplier
  • Upgrade to Unreal 5.4
  • Add golf cart vehicle
  • Vehicle names in admin menu are alphabetized
  • Planks are now stackable
  • Inventory items now have tooltips with their descriptions
  • Better build object placement (fix not being able to place shelves in garages)
  • Planters, greenhouses, outdoor details for Redford
  • More work on Saranac
  • Zombie bodybags
  • Zombies will now attack/climb through windows
  • Add timer bar to notifications, differently colored notifications
  • Add quest system (no quests yet)
  • Add journal UI with quests and groups (press J)
  • Using splints and bandages now raises medical skill
  • Gain repair stat by repairing stuff
  • Add ice cream maker, microwave
  • Sky is darker at night
  • Lowered container respawn rate from 25 minutes to 3 hours
  • Zombies are more likely to spawn indoors
  • Magazines and firearms now reflect the weight of the cartridges inside them
  • Add more instructions to stove UI
  • Add compost bin warning if you don't have enough in there
  • Add proper engine oil display (clean and dirty engine oil aren't in separate pools)
  • Add bite wound damage condition, from both zombies and animals
  • Add new vehicle gate construction objects
  • You can now pass out from huffing gasoline or glue etc. too much
  • Add some new vaulting animations
  • Better 'WIP' warning for Saranac
  • Add some text to the cooking menu to hopefully make it clearer
  • No longer smooth the vehicle camera
  • Amount of rain has been reduced
  • Tons of new melee sound effects, fixed a lot of materials/footstep sounds
  • Weapons now have a head animation
  • Getting wet from rain now scales with how much rain there is
  • Exiting a vehicle will now put you where you exited it from (instead of where you entered the vehicle from)
  • Sawing a log now produced 4 planks instead of 1
  • Add a warning if you try to turn on your flashlight with no light
  • Scoped mouse sensitivity now applies only to scopes
  • Add setting to play audio in the background/when alt-tabbed
  • Portable toilet is now enterable
  • Add lodged bullet condition; remove it with tweezers or forceps
  • Rename 'pin' to 'add to quick use' for inventory items
  • Zombies can now attack up and down
  • You can now pin construction menu building recipes to your HUD
  • Improved general CPU performance by 400%
  • Add indicator to charged batteries that shows they're charging
  • Add some tooltips to selected items to make them a bit clearer
  • Health velocity (red/green arrows near health bar) are more sensitive
  • Canned food now needs to be opened to be eaten - use a sharp knife or throw it against a wall repeatedly
  • Moved the map to the Journal window
  • Add Saranac to the ingame map
  • Add support for Steam recording

Fixes
  • Fixed some large inventory performance problems
  • Fix characters blinking too fast
  • Fix a bunch of crashes
  • Fix cemetery typo
  • Fix some errors with translation
  • Fix rain appearing on interior doors
  • Fix destroyed/chopped trees sometimes reappearing
  • Fix grenades blowing you up from afar
  • Item and inventory network optimizations
  • Fix water barrels not always working
  • Fix settings menu not working properly/sticky settings
  • Fix getting stuck in camper vans, box trucks
  • Better zombie -> vehicle collision
  • Fixed diabetes implementation to be more realistic
  • Fix zombies not being alerted by flashlights behind glass
  • Restore old movement code/remove new code (it was not good)
  • Better/more reliable ladders
  • Fix texture memory running out frequently
  • Fix some doors on the farm being locked
  • Fix the game requiring Steam running to play
  • Fix loading screen flickering
  • Fix vehicle camera stuttering
  • Fix flashlight not aggroing zombies reliably
  • Fix friction not working on snow and ice
  • Fix some strange cooking/crafting bugs (e.g. fix cooking canned corn transforming it into canned peas)
  • Fix reconnected players not being able to see their group status
  • Fix headshot damage not being properly applied
  • Fix cars not exploding when shot
  • Fix item names flickering in the distance
  • Fix clothes clipping
  • Fix clothes not showing up in the character portrait
  • Fix poor performance at dawn or dusk
Retrace The Light - 4786650


Our game "Retrace the Light" will soon participate in Shanghai CCG - 2024 China International Cartoon and Game Expo!

The exhibition time is July 4th to July 7th, 2024, 9:00am to 17:00pm. There will be two booths A10 and C12 Trial activities.

Our two friends will also be waiting for you at A10 with name cards printed with cute game characters, fans and other small gifts. Come and play with us in Shanghai!
ːsteamhappyː
For the Glory of Gods TCG - fr3@k73

Steam v1.49 - Completed for this scheduled release:
  • [DONE] Turns should be integrated into the stats panel on main menu
  • [DONE] turn reward rate needs to be re-evaluated
  • [DONE] should refill some turns after 10-in-a-row wins, etc.
  • [ADDED] Gauntlet Level 38 & 39
  • [DONE] Added reward-only card to Day of the Dead gauntlet challenge "Obelisk of Undoing"
  • [FIXED] Adjusted opp Title
  • [FIXED] Fix space gap in-between Quests | Goals | Records
  • [DONE] Add sound fx to ballista attack
  • [DONE] Thicken Starter decks images in Offers
  • [DONE] Fix the Starter deck image for 1st Edition
  • [ADDED] Rome is the Light should have a sound fx
  • [DONE] When Swoll is played, it should make the Attack # magenta and larger font size
  • [DONE] Make Internal Combustion damage text "red"
  • [DONE] Give Advantage some color text/desc
  • [ADDED] Phat Phrog Studios - Epic Boss Battles - Unleashing Chaos
  • [ADDED] Created 2 new character cards for the upcoming "Mythical" set
  • [DONE] Mythical team needs icon
  • [ADDED] Need to make a Zombie gauntlet AI level with other undead
  • [UPDATED] Update the text on Crypt and Catacombs
  • [ADDED] Add sound fx for Claim button click (in Rewards) [Level Up Bonus Sequence 1 - [Sound Effect by floraphonic from Pixabay]]
  • [ADDED] Need to make The Undead solo AI and gauntlet level have it's own soundtrack of evil
  • [DONE] Add a fog FX (like rain/snow) to Undead arena
  • [ADDED] Suspense Mysterious Trailor music- Foggy Forest-ET11LX [Music by ET11LX from Pixabay]
  • [ADDED] Cinematic Tense Trailer - [Music by Mikhail Smusev from Pixabay]
  • [ADDED] Haunted House Explorer - Instrumental - [Music by free-to-use-audio from Pixabay]
Jun 29, 2024
Aarik And The Ruined Kingdom - Shatterproof Games
- More general improvements to memory use.
Jun 29, 2024
Paleon - Rick Fox
Localization:
  • Added string formatting using string.Format("{0} test {1}", "AAA", "BBB") for increased localization flexibility.
Modding:
  • Moved the definition of technologies and items that should be unlocked at the start of the game to a separate default_unlocks.json file. This simplifies modification of starting conditions and allows easy addition of new elements in the future.
Territory - threat vector
Added
Difficulty Settings
The following game settings have been added to allow players greater control the game difficulty and better suit how they like to play these kind of games.

No Aggressive AI
Some players may want to just build and survive without any threat from aggressive AI. With this setting enabled the only AI that will spawn are Deer and Escapees. More passive AI types for hunting are coming soon.

No Aggressive Roaming AI
Enabling this setting will make it that aggressive AI will only spawn at POI’s such as cabins, towns and military bases etc. No aggressive AI will spawn outside of these areas. Passive AI will still spawn and roam around the map as usual.

Aggressive Roaming AI %
For a more granular control, this percentage will determine the chance of a passive or aggressive AI spawning outside of the POI’s (roaming). The higher the percentage the more hostile AI will be roaming around the map.



  • Tooltips added to all game and control settings.

Fixed
  • Attenuation and volume issues for new AI sounds
  • Water bottle item descriptions said the bottles have water inside when this is not always the case.
  • Some issues with spawn numbers (bad mathemagics)
Changed
  • New AI assault rifle firing sound effects
  • Player bed world map icon changed to an easier to see icon
  • POI detection distance to show on compass increased by 50%
  • Changed POI AI spawns to be only humanoids
  • All spawn regions now have a random number of AI spawned between a set range depending on the size of the area and the loot.
  • Disabled Lumen lighting again as there were too many weird lighting issues
Jun 29, 2024
Asteroids ++ - Infiland
Asteroids ++ 1.0.7b - HARD PLANETS

Hard planet events are always available at the end of the month instead of a weekly planet. The first 4 weeks of a month are always easier weekly planets, while this one is much harder



  • Difficulty is increased from Novice to Standard, making you only carry 3 weapons, taking more damage and weight system is enabled.
  • Waves are generally harder than usual
  • However, you receive a higher payout :moneybag:
  • EXP Multiplier reward is always the same

Also congrats to Envy, Jeymik{ and Palingfuik for reaching TOP 3 places in the previous weekly planet! Those are the new recruitment names :yay:
下一站江湖Ⅱ - Inmotiongame
各位大侠好,

《下一站江湖Ⅱ》将于6月29日更新客户端(各位大侠退出游戏重启更新即可)。



【更新内容】

1.修复了部分情况下成为太初剑宗掌门后没有获得九剑的问题,已经成为掌门但没获得九剑的玩家也可以找到太初剑宗的陆轩直接领取九剑

2.修复了修炼点无法正常打坐的问题

3.修复了易容面纹发型消失的问题



【本次更新时间】

Steam、蒸汽平台版本预计将于6月29日23:59更新



白玉京工作室 拜上
Minigame Madness - Wholesome PJ
Bi-Weekly Update
This bi-week we've added a big new feature and created a new website! 😮🧐

Check the changelog at the bottom of this post for the full list of changes!

Twisted Trivia Updates
The work-in-progress Twisted Trivia has been given a major overhaul this update, from a completely new map to a more fun question format with varying images instead of varying prompts.


New Wiki
To help you answer Twisted Trivia questions, we've created the official Minigame Madness wiki:


The wiki is made for both new players and advanced player alike, with lots of tips & strategies for each minigame and information on ANYTHING Minigame Madness.

ANYONE can edit the wiki, and doing so will reward the 'Contributor' badge! (Renamed from the Translator badge, as translation & wiki contributions are now merged.)

Check it out at http://wiki.minigamemadness.net or through the new "Help" menu button which links directly to your current minigame's wiki page if in-game! 🤩🥸

New Furniture Ensembles
Besides increasing the odds of receiving rare furnitures out of Furniture Crates this update, we've also also added purchasable daily restocked furniture sets (ensembles) to the hub shops:


For example: you can buy the TV Lounge ensemble for 💎3.800 today to get a Flatscreen TV, Pole Lamp (NEW), Couch (NEW) and an Armchair (NEW)! Check new ensembles restocked daily in the hub! 🤤

Both the improved odds and purchasable ensembles will help you construct the condo of your dreams, with many more ensembles becoming available as more furniture gets added with each update! 🤩💫

Stay Tuned
Stay tuned to the ever-expanding Minigame Madness experience by following us on Steam and joining the Discord community!

Have an epic day, or an average one! No pressure. 👋🏼



V0.7.1
  • Added "Help" menu button to open wiki (links directly to the current minigame's wiki page if in-game)
  • Added purchasable daily restocked furniture sets called "Ensembles" to the Hub shops
  • Added "Couch", "Armchair" & "Pole Lamp" furniture
  • Added Twisted Trivia one-way forcefield on platform drop to prevent players from suicide but allow players to switch answers last second
  • Added Twisted Trivia map arena
  • Added Twisted Trivia map NPC audience
  • Added Twisted Trivia map spotlights
  • Added Twisted Trivia map moon, stars & clouds
  • Changed Twisted Trivia pictures to be the variable and words to be the constant
  • Changed Twisted Trivia question algorithm to never pick same category twice in a row
  • Changed Twisted Trivia question-screens to black upon game end
  • Changed Furniture Crates to make rare furniture more common
  • Changed Chaotic Chambers map to have more bloom
  • Changed name of "Translator" badge to "Contributor" badge and made wiki contributions count as well as translations
  • Fixed focus spectator cams freezing
  • Fixed rare issue allowing players to earn streak after one game
  • Fixed Twisted Trivia scorebar issues
  • Fixed Twisted Trivia spawn locations being inside the floor
  • Removed being able to toggle lamps with right click
Ballex²: The Hanging Gardens - Mushreb
Bug Fixes
  • Fixed the issue preventing correct entry into the map testing mode.
  • Fixed the ball getting stuck under the wooden board bridge on the large platform in Level 3-4, section two.
  • Fixed clipping issues in Level 4-2, adjusted the trigger range of the switcher at the beginning, and replaced incorrectly placed blue panels with green panels.
  • Fixed clipping issues in Level 4-3, and fixed the problem of balloons entering the death zone when flying diagonally.
  • Fixed the issue in Level 4-4 where the end-level supply orbs was visible at the start of the level.
  • Fixed the issue where personal scores were not consistently highlighted after submitting to the leaderboard.
  • Fixed redundant button in the navigation bar on the level completion screen.
  • Fixed the issue where clicking the blank area in the bottom left corner would open the console.
  • Fixed the absence of background music after restarting a level.
  • Fixed missing Japanese translations.
New Features
  • Added steam cloud save.
  • Added a tip in Level 2-2 indicating that checkpoints can be skipped in the racing mode.
  • Added a cancel button to the loading UI when uploading scores.
Adjustments
  • Adjusted the parameters of push panels, green panels, and sponge balls to better align with game logic.
  • Adjusted some illogical designs in Level 4-1.
  • Adjusted the LOD switch distance threshold for stone ballustrades and stone pile elements.
  • Adjusted the volume of water splash sound effects, certain rolling sound effects, the wind sound volume in Level 4-3, and the volume when obtaining keys.
  • Adjusted the blur effect for the reflection below the UI timer and modified the letter spacing for collection list.


Thank you for your support and feedback. We will continue to work hard to optimize the game experience!!
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