Our game "Retrace the Light" will soon participate in Shanghai CCG - 2024 China International Cartoon and Game Expo!
The exhibition time is July 4th to July 7th, 2024, 9:00am to 17:00pm. There will be two booths A10 and C12 Trial activities.
Our two friends will also be waiting for you at A10 with name cards printed with cute game characters, fans and other small gifts. Come and play with us in Shanghai! ːsteamhappyː
Added string formatting using string.Format("{0} test {1}", "AAA", "BBB") for increased localization flexibility.
Modding:
Moved the definition of technologies and items that should be unlocked at the start of the game to a separate default_unlocks.json file. This simplifies modification of starting conditions and allows easy addition of new elements in the future.
The following game settings have been added to allow players greater control the game difficulty and better suit how they like to play these kind of games.
No Aggressive AI
Some players may want to just build and survive without any threat from aggressive AI. With this setting enabled the only AI that will spawn are Deer and Escapees. More passive AI types for hunting are coming soon.
No Aggressive Roaming AI
Enabling this setting will make it that aggressive AI will only spawn at POI’s such as cabins, towns and military bases etc. No aggressive AI will spawn outside of these areas. Passive AI will still spawn and roam around the map as usual.
Aggressive Roaming AI %
For a more granular control, this percentage will determine the chance of a passive or aggressive AI spawning outside of the POI’s (roaming). The higher the percentage the more hostile AI will be roaming around the map.
Tooltips added to all game and control settings.
Fixed
Attenuation and volume issues for new AI sounds
Water bottle item descriptions said the bottles have water inside when this is not always the case.
Some issues with spawn numbers (bad mathemagics)
Changed
New AI assault rifle firing sound effects
Player bed world map icon changed to an easier to see icon
POI detection distance to show on compass increased by 50%
Changed POI AI spawns to be only humanoids
All spawn regions now have a random number of AI spawned between a set range depending on the size of the area and the loot.
Disabled Lumen lighting again as there were too many weird lighting issues
Hard planet events are always available at the end of the month instead of a weekly planet. The first 4 weeks of a month are always easier weekly planets, while this one is much harder
Difficulty is increased from Novice to Standard, making you only carry 3 weapons, taking more damage and weight system is enabled.
Waves are generally harder than usual
However, you receive a higher payout :moneybag:
EXP Multiplier reward is always the same
Also congrats to Envy, Jeymik{ and Palingfuik for reaching TOP 3 places in the previous weekly planet! Those are the new recruitment names :yay:
This bi-week we've added a big new feature and created a new website! 😮🧐
Check the changelog at the bottom of this post for the full list of changes!
Twisted Trivia Updates
The work-in-progress Twisted Trivia has been given a major overhaul this update, from a completely new map to a more fun question format with varying images instead of varying prompts.
New Wiki
To help you answer Twisted Trivia questions, we've created the official Minigame Madness wiki:
The wiki is made for both new players and advanced player alike, with lots of tips & strategies for each minigame and information on ANYTHING Minigame Madness.
ANYONE can edit the wiki, and doing so will reward the 'Contributor' badge! (Renamed from the Translator badge, as translation & wiki contributions are now merged.)
Check it out at http://wiki.minigamemadness.net or through the new "Help" menu button which links directly to your current minigame's wiki page if in-game! 🤩🥸
New Furniture Ensembles
Besides increasing the odds of receiving rare furnitures out of Furniture Crates this update, we've also also added purchasable daily restocked furniture sets (ensembles) to the hub shops:
For example: you can buy the TV Lounge ensemble for 💎3.800 today to get a Flatscreen TV, Pole Lamp (NEW), Couch (NEW) and an Armchair (NEW)! Check new ensembles restocked daily in the hub! 🤤
Both the improved odds and purchasable ensembles will help you construct the condo of your dreams, with many more ensembles becoming available as more furniture gets added with each update! 🤩💫
Stay Tuned
Stay tuned to the ever-expanding Minigame Madness experience by following us on Steam and joining the Discord community!
Have an epic day, or an average one! No pressure. 👋🏼
V0.7.1
Added "Help" menu button to open wiki (links directly to the current minigame's wiki page if in-game)
Added purchasable daily restocked furniture sets called "Ensembles" to the Hub shops
Added "Couch", "Armchair" & "Pole Lamp" furniture
Added Twisted Trivia one-way forcefield on platform drop to prevent players from suicide but allow players to switch answers last second
Added Twisted Trivia map arena
Added Twisted Trivia map NPC audience
Added Twisted Trivia map spotlights
Added Twisted Trivia map moon, stars & clouds
Changed Twisted Trivia pictures to be the variable and words to be the constant
Changed Twisted Trivia question algorithm to never pick same category twice in a row
Changed Twisted Trivia question-screens to black upon game end
Changed Furniture Crates to make rare furniture more common
Changed Chaotic Chambers map to have more bloom
Changed name of "Translator" badge to "Contributor" badge and made wiki contributions count as well as translations
Fixed focus spectator cams freezing
Fixed rare issue allowing players to earn streak after one game
Fixed Twisted Trivia scorebar issues
Fixed Twisted Trivia spawn locations being inside the floor
Removed being able to toggle lamps with right click
Fixed the issue preventing correct entry into the map testing mode.
Fixed the ball getting stuck under the wooden board bridge on the large platform in Level 3-4, section two.
Fixed clipping issues in Level 4-2, adjusted the trigger range of the switcher at the beginning, and replaced incorrectly placed blue panels with green panels.
Fixed clipping issues in Level 4-3, and fixed the problem of balloons entering the death zone when flying diagonally.
Fixed the issue in Level 4-4 where the end-level supply orbs was visible at the start of the level.
Fixed the issue where personal scores were not consistently highlighted after submitting to the leaderboard.
Fixed redundant button in the navigation bar on the level completion screen.
Fixed the issue where clicking the blank area in the bottom left corner would open the console.
Fixed the absence of background music after restarting a level.
Fixed missing Japanese translations.
New Features
Added steam cloud save.
Added a tip in Level 2-2 indicating that checkpoints can be skipped in the racing mode.
Added a cancel button to the loading UI when uploading scores.
Adjustments
Adjusted the parameters of push panels, green panels, and sponge balls to better align with game logic.
Adjusted some illogical designs in Level 4-1.
Adjusted the LOD switch distance threshold for stone ballustrades and stone pile elements.
Adjusted the volume of water splash sound effects, certain rolling sound effects, the wind sound volume in Level 4-3, and the volume when obtaining keys.
Adjusted the blur effect for the reflection below the UI timer and modified the letter spacing for collection list.
Thank you for your support and feedback. We will continue to work hard to optimize the game experience!!