Jun 29, 2024
Aimcademy - Vanilleextrakt
Fixed
  • Fixed ambient lighting in main menu and game modes
Forsaken Frontiers - nymphaline
Gameplay changes:
- Time is a bit faster
- Added a train door lever on the outside
- Added a toggle for the camera breathing effect in gameplay options
- Added a secret in one of the cells 🤫

Fixes:
- Fixed standing on top of objects (desks, minifridge, chairs, etc...)
- Fixed train door bugs
- Fixed Data-Deck Sliders (for real this time)
- Radio volume now uses the music volume
- Fixed bug allowing players to revisit the pentagon again when loading a saved run
- Players should no longer be randomly killed sometimes when respawning
- Fixed several network RPC bugs related to items/equipment causing a late-joiner to crash/black screen while connecting to the lobby
Vribyss Refugeâ„¢ The Escape - ernestoaragon87
* Made slight improvements to the "Strafing Mode" movement.
* Added VFX to characters' swords and when enemies receive damage.
Tactical Vengeance: Play The Games - briobob
The Steam Summer Sale 2024 is in full throttle, and we're fired up to be part of the action! Dive into the ultimate gaming experience and slash 90% off on our game, Tactical Vengeance: Play The Games on Steam! Steam Summer Sale 2024!

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In our intense shooter games, only the toughest and most daring prevail. Assemble your squad of fearless warriors, arm up with a deadly arsenal, and plunge into the fight for victory and glory. Whether you’re a precision sniper, a demolition expert, or an unstoppable tank soldier, we've got the perfect role for you.

Feel the adrenaline surge as you navigate treacherous terrains, clash with rival teams, and fight to dominate territories and resources. With our cutting-edge multiplayer features, team up with friends worldwide or challenge them in epic battles for supremacy.

What are you waiting for? Rally your friends and embark on an action-packed journey through our game universe, where only the bravest survive. Save 90% on our games on Steam and dive into the ultimate gaming experience today!

Stay connected on our Discord for the latest updates. Your support fuels our drive to deliver the best gaming experience possible. Thank you for being part of this thrilling adventure!

Stay connected by joining our Discord community to stay up-to-date with the latest news and updates about our upcoming game features, as well as other exciting developments and beyond. Join us on Discord today and become a part of the journey!



If you experience any bugs, please report them to us as soon as possible on our Discord.

MT Games Interactive Team

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Cats - ,
Now you can exchange ANY x300 common items for silver coin (NOT COLORED)
New menu
Item count after exchange (test)
Truck Parking Simulator VR - Twin Software Studio
The game is compatible with Steam VR and tested on Quest 2 and Quest 3. We do not guarantee operation on other VR headsets because we do not have the possibility to test the game on all VR headsets.

For a better experience the game now has achievements.
ASKA - dean.scott
New Features and Improvements

Multi pickup
Added an ability to pick up multiple small items of the same type in a small range. This should cut time spent picking up small items.

Controller navigation improvements
Legibility improvements for lists, with a better indicator of which element is selected. Navigation between buttons is also more intuitive. Nav issues in Workstation Menu Task Creation page fixed.

Save game info
The game saving operation now displays a notification message while saving is in progress. Quitting to main menu and to desktop both now wait for the saving operation to be finished.

FPS cap when booting
Game is booting with an fps limit to avoid useless workload on the GPU

Adjusted navigation links for Longhouse doors
The doors of the Long House and its modules should be a little more lenient when snapping the door navigation links. We've had issues with villagers getting stuck outside the Long House and freezing to death because the doors were not accessible. This should fix those issues, or make them less likely to occur.

Added lootable Villager remains
Villager remains can now be found in the world where a villager died and can also be dismantled

Dog getting attacked now notifies players
Added notification when the dog is attacked. Stray dogs are auto-assigned to a nearby kennel when their guard target is destroyed. Kennel workers now fetch food for guard dogs assigned to their kennel. Dogs are now half as hungry.

Adjustments and Balance

  • Flax Bushes now give more Fibers
  • Increased detection range for Wulfar Traps, allowing traps to be placed further away from Wulfar Dens.
  • Increased the footprint and interaction range for the Kennel.
  • Stone Lantern HP increased.
  • Adjusted Draugar and Skeleton animation attack windows, giving players more time to stagger them.
  • Reduced building decay rates.

Fixes

  • Fixed a bug that caused all the storage full complaints to refer to the "Buildstation" instead of the actual Workstation after loading the game with the complaint up.
  • Fixed a bug causing the the vegetation to replenish only near the player instead of the whole world.
  • Fixed a bug that caused a crash when returning to main menu that could also corrupt the save in some cases.
  • Fixed the issues with woodcutters/ warehouse workers stuck floating in the air or underground.
  • Fixed villagers assigned to Watchtower getting stuck when searching for arrows
  • Fixed navigation issues when agents were exiting a building with multiple Nav Links (Longhouses).
  • Fixed a multiplayer issue where terraforming fields from a save would sometimes look invalid for Clients.
  • Fixed a multiplayer issue where water waves would stutter for Clients.
  • Fixed an issue where carts and sleds would dismount randomly.
  • Fixed an issue where the cart/sled button would get stuck on the HUD.
Riddle Tower - Riddle Tower
We just became part of the IGDB game database. What does that means? It means we have our own Twitch category😊

https://www.twitch.tv/directory/category/riddle-tower
Elin - noa


Hello Adventurers!

June marked the start of the beta test for Elin, and we've been incorporating feedback from all the new adventurers experiencing Elin for the first time. Here are the highlights of this month's development:
  • Enhancement of the tutorial feature by "Nerun" the guide.
  • Balancing adjustments for various features added or changed during the pre-beta, and early-game balance adjustments.
  • Improvements to the UI and usability. Enhancements to utility functions such as distributing items to the backpack and automatic dumping into containers.
  • Various new features, including the Fox Tribe’s Nefu Village, the God of Strife Yevan, hatching fertilized eggs, the revival of swimming skills, and more.
For detailed information on all updates made in June, please refer to this release log on Ylvapedia.

In July, we will continue to focus on early game balance adjustments and overall polish, including UI and usability enhancements, as we move towards early access. We also plan to start introducing the Backer Wish quests.

In August, we plan to distribute beta keys to all our Kickstarter citizen pledge backers. Thank you for your patience, and we hope you are looking forward to it.

Discord
Official site
Reddit
Noa's Twitter
The Maze Project - Rewd
Changelog
  • Provoking a manifestation will now have a cooldown of three minutes.
  • The game is now in borderless fullscreen.
  • Fixed a bug with the GameSounds package not properly assigning output mixer groups, resulting in the gameplay audio’s volume not being able to be changed.
  • Other minor fixes.
...