I added a couple of new weapons and fixed the texture items visually flipping all over while the shrimp is moving.
Eel Pet Weapon
Homing Squid Weapon
🦐 Changes this patch: - Added a couple of weapons. - Fixed texture items flipping all over the place.
🛠 Known issues that haven't been fixed: - some swarms in the Swamp Map are broken.
👷♂️📜 Planned things for any of the future update: - Add Rerolls - Add Even More Weapons - Add More Achievements and Meta Upgrades. - In-run Stats panel. - Add Cloud Saving - Better Balancing - Full Controller support.
If you like or dislike the game, I would greatly appreciate it if you would write a review.
星海乐章 | GALIX: NewHorizons | 星の旅:億万年の絆 - MagicFish games
CCG EXPO 2024 will be held on July 4-7 at the Shanghai Exhibition Center. Please come to booth A13-A14 to try 『GALIX:new horizons』in the Indie Games section! We will have on-site lucky draw, rich prizes waiting for you!
Get ready to Pixel your Panic (or Panic on your Pixel, ion know) cause yeah the demo is out. The demo will also be updated like, every month or somethin' so check back yo
Just wanted to drop a quick update! I'm putting the finishing touches on a brand new map for you to drive in and I'm super excited to get it in your hands soon!
And speaking of getting things in your hands, I've been reading all your feedback. It means a lot, and I'm taking it all to heart. More updates will be coming that will address some of your most requested features and improvements.
I know it takes a bit longer with just one pair of hands on deck, but thanks for your patience and support! Stay tuned for more info on the new map and upcoming updates.
Version 9 adds Level 13: Rovaniemi Lab. It may be a tough level with lots of monsters. There's also some little fixes and tweaks and couple more taunt voices for the player character.
Here's the full changelog:
Levels:
Level 13: New Level!
Monsters:
The monsters look more toward the player when they're not moving in the intro screen level
Armored Zombie: They can make a gas cloud attack
Alien Floater: Fixed small inconsistency in the fire rate They can sometimes strafe while firing They can fire slightly longer burst
Alien Rocketeer: They fire randomly 1-3 missiles They may also choose to fire a plasma burst They can sometimes strafe while firing and if were also in the flight mode
Player:
If using the respawn player setting or playing cooperative, the Magnum Flares don't reset to 3 if had more than 3
Some new taunt voices
Weapons & Powerups:
Railgun: The primary fire is a little faster
Grenade Launcher got a new pickup line
Missile Launcher: Is a bit faster (all missile types) Can carry 5 Fusion Missiles Fusion Missiles do more damage New pickup line
Flamethrower: Can carry 5 Flamebombs
Catnomicons that give health or armor use the maximum limits correctly
Settings:
Effects menu has an option to turn on more occlusion culling for entities May speed up real time lighting Entities may be momentarily invisible if they suddenly appear into the view