New BSL script command to change gravity modifier. I am holding an official contest for whoever can make the best Brigand challenge map set on the Moon with 17% gravity. Winner gets $50, and if you don't win, you can always try selling your mod on itch.io anyway.
The Deadline is 11:59pm on July 10th, the day before Brigand's anniversary. You can send your mod by email: blancaster45 AT Gmail.
Also added some rat spawns after major battles in NIGHTMARE (rats spread disease), and added some more bamboo, liquid nitro, gutpetal flowers, chupacabras, and widow demons to the NIGHTMARE story file.
Hail Satan.
Complete list of changes:
SOURCE CODE: -New script command to change gravity: "gravityMod" (0% to 1000%, default 100%). -Included Gravity Modifier and Death Script settings in GUI World Editor (F1). -You can now reload broken guns to use as ammo storage.
SCRIPTS: -Fixed bug with temp Strength bonus if you have max Strength when throwing knives, glaives, and grenades. -(NIGHTMARE) Rats that carry disease now spawn after major battles in NIGHTMARE (4 times).
RESOURCES: -Updated Builder's Manual.
STORY FILES: (requires starting a new game) -(NIGHTMARE) Added more bamboo, gutpetal flowers, liquid nitrogen, chupacabras, and widow demons to NIGHTMARE maps.
Hello everyone! I wanted to share a video with you that showcases the detectors that will be in the game. With their help, you can not only find artifacts but also detect anomalies.
THE GREATER THE CHALLENGE, THE GREATER THE REWARD!
We've been eagerly anticipating this moment, and we can finally announce the new game from Double Dash Studios: Shadows of Chroma Tower! We want to invite you to join us in following its development during the first free playtest on our official Discord server.
FIGHT FOR YOUR LIFE!
Shadows of Chroma Tower is a First-Person Dungeon Crawler featuring highly stylized graphics, nonstop exploration and combat, and massive bosses. The game offers space for both combat-focused players eager for a fight and those who prefer to support their friends with healing or by harvesting and crafting items.
WE WANT YOUR FEEDBACK!
It can be dangerous to explore the long, colorful corridors of Chroma Tower alone, so invite your friends, share your feedback, and help shape the game's development during this playtest.
* This will be a technical playtest with limited slots, but everyone is welcome to sign up.
Hi everyone, thought I'd add more words to this post explaining why there's been no update to the game in almost 48 hours.
I've been working on a pay rise system which has been the most requested feature (or maybe it's the same person asking multiple times, I didn't check). Since this is a new system it required more time for design and testing.
The crazy 2-3 updates/day of launch week will slow down now especially when I'm working on new and bigger features instead of improving existing content.
Performance Reviews and Pay Rises
For your regular jobs, every 12 months your character will undergo a performance review. When this happens you get some options.
You can only ask for a raise or accept a bonus payment if your work performance is high enough, i.e you are skilled at the job and didn't miss too many hours of work.
The percentage raise/bonus is affected by industry inflation. Workers in a declining industry will have a much smaller potential raise than those in booming industries.
Update Notes For v0.45.02
Added yearly performance review for jobs
Maximum qualified you can be for a job is capped at 100%
List business name in summary when staff quit, etc
Business added icon for showing approximate hours your staff can handle
Business hours displays stops converting into months if more than 728 hours
Adjusted calculation for player business valuation
Lowered max contracts at Lemonade Stand to 2
Job minimum performance calculation changed to include industry inflation, less economic growth effect and less under/overpayment effect
Fixed can change business base job while business is open with a certain click sequence
Fixed staff demanding wage increases not accounting for their experience and city policies
As many of you may already know, we've been working on a remake to Riven, which is the sequel to Myst. Myst originally released in 1993, with Riven following in 1997.
We've remade Myst a few times over the years, with the definitive version released for PC in 2021 (the game you see here/now on Steam!). Riven, however, never had the opportunity to be remade... until now! We're happy to announce that the remake of Riven released on June 25th, 2024 (this week!) to RAVE reviews, and it is on sale for a limited time. You can find more information about its release here, or check out the store page here.
If you already own Myst, you can pick up the remake of Riven at an EVEN DEEPER discount as a part of the Myst & Riven: Definitive Collection bundle. This is going to be your best opportunity to pick up Riven at a discount for a bit!
This would be a great opportunity to introduce friends & family to the wonderful world of Myst, and we couldn't have done it all without your support over the years. Thank you all so much for playing our games!
The eighth weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks. 1.0s Change List:
Add some dark edges to deep sewers
Add vulnerable indicator to Colossal Cube
Add shadows to water snake mini boss
Add brick materials to pillars in Queen's Garden
Add shadows to boss barriers
Add death sound to fountain
Change Greg's icon to be him
Change Split's icon to be him
Enlarge book icon
Greatly improve performance in Queen's Pet boss fight
- The UI scale is no longer bound to resolution. - Removed the "Fixed UI scale option" Ui is now always stable. - Quickslots and Quest tracker UIs have been modified to adapt to constant UI size.