Deadside - Loaf
Hello Deadsiders!

Now that update 0.12.2 has been out for a while, we believe it is time to share with you what we have been working on in the background. Some of the features we are going to talk about today are still early on in development, so we ask for your patience, and of course, your feedback!

To begin, let's start with some of the base building features that we have been working on. We plan to simplify the base building process overall, meaning that our old placeholder system is going to be replaced by something more elegant, and more efficient. Additionally, this new system will allow us to implement more base features, for example, upgradeable walls! Using scrap metal found across the map, you can upgrade and further fortify your base to keep it more secure from any potential raiders.

And finally, to keep the game more balanced, we have decided to add base maintenance. This will require the player to collect resources in order to prevent their base from decaying. We understand that this isn’t exactly the most exciting feature, but we believe it's important to give players more control over their own base decay.

The last base feature we would like to talk about today is raiding. For a while now, Deadside has used an online only raiding system, unfortunately though, this system has presented some difficult design challenges that we have been unable to solve. Like the use of alt-accounts to make unraidable bases for example. So, we will be moving to a more typical raiding system, where your base is always vulnerable. We understand that many of you may have liked the old raid token system, but we believe that this will keep gameplay more fresh and exciting in the long run.

Next up, in order to expand and improve player progression, we have begun working on Trader Leveling! This means the items available at the trader will now depend on your reputation level with them. To increase your reputation level, just bring scrap metal to the trader, the same metal you need to upgrade your base. This will increase your reputation, and eventually unlock new sets of items each time you increase your reputation level. The highest trader rep levels offer the best gear, but require the most time investment.

We believe that this trader level system will do a lot to help expand gameplay progression in Deadside, as players will no longer be able to immediately purchase some of the best gear in the game anymore. Plus, it will give our players a completely new and challenging objective to work towards and complete, which we believe will help make Deadside a more rewarding, and replayable game overall.

With the implementation of sleeping bags and respawn beacons, players have a lot more control over where they respawn on the map, to the point where it's typical for most players to run back into a fight over and over again. While we do like the faster paced gameplay, we believe that respawning has become too easy and forgiving. So we have decided to remove the ability for players to respawn at towns, meaning that unless you have a sleeping bag or respawn beacon setup, you will randomly respawn somewhere on the beach. This will make the player more responsible for their own respawns, and help PvP feel more controlled and fair.

Of course, we have saved the best for last, Vehicles! Ground vehicles are currently the most important feature we have in development right now, and where a lot of our energy is being spent. This is a huge feature, in both technical complexity and gameplay impact. For those who haven’t seen our last WIP post, we have been working on developing a small motorbike, and a larger car for transport around the map.

We understand that ground vehicles are a very important, and very anticipated feature, so we are taking this time to make sure that ground vehicles are functional and balanced. This means more internal playtests and development time, so we are going to have to ask you all to be patient for just a bit longer.

But, we aren’t going to leave you completely empty handed, check out this vehicle demonstration so that you can see our progress for yourself!


Thank you for reading!

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Little Shrimp:Legend Reborn - shrimppp
Dear esteemed heroes,
Currently, all recharges come with a 40% discount.
We are pleased to introduce various recharge rebate events: single-day accumulative recharge rebate, permanent accumulative recharge rebate, limited-time recharge rebate, and new server naming, etc.
In these events, you can claim legendary heroes, custom titles, server-naming opportunities, and abundant resources for cultivating heroes, among other generous gifts!
All the details of the recharge rebate events can be found in the Discord channel #GAME-REBATE. Also, you can click on customer service for inquiries about the events.
Wish you have an enjoyable gaming experience~
Everafter Falls - [AG] riv otter
Hey Everyone,
Thanks for your patience with the first post-release patch for Everafter Falls! I’ve been busy working on as many issues as I could, and have addressed the most pressing issues.

A note about this patch for consoles - as the submission and approval times for console are not instant like they are on Steam, it will take around 1 to 2 weeks before this patch makes it to consoles.

For Xbox - we are aware of crashing issues and are working hard to resolve it. I apologize to anyone facing them. A patch (1.0.04) was released to try and address this, but I have still been getting reports that the issue is still there. Please join Discord to and I will post an announcement to notify you when it is fixed.

For Playstation - We are aware of an issue causing saves to get corrupted. If this happens, deleting your save will allow you to start a new game, but the issue may happen again until the bug is fixed. Akupara have been working hard to address this but no luck yet. In the meantime, when the 1.1+ patch hits Playstation, there is an auto-backup and restore feature that will restore the previous days save if corruption has been detected so you lose a day at most.

For Switch - A stability patch has been released v1.0.02 which addresses crashing in the Dungeons. Please note this is not the same as the below patch, which will take a little time to go live.

Thanks so much for everyone’s patience and understanding while we get through the initial launch issues. We hope to resolve them asap.

Highlights from the patch include now full German language support and Non-binary gender selection. The ability to also re-style/re-gender you character in an existing save is also coming in a future patch!

Kind Regards,
Husky

PS: The fishing mini game can be disabled in the settings if for those who aren't a fan, although there are some good incentives to playing it!


If you want to share your farms or join others in talking about Everafter Falls, then feel free to join the Everafter Falls Discord!

Check out our Everafter Falls subreddit on Reddit

1.1.0 patch notes
Gameplay
  • Added portal as a point of interest on the Map if rune quest has not been triggered by day 2
  • Added “Disable Fishing Minigame” toggle in settings
  • Fishing mini game will now reward prizes from ALL wheels IF (and only IF) you hit the center prize.
  • Pigeon friend in Animal Center is now hidden until day after you finish Pigeon In Need quest, so there isn’t a confusion between that one and the one Daisy gives you.
  • Calvin’s Fishing For a Fun guy is now a day 1 quest in the quest log, rather than waiting for you to trigger it on first dialogue (turns out a lot of people will not initiate any conversation without some prompt to)
  • Wooden Keys, treasure chests, organic paper fragments can now be occasionally found through fishing
  • German Language option now supported
  • Non-binary gender selection added

QOL
  • Can now “un do till soil” by patching up back to green grass. Hold CANCEL in front of empty tilled soil. If not empty, you will pull up what is there instead.
  • Button help info now accessible from the Pause menu
  • Mailbox flag is bigger and now animates when letter is inside
  • Fishing Minigame now displays a Blue Star next to fish you haven’t donated to Museum
  • Map zoom out fully button added
  • Interaction area for opening/closing wooden gates size increased
  • Can split stack in sell bin view now on controller (hold Cancel, hold/press to split more, Press Press Pet button to quickly sell stack). Mouse users can middle click/Hold to split stack.
  • Added exclamation mark next to menu pages if you haven’t opened them at least once before
  • Improved visual feedback when catching bees and sootpuffs

Backend
  • Fishing Mini game now pauses time while in it
  • Tobias will accept maple syrup OR sap for promise quest.
  • Support for Controller assignment when playing co-op mode
  • Demo on Steam Deck now has native linux build which will hopefully resolve save games not carrying over to full version from the Deck

Balance
  • Golden Rope chances increased 2x to 3x (Alpaca wool from modern machine). Sale price reduced 2000 > 1100.
  • Suport drone price 3000 > 2500
  • Health potion 500 > 250
  • Greater health potion 2000 > 1000
  • Museum books 300 >200
  • “PewPew” card 30,000 > 25,000
  • Silk worm farm Sand Dollar num item required from 5 > 3
  • Delicate tapping kit - removed Malachite item requirement, swapped with 2 x HoneyComb
  • Delicate tapping kit silk rope 4 > 3
  • Chance to get elf stone for Spell reversal potion increased 2x
  • Elf Stone can now be found via fishing (1 in 15 chance) if you have the Spell Reversal Potion Quest active
  • All rocks in the underground passage ways will regenerate in the new season, such as smooth stones (previously was just the big ones)
  • Amulet and Pew Pew cards restock each day now
  • Grand and Fine Treasure chest drop rates boosted by 2x.
  • Hard mode made a bit harder 2.5x enemy damage and attack, up from 2x.

Bugs Fixed
  • Save issue after a certain letter delivery late game causing unable to progress now fixed.
  • Planting in sacred area seeds prevent saving game, and seeds bug out now fixed
  • Doors to Blobu king will now reliably open when boss defeated
  • Treasure ducks no longer sometimes cannot be attacked
  • Fixed moving building press cancel now places item down before exiting
  • Fixed moonflower not blooming at end of season if you interacted/tried picking it anytime before.
  • Golden Rope now gets bonus from pixies
  • Achievement Tree Tapper now counting properly (You’ll have to re-get any tapped tree again after this patch, sorry!)
  • Right-clicking when sale deposit bin will select the correct item your mouse is on and sell that item, instead of your tools (or currently selected slot)
  • Corrected Daisy incorrectly stating the festival date as 15 instead of 16
  • Pixie Friend now shows up properly when you receive them. Anyone who was had this issue should see them now.
  • Fixed cafeteria not closing doors after event glitch that allowed infinite cooking ingredients to be stolen
  • Mixing bench no longer can be picked up during cooking mini game
  • Spanish - Corrected “Convierte fibras de vidrio en cuerda,” to “Convierte fibras de hierba en cuerda” for Spinning Wheel description
  • Removed delay between Miniboss death and items dropping
  • Treasure duck escaping now gets detected as a cleared enemy allowing chests to be opened in dungeon room
  • Exiting penguin post on rare occasion will no longer cause player to lock in a circle animation indefinitely
  • Dog and Ren cutscene triggering the same one twice fixed.
  • MissingTranslated text fixed when using incorrect color pixie on a tree
  • DungeonVR achievement level 100 triggers correctly now
  • Replica Treehouse cannot be picked up fixed
  • Snowfest Racing game UI button overlap fixed
  • Can no longer get through smaller gaps behind everberry bush and get stuck
  • NPCs sometimes close up early or open shop late. This is not a bug. But I have had a word with them and they will now be a little more punctual.
  • Fixed slowdown near print shop
  • Fixed a few missing FR characters
  • Fixed <m><f> tags showing on job board
  • Drones no longer disappear when you unequip with a full pet and personal inventory (thanks Caidryn for figuring this out!)
  • 2 Customers not ordering food during cooking minigame.
  • Potentially fixed character getting stuck in sword swing animation (could not reproduce but rewrote the logic for this so I’m saying potentially, please report if you are on this patch and still experiencing)

Co-op Mode specific bug Fixes
  • Fixed 2p mode exiting out of building placement mode shows black screen
  • Fixed 2P not being able to wake up if p1 interacts with certain UI’s
  • Fixed 2P mode some UI elements very tiny/small
  • Split screen player 2 zoom now updates with settings value.
  • Split screen player 2 no longer has camera sometimes not following

Known Issues:
  • Animals will phase through fences and water at times. If they get lost or stuck, stand in front of their nest and press/hold C to take them back no matter where they are.
  • Time will occasionally stay paused for the whole day (please restart the game to fix until I can find the cause)
  • Holding left mouse button does not continuously activate the sword at times
  • Mini Boss rooms respawning regular mobs instead of mini boss if you die in them initially.
  • Pooklets can be freed before killing all enemies in room at times
  • NPCs sometimes not centered in hammock (cannot reproduce)
  • Pet occasionally not getting into penguin post lift correctly (cannot reproduce)
  • Daisy and Cedric standing up in bench (cannot reproduce)
  • Controller mappings reset on computer restart (cannot reproduce)
  • Fedora 40 has issues launching native build - working on proton/wine
  • Fin appears when he shouldn’t at times
  • Pet sometimes vanishes completely, fixed by reloading the game.
  • Red pixies not correctly affecting hives and worm farms


In the works for next patch
  • Ability to restyle character in existing save
  • The small Workshop furnace can be used as regular furnace (confusing that it can’t right now)
  • Special chests that you can store machine regents in that all machines can pull from and/or take ingredients from anywhere that you can craft from anywhere.
  • Sell bin to show list of all items in it
  • Warning before selling tools
  • Dungeons accessible from within the sacred tree area with
  • Increasing critter spawn rates/rebalancing
  • Chest inventory size upgrades

Pinball FX2 VR - linne_zen
If you want to experience the closest thing to real pinball, you are at the right place! Start your pinball adventure at a discounted price, as we have Pinball FX2 VR and all its DLCs on sale!

https://store.steampowered.com/app/547590/Pinball_FX2_VR/

If you already have the base game, check out our DLCs, and expand your collection!

https://store.steampowered.com/app/865320/Pinball_FX2_VR__Universal_Classics_Pinball/

https://store.steampowered.com/app/549070/Pinball_FX2_VR__Season_1_Pack/

https://store.steampowered.com/app/549071/Pinball_FX2_VR__The_Walking_Dead/

We wish you a nice time on your new adventure!

If you would be interested in what we are doing besides pinball tables, check out our other titles on our developer page, we have great deals on them too!

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See you on the top of the leaderboards!
Operencia: The Stolen Sun - linne_zen
Hey Adventurers!

The Summer Sale has arrived to the fields of Operencia with a great deal, as you can get our first-person dungeon-crawler for 65% off!

https://store.steampowered.com/app/985950/Operencia_The_Stolen_Sun/

Gather your team, and start your journey to an unconventional fantasy world inspired by a faraway land referenced in countless Central European folktales. Fight your way through our old-school turn-based battle system, which combines inspiration from unexplored mythology, to bring back the light to this magical land where fairy tales, interesting creatures and intriguing secrets are just part of your daily routine. Are you up to the task?



Check out our other games, our whole catalog is on sale:

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Linne & The Zen Team
Infinite Minigolf - linne_zen
Infinite Minigolf brings you a brand new golfing experience with 5 different themed environments, where you can compete on the highest level or create your own courses in the most imaginative ways!



Design your own courses or compete on over 50.000 fan-made levels and become the greatest hitter of all time!

https://store.steampowered.com/app/446550?utm_source=steamnews

Don't forget to add the 2 free DLCs to the game! ;)

Check out our other games, as our whole catalog is on sale:

{LINK REMOVED}


See you on the top of the leaderboards!
Pinball M - linne_zen
Start your your pinball journey on the most sinister, gory, and badass tables ever brought to life, with discounts for up to 20% off!

https://store.steampowered.com/app/2660550?utm_source=steamnews

Step into a twisted realm where the innocent becomes sinister, and the playful turns menacing. Navigate through an eerie playfield where Chucky lurks in the shadows, ready to pounce.

https://store.steampowered.com/app/2660530?utm_source=steamnews

Become the hunter or even the hunted in a thrilling fusion of classic pinball and the excitement of one of the most popular horror games ever created.

https://store.steampowered.com/app/2660520?utm_source=steamnews

Enjoy the biggest, grooviest, most BADASS pinball table ever made packed with guns and babes. Push start and play with balls of steel!

https://store.steampowered.com/app/2660540?utm_source=steamnews

Use your pinball skills and battle against the shape-shifting alien through the arctic chill of U.S. Outpost #31. Can you trust anyone, even yourself?

https://store.steampowered.com/app/2815240?utm_source=steamnews

Flip to the death in the depths of space. Guide the Hacker through Citadel Station infested with cyborgs, mutants, and reprogrammed robots to defeat SHODAN.

Check out our other games, as our whole catalog is on sale:

{LINK REMOVED}


See you on the top of the leaderboards!
Estate Agent Simulator - D Goat
Hello Fellow Estate Agents!

The day has come! Today we are introducing the Camping Area, a new feature that offers an extra possibility for increasing profit and building wealth!

What's New:
  • Camp Area: You can now buy a dedicated camp area. Once acquired, you'll have the freedom to build a variety of tents within your camp.
  • Earn income with tent rentals: Turn your camp into a bustling business by renting out your tents. The more tents you build, the more income you can generate.
  • Manage a new source of income: Keep track of your rentals and ensure to collect the payments from renters.
How It Works:
  1. Purchase Your Camp Area: Head to the camp area and acquire the land.
  2. Build Tents: Use your resources to construct tents for future renters.
  3. Rent Out Tents: Set your rental prices and start earning income from your campers.
  4. Grow Your Business: Use your earnings to expand your camp, build more tents, and enhance your business.
We can't wait to see the creative and profitable camps you will build. Dive in now and start your camping adventure today! Be sure to show your camps on our Discord Server!
Happy Camping!
The Kiki Games Team
Core Keeper - Bridie
How are we approaching the end of June already? It feels like only yesterday we were announcing Core Keeper's 1.0 date. We hope everyone in the Northern Hemisphere is enjoying a warm summer, we know we are! Let's take a look at what we've been up to...

New Spaces in the Discord!
We've made some cool updates to the official Core Keeper Discord channel, including two new channels. Firstly, we created a new matchmaking forums to make it easier for users to organise multiplayer games. This has replaced the old matchmaking channel, which moved quite quickly and was easy to miss messages in. We hope the new tagging system in the forums will help users find multiplayer games that better align with their time zones.

We've also added a new channel called "Coremmunity Comments" (can you tell that our community manager is a fan of puns?). This channel is designed to give community members a space to share their thoughts, feedback, and opinions on all kind of topics. From things to do with Core Keeper all the way to your favourite pizza toppings, join the server and have your say!

Slime Flavours
We'd never suggest that anybody attempt to eat a Slime...but we're also pretty sure that Orange Slimes would be orange flavoured. People in the comments on X had other ideas though, saying they thought orange would be anything from PUMPKIN all the way to honey flavour.

We had votes for grape or blackberry flavour for purple Slimes, raspberry for Blue, and sour cherry or cinnamon for Red. We also had someone say that Magma Slimes would be Flamin' Hot Cheeto flavour, and we totally see it.



Passage Preview
We just can't get enough of seeing your reactions to our upcoming 1.0 content, especially our new end-game biome: The Passage. What do you think of this fun little screenshot?



Ask and You Shall Receive!
Someone on X asked us for a little more info on the "cute magic bats in the trailer", and we were happy to oblige! The bats are one of a type of creature known as "minions" that are part of the new magic system being added to Core Keeper at 1.0. Minions are summoned using tomes that draw upon an upcoming resource known as mana!



Minion x Pet Combo
Oh, and did we mention that you can have Minions and Pets active in Core Keeper?



Orange Artwork by Lem!
Our wonderful community member, Lem, was kind enough to share this awesome artwork with us over on Discord and X. The theme was orange, if you couldn't guess, and we can't get over how cute the Shrooman looks and how squishy the Slime is!



Colour-Splash Challenge Winners!
We held an extra-colourful building challenge on Discord recently, which had some amazing entries. Narrowing down the winners was a challenge within itself, and we're excited to share the winning entries with you.

First up is "Cherry Waterlodge" by Balthromaw. An amazing example of the luscious plant life and otherworldly lighting in the game. Honestly, we just want to live in this base!



Next, we have "Colour Cove" by KKCrazy2013, combining elements of different biomes for maximum saturation!



And, finally, we thought the blue hues of this Crystal Base built by Boogeyman, Catastrofairy, and Socialist Viking paired wonderfully with the pinks of the cherry trees and painted glass bridges!



Follow us on X: http://www.twitter.com/corekeepergame
Join the Conversation on Discord: http://discord.gg/corekeeper
Songs of Conquest - Lavapotion
Hello Wielders!

The summer sale starts now. We partnered with the amazing Triumph Studios and came up with a great way to start your adventure in the world of Turn Based strategy games — Rulers of Realms Steam bundle, which allows you to get both Songs of Conquest and Age of Wonders 4 (or just one of the games) with an additional 15% discount for a limited time!

https://store.steampowered.com/bundle/42811/Rulers_of_Realms/

Please note that the bundle is dynamic: it means that if you already own one of the titles you can still get the other one with a discount!

We wish you all a great summer!

/Team Lavapotion
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