Jun 28, 2024
Quasimorph - Supertehteh
- Critical bug was fixed on the transition between levels of "Taste of Revenge"
Fantasy Survivors - Abmis
Hi all,

The update contains the following:
  • The summoning artifacts will now show the DPS below them, similar to the weapons. DPS is the combined value for all creatures summoned by the artifact.
  • On the Game Over screen, summoning artifacts will be listed along with the weapons so you can compare their max damage.
  • You can now see the Base Stats of weapons by clicking on the Damage Type in the Stash/Shop.
  • When you try to sell a weapon that's been enhanced (contains marbles), you will be asked to downgrade it first. This is to prevent accidental selling of enhanced weapons.
  • A map can now limit the time allowed to join. Guardian's Gate is set to allow 5 minutes for players to join.
  • Playable characters not yet unlocked will now show the map's name where they can be found.
  • It was possible to click on the invisible Discord link from the main menu, from screens like Character Select and Tips.
  • The Sentinel Star and Fire Serpents' attribute now states that leveling them up decreases the cooldown.
  • When the Grim Reaper map mode was selected for Sunken Caverns, it overlapped with the Entrance dropdown.
  • Sometimes there were too many lights in the game, resulting in a player not having a light on them.
  • The summoned skeleton's hit animation has been improved.
I hope you enjoy the changes.

Till later,
André
Knock on the Coffin Lid - marfonium
Knock, knock, travelers!

Summer is gathering pace, and we hope you're enjoying these warm days. Development continues, and today we’re eager to share the results of this week with you. By the way, there are only 6 weeks left until release. Let's go!

In the Very End
In the story mode, after fully completing a hero's journey you find yourself back in the crypt. The last run being too tough, or the opposite, won’t be an issue anymore—soon, the hero selection screen will contain a new button that will allow you to choose a comfortable difficulty level for future adventures without any hassle.




Event Parade
More and more events are coming to life before our eyes. Isn't that wonderful? Our animators did a fantastic job. Let's take a look at the results!

Ready or Not…
When traveling through the Frontier, always be on your guard. There's a good chance you'll encounter some hostile dwarves (are they ever friendly?) and get into a skirmish. Fortunately, sometimes you can hide and avoid direct confrontation. But still, stay vigilant.



A Soup Out Of... a Firebrother?
If you decide to change the original recipe of the two old hags in the bog, not only will you save a person from a sad fate, but also receive a reward from said person. And a valuable reward at that!



Bring on the Idols!
Unlike the treacherous dwarves, we’re not in a hurry to destroy other people's places of worship. We don't recommend you do either. It's not worth it angering the Spirits and other higher powers, you know. On the contrary, everyone in Midian should have a sacred place. Who knows, maybe the Spirits do hear all the prayers and requests?







Oh, and here’s the updated idol of the Fire Brotherhood—bright, sinister, and fiery! Don't forget to make an offering if you have the necessary resources.



They Can Speak!
In the thick of fixing bugs and introducing new features, we often come across brand new bugs. When we discussed funny bugs in one of our video-diaries and mentioned talking wolves, we couldn't imagine that soon they would be joined also by boars and even a puddle.



How About Some Chit-Chat?
Hi everyone, this is Andrew aka Innrey, the founder of RedBoon. During development, I've read a lot of different feedback about our game, especially after bigger changes in the story mode, when we receive comments on how we've "killed" the roguelike genre and so on. Let me say right away, a plot is a plot, my friends, and to fully reveal it, some sacrifices have to be made. But let's talk about the "roguelike" genre and our game in this context.

When you get down to it, the roguelike genre means random level generation, turn-based gameplay, limited resources, functional complexity, and irreversible death of the character. Of course, as the industry has evolved, developers have started adding more and more features, but the mentioned aspects can be considered the main principles of the genre.

As developers, we have not forgotten about the roots of the genre, so besides the story mode, the game has a challenge mode, which includes free and daily runs. Initially, the free run mode fully embodied the roguelike genre with its complete randomization of battles, enemies, and events along the way, unlike the story mode, where almost everything is fixed in place permanently. In a nutshell, free runs have less of the plot, but more randomness, battles, and hero leveling up. They’ve always been an important part of the game, and our goal was to create a mode that would suit both new players and genre veterans.

However, with time we wanted to modify the free-run mode. On top of it being a vehicle for simple runs and testing builds or some game features, we decided to add more functions to it that can be useful in the story mode or future runs. Thus, one of the key elements of free runs has become the tree of leveling-up, which allows players to gradually pass levels and improve their heroes as the difficulty level increases. In addition, the modifier system on the tree adds new challenges for players. This makes each run unique and requires adaptation and strategic thinking. This way we’ve maintained the element of randomness and unpredictability that is so important for the roguelike genre.

We really wanted to integrate free runs with the story mode so that these two modes don’t exist separately, but complement each other. Completing free runs can bring you rewards and bonuses that can be used in the story mode, making it much easier to progress through the story-line. This creates additional motivation for players to explore both modes and play to their enjoyment.

I understand that any changes can evoke completely different reactions from players, especially from those who value the traditions of the genre. But still, I think that our innovations not only preserve the main principles but also bring new elements that make the game more exciting and deep.

What do you think about all of this? Do you agree that our game can be called a roguelike or not? Are you looking forward to the updated challenge mode?

I really hope that we will soon finish working on the free and daily runs so you’ll see a lot of new things.

I’m grateful to everyone who shares their opinion and helps us make our game better. We have a lot of interesting things ahead, and we’re doing our best to make both you and ourselves happy.

This isn’t a goodbye; we’ll see you next Friday!
Jun 28, 2024
Impact Trial: First Encounter - Manuel Bacallado
Hello!
Version 1.0.9 brings the following changes:

SURVIVAL

  • fixed the shield problem in English language.

Thanks for playing the game! Stay tuned for more fixes and content updates.
Jun 28, 2024
Lycans - ONU GAMES
Hello everyone!

We're back with a new update that adds a new item: The Padlock!

We've also balanced the game to make matches easier for wolves who struggle a bit when playing with more experienced players.

New Item: The Padlock
  • Use it on a door to lock it.
  • A locked door cannot be opened, but villagers and wolves can force it open by interacting with it. Be careful, it takes time and consumes the hunger bar!
  • After locking a door, the player receives a key that allows them to retrieve the padlock at any time (there is a delay before the padlock can be reused).

Balancing
  • Portals deactivate after a while.
  • Traps -- Quantity: 3 -> 1 / Capture Duration: 10s -> 20s / Increased size and hitbox.

New updates are planned for soon!

Enjoy the game!

Arkanoid - Eternal Battle : Battle Royale F2P Edition - Team Microids
Greetings, dear players!

Doh has been defeated again!



🙏 Thank you all for participating in our Battle Royale Event. You were exceptional opponents! We also want to extend our gratitude to everyone who joined us on the livestream.

☄️ There were more of you this time, and you were even stronger—kudos to all!

🏆 Now, it is time to announce the winners, congratulations to: flyingmareman, AmbroseB4Hoes, ZagaL'A+, Vieux_Gamer and Deadweight!

🔄 If you didn’t win this time, don’t worry. We’ll be back soon, because we have a surprise for you next week...

📬 Stay connected!
Jun 28, 2024
Mad Island - emadeplus
■Fixes and adjustments
・When a tree is being cut down, it is canceled by pressing the "wasd" key.
・When save data is overwritten, the original data is rewritten to Autosave.
・Added "Return all NPCs to the waiting place" button to the friends list.
-Fixed a bug that caused the main ground floor to come loose when entering a stage.

Fixed a fatal bug that caused the main ground to be lost when entering a stage.
If you lose the main character while waiting, use the Enter key to bring up the command field and then press the
/change command. You can forcibly change the main character.
Nephilim Resurrection - ipinzi
Nephilim Resurrection started life as one of our team member's masters project that he had been working on solo for a few months. When we jumped on as the team, the goal was to do as little as possible and kick it out the door ASAP. But, we went and fell in love with the soundtrack and re-did the player controls and added a bunch of new levels, weapons, abilities and bosses didn't we? 😭

We wanted to be able to make a quick and fun game that we could get into your hands as quickly as possible. The team needed a bit of a brain break from working on our other, much larger projects and we felt that Early Access was the best way we could do that.

What we are looking for right now is people that want to help us shape our game.

Anyway, it is OUT NOW on Early Access so you can get your hands on it today. So relieved that it's out in the world so you can have a look at it!

To celebrate, we also launched the EP on Spotify so you can get some Nephilim Resurrection straight into your eardrums: https://open.spotify.com/album/7LQt3N0uOWHQCea2rrWVFm?si=0isRo8UATDGd6l58JFATsg

Join us on this journey! We’re sharing our development process with you, every step of the way. It’s going to be scrappy AND it’s going to be fun!

🔥 Join our Discord and chat with the devs 🔥
discord.gg/UKyWYqe

AP Team x
Arkanoid - Eternal Battle - Team Microids
Greetings, dear players!

Doh has been defeated again!



🙏 Thank you all for participating in our Battle Royale Event. You were exceptional opponents! We also want to extend our gratitude to everyone who joined us on the livestream.

☄️ There were more of you this time, and you were even stronger—kudos to all!

🏆 Now, it is time to announce the winners, congratulations to: flyingmareman, AmbroseB4Hoes, ZagaL'A+, Vieux_Gamer and Deadweight!

🔄 If you didn’t win this time, don’t worry. We’ll be back soon, because we have a surprise for you next week...

📬 Stay connected!
Vegas Infinite by PokerStars - Koopid
Prepare for battle: New challengers, Cammy and Guile, enter the arena! 🕹️
Round 3. Fight! Vegas Infinite welcomes two more iconic characters from the Street Fighter™ universe – Cammy and Guile! Prepare for an epic showdown as these legends make their grand entrance!


💥 Dive into Delta Red: Cammy arrives! 💥
Step into the shoes of the elite Delta Red operative with the $19.99 Cammy Pack! This offering is packed with dynamic content, including the Cammy Ducky and her exclusive Cardback, showcasing her beautiful English Manor. Equip her iconic Beret & Wig to capture her signature look, and get ready to throw some punches with her fierce Gauntlets. Make a grand entrance with the Spiral Arrow Entrance/Exit Effects. Plus, dominate the tables with 300k Chips!


🦅Unleash the Sonic Boom: Guile is here!🦅
Command the battlefield with Guile’s $19.99 Pack. Start with 300k chips and make a patriotic entrance with Guile's Flash Kick and fireworks. Equip his legendary Wig, hair Switchblade Comb, and dual Dog Tags. With these dog tags equipped, spread your arms wide with your fists closed to charge up, then cross your arms and unleash the Sonic Boom! Add the Guile Ducky and Air Force Base Cardback to complete your collection. Strengthen your Vegas Infinite experience with these powerful items!


🥊 Round 3 of the VS Challenge: Cammy vs Guile
Cammy clashes with Guile in the next round of the Street Fighter VS Challenge, starting Thursday, July 4th. The stakes are higher than ever with brand-new Champion Belts awarded to the top 10 players on the winning team! Choose your fighter and battle it out for exclusive rewards!
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