We're excited to finally share with you the biggest and best updates in the West! Check below for our new features and bug fixes.
New Features:
4v4 Mode (Custom Rooms Only)
Experience the intense action in our brand-new 4v4 mode, available exclusively in custom rooms. Gather your friends or team up with players from across the globe to conquer the Wild West in your own private showdowns.
Daily Login Rewards Enhanced
Each day brings new treasures! Just for logging in, you can now receive a variety of items to enhance your gameplay. Expect exclusive skins, sprays, and pets among your rewards. Make sure to log in daily and collect your bounty to stand out in the crowd!
UI Updates:
We've revamped the user interface for room creation, loading screens, and game over screen to support the new 4v4 mode, making it easier and more intuitive to set up your game exactly how you like it.
Enhanced Game Over Screen: The game over screen now includes a new kill log, allowing you to see who landed the most shots and caused the most collateral damage. Analyze your game and plan your next move with better insights!
Bug Fixes:
We've dedicated this patch to crushing some pesky bugs hindering your gameplay. Thanks to your invaluable feedback, we've implemented several fixes to enhance game stability and performance.
Fixed an issue where outlaws could be detected through the outlines of other objects, ensuring a fairer stealth experience for all players.
When the custom setting "Disable Sheriff's Outline" is enabled, the sheriff's icon will no longer appear on the minimap, maintaining the element of surprise in gameplay.
Plus several minor bug fixes to enhance game stability and performance based on your feedback.
Thank you for playing West Hunt! We are dedicated to continuously improving the game and value your support and feedback.
Keep it coming and happy hunting! - The West Hunt Development Team
If you were thinking about getting the game, now is a great time to do so. You can add the game to your collection for 40% off starting with the Steam Summer Sale on June 27th and ending an additional week after most sales end on July 19th!
Now let's get chomping on the fang-tastic additions and changes to get your summer started off right~
New Costume: Floaty Ducky!
Get your Summer vibes going with a unique beachside look - tan lines and floater included! Like Nana used to say, better safe than soggy.
New Feature: Controller Haptics!
Get a better feel for the game with the addition of a wee bit of rumbling, a generous pinch of tumbling, and a whole lot of trembling as you perform your daily duties with a controller in hand!
Bug Fixes
Fixed an issue that could cause Mr Viktor to be extra-rude and refuse to give you a task or interact with the player, blocking progression in the Farming mode
Fixed an issue that was causing the Veggiepedia to never complete the listing of baddies, preventing the player from unlocking the “Fauna Connoisseur” achievement
Fixed an issue that could prevent the player from unlocking the “Who let the pets out?” achievement when using Poppycorns and Marsh’o’mellows to add up to the necessary count of 4 pets at once
Mr Viktor finally realized that Winter season has been over for a couple of months, and adequately stored his celebratory costume away
Balance
Once you defeat a Boss you will no longer need to continue to face an overly long amount of baddies, and will only have to make sure to defeat the ones that have already been spawned. This prevents interactions that could cause the Boss fight nights to overly extend due to the way the adaptive difficulty scaling was performing.
If you come across any bugs or have valuable feedback, we'd love to hear from you! Join our Discord community and follow us on Twitter for the latest updates and direct communication with the devs. We're eager to enhance your gaming experience!
Thank you for joining us on this epic vegan adventure! 🦇🌿🎮
New features - Report video - allows user to send a report to the support team about any issues regarding current/watched video.
Improvements - Changed the default color profile to Rec709 on Quest. - Improved screenshot performance
Bug fixes: - Fixed the wrong color issue in VR Photos. - Resolved the issue preventing screenshots if the video name contains a ":". - Removed the double ray from the "Storage access" popup. - Fixed the grid blocking issue after closing the "Link Meta account" popup. - Stopped the video title in the player from highlighting when hovering over the resolution picker. - Corrected the UI height display when using SteamLink or non-Quest devices. - DLNA: Fixed the app freezing when the "back" button is pressed too quickly. - DLNA: Fixed the thread aborted issue.
The most requested feature since the 1.0 update was to save the positions of your gladiators. This posed several challenges due to the varying number of gladiators in each fight and the different arena shapes and sizes. However, we found a solution that addresses this issue.
Now, when you play a championship, the formations you set on the battlefield will stay the same between rounds. So, if you have eight rounds, you only need to position your gladiators in the first one. We still recommend keeping a close eye on the enemy team and repositioning some gladiators if needed in certain situations. But overall, this will save a lot of time on positioning.
We made an adjustment to the number of gladiators allowed for the championship. This number can no longer vary between different fight choices, which might actually be beneficial as you'll be able to plan for the number of gladiators you need during championships.
Since we now know the number of allowed gladiators, we have added this information to the Championship Panel so you can be better prepared.
Additionally, we increased the maximum number of gladiators to 12 in the last arena (Mana Tower), whereas previously, the maximum number was 10.
The same functionality applies to tournament mode. Once you position your gladiators, they will stay in those positions. The number of gladiators you can use in those battles will steadily increase after each round, up to 12 units.
The only situation where you would need to reposition gladiators is if they die. This applies only to championships since you have to go and revive them. In tournament mode, even if they die, they will be placed back since they are revived automatically and instantly. (unless you are playing in permadeath mode, of course)
If anyone preferred how the game worked before this change, please let us know, and we can add a toggle in the options to disable this functionality.
Thanks to the enormous feedback we received from you, we have also been fixing a lot of things over the past few days while working on enabling the saving of gladiator positions.
One very important fix in this 1.020 update is a safeguard against units falling through colliders. We thought we had already solved this issue as we had many beta testers and no reports of this issue, but now that we have thousands of players in the game at the same time, some people have still encountered it. So, we have added a safeguard: if gladiators somehow manage to pass through, they will be teleported back to the center of the arena.
You can find more fixes and improvements (like “Not Enough Stamina” indicators) in minor updates.
We’ll keep looking at your feedback, working on more fixes and Quality of Life features, general improvements and fixes.
Thank you all for your amazing support and tons of useful feedback that keep making the game better!
This update aims at bringing to Northern Lights some of the upgraded backend systems that we've been working on for the past months for our next project, as well as to upgrade the game to a newer engine version in hope of solving some game and graphics stability issues!
Input System rewritten from ground up --- We have developed a new Input System to be used across our projects. While not much has changed on the surface yet, this will allow us to further expand on game mechanics and how the control scheme works in the future. Some of the future features we plan on adding include: support for rebinding on controllers, use of "hold" and "tap" input actions where fitting, improved controls settings, full controller support (including menus) and more! Stay tuned!
Localization System rewritten from ground up --- We have also developed a new Localization System to be used across our projects. The key improvements of the system are improvements of performance when switching languages, as well as better text formatting support, which we will make use of as we continue developing the game further!
Upgraded the game to a newer game engine version (previously Unity 2019, now Unity 2022)
Improved DX12 stability
Added option to enable a dark background on subtitles, making them easier to read with snow on screen.
Fixed Gulag Location not initializing correctly (no loot, interactions not working)
Once again, thank you for supporting us in our endeavors! We're excited to share more updates with you soon. Stay tuned!