If you are looking for an everyday vehicle you can drive in peace, this isn’t the week for you, I’m afraid; because the 20 PTS reward for the second week of Modern Horizons is no other than the 2023 Hyundai iONIQ 5 N.
The 5 N has a lot to offer to different types of crowds. Its 641 bhp electric engine can let it reach a 0-100 kmh speed of 3.4 seconds; and its four-wheel drive will let you drift like there’s no tomorrow.
We just love how a little badge with a letter means a car will transform from Sensitive Daily drive to Fun Machine 3000.
Unlock the 2023 Hyundai iONIQ 5 N for 20 PTS until July 4.
Shoot your suggestions to make Forza Horizon 5 the best experience for you at our Suggestions Hub.
If you have encountered any issues with this update or any other part of the game, please visit the Troubleshooting Hub.
Cars and many more rewards show up this week at the Festival Playlist, here’s what you can get this week:
SERIES REWARDS
80 PTS: 2023 KIA EV6 GT
160 PTS: 2019 RAESR Tachyon Speed
SPRING REWARDS
20 PTS: 2023 Hyundai iONIQ 5 N
40 PTS: 2023 Nissan Z
LOCATION CONFIRMED.
SENDING COLLECTIBLE.
The future is fast approaching, and it shows with the brand-new collectible added to Forza Horizon 5 in Modern Horizons.
This technologically advanced item will be waiting for you to find it and ram into it as a challenge in the Autumn Season.
Complete the Mascot of the Future event and receive The Robot!
Don’ forget you will also be able to add the companion of days to come on your EventLab creations.
Category
Event
Restriction
Reward
Seasonal Points
Forzathon Weekly
Moving Forward
2020 Toyota GR Supra
160 Forzathon PTS
5 PTS
EventLab
Laderas Core
Retro Sports Cars – B 700
Shark Outfit
3 PTS
EventLab
Mexico Island Raceway Club
Japan – A 800
2018 Ford Mustang RTR Spec 5
3 PTS
The Trial
Honda-ful Driving!
Honda – A 800
2017 Ferrari 812 Superfast
10 PTS
Seasonal Championship
Dodging Demons and Dirt
Rally Monsters – S1 900
2000 Nissan Silvia Spec-R
3 PTS
Seasonal Championship
Keeping Things Civil
Super Hot Hatches – A 800
1986 Lamborghini LM 002
3 PTS
Seasonal Championship
Delta With It
Modern Supercars – S1 900
1993 Nissan Skyline GT-R V-Spec
3 PTS
Playground Games
Locking In
Anything Goes – S2 998
Pop 'N' Lock
3 PTS
PR Stunt
Arbolada – Drift Zone
Anything Goes – S2 998
Super Wheelspin
2 PTS
PR Stunt
Orilla Del Río – Speed Zone
Anything Goes – S2 998
Super Wheelspin
2 PTS
Hot Wheels Seasonal Championship
Picking Your Favorite
Horizon Special: Forza Favourites – S1 900
2011 Mercedes-Benz SLS AMG
5 PTS
Hot Wheels PR Stunt
Ice Crash – Danger Sign
Anything Goes – S2 998
Super Wheelspin
2 PTS
Rally Adventure Seasonal Championship
Turbo Reservations
Subaru – B 700
2014 Porsche 911 Turbo S
5 PTS
Rally Adventure PR Stunt
Orogrande Rush – Speed Trap
Anything Goes – S2 998
Super Wheelspin
2 PTS
Photo Challenge
#SettingRecords
Photograph any Horizon Special: World's Fastest car in Guanjuato
Keeno - Nocturne
2 PTS
Collectibles
Mascot of the Future
Smash 10 Robot Tanks near Gran Telescopio
The Robot
3 PTS
Horizon Open
Cleaning Up
Earn 5 Clean Racing Skills in any Horizon Open Racing Event
Leaderboard professions Reverted the maximum skill experience and skill points given. Revised spawn points for minerals and trees. Preparation of the Lava zone. Permadeath experience bonus is now x7. Added new options to buy VIP time. Added VIP bonus on Diamonds purchases.
What's up drivers! We are happy to inform you, that PTR version of the next 2.22.0 CarX Drift Racing Online update is available for Steam players!
❗Once again, we'd like to remind, that PTR version is not the final release of the update, but a version for public testing so we could gather feedback on bugs and other possible issues. ❗ How can you play the PTR version of the update? 1. Go to the Steam library 2. Right Click on CarX Drift Racing Online 3. Select properties 4. Go to the BETA VERSIONS tab 5. Select latest PTR 2.22.0 - Public test pre-release version.
✅ What's new we've got this time: - New car: Nimble; - New D-master bodykit for Redline S; - Car change during the race option; - Game's technical base update; - New stickers; - Graphics options for improved lightning and reflections; - Improved game's performance on original maps;
⚒ Cars - Various car visuals fixes; - Horizon GT4 camera seats focus fix; - Kaiju camera taillights focus fix;
⚒ Garage - Selector missing on the last chosen car issue fix;
⚒ Dynostand - Wheelbase moving after setup change for custom bodykits issue fix; - The display of the turbine pressure value has been changed to show hundredths;
⚒ Livery editor - Fixed the automatic application of projection when moving a sticker;
⚒ Single player - Ghost display after turning it off fix;
⚒ Multiplayer - Indicator for rooms with disabled driver aids added; - Waiting for players' cars to load before starting the competition added; - Fixed incorrect collision status update after respawn; - Fixed camera settings reset after exiting spectator mode; - Fixed incorrect respawn point after competition; - Fixed narrow finish zone on some Springstone track configurations; - Fixed penalty for 'Drift in the wrong direction' on Kami Road Clipping B configuration;
⚒ TOP-32 - Fixed UI overlap when connecting to a network race from a replay;
⚒ WORKSHOP - Fixed resetting of 'Rear Wheel Drive' and 'Load' filters in the workshop modifications after restarting the game;
⚒ CONTROLS - Added steering wheel rotation angle animation setting for all control schemes; - Fixed applying a different control scheme after resetting additional settings;
⚒ GRAPHICS - Fixed black screen issue with certain custom body kits; - Fixed incorrect reflections after exiting photo mode on some custom tracks;
⚒ GAMEPLAY - Fixed car shaking in drone camera with autofocus off; - Fixed kilometers driven not displaying in player profile; - Fixed inability to control free camera using keyboard with 'Wheel' control scheme;
⚒ OPTIMIZATION - Optimization of the Workshop Tracks section; - Fixed FPS drops when rewinding replays;
Drivers, we are waiting for your feedback! Have fun!
This is definitely one of the updates of all time.
No but actually this update slaps so hard lmao I'm so happy with how this one turned out, it's by FAR my favorite of the...12 major updates GTTOD has had...ever. That's a bit embarrassing. I wish I was like The Forest Devs who pump and dump an update out on Steam every other month or so, BUT ALAS, you're stuck with me. At least I'm not Yandev.
ANYWAY, this update brings a lot of improvements to the core loop of GTTOD without really changing anything drastically. It also adds a LOT of new content to the game, and brings back TONS of old content as well. Namely, QUICK PLAY. I have revived the original mode that GTTOD released with (with a few updates, of course) this time around, and it is REALLY fun. Over the coming days and weeks I'll be updating it and adding more to it to expand it into what I had originally envisioned for the FIRST version of Quick Play back in 2019. The whole point of Quick Play was and has always been to just give the player a nice vertical slice of what it feels like to play GTTOD. I feel like I've kinda nailed it this time around. Hop on in and give it a whirl!
As far as other changes are concerned, all the curses and blessings got a nice comfy rework and now can STACK up to three times, gaining new attributes and stats as you increase their rank. Aspects got a once-over, and a new Aspect tree called "Purity" was added to the end. This increases the amount of Jade Vines it costs to upgrade, HOWEVER this has been mitigated by a few really important changes to how the game is balanced; specifically with difficulty levels, new Attunements, and The Fool. Jade Vines in your Leyline Offerings can be manipulated by a lot of things, so if you want to scale FAST, you can actually get it to where each Leyline grants you like 120 Jade Vines every single time. It's nuts.
There have also been some pretty major expansions to GTTOD's extraction mechanics. Now, you can hold like 36 items in your Stash, including use items, keys, weapons, equipment, melee weapons, apparel, and other random bits and bobs. Speaking of, GTTOD now has an ACTUAL INVENTORY SYSTEM with LOADS OF ITEMS. You'll see them in chests around The Shatter. These items each have unique affects on the player and gameplay and can really up the ante for your run. Everything has a description and details on how to use them and what they do, so just keep your eyes peeled for some good items. Apparel also exists now and can be found inside new interactable chests. These items all have specific effects on how the player can interact with the world and their Curses, Blessings, Weapons, and other gear. These go into making your builds even more powerful (except for one of them, which is kinda in there as a meme).
Dead Man's Depot is now a centerpiece in your runs, too. There, you'll be getting randomized starting gear - no longer spawning in with a pistol in Harbor Deep. You'll love what I have in there for you; trust me.
God, there's so much more. You're just gonna have to dive in and find out, I'm tired of typing haha
GTTOD - THE PAST AND PRESENT UPDATE PATCH NOTES:
-Full weapon, player, and enemy rebalace -New main menu loading system / menu scene system -New weapons, equipment, and melee -The Reflection / Igloo rework -BABE Trial rework -Item implementation -Melee implementation -Apparel implementation -Curses / Blessings system rework -New Curses / Blessings -New element: Frost -New Attunements -New Aspect tree: "Purity" -Ultimate abilities implemented -Quick Play REBORN -New Sandbox Mode -WIP Shop System -Bunkers rework -New bunkers -Ludeo Beta implementation (will talk more about this in a separate Steam announcement)
THANKS FOR STICKING WITH ME EVERYONE!!! I hope you enjoy this newest update to GTTOD.
thank you so much for your extensive feedback! We are working on many things and carefully listen and think about your feedback. I'll keep it short, here are the patchnotes for v4.0.0.48:
Balance and Changes
reworked sword long stab. You can now speed it up by pressing shift. Additionally it will never retract once its damage potential is used up. Instead you can keep flying and stab dozens of monsters, including the same monster multiple times.
javelin is now back in the tech tree. Stab bomb remains as supplement and now works also with Javelin.
adjusted upgrade costs of all primary gadgets to be the same compared to each other
battle ability upgrades now each cost one cobalt instead of water
reworked droneyard drone count upgrade. Instead of buying individual drones, you now buy them in increasingly large packs.
balance pass across all gadget upgrade costs
reordered suit blaster upgrades and decreased charge speed a bit
minimap supplement doew not reveal the full map anymore, but only a bit more than you already see. Feedback very welcome, we are not done with it!
updated localization
changed showdown so that cycle based gadgets work well again
slightly increased bundle duration of assessor for the first two upgrades
slightly increased move speed while firing for laser dome
improved sound for blast mine explosion
improved various sounds. Feedback super welcome here, let us know if anything sounds good/bad/like it misses a sound :)
teleporter can now teleport packed resources
added fallback icon whenever the icon is missing
added world ambience to 7, and a bloater ambience
made supplement offer limited to 1 per slot when possible
suitblaster now detonates at the point of activation not the delayed position
disable cheat detection for open beta. Please remember we might need to wipe the leaderboard when the beta ends.
upgrading the rocket launcher in combat instantly gives you the extra ammo
lowered strength of wave that is triggered by relic from 450% to 300% of a regular wave
Bugfixes
fixed label colors and improved them across all palettes
fixed blast mine sprites being broken and slightly increased threshold for impact detonation
fixed resources in artillery losing collision against each other when entering the dome
drone from cave aka Squidley now looks like it was in v3
fixed marker sprites in cave bomb being in the wrong color
fixed packed resources counting as too many resources if carried by transport drone
cartography now properly displays holes again
fixed upgrade cost not being red when not affordable
fixed droneyard overcharge
fixed worm animation looping on gameover
restricted manual "view-mine" boundaries
fixed relic hunt modifiers not being applied correctly in some cases
keeper movement input is now restored/recalcualted when leaving a popup
fixed drill-part glitching through a block when mining the same tile at the same time
fixed resourcepacker fx not preloaded causing stutter
fixed missing droneyard icon in leaderboard
fixed droneyard external sections clipping through dome
fixed shield overcharge and last-stand effects not centered
fixed missing monster outlines in loadout
fixed stun laser turning on after game over
fixed loadout hint containers being misplaced after changing gamemode
fixed intro music stopping when moving from loadout to title
fixed title music not being dependent on last played keeper
fixed option panel jumping in size when switching categories
fixed crash/errors on reload with laser dome
fixed orchard root explosion not dealing damage
fixed being able to start challenge mode of assignment if regular mode was not completed
assignments now always play on brutal difficulty
fixed assignement "restart run" issues with keeper positions
fixed additional drills not passing through unminable blocks
fixed exploit when leaving the game right after finishing a wave
fixed mushroomfarm weird green particles on station
fixed driller die animation leaving white pixels
fixed cobalt bomb leaving pixels on screen
fixed relic cables turning on again afterload
double-ensured player cannot get out of bounds in loadout
fixed teleporter particles active after aborting
fixed remote station upgrade ui not fully disabled correctly
fixed repellend overcharge not correct on reload
fixed orchard overcharge not correct on reload
fixed doublelaser positioning after load
fixed teleporter missing charge vfx
disabled achievements in new loadout
fixed die animations of tormentor
fixed run stats showing stats they should not show
fixed artillery tutorial fonts
fixed relic hunt end popup font
fixed label style for changed properties in tech tree
Thank you for participating in the open beta. With your feedback i'm sure the the update will be much better at the end of the beta than it was at the beginning :)
Sunless Skies is now available on the Epic Games Store. There are a number of narrative fixes that have been included and we are updating the Steam and GOG builds with those fixes so there is parity across all versions.
Narrative bug fixes
The icon for the Dominant in the Reach quality has been changed to prevent confusion over the quality requirements for prospects.
Your skill qualities will now adjust accordingly when altering a Facet of your past when incarcerated at Piranesi.
Quality requirements for prospects linked with the Devil's secondment at the Avid Horizon are now visible on the Bazaar interface.