Sprout Valley - reddeergames_crew
Hey guys! Quick news and update for you! Many of you have let it be known that you would like Sprout Valley to support a cloud saving system for safety reasons - we hear you and we act - that's why from now on game supports that system!

You no longer have to worry about your farms, they are safe in the cloud!

Enjoy!💚

https://store.steampowered.com/app/1964820/Sprout_Valley/
Marvel’s Spider-Man: Miles Morales - Nixxes_Community
Hey everyone,

We're excited to announce the availability of AMD FSR 3.1 in Marvel's Spider-Man: Miles Morales. We have been working closely with AMD to incorporate this performance-enhancing technology, which can be used with recent graphics cards from AMD, Intel and NVIDIA.

AMD FSR 3.1 includes frame generation and offers improved FSR upscaling quality. It also allows you to use AMD FSR frame generation in combination with any upscaling technology available in the game for your graphics card.

AMD FSR 3.1 also includes a Native AA option that applies high quality anti-aliasing without upscaling, for improved image quality. To enable this option, set Upscaling Method to Off and select AMD FSR 3 Native AA from the anti-aliasing options. This setting can be used in combination with or without frame generation.

This patch also updates Intel XeSS to version 1.3. This version introduces improvements in upscaling image quality, more quality options and includes a Native AA anti-aliasing option.

Patch Notes v3.617.1.0
  • Added AMD FSR 3.1 with frame generation and Native AA options.
  • Updated Intel XeSS to version 1.3 with XeSS Native AA option.
  • The game can now be started from the launcher with a controller.
  • Stability improvements.
If you experience any problems after updating to the latest version, please contact us using this link. As a workaround, you can revert to the previous version of the game. To do this, right-click on the game in Steam, select Properties, then Betas, and select Previous_Version from the drop-down menu.
Ravenswatch - MXiaa


EDIT 28/06/2024: We heard you Ravens! A new patch has been dropped to address the feedback on version 0.17.03. Read everything here:

https://store.steampowered.com/news/app/2071280/view/4254294498772875308

----

Greetings, Ravens!

Today we have a small surprise for you! It’s a big patch (or mini update?) with tons of balancing improvements and even the first version of a key feature requested for months by the community: the Voice chat!

If you’re curious about why we changed this or that, you can read our latest Dev Diary where we shared our thoughts on the Fall of Avalon update and more on balancing:

https://store.steampowered.com/news/app/2071280/view/4166471407166057648

By the way, we’re doing a Devstream tomorrow at 5 PM CEST on our Twitch channel! Come ask your questions and watch us get revived repeatedly 🙌

>> Follow our Twitch channel not to miss any of our Devstreams <<

Last thing: Ravenswatch will be on sale today at 7PM CEST during the Steam Summer Sales! Grab it for you or your friends for 25% off until July 11:

https://store.steampowered.com/app/2071280/Ravenswatch/

Let’s dive into the patch note!


PATCH NOTE 0.17.03 (June 27th, 2024)
🐦 = Community additions, suggestions, reports

TL;DR:

Because we know our patch notes are lengthy ones and you probably just want to play, here’s a “too long, didn’t read!” summary just for you:
  • Voice chat is here!
  • Many improvements in VFX, decors, and UI
  • Faster Teleportation animations
  • Chapter 3 balancing
  • Heroes balancing
  • Crit Chance balancing
  • Economy balancing in higher difficulties
  • Quests balancing
  • Lots of fixes
Read the detailed patch note below:

New features

⚠ Note: In the preparation of version 1.0, some interfaces have been modified to welcome the changes of the full release. Things like Skins/Outfits are displayed but not available in this version of the game (they cannot be unlocked as well, navigation is greyed out). Some interfaces can feel wonky because of it. Take it as a little teasing of what’s coming!
  • 🐦 Voice chat: Vocal chat is finally here!
    • Voice chat is disabled by default, you can activate it in the Options menu
    • Settings can be updated in the Audio tab: Open Microphone, Push-to-Talk, Muted, and Disabled
    • Push-to-talk is bindable in the keyboard section. Not available for Pads yet
    Note: Beware, this is a very early version of the Voice chat and social features that we have in mind. A lot of quality-of-life options are missing and will be added for version 1.0. We’re launching it today to start collecting feedback and bug reports so that we’re ready for the full release!
General improvements
  • Health bars: Visualisation for Enemies health bars has been improved
    • Bar length is smaller or larger, depending on the enemy's pool health (Small, Regular, or Elite)
    • Mini-Bosses now display a Boss health bar at the top of the screen
    • The Boss health bar now displays their status effects
    • The Bleed damage now has feedback on the health bar
    • Some hero animations now affect their health bar’s height to avoid overlapping with the 3D model
  • 🐦 Teleportation : Cinematic reduced from 6 to 4 seconds.
    Note: Teleporting could feel a bit sluggish at times, so we tweaked the timing to avoid players feeling stuck for too long during the landing animations.
  • Compendium: Some changes in the layout of the Heroes’ Compendium
    • The Abilities section is moved to the top-right of the page
    • Talents' disposition is changed to better showcase their categories
    • New PAD button to navigate through pages
  • VFX: Added some particle effects to guide players to unrevealed Teleporters and Health Fountains
  • Matchmaking: Now displays if another lobby is available for matchmaking (when choosing Difficulty modes in the Multiplayer section)
  • Avalon: Decors and VFXs for Avalon (Enemies and Environments) have been polished
Heroes adjustments

Design Notes: Crit chance tended to provide more power than intended due to certain talents or Magical Objects providing significant amounts of it. We have harmonized certain values ​​so that synergies based on critical hits remain interesting but comparable to others in terms of power.

In the same way, certain Talents allowing you to launch other abilities "for free" have been adapted to maintain a reasonable level of power given the very high level of synergy they provide.


  • General:
    • VFX for all Final Talents have been polished
    • Heroes maximum level is now set to 20
    • XP required to get levels 9 and above has been slightly increased
  • Scarlet:
    • Increased orientation speed when using ‘Double Strike’ for more precise aiming
    • ‘Shadow Strikes’ now gives +0.5% crit chance per objective (from +1%) and now has an x30 objective count (from x25)
    • ‘Murderous Intent’ now grants 2 Combo Points (from full) and makes Defense last 20%/25%/30%/35% longer (from a fixed duration)
    • ‘Energy’ now increases crit chance by +4%/+5%/+6%/+7% per combo point spent (from +4%/+6%/+8%/+10%)
    • ‘Explosive Rush’ Special now deals 40%/50%/60%/70% damage (from 100%/125%/150%/175%)
  • The Pied Piper:
    • 🐦 Rats can now deal Critical Hits and use Crit Chance and Crit Damage from their owner
    • ‘Spinning Solo’ crit chance set to +40%/+50%/+60%/+70% (from +55%/+70%/+85%/+100%)
    • ‘Chorus’ now correctly takes into account attack frequency reduction when combined with ‘Low Notes’
    • 🐦 ‘Sound Barrier’ effect is now correctly triggered when Defense is cast from Special with ‘Sforzando’ Talent
  • Beowulf:
    • 🐦 ‘Breath of Fire’ now triggers the ‘Crimson Fire’ effect correctly
    • 'Blazing Runes’ crit chance set to +40%/+50%/+60%/+70% (from +50%/+60%/+70%/+80%)
    • Adjusted hitbox of ‘Fiery Slash’ (wider from before)
    • 🐦 ‘Bladestorm’ extra spins now keep Beowulf intangible
    • Improved Ultimate 1 Wyrm “AI” so it targets enemies closer to where Beowulf is
  • The Snow Queen:
    • ‘Snow Storm’ Ultimate effect now lasts 10s (from 20s)
    • Fixed ‘Snow Ball’ size reset bug when multiple snowballs are thrown
    • Fixed ‘Snow Ball’ that didn’t deal damage to Tumors or Dream Crystals
    • Special now correctly takes into account specific damage modifiers (like Jack of Diamond Card)
  • Aladdin:
    • Attack’s damage increase from Enchantment set to +60% (from +50%)
    • Enchanted Jinn’s crit chance per enchantment set to 10% (from 20%)
    • Power Wish improved by ‘Wondrous Wishes’ now also deals with extra stagger
    • Changes on Special Wish loots :
      • Silver Bullets: +3 DMG (from +5)
      • Four-Leaf Clover: +3% Crit Chance (from +5%)
      • Whetstone: +10% Crit Damage (from +25%)
  • Melusine:
    • ‘Aftershock’ damage set to 40%/50%/60%/70% (from 50%/60%/70%/80%)
    • 'Spring Water’ healing per wave set to 2/2.5/3/3.5 (from 4/5/6/7)
    • Fixed ‘Water Bubble’, now correctly blocks Undead Hogs’ hook attack
  • Geppetto:
    • 🐦 Dummies can now deal Critical Hits and use Crit Chance and Crit Damage from their owner
    • ‘Laser Eyes’ dummies’ attack will now be used only on targets within a 12m distance
    • ‘Overclock’ stagger per hit set to 3 (from 5)
  • Sun Wukong:
    • Clones from Ultimate 1 can now deal Critical Hits and use Crit Chance and Crit Damage from their owner
    • Jindou Yun (Power) stagger dealt after the first hit is now proportional to the distance covered before each strike (between 5 and 30 / from 30)
    • Reduced stagger dealt by ‘Stone Monkey’ reflects attacks to 1 (from 10)
    • Fixed the UI quest progression that refreshed between Chapters for ‘Thirst of Immortality’
General balancing

Design Notes: The rebalancing of the game's difficulty mainly concerns the difficulty levels higher than "Adventure" mode. We tried to adjust these based on an observation: experienced players easily accumulate a lot of items, mainly thanks to the Sandman rework during the Avalon update. In addition, the Stars of Fate (rerolls) have much more value for these players than anticipated, because they allow them to seek out specific combinations of Talents and magic items more easily.

We have therefore chosen to make economic management progressively more difficult and to review the number of Stars of Fate (rerolls) that can be found in the game so that managing dream fragments/rerolls offers a real dilemma to seasoned players.

The "Nightmare" difficulty, extreme in principle, has also benefited from special adjustments to prevent the previous settings from making it too frustrating.

Note that we will, of course, continue to receive feedback regarding the difficulty, and that this update will allow us to keep adjusting it until the 1.0 release of the game (and even after!)


  • General:
    • Economy: Costs in Dream Shards are now higher in higher difficulties (Adventure: No change, Twilight: +20%, Darkness +40%, Nightmare +80%)
    • Nightmare Difficulty: XP malus set to -30% (from -40%)
    • Nightmare Difficulty: Enemies extra damage set to +20% (from +25%), enemies extra health set to +10% (from +15%)
  • Enemies:

    Design Notes: Players' ability to inflict stagger on enemies can increase significantly from one chapter to the next (mainly due to Talents and additional ability charges the player can obtain) but enemies were not scaling correctly to this. Elite enemies and (optional) Bosses now have a shake value adjustment to ensure their relevance in Chapters 2 and 3.

    Note: Standard enemies are not affected by this change! (Standard Crabs in particular ^^)


    • General:
      • 🐦 Reduced Chapter 3 enemies damage scaling according to difficulty (Adventure: -15%, Twilight: -10%, Darkness: -5%, Nightmare: No change)
      • Elite enemies & Boss stagger resistance now scales with Chapter (+20% on Chapter 2, +50% on Chapter 3)
    • Faceless Master Nightmare (Chapter 2): Base HP set to 350 (from 400)
    • Claws Master Nightmare (Chapter 3):
      • Base HP set to 300 (from 400)
      • ‘Bed of Spikes’ projectile speed and shot frequency are increased when enraged
      • 'Grasping Claws' ability radius is bigger when enraged
      • 'Corrupted Orb' ability changes :
      • The orb now follows Heroes for a short duration after being spawned (instead of instantly)
        In multiplayer, orbs are launched in different directions
      • Orbs now explode randomly after being spawned or if the boss is staggered (instead of exploding on impact). A feedback warning has been added when the orb is about to explode)
      • The orb deals damage overtime when passing through Heroes
      • The explosion radius is bigger if the boss is enraged
    • Boss Witches:
      • Boss Witches now have more health and deal more damage
      • Boss Witches are now bigger
    • Priest Cultists: Fixed heal calculation, now properly scaled for each Chapter
    • Wolves: 'Double Slash' (Dire/Alpha wolf) hit timing is slightly shorter
    • Bestial Gargoyles: 'Heavy smashes' are now harder to avoid
    • Crone Witch: 'Poison Apples' now explode when striking them
  • Pigs’ Quest (Dark Hills):
    • Pig Houses health set to 1500 (from 2000)
    • Waves of enemies are now capped (around 6 to 9 depending on player numbers)
    • Straw House: Less Elite enemies on the second wave
    • Wood House: Fewer enemies on the second wave
    • Stone House: Less Elite enemies on the first wave, fewer enemies on the second wave
  • Sinbad vs. the Cyclops Quest (Storm Island):
    • The Cyclops regains 15% of its health after eating a hero
    • The Cyclops gains STRENGTH for 15 seconds after eating a prisoner
  • Morgan against the Dullahan Quest (Avalon):
    • Base Health of the Tree is set to 500 (from 750).
    • The Dullahan spawns more adds (Skeletons and Skulls)
  • Magical Objects:
    • 🐦 Tooltips: Fixed some wrong or missing tooltips on Magical Objects
    • Unicorn Horn: Unicorn Horn collection effect set to +50 DMG while under a REGENERATION effect (from +20)
    • Dragon Hide: Dragon Hide collection effect set to 40% of ARMOR value as DMG (from 20%)
    • Reduced Cooldown: Raven Wing, Raven Skull, Raven Beak, and Raven Claw now all reduce their respective ability cooldown by 25% (from 20%)
    • Tamatebako: Tamatebako now grants 2 Stars of Fate (from 3)
    • Raven Effigy: Raven Effigy now grants +1 Charge to Power and Special (not to Defense anymore)
    • Oni Mask: Oni Mask now grants +15 DMG per Cursed Object and -15 VITALITY per Legendary Object (from +20/-10)
    • Golden Coat: Golden Coat of Chainmail now clamps damage taken within 1 second to 50% (from 30%)
    • Holy Grail: Holy Grail now heals a fixed amount of health (10) instead of a percentage of max health. Amount scales with the current Hero Level.
    • Queen of Hearts: Fixed ‘Queen of Hearts’, now deactivated during cinematics
  • Sandman: ‘Star Fragment’ now grants 1 Star of Fate (from 2)
  • Grimoires:
    • ‘Chapter on Luck’ now gives +6%/+9%/+12% Crit Chance (from +8%/+12%/+16%)
    • ‘Chapter on Astronomy’ now gives +2/+3/+4 Stars of Fate (from +4/+6/+8)
    • ‘Chapter on Dreams’ now gives 120/180/240 Dream Shards (from 150/225/300)
  • Altar of Heroes: Base XP gain from XP reward set to 750 (from 500)
Fixed issues
  • 🐦Crone Witch: Fixed the Teleport from the Crone Witch that made the Grimoires fail
  • Holy Grail: The ‘Holy Grail’ Magical Object effect should not heal the Tree of the Morgan against the Dullahan quest
  • Localization:
    • 🐦 Fixed the names of newly discovered Talents that did not appear in the Rewards screen in Japanese
    • 🐦 Fixed the Italian localization that overlapped the Custom Mode’s Score
Thank you for sharing your feedback, videos, and suggestions on Ravenswatch! All of this is extremely helpful for us to keep updating and balancing the game.

We hope you enjoy the new Vocal chat feature, even though it is still a very early version of it. Looking forward to your feedback to make it better and more stable!

Stay tuned for more info on version 1.0. in our next Dev Diary.

- The Passtech Team 🍉

New Roadmap



Social Channels

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website
Ratchet & Clank: Rift Apart - Nixxes_Community
Hey everyone,

We're excited to announce the availability of AMD FSR 3.1 in Ratchet & Clank: Rift Apart. We have been working closely with AMD to incorporate this performance-enhancing technology, which can be used with recent graphics cards from AMD, Intel and NVIDIA.

AMD FSR 3.1 includes frame generation and offers improved FSR upscaling quality. It also allows you to use AMD FSR frame generation in combination with any upscaling technology available in the game for your graphics card.

AMD FSR 3.1 also includes a Native AA option that applies high quality anti-aliasing without upscaling, for improved image quality. To enable this option, set Upscaling Method to Off and select AMD FSR 3 Native AA from the anti-aliasing options. This setting can be used in combination with or without frame generation.

This patch also updates Intel XeSS to version 1.3. This version introduces improvements in upscaling image quality, more quality options and includes a Native AA anti-aliasing option.

We've also updated the launcher to allow the game to be started with a controller and fixed an issue that resulted in bullet holes not being shown when shooting at surfaces.

Patch Notes v2.618.0.0
  • Added AMD FSR 3.1 with frame generation and Native AA options.
  • Updated Intel XeSS to version 1.3 with XeSS Native AA option.
  • Fixed an issue where shooting surfaces would not show bullet hole decals.
  • The game can now be started from the launcher with a controller.

If you experience any problems after updating to the latest version, please contact us using this link. As a workaround, you can revert to the previous version of the game. To do this, right-click on the game in Steam, select Properties, then Betas, and select Previous_Version from the drop-down menu.

Jun 27, 2024
Night Raider - TSUKUYOMIC
*New feature: Backpack notes. Storage containers can now add notes by right-clicking to easily record what items are stored inside. (Note that if the notes are too long, it may cause abnormal display and occlusion. Shorten the remarks text as much as possible.)
*New items: 40mm grenade bag (purchased through the shopping APP), 40mm grenade belt (acquired with low probability from military heavy trucks)
*One more row of storage space for professional gun safes
*Blind boxes and express boxes can highlight marked items
*Fixed a BUG where items such as underhung grenade launchers could not read the internal storage space of armor when loading bullets
*The S30 grenade launcher has an expanded field of view in the precision aiming state
*Add storage contents to the toolbox: UAV type
Remnants of the Rift - Player Two
Join us while we check out the new update for Remnants of the Rift, available now!
Q2 HUMANITY - liica_official


■ 新規要素追加・新しく2つのエリアに17ステージを追加、既にある7つのエリアに56ステージ、
 合計73ステージを追加しました。
・新キャラクター「消しゴム」を追加しました。

■ 不具合修正・軽微な不具合を修正しました。
SEX, BEACH & GIRLS ⛱ 💦 - dev.*******
Summer is in full swing, let's go visit the beach! We're currently in the midst of developing the SEX, BEACH & GIRLS ⛱ 💦.
We're trying to capture and preserve some of that summer atmosphere - put yourself in the shoes of a regular guy on vacation trying to have some unhinged fun and get the most out of his time there.
Let us know if you have any specific questions about the game, characters or anything else - we'll be glad to hear your thoughts and suggestions!

Also, let us know if any of you are interested in an interactive event in our Discord channel - if you guys would be interested, we can host quiz/contest/etc. to let you win game keys/early renders etc.!

Prepare yourself for stunning artwork, dynamic storytelling, engaging characters and activities and an atmosphere of summer chill!

Let us know what's on your mind and don't forget to
wishlist!
Demons are coming! - Kacper Soroka
Demons are coming! is now released! Enjoy defeating those nasty demons to protect your people! See unique and clever builds that traumatize every single enemy.

Thank you all who supported me on this journey. I have worked hard on this game and I hope you can see it.
Jun 27, 2024
Fantasy Clicker - Holy2Lord
Updated the demo to build 0.27 which adds:
*Leaderboards for hero level.
...