Jun 27, 2024
Euro Truck Simulator 2 - London
Welcome to the city of Mytilene, where a harmonious blend of natural beauty and urban charm awaits every visitor. Today we're excited to share with you more about this city, which truckers will be able to travel to in our upcoming Greece DLC for Euro Truck Simulator 2.


As one of the oldest cities dating back to ancient times in Greece, you'll find plenty of history there, from its coastline to the architecture of the buildings, many of which reflects its diverse history, featuring a mix of neoclassical buildings, Byzantine churches, and Ottoman-era mansions.




Our team has replicated the city centre located by the waterfront with high accuracy, including the narrow roads and the many restaurants, bars, hotels that are located there. Players will also be able to spot some famous landmarks on their journey too, such as the Rouselleio Municipal Theater or the Greek Orthodox Church of Saint Therapon.






Drivers will be able to find industries to deliver to and from not only in the city, but beyond too. From small local businesses to large commerces, you won't find a shortage of job contracts on your travels throughout Greece.




We look forward to featuring more of the cities, industries and more from our upcoming Greece DLC for Euro Truck Simulator 2. If you like what you see, be sure to add Greece to your Steam Wishlist, as it really supports us and our future releases. We thank you for your support. Until next time, keep on truckin'.

https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
Marvel’s Spider-Man Remastered - Nixxes_Community
Hey everyone,

We're excited to announce the availability of AMD FSR 3.1 in Marvel's Spider-Man Remastered. We have been working closely with AMD to incorporate this performance-enhancing technology, which can be used with recent graphics cards from AMD, Intel and NVIDIA.

AMD FSR 3.1 includes frame generation and offers improved FSR upscaling quality. It also allows you to use AMD FSR frame generation in combination with any upscaling technology available in the game for your graphics card.

AMD FSR 3.1 also includes a Native AA option that applies high quality anti-aliasing without upscaling, for improved image quality. To enable this option, set Upscaling Method to Off and select AMD FSR 3 Native AA from the anti-aliasing options. This setting can be used in combination with or without frame generation.

This patch also updates Intel XeSS to version 1.3. This version introduces improvements in upscaling image quality, more quality options and includes a Native AA anti-aliasing option.

Patch Notes v3.618.0.0
  • Added AMD FSR 3.1 with frame generation and Native AA options.
  • Updated Intel XeSS to version 1.3 with new XeSS Native AA option.
  • The game can now be started from the launcher with a controller.
  • Stability improvements.
If you experience any problems after updating to the latest version, please contact us using this link. As a workaround, you can revert to the previous version of the game. To do this, right-click on the game in Steam, select Properties, then Betas, and select Previous_Version from the drop-down menu.
Jun 27, 2024
Across Kiloparsecs - jason
Fixes a typo and makes some updates to the user interface.
Jun 27, 2024
Mortal Kombat 1 - mtlivemtl
Character Specific Adjustments
Main Fighters
Geras
  • Inevitable now has 21 start-up frames (down from 26)
  • Timefall (Away + Back Kick) now recovers 2 frames faster
  • Adjusted Hit Regions of Sandstorm making it easier to send the opponent forward
  • Increased the maximum range that Colliding Worlds (Fatal Blow) can teleport


Havik
  • Chaos Kick (Back Kick) now recovers 1 frame faster
  • Dislocated (Front Kick) now has 13 start-up frames (down from 15)
  • Drop Dead (Towards + Front Punch, Front Kick) now recovers 15 frames faster & has 10 less frames of blockstun


Johnny Cage
  • Show Off Parry now has 8 start-up frames (up from 6)
  • Enhanced Show Off Parry now has 4 start-up frames (up from 0) & has 15 more recovery frames
  • Show Off & Enhanced Show Off can no longer be delayed
  • Shadow Kick & Enhanced Shadow Kick now has 10 start-up frames (up from 8) & has 2 more frames of recovery on miss


Kitana
  • Reduced the combo damage scaling of Square Wave & Enhanced Square Wave


Li Mei
  • The first attack in Pankration Champion (Back Kick, Front Kick, Back Punch, Front Punch) now has 16 start-up frames (down from 19)
  • Sky Lantern after being ignited by Nova Blast now hits Mid (was High) & causes 10 more blockstun with slightly increased pushback
  • Lion's Pounce (Towards + Front Kick) now has 3 more active frames & recovers 7 frames faster


Nitara
  • Must Feed (Front Punch, Back Punch, Back Kick) can now be 2in1 cancelled & does 20 less damage


Reptile
  • Devastating Blow (Away + Back Punch) now recovers 4 frames faster & has 5 more frames of blockstun
  • Devastating Blow Charge (Away + Back Punch, Hold Back Punch) & Devastating Blow Charge maximum (Away + Back Punch, Hold Back Punch) now recover 5 frames faster
  • Tail Of Two Hities (Back Punch, Back Kick) & Sneaky Lizard (Towards + Back Punch, Back Kick) now recovers 3 frames faster on hit & has 5 more blockstun frames
  • Acid Spit, Enhanced Acid Spit, Acid Spit Ball, & Enhanced Acid Spit Ball now have 5 more blockstun frames


Sub-Zero
  • Freezing Point (Towards + Front Punch, Back Punch, Front Kick) is now -7 on block (down from -12)
  • Blistering Blizzard (Back Punch, Front Punch) now recovers 2 frames faster & has consistent combo damage scaling for Airborne & Grounded opponents


Scorpion
  • Heavy Knee (Towards + Front Kick) cancel frame is now 2 frames earlier & has 1 less recovery frame
  • Fire Pillar Thrust (Towards + Front Kick, Back Kick) now has 18 startup frames (down from 19)


Peacemaker
  • Activate Human Torpedo! & Enhanced Human Torpedo! now have 16 start-up frames (up from 12) & 13 more frames of recovery on miss
  • Activate Human Torpedo! no longer causes stumble animation when blocked & has 10 less frames of blockstun
  • Beautiful Bird Bullet now has 10 less frames of blockstun with less pushback on block
  • Ground-Air Offensive now has 5 less frames of blockstun with less pushback on block
  • Activate Force Field now has 30 more frames of recovery
  • Anti-Gravity’s attack now does 35 damage on block (down from 50)


Kameo Fighters
Kameo Sonya
  • Leg Grab now has 25 start-up frames (down from 29), hits Overhead (was Mid), & is +1 on block (up from -9)


Kameo Stryker
  • Fixed an issue where the 2nd Grenade in Low Grenade Toss & High Grenade Toss could sometimes have additional combo gravity
  • Kuffed now has 9 less frames of recovery on miss, is +1 on block (up from -9), & Stryker reaches slightly farther for the opponent


Kameo Motaro
  • Adjusted teleport location when Main Fighter isn’t facing the opponent


Kameo Mavado
  • Increased base health value to 250 (from 200)









Across the Obelisk - oxonomia
Join the weekly challenge, compete against other players and reach the third floor of the challenge to unlock a cardback!

Challenge ends on the 4th of July!

HumanitZ - Ashe
Hey Survivors!

Welcome to the patch notes of update 0.911 - Pursuits & Perspectives. This is one of our biggest updates to date which includes a quest system, changes to movement and the camera system, a bunch of new weapons, items and much much more.



Localization Update: Unfortunately, we are still waiting on the full translation for this update as the amount of text, items, and other changes made to HumanitZ made some significant increases in text. The localization testing has taken much longer than we anticipated but we plan to release a localization patch as soon as it is ready so further updates around the localization patch will be announced soon.

Known Issues: Due to the massive scale of changes in this update, there is a small chance some old saves might have a broken character model. We were not able to resolve this issue before release, but we will continue to work on it as .911 continues. We believe it's an issue very few players encounter during this update, and that players are happy to begin a new save with all the new content and we thank you for your support during our Early Access journey .

Server Info: Official servers will be receiving a fresh clean wipe to allow for the newly added quest system as well as the changes and improvements to the map. We advise all server owners to do the same and start fresh with the new look in HumanitZ.


  • New camera & player movement option
    • Major changes have been made to the movement and camera system. The middle mouse now also works as well as Q&E to rotate the camera and you can tilt the camera angle with the middle mouse to help you see your player inside buildings, tight spaces or to see that bit further in front of you. For old players that like the old system you can still play the game in the same way but we felt that this change needed to be done as we look to take the game forward.
  • New Quest System
    • The much awaited Quest System has been added with this update. We would like to state that this is just the beginning of Quests and NPCs that we are bringing to the game and things will only improve and get better as we develop more lore and improve our systems. We plan to release more elaborate quests with each major update. But we are really happy with our first release of quests and we are sure you’ll have fun meeting the different characters and completing their tasks and stories. While quests can be explored on dedicated servers it is best experienced in single player and coop.
  • New LMG weapon added
  • New grenade launcher weapon added
  • New SVD weapon added
  • New Sawn off shotgun that fits in the pistol slot 3
  • New tactical machete added
  • New ice axe added
  • New short axe weapon added.
  • New glock weapon added.
  • New kitchen fork weapon.
  • New knuckle weapons
  • New military vest added
  • New market/exchange location added to the game as part of the quest system.
  • Brand new tutorial to help new players learn the game.
  • New buildable beehive.
  • New faces and custom characters skins updated.
  • New clothing added.
  • New trainers added.
  • New fingerless gloves added.
  • New basketball shirts added.
  • New winter jacket variation added
  • New bandana item added (worn on face or head and can be turned into bandage).
  • New large warrior backpack added.
  • New inventory quick slots for watch and compass using keys 6 and 7.
  • New survivor camp road signs added to the map to help players find camps that might lead to quests.
  • New zombie skins and variations.
  • New items added to the game to find and use either for quests or for trading.
  • New foliage, flowers and trees added.
  • New overgrown locations added.
  • New POI's added to the map (research facility, large market store, pancake house).
  • New learned skills/recipes now added to the game.
  • New random house alarm can be triggered when smashing a window on a house or building for the first time.
  • New money item added to the game to help with trade deals.
  • New menu overhaul to help with future controller improvements and support

  • Changes to the reload speed of all ranged weapons has been made by slowing down the animation to be more realistic and create a bit more tension.
  • Changes made to how driveable vehicles spawn in around the map to guarantee 1x of each popular/special vehicle will spawn…you just have to find them.
  • Changes to some craftables and buildings now hidden behind skill books/blueprints/recipes (some building recipes have been rebalanced).
  • Changes to nail bombs and mines that are now locked behind the recipe.
  • Changes to how zombies spawn inside buildings have been improved for more unexpected encounters.
  • Changed gas mask filters to now reduce faster inside the toxic zones.
  • Changes made to zeek attacks some zeeks will now do different attack animations.
  • Changes to the rate of fire of some pistols to be more realistic.
  • Changes made to the player camera to be slightly more zoomed out and also when inside buildings.
  • Changes to melee combat now zeek hit react to all shots but still not allowing full stun locking.
  • Changes to finisher is now keybind to G key and also can be performed via holding V as part of Streamlining controls for PC and Gamepad, we have had to make these changes with the middle mouse being used for more camera functions (but all can be changed in keybinds).
  • Changed XP to give you slightly less XP than before to balance with XP from quests.
  • Changes to Buck Fernandez's health and damage dealt increased to hopefully keep him alive a little bit longer (come on Buck stop being a hero!).
  • Changes to the hidden orange weapon stashes have increased from 7 per map to 10 per map.
  • Small graphical and colour correction changes have been made to the main map.
  • Small changes to durability on certain low grade weapons.
  • Changes to pickup sounds for some items and when inside inventory.
  • Big changes made to the map with new locations, house layouts, buildings and more

  • Improvements to SteamDeck performance and playability (It's not fully supported yet. as there is more work to be done with UI sizing etc to allow for full SteamDeck support. However, you are able to play HumanitZ on the SteamDeck but before starting a game you must lower your graphics settings to low/medium. More updates and improvements on this coming soon!)
  • Improvements and fixes to controller support that should make the playing experience much better. This will help massively with steam deck and the new menu system (controller button configuration image added to setting menu)
  • Improvements made with how our map loads by introducing level streaming and other performance Changes to help lower end PCs play the game.
  • Improvements to sound attenuation on a number of sounds in the game.
  • Visual improvement when mining rocks now you will see the rock reduce in size also

  • Fixed doors being the wrong way on some buildings causes interaction issues.
  • Fixed spears not taking a stone knife or kitchen knife from your inventory when crafting spears.
  • Fixed being able to dismantle actual functional house doors.
  • Fixed mining rock state not being saved.
  • Fixed Invincible Hazmat zeek when hitting canister.
  • Fixed harvesting Animal detection box.
  • Fixed CB radio exploit.
  • Fixed weight of objects not calculating correctly when moving from inventory to container.

  • Skill system revamp
  • Full localization of the game including new languages.
  • Bunkers



For those playing HumanitZ right now, your feedback is INCREDIBLY important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.





Jun 27, 2024
Heretical Playtest - frenchtoastfella
Fixed an issue where the game refused to load.
Into Samomor - Sang Hendrix
I was eating KFC and a Discord member told me Manly Badass Hero played Into Samomor's demo. I was so excited and watched the video straight away. After reading a lot of comments and watching the video, I found that the dialogues weren't good, so if you find them cringe, this update will, hopefully, improve all of that.

[ver 2.0.6]
- Better dialogues.
- Some improvement to the English translation.
- Fixed an issue where tutorial didn't show the correct button.

That's all, thank you for reading!
Follow and wishlist the game to keep track of upcoming news.
Medieval Dynasty - malgorzata.sojka

The day has come and the Crossplay Update is officially out!

From now on, players across all platforms: PlayStation 5, Xbox Series X/S, Steam, Epic Games, Microsoft Game Pass and GOG can explore the Oxbow together.

Watch the gameplay trailer to see what awaits.



Changelog for update 2.1.0.7:

For Steam users

Added:
  • Final main story quest in the Oxbow
  • Intro for Oxbow map
  • POI encounters in the Oxbow
  • Band (appearing in taverns)
  • Seasonal management of production and trade
  • Platforms - footbridges, bridges and piers
  • Customisation of furniture in houses
  • New item - Hand Lantern
  • Player management options in multiplayer (muting, viewing profiles, reporting)
  • Other players' visible markers
  • New emotes
  • Notification when someone is trying to skip the day/season visible to everyone
  • New voiced dialogues and chatters for NPCs
  • Invites to the multiplayer game
  • The newsfeed panel in the main menu
Fixed:
  • Bandits with range weapons not shooting at player while the host is away from them
  • Dead bandits acting like a helicopter
  • Bandits with range weapons trying to shoot through obstacles
  • Bandits ignoring player if multiple targets are present
  • Bandits ignoring wild animals
  • Bandits not reacting to projectiles
  • Bandits playing hit animations when they shouldn't
  • Husbandry animals not respecting their enclosures
  • Animals ignoring recent damage causer while focused on another target
  • Mounts controlled by the client not receiving fall damage when entering ragdoll during landing
  • Animals able to push characters when not appropriate
  • Player getting thrown with high speed when entering ragdoll state if the player was ragdolling at high speed recently
  • Client shaking when colliding with animals
  • Unstuck not working properly for the client during ragdoll
  • Wild animals not reacting to projectiles
  • Invisible mounts when called by player in water
  • Affection sometimes changing by incorrect amount for client
  • Unlocking wild animal spawner locations on map as client
  • Waggoners sometimes charging wrong amount of coins for clients
  • Achievements not working for other players than host
  • Bugs occurring if a quest requires a player to clear a bandit camp, and the player kills some of the bandits in one season, and then comes back in another
  • If NPC has a main quest to give, and the dialogue ends in giving another quest, then they might get mixed up
  • Taxes quest not working correctly for clients
  • Clients getting more "be patient" quests than they should
  • In some cases client seeing quest goal as already completed after joining/reconnecting
  • Journal descriptions sometimes might be empty for client that joined
  • Quests may lose some of their descriptions after loading the game
  • Some objects still having interaction enabled even though a client have already interacted with them during a quest
  • Sometimes during trade a client doesn't get all notifications about what the player bought and sold
  • No notification that NPC doesn't want to talk if player is on the mount
  • In Knowledge: Removed "Water Tutorial Video" from Age, Dirtness, Alcohol and Inspector Mode
  • Tutorial opening during intro blocking proceeding
  • If the client instantly skips the initial cutscene then his/her inputs are not responding for a few seconds
  • Buzzing insects on winter nights
  • Cases for furniture where timed interaction (if available) could trigger on-click interaction for furniture
  • Beds not being interactable if a player is holding only a torch
  • Destroying insulated walls doesn't clear the base model from the client's perspective
  • Incorrect water consumption when an item has both food and water values
  • Camera shakes setting not working on client while taking damage
  • One case of player getting into ragdoll after dialogue after getting hit during dialogue
  • Lack of variation in hens that have grown up after the change of season
  • Toggle Sprint persisting between movements even after stopping
  • Being able to change camera perspective back to first person and equipping tools when using emote
  • Interaction is enabled while aiming from bow/crossbow/pike
  • Bucket is not rotating when filling multiple buckets with water (interacting while holding interaction button)
  • Weird camera movement when using hoe in first person perspective
  • Playing wrong audio when loading the game while character is in certain locations like caves
  • Client being unable to use 'Unstuck' while mounted
  • Player being able to use unstuck to get under Piastovia
  • Incorrect animation replication when running backwards
  • Heir affection dropping after a few seasons
  • Switching to heir as a client sometimes resulting in an infinite loop of UIs
  • Season skipping even when someone was in the dialogue
  • Skip not working correctly if player goes to bed while crouching
  • Some quest actors were visible from shorter distance than they should on clients
  • Some quest actors had incorrect state on the client - where visible in inspector mode when they shouldn't for example
  • Positions of gates, platforms and furniture are sometimes not correct on the client's side
  • Levelling up-skill "Skilled rider" while mounted does not affect the mount
  • Potion of camouflage not working for animals
  • Translation errors
  • Movement speed for attacking with Spears
Updated
  • Numerous changes and improvements to the UI - Management, Skills, Technology, Knowledge tabs, and more
  • Horses have higher chance for offspring (25%)
  • Horses and Donkeys produce more Manure
  • Changed buildings productivity
  • Amount of experience points for crafting changed
  • Changed pigs price
  • Pigs need more food
  • Increased precision of the impact of the character's distance from the heat source
  • Bandits can lose their target behind obstacles
  • Bandits search for lost targets and investigate their surroundings
  • Bandits can attack wild animals
  • Reworked bandits' perception (sight, hearing, damage, reporting)
  • Bandits can notify others about their target
  • Bandits can decide to retreat if wounded
  • Bandits with range weapons try to find a better spot to shoot from if their target is behind an obstacle
  • Bandits with range weapons try to shoot unreachable targets even at close distance
  • Balanced aiming of the bandits with range weapons
  • Reduced frequency of mount rider comments
  • Improved wild animals movement animations
  • Improved wild animals attack, flee and roam behaviors
  • Tweaked wild animals movement speed
  • Tweaked animals perception
  • Tweaked animals ragdoll
  • Improved horse reins and stirrups
  • Improved donkey stirrups
  • Reworked collisions between characters and animals
  • Added more walking modes for mounts
  • Valley map - villages refurbished with new assets
  • Valley map - added big bushes and water foliage
  • Oxbow map - many visual updates, including bushes, water foliage, rocks and landscape sculpt tweaks
  • Lighting improvements
  • Animals sounds attenuation - animals should be easier to find by sounds
  • Sound notifications about negative village status
  • Sounds of lantern, candle and chandelier
  • Routines of some NPCs
  • Changed voices of some NPCs
  • Network optimizations
  • Translation for all languages
  • Higher price: Bronze Axe, Iron Axe, Bronze Hammer, Iron Hammer, Bronze Hoe, Iron Hoe, Bronze Knife, Iron Knife, Bronze Pickaxe, Iron Pickaxe, Bronze Sickle, Iron Sickle, Scythes, Crossbows, Copper Arrow, Bronze Arrow, Iron Arrow, Poisoned Arrows, Copper Bolt, Bronze Bolt, Iron Bolt, Poisoned Bolts, Wheat, Fur Hood, Flat Straw Hat, Cap, Hat, Cap with Coif, Hat with Lapels, Felt Hat, Fur Hood, Long Fur Hood, Thick Leather Gloves, Simple Linen Shirt, Linen Shirt, Simple Tunic, Short Sleeve Tunic, Tunic, Quilted Vest, Felt Vest, Hose, Joined Hose, Simple Shoes, Shoes, Fur Shoes, Fancy Shoes, Fur Boots, Noble Boots, Poison, Potion of Temperature, Simple Backpack, Simple Large Backpack, Wines
  • Lower price: Bows, Torch, Waterskin, Bag Hat, Felt Hat, Hat, Hat with Lapels, Straw Hat, Fur Capelet, Long Hood, Trousers, Trousers with Cuffs, Potion of Health, Potion of Weight, Large Saddlebag, Horseshoes, Simple Small Backpack, Adult Sheep, Spears, Copper Ore, Tools
  • Lower weight: Flax Stalk
  • Changed recipe: Flat Straw Hat, Coif, Cap, Hat, Bag Hat, Cap Coif, Felt Hat, Hood, Fur Capelet, Long Hood, Fur Hood, Long Fur Hood, Thick Leather Gloves, Hose, Simple Shoes, Shoes, Fur Shoes, Fancy Shoes, Fur Boots, Noble Shoes, Noble Boots, Simple Small Backpack
  • Shorter crafting time: Simple Small Backpack
  • Longer crafting time: Simple Backpack, Simple Large Backpack
  • Less food provided: Flat Bread with Onion, Salted Meat, Roasted Fish Meat, Salted Fish Meat, Cabbage
  • Higher bonus: Cherry Pie, Fish Tart, Apple Wine, Cherry Wine, Pear Wine, Plum Wine, Fruit Tart, Pear Tart, Multigrain Bread, Apple Juice, Cherry Juice
  • Lower bonus: Meat with Greavy, Stew, Plum Tart, Apple Juice, Cherry Juice, Plum Juice, Dried Fish Meat
  • Longer effect: Salted Fish Meat, Porridge with Berries, Fruit Pie, Meat Pie, Poppy Seed Pie, Apple Wine, Berry Wine, Plum tart, Multigrain Bread, Oat Rolls, Rye Bread, White Bread, Berry Juice, Cherry Juice
  • Geese, Goatlings and Lambs eat more feed
  • Adult Sheep eat less feed
  • Sheep have higher chance for offspring
  • Higher productivity: Fold
  • Geese produce more Feathers
  • Honeycomb production in apiaries is highest in the spring and summer and lowest in the winter.
  • Higher cold protection: Coif, Cap, Hat, Bag Hat, Cap with Coif, Hat with Lapels, Felt Hat, Fur Hood, Long Fur Hood, Hose, Simple Shoes, Shoes, Fur Shoes, Fancy Shoes, Fur Boots, Noble Shoes, Noble Boots, Noble Shoes
  • Higher heat protection: Coif, Cap, Hat, Bag Hat, Cap with Coif, Hose, Simple Shoes, Fancy Shoes
  • Lower cold protection: Long Hood
  • Lower heat protection: Hat with Lapels
  • Lower heat penalty: Long Hood, Long Fur Hood
  • Higher heat penalty: Noble Shoes
  • Boars and Deers provide less resources

For users of other platforms:

Added
  • Co-op mode
  • New map - the Oxbow
  • Intro for the Oxbow map
  • New storyline
  • New side quests
  • New generic quests
  • Notice board in the main town with new type of generic quests
  • POI encounters in the Oxbow
  • Character creator
  • Playable female character
  • Ability to romance and marry men as a female character
  • New flirting dialogue lines
  • New gifts for men
  • Female player's husband can take care of an infant
  • Chat - accessible by default under the Y key on the keyboard and in the emote menu
  • Emotes
  • HUD settings with the ability to toggle parts of the UI
  • 24 new songs (for specific villages, caves and quests) (excluding band - 6 tracks)
  • 19 new notification sounds
  • UI sounds and animations
  • NPCs background chatter
  • Focus on sound when we look at its source (for all sounds)
  • Facial expressions for NPCs
  • Lipsync for NPCs
  • Over 400 new NPC names
  • Over 50 new NPC presets
  • Cradle for infants in houses
  • 42 New Furniture and Decorations
  • 4 New Gates
  • 5 New Fences
  • 3 New house decorations
  • 3 Tablecloths as table decoration
  • FX for building and destroying Fences
  • FX for building and destroying Gates
  • FX for building and destroying Furniture
  • FX for building and destroying Buildings Modules
  • Listen mechanics for dialogues in co-op
  • Reading letters and notes mechanic
  • Unique basic dialogue trees for every resident of the Oxbow
  • Some main story characters greeting dialogues voiced
  • New NPC animations
  • Sounds for a few NPC animations
  • Sounds for picking up items
  • New footsteps sounds for player, NPC and all animals - deep water walking
  • Animations for village statuses
  • Added ability to drop a stack of items by holding down the drop button
  • Current coins value for buyer and seller in transfer window
  • Visibility of NPC's age and mood in inspector mode
  • Players can deal shock damage and knock others down
  • New anti-aliasing - Temporal Anti-Aliasing Upsampling (TAAU)
  • Possibility to select the anti-aliasing method in the game options (Off, FXAA, TAA, TAAU)
  • New parameter in the graphics settings - Point Light Shadows
  • New parameter in the User Interface settings - Dynamic Inventory Avatar
  • Added arrows to the category icons in the radial menu for crafting items
  • Profanity filter option in settings
  • Band (appearing in taverns)
  • Seasonal management of production and trade
  • Platforms - footbridges, bridges, piers
  • Customisation of furniture
  • Waypoints on the map and compass visible to all players
  • New item - Hand Lantern
Fixed
  • Player can change tabs when sorting selection
  • Player can change item/management category and book tab when sorting selection UI is open
  • No notification that NPC doesn't want to talk if a player is on the mount
  • Lack of correct inputs in the people management tab after returning from the people details window
  • Inspector mode bug sound effect
  • Bellows mesh in the smithy
  • Sound effects fixes and improvements
  • Animals stuck in building entrances
  • Wild animals ignoring players
  • Bleeding of a farm animal decreases reputation
  • Donkeys not sleeping
  • Owl hoots are now removed from the forest wind sounds
  • Buzzing insects on winter nights
  • Improved sounds of roosters and chickens
  • Potential crash when waiting for all async tasks to end
  • Incorrect descriptions in the game configuration menu
  • Some standing torches not having flames
  • Donkey made horse sounds after pressing the spacebar when standing still
  • Sound effects bugs in caves during horseback riding
  • Playing wrong audio when loading the game while character is in certain locations like caves
  • Heat sources in buildings and caves not affecting a player
  • On-hold interaction sometimes triggering on key press
  • Interaction is enabled while aiming from bow/crossbow/pike
  • Bucket not rotating when filling multiple buckets with water (interacting while holding interaction button)
  • Weird camera movement when using hoe in first person perspective
  • Movement speed for attacking with Spears
  • Crafting that gives character XP in production doesn't work correctly if used with "fast crafting"
  • Fast building with stolen items may lead to having negative count in inventory
  • Herbalist can no longer harvest St. Johns Wort in winter
  • Some fields not being interactable if they were placed on a really high or really low elevation
  • NPC using up scythes and sickles at the same rate as a player
  • Firewood requirements not updating with building improvements
  • Cave near Branica - two cave deposits moved to be reachable by players
  • Lack of variation in hens that have grown up after the change of season.
  • Bandits' hair going through their hoods in certain conditions
  • Dead bandits acting like a helicopter
  • Bandits with range weapons trying to shoot through obstacles
  • Bandits ignoring wild animals
  • Bandits ignoring player if multiple targets are present
  • Some bandits issues
  • Players thrown outside of the map now will get teleported to the centre of it
  • Player getting thrown with high speed when entering ragdoll state if the player was ragdolling at high speed recently
  • NPCs sometimes getting stuck in stairs, logs, village decorations, etc.
  • Boys having their eyes open while sleeping
  • NPC kids in player village having the same hair color
  • Female NPCs not using animation when shooting from bows
  • Bugs appearing If a quest requires a player to clear a bandit camp and some are killed one season and the rest another season
  • Quests may lose some of their descriptions after loading the game
  • Translation errors
  • and many more...
Updated
  • Quest items now have separate quest inventory in the inventory tab for better clarity
  • Village economy rebalance
  • Items parameters rebalance (price, durability and etc)
  • Wild animals stats and loot rebalance
  • Husbandry animals rebalance
  • Farming rebalance
  • Talents rebalance
  • Technology rebalance
  • Costs of fast travel reduced
  • Reworked behavior of wild animals
  • Reworked behavior of husbandry animals in NPC villages
  • Reworked animal collisions, animals can be pushed, characters do not get blocked on them
  • Reworked mount controls
  • Optimized animals
  • Improved animal animations
  • Horse IK (better placement on slopes and while running)
  • Terrain colour correction
  • Numerous tweaks and improvements to the terrain
  • Improved terrain quality with high FOV
  • Redesigned temperature system
  • Fog colour correction
  • Sun angle depending on season
  • Improved wind effect on vegetation
  • Redesigned Main Menu
  • Character in inventory - quality improvements, optimizations
  • Radial menus improvements - new category division, category markers, larger icons, empty slot first. Costs in fences and gate, level icon only visible in specific buildings.
  • Capacity of furniture has been added in the description section in the construction window
  • Improved player's visibility on the map
  • Containers show status when empty
  • Pots show status with flower names
  • Flowers (Pots, Items) change their appearance according to the season
  • Tutorials won't show during combat
  • Tutorials (some got added and some got changed)
  • Blocked turning on the game menu on the pad while the heir transition window is open
  • Sounds for chickens (chirping, damage, death)
  • Animals sounds attenuation - animals should be easier to find by sounds
  • Sounds for picking eggs and feathers from hen's nest
  • Sound attenuation for rivers and waterfalls
  • Sounds of lantern, candle and chandelier
  • Replaced gloomy night songs
  • Reworked models of Log Table, Log Stool, Log Bench
  • Reworked model of Simple Wooden Table
  • Reworked models of Plank Fence, Plank Gate
  • Reworked material of the stone walls (building modules)
  • Reworked animation synchronization system between workers and workbenches
  • Encumbered multiplier now stops at 50% speed reduction until max weight is reached
  • Some food give additional benefits (like temperature tolerance)
  • Maximum health potion now also increases current health
  • Goats now use a bucket during milking
  • Excavation Shed can extract copper ore
  • Failure to complete the tax task reduces reputation by 100 points
  • Increased penalties for killing livestock
  • All Racimir's clothes replaced with a new starting equipment
  • In the first year, there should only be nice weather. Really dangerous weather conditions should occur from the third year of the game
  • Increased durability of hoes
  • Affection can only be seen if your child is not mature
  • Rendering optimisations
  • Reworked torch waving influence on wild animals, added ability to intimidate more animals
  • Personality visible from the start with empathy
  • "Visual improvements to rocks, caves and terrain "
  • The development stage achievements now give every previous one as well if they were not already unlocked
  • Decoration in some caves
  • Inventory optimizations
  • Village statuses on HUD
  • Characters start feeling the effects of Overheat at 30 Celsius degrees
  • The effect of holding buttons has been sped up and smoothed out (in sliders and list of buttons)
  • The input for transferring items to a mount has been changed
  • Visual improvements to windows for crafting, dropping, transferring, buying and selling items
  • Fog visual tweaks
  • System for detecting additional Npc's information in inspector mode
  • Freshness of food in chests now decreases slower to match decomposition rate in food storage
  • Keys forbidden to use during keybinding (num lock, scroll lock, windows key, menu key, F5 and F9)
  • Bandits can lose their target behind obstacles
  • Bandits search for lost targets and investigate their surroundings
  • Bandits can attack wild animals
  • Reworked bandits perception (sight, hearing, damage, reporting)
  • Bandits can notify others about their target
  • Bandits can decide to retreat if wounded
  • Bandits with range weapons try to find better spot to shoot from if their target is behind an obstacle
  • Bandits with range weapons try to shoot unreachable target even at close distance
  • Balanced bandits with range weapons aiming
  • Tweaked wild animals attack, flee and roam behaviors
  • Tweaked wild animals movement speed
  • Tweaked animals perception
  • Tweaked animals ragdoll
  • Tweaked horse reins and stirrups
  • Tweaked donkey stirrups
  • Reworked collisions between characters and animals
  • Added more walking modes for mounts
  • Valley map - villages remastered with new assets
  • Valley map - added big bushes and water foliage
  • Lighting improvements
  • Numerous changes and improvements to the UI
  • All languages updated

Get the update today and build the greatest Medieval Dynasty, together.

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Unusual Findings - Mr. Horrible Gelatinous Blob
We are thrilled to announce that a major content update for Unusual Findings will be coming this summer! The Vinny’s Diary Update will add a bunch of fresh new gameplay content as well as quality-of-life updates to the bodacious adventure from developer Epic Llama Games for free!



Details of the upcoming Unusual Findings Vinny’s Diary Update:
  • Dive deeper into this quintessential action adventure by accessing Vinny’s Diary from the inventory. Vinny, one of the three main characters from Unusual Findings, will share hints on how to complete and solve puzzles via his thoughts in his diary as well as providing a little extra lore from the game. Players can also use the ‘give more hints’ button until the hints and advice are replaced by direct instructions for those who need a little extra help.
  • Improved PC mouse controls (requested by the community),
  • Various fixes and QOL improvements
  • The inclusion of the final round of names for the Kickstarter backers who didn't make it into the release version.
  • Traditional Chinese localisation has been implemented.
https://store.steampowered.com/app/1605320/Unusual_Findings/
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