The game's name has been changed to Stardiver! Along with this change, we're ramping things up and adding the features you requested during game testing:
Ability to change the color of icons on the map
Option to disable HUD for full immersion
Additional camera settings next to the ship
Stay tuned for more or join our Discord to stay up to date with the latest information.
Here at Brave Alice, we've been deep in the refactoring mines, focusing on improving RPGS and making it better.
We've tackled many quality-of-life improvements and bug fixes, but the highlight of this update is a rework on the visual quality of the app. We weren't satisfied with our current presentation and weather system, so we recently decided to improve it. One thing led to another, and we ended up replacing the entire system.While we initially planned this update to mark our V1 release, with these new additions we’ve decided to continue refining RPGS further.
Wrath of Devs Expansion
With that said we are excited to focus on our next priority which is to start delivering The Wrath of Devs Expansion to our wonderful backers starting with the KitBash packs, billboard add-ons, and new dice sets.
Steam’s Summer Sale
Also Don’t miss our participation in Steam’s Summer Sale on June 27th, where you can get RPGS at a 30% discount, along with the Unlock Player Seats DLC.
Bloodlines
Lastly, don't miss out on our friends at Story Forge's latest Kickstarter campaign, Bloodlines A fantastic opportunity to get 7 deadly quests and a collection of unique 3D printable STL minis crafted by US. Check it out here: Bloodlines Revamped: A D&D 5e Adventure With Bite!
Onwards with the Change log:
New Sky and Weather system : Our refined system not only looks gorgeous but it also supports sky boxes giving us a lot of creative options. We've removed weather types like pollen and leaves and added them as separate particles in VFX Layer so you can localise and combine them and we also added 3 new customisation options :
Weather
Types of Sky (like regular, alien, etc.)
Aurora
Features:
Add 5x5ft floors of all types
Lock Layers
Lock Object
Added a User manual with everything you need to use RPGS
Move the Camera Up and Down with Ctrl + Q , E
Working Level now get stored in each environment
You can search the whole RPGS collection library
New Collection sorting type by alphabetical and Database order
New Collection sorting order (normal, reverse)
Collection Custom Tags search are now saved in the project
Improved All Thumbnails
Improved UI Animations
Added new Quality Setting Ultra
All Quality settings have been re balanced.
Added Change Log in applications
Updated the credits
Ruler Improvements:
Permanent Rulers are now saved in project
Permanent Rulers are now sync in Multiplayer
Can now be individually deleted
Rules use player colour.
Grid Improvements:
Fix bug where diff quality setting did not show the Grid
Grid is now Sync in Multiplayer
Journal improvements:
Fixed issues where long notes did not scroll to top
Selection of journal tab is now highlighted
Fixes:
Fixed bug in Mass placement where undo did not work properly
Fixed bug in mass placement window did not load properly
Fixed weird issue where duplicated group with a character was braking the object properties window
Fixed issue where sometimes the workshop link did not work.
Fixed issue with fow where you could see through it
Fixed issue where notes created in other level did not work properly
Fixed issue in settings where resolution appeared twice if you have more than one screen
We are unlocking the doors of the Tower as Tower Raid debuts with Update 1.17! Are you ready to venture into its abandoned floors to find long-forgotten riches? But that’s not all, you can also expect some changes to Jai and the in-game economy. So without further ado, let’s see what we’ve cooked up for you!
Tower Raid Open Beta Tower Raid is a new type of activity, inspired by the VNC Tower mission in Dying Light 2 Stay Human. The goal is simple: reach the top and grab the special loot waiting for you there. Each time though, you’ll have to traverse different floor combinations with different obstacles and goals. To additionally spice things up, you’ll have different modifiers for each run. It will affect (positively or negatively) the Player, the enemies… or both!
Tower Raid can be started via Jai’s Board, which can be unlocked through the side quest “Lost Armory” (available automatically once you reach the Central Loop). When the Tower Raid is started, you (and your friends if you’re playing in co-op, which we highly recommend) are spawned inside the lobby of the Tower. Your adventure will take you from the ground floor all the way to the roof (if you make it that far)! It’s up to you how you deal with various encounters and if you search each floor for loot. The ultimate goal is to find your way to the roof, and what’s there? We won’t spoil the fun, you’ll have to find out for yourselves.
For completing the Tower Raid, you’ll be rewarded with Jai’s Reputation Points and Tokens, which can be used to buy new stuff from him (including the Tower Raid chest). Moreover, on top of the Tower, you’ll find an Airdrop that contains a large amount of loot and an Exotic Weapon. Additionally, when you complete the raid for the first time each week, you’ll get bonus Reputation Points and Tokens.
Important: This feature is still in development. We are releasing it for the next three weeks (June 27 - July 18), so you can try it out and give us feedback on how to make it the best experience possible! Each week, we’ll be adding some new things for you to try:
Phase 1: June 27 12 floors 20 modifiers 5 more levels at Jai’s to progress through and 5 new rewards to get
Phase 2: July 4 3 new floors (15 in total now) 10 new modifiers (30 in total now) 4 new rewards (up to a total of 9) New "Elite Mode" difficulty - complete 4 (up from 3) floors against harder enemies and with tactical stamina on, but for better rewards
Phase 3: July 11 (till July 18) 6 new modifiers (up to a total of 36) 3 new rewards (up to total of 12) 2x Jai RP reward for completing Tower Raids
Economy Rebalance Alongside the Tower Raid Open Beta, we are rebalancing the economy a bit. From now on, you’ll be able to earn more scraps and trophies from almost all sources. We want to make crafting more accessible and reduce the amount of time you'll spend rummaging for crafting parts. However, you’ll find more scraps on human enemies. We've also tidied up the blueprints to make them clearer in terms of resource variety!
Jai’s rework and new items With this update, we’ve also reworked Jai’s Reputation and fixed the issue with progress going back to 1 in NG+. All sources of Jai’s Reputation Points now give more than before, and leveling is now more dynamic and streamlined. Moreover, we’ve also added 5 new levels, thus expanding his rewards. Now, you’ll be able to get some of your favorite weapons from him, like the Scorpio and the Tribal Machete!
Co-op Improvements In this round of Co-op Improvements, we focused on 3 features and enhancements for the co-op experience: Joining Players from the Main Menu: To join from the Main Menu, you need to have unlocked co-op on your last save and can only join people that are currently in-game. Quickly rejoining a lost session: Whenever a Player loses connection to a session, we have two ways to help them reconnect quickly. Remember this is only possible when the reason Players got disconnected is not directly caused by the host’s session dismissal. You can either reconnect directly through the “Lost Session” pop-up or “Join Last Player” option in the Online Menu. Improving UX and UI of co-op sessions: When joining a game for the first time, you will receive an explanation on what to expect in terms of story progress saving and character progression saves. We have also added an on-screen notification informing when Players join or leave the session, and updated the visual representation of each Player (now in color). Moreover, you can now join sessions with your friends without them being on your favorites list.
New Level 5 Chase Music The Nightmare Mode update introduced us to Level 5 chases, which are pretty hardcore by themselves! To make them stand out a little more, we decided to give them their own musical theme. So every time you hear this new tune, you'll know it's a little late for caution - time to run for your life!
Free Content With this update, you must go and check out Pilgrim Outposthttps://pilgrimoutpost.techlandgg.com/goodies/tower-raid/ as we have some awesome stuff for you there! First up - Vola-Toy! Yes, the charm you voted for during our Second Anniversary is finally here! Attach it to your weapon to decrease stamina consumption on attacks and have a handy counter for how many Volatiles you’ve killed with that weapon. It’ll look particularly charming on the other free item - the Pilgrim’s Weed Whacker available from July 2. Don’t wait around though, as the Pilgrim’s Weed Whacker will be free only until July 11. After that date, it will be sent to the Armory where it will be obtainable for Pilgrim Tokens. Last but not least, we’ve prepared a Peacekeeper’s Hammerbasher as a Twitch drop. Watch any Dying Light stream for at least 120 minutes by July 4 to get this new weapon!
Game Updates Aside from all the big news from Update 1.17 above, we’ve also introduced the following fixes and improvements to the game:
Co-op
Fixed multiple issues with AI not working properly in co-op sessions - eg. doubling, idling, disappearing
Fixed the issue with Moe’s model still being present and improperly displayed in the Dark Zone after progressing the “True Friends” quest
Fixed the zipline audio loop sometimes not stopping in co-op
Fixed the issue when tapes only play under specific conditions in co-op
Fixed the issue where Players downed by 0 immunity are revived with 0 HP
Fixed the issue where the Water Tower unlock cinematic sometimes became blurry in co-op
Fixed the issue when Players can sometimes lock each other in unescapable locations
Fixed the issue with Dude still visible after the cutscene in the “Double Time” quest
Gameplay
Fixed the issue where ammo was sometimes blocking the inventory. Player can now drop ammo, bolts and arrows from their inventory
Fixed the issue with Hakon being idle if the Player dies and respawns during the chase in the “Getting Stronger” quest
Fixed the disappearing objective marker for “Track Down Renegade Officer” in the “Spy Game” quest, when the Player is more than 120m away from the church
Fixed the doors sometimes not opening after defeating Damien in the “Missing Persons” quest
Fixed the issue where the next group of board quests would not unlock after finishing the first four all at once
Fixed the issue with the objective location marker sometimes disappearing from the radar and map when approaching it from specific places when being asked to "Report to the PKs' HQ"
Fixed the issue with quest objective marker disappearing when the Player is less than 100m form the container during the “Den For Brigitte” quest
Fixed the issue where the objective location marker is missing from the radar and the map after talking to Horace for the first time during the “Perfume” quest
Fixed the challenge pop-up sometimes remaining displayed if the Player is killed and respawns while being AFK after completing the challenge
Fixed the issue sometimes showing multiple loading screens during all Water Tower activation cutscenes
Fixed the Infected disappearing when the Player turns around during the “The Only Way Out” quest
Fixed the exploit allowing the Player to take the weapons out from the Firearms challenges
Fixed the Poison Alice resistances for melee weapons not working in the “Toxic Work Environment” Survivor Mission
Fixed the issue with AI not reacting when the Player shoots next to them
Fixed missing blueprints for the Nutcracker, Chicken, and Brecken Bundles, and the Dead of Winter bow and Deep Freeze arrows
Fixed the crossbow firing rate sometimes lagging
Fixed the issue with two Sophie models sometimes appearing in the Bazaar during the “Veronica” quest
Fixed the issue where too many Volatiles are spawned in the 2nd Dark Zone in the “Twin Brothers” quest
Fixed the issue where Volatiles sometimes are sliding on the ground instead of walking/creeping
Fixed the issue where Volatiles in Dark Hollows are still present during the night in the “True Friends” quest
Fixed the issue with blocked or disappearing exits in GRE Quarantines after looting all inhibitors
Fixed the issue which blocked access and prevented fast travel to the Quarry End Metro Station
Fixed the issue where the Player is unable to pick up loot from the water in the “Prince of Thieves” quest by allowing reset of all heavy objects
Fixed the issue with improperly placed bars on the military barricade near the Fish Eye, making it impossible for the Player to use it
Fixed the issue with the disappearing book during the “Book Club X” quest
Fixed the hit reaction and knock down possibility on Renegades with two-handed weapons
Technical
Fixed the improper rendering sometimes encountered for a few seconds during the “Priceless” Elite mission
Fixed the missing texture of bars visible in Online menu
Fixed the issue with the Sturdy SMG icon sometimes not showing properly
Fixed the pistol reload animation sometimes not working
Fixed the misplaced occluder which sometimes can be observed from a building in a Central Loop
Fixed the crash that sometimes happened during a GRE Aberration encounter
Fixed some performance issues sometimes happening in Old Villedor when Ray Tracing is on
Fixed the issue allowing the Player to get inside a specific building near the VNC Tower Metro Station
Fixed the missing texture of stairs on the other side of the lake during the Prologue
Fixed the issue with losing remaining ammo when the Player fills the entire ammo stack by moving the ammo from their stash to their inventory
Fixed the flashing lights sometimes present in the destroyed Bazaar
Fixed the incorrect lighting in parts of Colonel's Fortress during the “Assasination - Epilogue” quest
Fixed the high GPU render sometimes occurring when fighting a group of enemies under a status effect
Fixed the stage in the Fish Eye sometimes disappearing in free-roaming mode
Fixed the missing LOD on the Office Tower
Fixed the display of the Power Shot’s tooltip
Fixed the missing SFX of turning on or off flashlight during cutscenes and dialogues
Fixed the issue with lightning sometimes being tinted gray in various places
Fixed the issue with “Book Club” quest not being marked as a night quest
Fixed the issue with certain swing plate overlapping building in Central Loop
Fixed the improper rendering of Lower Dam Ayre
Fixed the issue with Sophie sometimes clipping through the table in “The Raid” quest
UI
Fixed the issue with the UI information about the bonus experience during the night sometimes does not change when affected by the Hypermode Alteration
Fixed the issue with the lack of information about consequences of switching difficulty mode from Nightmare to a lower level
Fixed the issue with Bounties sometimes not being displayed on the HUD when tracked
DevTools
Added Developer Menu for modders in DevTools
Added visual mods for Custom Maps
Minor fixes for the Community Maps menu
Added more prefabs to DevTools
Added Olympic Stadium meshes to DevTools - now you can create your own Stadium!
We are bringing you today a new update, Tides of the Void! This update brings the Prologue in sync with the latest improvements of the main game and marks the debug of a new Void Hunter to the main game, the Myrmidon!
If you have not checked out the full game yet, we will be a part of the Summer Sale very shortly so it is a great time to get started! Your progress in the Prologue is carried over to the main game so rest assured that all of your soulstones, weapons and skill tree will be there!
While here in Prologue land the Myrmidon will not make an appearance, this update does bring a lot of fixes and improvements across the game that will also make the experience of the Prologue more enjoyable! You can view the full list of changes here:
We continue adding a ton of new content to the full game and we hope you will give it a try! We hope you enjoy the game and if you have any feedback or suggestions, you can join our Discord Server and speak directly with the devs!
The last update for Hyperlight Survivor is now available!
This update will be the biggest one yet! New weapons, spaceships and a new rank. Also a lot of Quality of life improvements and a total rework of the game balance. I've worked very hard on this update and I hope you'll enjoy it!
Also, this was my first commercial project ever so I want to thank everyone who supported the game, hope you liked it!
Can't wait to show you my next works, in the meantime, you can follow my game developer journey here: Follow Me Here!
Here's the changelog:
Weapons
New Weapon: Shock Missile "Shoots a modified missile equipped with lightning cannons"
New Weapon: Medcharge "Drops a charge that releases up to 5 medpacks on detonation"
Ships
New Spaceship: Tempest Ultra: Nova Charge "Shoots a supercharged Shock Missile that releases six Grapple Missiles on impact"
New Spaceship: Punisher Ultra: Endbringer "Overcharge the ship to generate a Plasma Shield and activates the Front Missile Cannons"
Interceptor Ultra cost reduced 20%
Harbinger Ultra cost reduced 15%
Heavy Sentry heals 3 HP every 6 seconds (instead of 5)
Ship Upgrades now unlocks exclusively by ranking
Destroyer ship now unlocks by reaching Silver I
Contracts Balance
Hard Contracts grants 20% more points
The Reckoning contract penalty decreased 20%
Reappearance contract penalty decreased 13%
Sector Survival Extreme difficulty timer reduced to 10 minutes (instead of 15)
Events
Spawner Event is now easier to beat
Improvements
White Transition Effect darkened
Arena's obstacles are 10% smaller
Enemies spawners from Medium to Extreme difficulty have been reworked
Our new patch for Pro Cycling Manager 2024 is now available for everyone!
AI (Inrace Sprints)
Tweak: modification of collision condition for sprint (now a 6+ % slope also desactivate collisions in the last 5 km when there are important curves).
AI improvement: on hill stages with a flat finish, sprinters who survives the climbs uses their teams to control the finish.
Sprint trains improvements: 1) sprint trains were sometimes too slow and often only with one teammate instead of a full train, 2) when a rider in the sprint train had no more red energy the next one did always not took the relay 3) sometimes a rider that should participate in the sprint's train did not.
AI (Others)
A rider in the breakaway is not considered dangerous enough by the peloton. His time lead in the stage is not taken into account to compute his dangerosity.
When the protector runs out of yellow energy, it begins to zigzag
Sponsors
Added: During interseason (October 25 - December 31), player has edit tools to change his team's identity (Sponsor's page).
Modding : a sponsor without existing jersey cannot be the main sponsor anymore
Increases the chances of increasing the budget of contracts that extend
Add possibility to the current sponsor to extend contract
Send news to inform the team of the next budget at the opening of the market rather than intersession
Add news before the last contract offer to inform the player that he soon has more offers
The duration of new contracts can be greater than 1 year
Fixed visibility objectives not being registered when lesser than the target
Failed objectives are marked “In Progress” when we pass October 21
Race Center
Added: display sprint bonuses and results
Added: display multiplayer info
ProCyclist
Fixed multiple bugs/exploits when leaving the calendar without validating
Various
Fix Team Time Trial classification : only leader was counting
Fteam achievement “10 objectives” was impossible to get
Fixed corrupted saves by alt-f4 during or after the race
Fixed weird time gaps in classification after a 3d race
Fixed number of wins achieved in Tour de France was miscounted
At the end of the season it shows incorrect injury durations in the Squad tab
Fixed Crash when moving the mouse over the last point of the minimaps
Fixed shortcut it is now possible to make a time gap between two riders