There are three & free DLCs for SOUTH PARK: SNOW DAY! out now!
SOUTH PARK: SNOW DAY! - Nonconformist Weapon Variation Pack
Abandon the normy daggers and seize these malevolent Sickles. Drain the lifeblood of the unworthy and repurpose their essence to power the darkness within you. This reskin of the daggers comes with upgrade cards and macabre new cosmetics.
Fans of Italian poetry who follow our roadmap might already have guessed which battle is the focus of the new Offensive map. The battle has two names, one of them coined by famous Italian poet Gabriele D'Annunzio: The Battle of the Solstice. Hence the name of the Offensive which will feature the next new map (and later the final new map) on the roadmap.
The less poetic name is the Second Battle of the Piave River. On June 15th 1918, the Austro-Hungarian army gathered their strength for a massive assault on Italian positions. Russia had been out of the war for some time, and the Battle of Caporetto in 1917 had been a great success for the Central Powers, moving the frontline up to the Piave river. This new offensive was aimed at breaking through the Italian defense on the Piave. Our upcoming map is named after a hill that would stand at the center of this battle: Montello.
Almost 100,000 men and 7,000 artillery pieces were mustered for the attack, with many of the Austro-Hungarian formations having been trained in the highly effective 'infiltration tactics' used by German stormtroopers. A major victory here could effectively take Italy out of the war, allowing the Central Powers to focus more resources on the troubled Western Front.
The battlefield around an early objective location.
However, the Italians had not been idle since their defeat in the Battle of Caporetto. Of particular note was the removal of the incompetent General Luigi Cadorna and his replacement with General Armando Diaz as senior commander of the Italian Army. Under his leadership, Italian morale was stabilized and more flexible defensive tactics were developed, allowing for more independence for troops at the frontline - including giving them freedom to retreat or counterattack as needed, in sharp contrast to Cadorna's often bloody and ineffective determination to hold ground at any cost. During the Battle of Caporetto, he initially denied a request to withdraw from a commander on the ground, which led to Italian soldiers having to fall back under constant harassment from Central Powers troops instead of being able to make an orderly retreat.
A drawing of General Diaz on his 60th birthday in 1922, 4 years after the Second Battle of the Piave.
The battle started poorly for the Austro-Hungarians, as Diaz had intelligence on the exact starting time of their attack. Half an hour before they were due to go 'over the top', a heavy artillery barrage struck the Austro-Hungarian forward trenches and caused heavy casualties. Despite this, the attack mostly began as scheduled and the Piave river was crossed. This is where the battle begins for the players - one obstacle has been dealt with, but now there will be hard fighting as they must first climb and then descend Montello. On the other side lie the final objectives for this map.
The river crossing where the Austro-Hungarian players begin.
Join us for the next blog to learn more about the terrain you'll be fighting over in the first few sectors, and find out how the battle went historically.
I’m dropping by to let everyone know that it’s our first-ever Steam Summer Sale Season, and we’ll be offering a 34% discount for the first time. I’d like to thank everyone for your support and share some news about the latest PvP tournament and what's been happening in the community.
The PvP Event was Fun!
Special shoutout to @Borry for helping organize the event. We are thrilled to announce the conclusion of the 4th official PvP Tournament! Here are the final standings:
1st - @LawrenceXVIII
2nd - @Jay!
3rd - @Borry44 / @Zennoch (tied)
4th - @Blade Viridian
Congratulations to Lawrence on the victory and a huge thank you to everyone who participated! We had a lot of fun together during the event. You can read the original announcements HERE
Here’s the reward list we already handed out to winners!
1st Place: One Airship Kingdoms Adrift Key + War Corvettes DLC
2nd Place: War Corvettes DLC
3rd Place: War Corvettes DLC
The guys would definitely want to do this again at some point, so be ready for it.
Community Highlight
Our community never ceases to impress us with their creativity and dedication. We’d like to showcase some design ideas that have been around for a while. These designs might just inspire you to explore new strategies and playstyles within the game.
This week we’re check out the very very far end-game build of a fleet full of Jormungandr by @TomboyGuardian. How about we add these as one of the special secret encounters? :D
I'm pretty sure that the Teutons fanboys can have peace of mind now that we've featured TC ship builds.
Community Creations
To brighten everyone’s day before we sign off, here’s a "sausage party" in the skies over Suthseg, brought to you by @Daslrrlicht.
And the Teutonic light show featuring the three Jorm builds from above by @TomboyGuardian.
The team is currently working hard on other projects to help fund the studio moving forward, but we are still committed to working on future updates.
Thank you for your continued support and engagement. We look forward to seeing you in the skies!
Dear players: We have optimized the game experience content. The update has been completed. Players need to exit the game client to complete the update and then log in to the game to check. If there is no automatic update, please try to use the game integrity detection method to check whether the client version is the latest. The content of this update is as follows:
Adjustment and optimization 1. Appropriately reduce the health of the boss Old Smoker and Hunter in the Cursed Land of the Deserted Village and Wild Field 2. Increase the effect of the nearby range for the Stone Guardian to prevent monsters from refreshing 3. Optimize the text prompts and interactive experience when operating the barbecue grill 4. Optimize the problem of making food disappearing when the casserole is damaged 5. Optimize the system to give some prompt information when the casserole is damaged 6. Optimize the text prompts when operating the silkworm bed 7. Appropriately reduce the value of the skill level forgotten after the character dies 8. Adjust the position of the button to escape from the stuck state 9. Add ICON corner marks to food items 10. Optimize the UI prompts when picking up items 11. Optimize the display style of the world map when it is not explored 12. Add the option of switching perspectives with the Alt key in the button settings 13. Add the reconstruction option of the mouse function in the button settings 14. Adjust the default value of the initial volume size 15. Adjust the default state of picking up resources to be on 16. Optimize some text instructions in the clue notes 17. Add a metal grill item Can be used to make higher-level food 18. Optimize and adjust the adaptation issues of the construction interface
BUG repair 1. Fixed the bug that the wolf brush made in the wild can only be used once 2. Fixed the animation effect when the wooden grill is damaged 3. Fixed the broken effect when the silkworm bed is dismantled 4. Fixed the icon display error of the grill props 5. Fixed the error that the monster short fox will float in the air 6. Fixed the error that the monster ground wolf will not move in place 7. Fixed the error that some BOSS have no dialogue sound effects 8. Fixed the key will be directly given to the host player when the Cursed Land BOSS dies Instead of dropping 9. Fixed the problem of abnormal display of monster ghost dragon lantern skill track 10. Fixed the problem of opening the first page by default when opening the clue note 11. Fixed the problem that some drawings cannot be unlocked normally 12. Fixed the problem of switching the shortcut bar when splitting props 13. Fixed the problem of freezing when unloading resources 14. Fixed the problem of flash back 15. Fixed the problem that the occasional clue note cannot be opened 16. Fixed the problem of incorrect duration and description of some food 17. Fixed the recipe of making torches on the tool table to only require wood
The above, Thanks to the players who gave us feedback on the above issues.
July 2024 Update has landed! Bringing brand new items to level up your combat, and new tech and changes to take the grind out of the early and late game.
.:: NEW FEATURES ::.
Added Metal and Carbon Fabricators that consume aura and power to generate the resource.
Added T3 wind turbine.
Added Mini Turret for additional support during firefight.
Added barricade deployable item.
Added healing beacon deployable item.
Added highlight to dropped items.
New landscape and monuments moved further apart.
PvP kill events are pushed as global notifications and temporary map markers.
.:: CUSTOM DEDICATED SERVERS ::.
Dedicated server package - host your own private servers!
Added private server password support.
Advanced server customization is possible via configuration files.
Documentation for server hosting available online.
.:: GAMEPLAY AND BALANCE ::.
Increased the defence of T3 Aura base walls.
Reduced the cost of T3 Aura base walls and upkeep.
Reduced aura drop from meteor event.
Increased BC build block radius from 30 to 50m.
Compound walls and gates can now be placed much further from buildings.
Advanced weapon mods no longer craftable and must be found.
Reworked the barrels and drops for lockers and barrels.
Barrels auto-loot with most weapons.
Increased Uplink stash slots to 24.
Player network range increased from 300m to 500m.
Reworked weapon accuracy so firing from the hip is not so penalized now.
Arc Furnace in the Refinery and Space Station now smelts at 10x speed, 2x yield, and only one person can interact at a time.
.:: IMPROVEMENTS ::.
Landscape deployables are now placeable on rocks etc, too.
Building Privilege UI icon now shows protection time remaining.
Increased size of airdrop and is much more visible now.
Added nearby map icons to the compass widget.
Reworked map icons and emphasized they can be named.
Simplified tutorial to improve situations where players would get stuck.
Reworked weapon attentuation so distant gunfire can be heard much further away, and easier to guage distance.
Added fire and acid biome ambience sounds.
.:: MISCELLANEOUS FIXES ::.
Terraformer landscape holes fixed.
Fixed sticky bombs not flashing.
Fixed a bug causing no lootdrops/meteors after savegame invalidation.
Fixed exploit accessing terraformer black room from underneath.
Improved excessive rubberbanding on connections with consistent packetloss.
Fixed a bug where monsters would not be affected by splash damage.
Fix the issue where items could easily fall behind the warehouse desks, and improved the ability to pick them up.
Improved the flashlight clipping through some suits.
Fixed damage on metal bolts and rockets.
Added shadow casting to base lights to stop leaking.
Attention everyone! The moment you've been eagerly anticipating is finally here. "Where is the Tutorial?" has just launched and is now available on Steam!
Starting now, you can dive headfirst into the most intriguing and puzzling adventure of the year. Forget everything you know about traditional gaming – this time, there’s no hand-holding, no straightforward instructions, and absolutely no tutorial. Your mission, should you choose to accept it, is to navigate this bewildering world using nothing but your wits and instincts.
From the second you click ‘Play’ (if your are even able to find that button) you’ll be immersed in a paper crafted universe, teeming with intricate puzzles and hidden secrets. With no guidelines to follow, you’ll need to rely on your creativity and problem-solving skills to progress. Each environment is designed to be explored, each challenge to be deciphered, and each moment to be savored – all without a single hint.
Are you ready to take on the unknown? Ready to embark on an adventure where every step could lead to a new discovery or a dead end? Now’s your chance to prove it.