Jun 27, 2024
4D Games - Tesseract Studios
Day 2 patch

- Increased the size of the W paths in the Maze by about 145% so they are easier to see without having to scroll along W.
- Disabled the achievement popups in the playground mode, so you won't get spammed when you move or rotate multiple shapes in quick succession
- Updated the fact panel of the 24 Cell with extra information
Jun 27, 2024
Dominus Solaris - danubiumgames
- Major bug fixes
- Increased laser beam damage
Jun 27, 2024
Tomomon - Gia Gia
NEW FEATURES

Yo guys, it has been a while since we last update Tomomon.
After a long time working our a** off, we finally bring you guys the new update with some cool features.
The Update is available, and we will make it straight to the point right now xD.

Grab yourself a house.


Customize it.


Build the Ascendanmachidator to upgrade your favorite Tomomon.


Or converting them into the Elemental Spirits...


...to summon the Legendary Tomomons and capturing them... if you can..heh..


And do the Legendary Fusion (Introducing Fusion.NET feature to check all the fusion formula)


Then ride them across the land and sea of the Tomomon's world!



Update Logs:
- Added all maps.
- House customization.
- Mouting system.
- Tomomon rank upgrade.
- Expedition: Mining, Legendary summoning.
- More new Fusions.
- Character skin feature. (Skins will be reward items, purchasable, craftable. Exclusive skins will be on DLC)

Grab the game and experience all this features right now!
We are just passionate devs love and do what we love and that is bring the great game to everyone to enjoy it. If there are bugs while experiencing the game, please kindly report it to us on our Discord server. Please go easy on us, the team only has 3 persons. We will slowly update and improve the game experience more and more, any supporting is really meaningful to us!

Links:
> Facebook
> Discord
> Website
> Gallery/Wiki



https://store.steampowered.com/app/1979570/Tomomon/




Jun 27, 2024
Slaves of Rome - B.D. Games
Citizens!


We wanted to update you on our progress, our current status, what we are currently working on and what you can expect in the near and future updates.

We keep receiving a LOT of suggestions and requests for new content and improvements. A lot of them we already are working on - being completely honest, we were hoping to post a build with a lot of the "coming soon" list below before the summer sale, but we are slightly late, so will post it very soon - as soon as we know everything is stable and bug-less (see? the Senate learns! ;) ). We are going over all the feedback and everything you are writing, while doing our very best to reply and communicate as well as we can to everyone. We also want to thank you (again) for the feedback and suggestions and support - we see and feel the reactions to the game getting better and better and are so grateful for the positive spirit and support!




Coming Very Soon:

  • Improve the punishment system, specifically in terms of better aim and improving all the non-whip instruments - Already mostly ready, working on some last things
  • Re-work the tutorial and make it more clear and simplified - almost finished!
  • Threesoms re-work (option to get rid of wife! and more control)
  • Pubic hair control - almost finished!
  • Simplified archery (we know it's too hard at the moment)

Coming in the Future:

  • Better slave customization
  • Love/fear system improvements
  • Unlocking Aeliana after finishing the main story, and adding options to "play" with any character you finished a quest for, like God-Seeker, the girl from Mars (and more)
  • Making 2 dildos - one to be used as punishment and the 2nd for pleasure
  • Adding BDSM toys like a gimp mask/sack ,gag options and more
  • Improving the brothel/pleasure house use, adding characters there and option on how to use them
  • Main character customization (we REALLY want do do this, but this is a very complex system and hard thing to do so this will take some time)
  • GLADIATORS (but don't get excited yet! This is basically a whole new game-mode so we want to do this, but this will take us a long time!)



For the glory of Rome!
The Senate


P.S: Always happy to hear more ideas and what you want to see in our mighty city! We also welcome you to join OUR DISCORD which has a lot of poles and questions we base a lot of our decisions on!
Jun 27, 2024
Margoq's Lair - ZilloGames
This hotfix includes:

- New statistics for each run and in total
- Sword and Board skeletons cannot have the <Healer> keyword, and they can now be stunned when they are shield blocking and this will put their block on a 5 second cooldown.
- When dying in checkpoint mode, you will gain up to two potions when you retry.

Happy Gaming

- Mathias Zillo
Zillo Games
Jun 27, 2024
Free.ksPeak - n.sugiura
[EN]
    Fixed translationsImproved UI
[JA]
    翻訳修正UIの改善
Jun 27, 2024
Mount & Blade II: Bannerlord - Piconi

v1.2.10​

The patch has been released to Steam and will follow to other platforms once the remaining obstacles have been resolved.

Singleplayer

Crashes
  • Fixed a crash that occurred in encyclopedia when switching between characters quickly.
  • Fixed a crash that occurred when assigning a commander to a formation during the Order of Battle phase.
  • Fixed a crash that occurred due to a multithread issue during siege and hideout missions.
  • Fixed a crash that occurred during a conversation with a freed prisoner if multiple prisoners had been saved from the enemy party.
  • Fixed a crash that occurred when assisting a settlement under siege while a peace vote was under way between the factions.
  • Fixed a crash that occurred during the destruction of cloth meshes.
  • Fixed a crash that occurred when trying to drag two objects at the same time (as a result of Alt+Tabbing).
  • Fixed a crash that occurred when refreshing texts.
  • Fixed a crash that occurred when refreshing map nameplates.
  • Fixed a crash that occurred when pressing the “Click to continue" button during the very first frame of a map conversation.
  • Fixed a crash that occurred when setting a hotkey in Options.
  • Fixed a crash that occurred when refreshing battle menus after a peace declaration.
  • Fixed a crash that occurred when entering a battle against bandits.
  • Fixed a crash that occurred when loading a save file that contained an item from a deleted crafting template.
  • Fixed a crash that occurred when using the “Manage Prisoners" game menu option in castles.
  • Fixed a crash that occurred when leaving a settlement while having the town management menu open.
  • Fixed a crash that occurred while hovering over highlightable rich texts.
  • Fixed a crash that occurred when a kingdom tried to make a decision related to an eliminated kingdom.
  • Fixed a crash that occurred when trying to “Sell All” on an equipped item.
  • Fixed a crash that occurred when declaring peace via the Kingdom screen and doing the Save & Load immediately after.
  • Fixed a crash that occurred when assigning a hero to a claimed alley.
  • Fixed a crash that occurred when loading a save file.
  • Fixed a crash that occurred when sieging a settlement as an army member.
  • Fixed a crash that occurred when joining an army through the conversation with the army leader inside a settlement.
  • Fixed a crash that occurred when starting a conversation via the “Visit” button.
  • Fixed a crash that occurred when visiting the target village during the “Snare The Wealthy” issue quest.
  • Fixed a crash that occurred when using the "Wound all enemies" cheat.
Fixes
  • Fixed a bug that caused donated troops and prisoners to stay in your party.
  • Fixed a bug that prevented certain crafting recipes from producing legendary items.
  • Fixed a bug that caused some clans to have heroes of other clans as their leaders in older saves.
  • Fixed a bug that caused parties to abandon their army when the army leader was inside a settlement under siege.
  • Fixed a bug that caused parties/armies to continue besiegeing the settlement even in the presence of a larger threat nearby or when that was otherwise no longer logical.
  • Fixed a bug that prevented the “Coming of age” notification from appearing.
  • Fixed a bug that prevented some companions from being listed on the party role selection list.
  • Fixed a bug that prevented the “Preventive Medicine” perk from healing you after performing some hostile actions against villages.
  • Fixed a bug that prevented the assigned governor from teleporting to the target settlement.
  • Fixed a bug that caused the brother and sister to spawn when they reached 18, even if they were not rescued.
  • Fixed a bug that caused the game to get stuck after finishing a siege while having an active “Lord Needs Horses” issue quest.
  • Fixed a bug that caused numeric input fields to be unresponsive to a certain digit, if that digit was the last remaining one and was previously erased.
  • Fixed a bug that prevented the "campaign.add_attribute_points_to_hero", “campaign.declare_peace”, and “campaign.declare_war” cheats from working correctly.
  • Fixed a bug that caused a defending army in a siege to disperse without a valid reason.
  • Fixed a bug that caused breakout mechanics calculations to use player army count instead of the player party count when the player is not the army leader.
Changes
  • Reduced the loading time on consoles.
Multiplayer

Crashes
  • Fixed a client crash that occurred when you switched sides.
Fixes
  • Fixed a bug that prevented the lobby screen friends list from being updated correctly.
  • Fixed a bug that caused taunts and cheers to still receive inputs when holding the cheer button even after the radial menu had been closed.
  • Siege Scene Fixes
    • Ayzar Stronghold
      • Fixed a bug that allowed you to use the right-side ballista while in cover behind the palisade.
      • Fixed a bug that allowed players to walk on top of a destroyed wall near the attackers’ spawn.
      • Fixed a bug that caused players to get stuck inside the wooden columns on some castle walls.
    • Castle of Fen Altai
      • Fixed a bug that allowed you to climb the big rocks on the right-side in order to back cap the G flag.
      • Fixed a bug that allowed players to walk on top of the well.
      • Fixed a bug that allowed players to reach the warehouse roof by jumping on the shelves.
    • Baravenos Encirclement
      • Fixed a bug that allowed players to walk into the castle windows.
      • Fixed a bug that allowed players to reach spawn and character selection locations.
    • Skala Landings
      • Fixed a bug that allowed players to walk through an inaccessible door.
      • Fixed a bug that caused players to get stuck on the castle walls.
  • TeamDeathMatch Scene Fixes
    • Tsagaan Castle
      • Fixed a bug that caused players to get stuck between a barrel.
      • Fixed a bug that allowed players to jump over barrels to reach inaccessible locations of the castle wall and roofs of certain buildings.
      • Fixed a bug that allowed players to jump and get stuck between the walls and props.
      • Fixed a bug that caused players to get stuck between carts and walls.
      • Fixed a bug that caused players to get stuck between the barrels and fences.
      • Fixed a bug that allowed players to walk on the castle walls via the props near them.
      • Fixed a bug that allowed players to walk through a scene prop.
      • Fixed a bug that allowed players to jump and bypass the map barrier near the edge of the map.
      • Fixed a bug that caused players to get stuck between the castle merlons.
      • Fixed a bug that allowed players to attack other players while inside of a tent (outside the castle).
    • Harbour of Ovsk
      • Fixed a bug that allowed players to walk on top of the roof of a building.
    • Nord Town
      • Fixed a bug that allowed you to fire your bow/crossbow from an unreachable spot inside a house.
      • Fixed a bug that caused players to fall in between the walls and the props.
      • Fixed a bug that allowed players to walk inside of an inaccessible building through a window.
      • Fixed a bug that caused horses to get stuck between the small planks located on the road.
      • Fixed a bug that allowed players to reach the top of the shelves and get stuck.
  • Skirmish Scene Fixes
    • Zendyar
      • Fixed a bug that allowed players to jump and walk through some cliffs.
      • Fixed a bug that caused players to drop through the map while on a mount.
      • Fixed a bug that caused players to walk unevenly over some props.
      • Fixed a bug that allowed players to walk on top of some rocks.
    • Xauna
      • Fixed a bug that allowed players to walk and climb the tower walls.
    • Trading Post
      • Fixed a bug that allowed players to drop down and walk on top of some walls.
      • Fixed a bug that allowed players to jump down and not take any damage on some locations.
      • Fixed a bug that caused stray mounts to get stuck and block the stairs on Flag B.
      • Fixed a bug that caused mounts to get stuck between stair walls while jumping.
    • Port at Omor
      • Removed an object located outside of the playable area that was causing a graphical glitch.
      • Fixed a bug that caused players to get stuck while jumping with a horse on some props.
      • Fixed a bug that prevented players from accessing the wooden walkway near the beach.
      • Fixed a bug that allowed players to walk near the camera location where classes are selected.
    • Town Outskirts
      • Fixed a bug that allowed players to jump and get stuck inside a wall.
      • Fixed a bug that allowed players to jump glitch through some prefabs on the map.
Touhou ~Red Empress Devil. - STUDIO POCO
Today, we have released an update with the addition of new characters!
The following new characters have been implemented in this update!

【Mystia Lorelei】
She can obscure the enemy's vision, making it difficult for them to attack her!


【Alice Margatroid】
She can manipulate Shanghai dolls and unleash intense barrages from the beginning!


Please continue to enjoy "Touhou ~Red Empress Devil." in the future!
Community Announcements - KTG_DEV_MESSENGER
Thanks for playing “DEAD OR ALIVE Xtreme Venus Vacation!”

The following will be held from 06/27 (Thu).
Click the links above to jump to their corresponding notification.

For more information, please check this week's Update Info.

The following is/are still ongoing!



Thanks for your support, and please continue to enjoy “DEAD OR ALIVE Xtreme Venus Vacation!”
Armored Warfare - 2000Valand
Commanders!

You’ve seen the signs. The Account Transfer, new Support Service, the logos... and what’s more, you’ve seen some of the issues brought about by what seemed to you like rushed development in some regards. Well, today, we’d like to tell you more about the state of Armored Warfare, the past, the present, and the future.



THE PAST

Let’s start at the beginning – with Wishlist Games. Wishlist Games is a production company founded and led by Armored Warfare veterans who looked at the game and saw potential unfulfilled. The Wishlist Games team – our team – had bigger dreams, dreams they started working on upon the game’s acquisition from Meta Publishing, introducing new idea concepts such as the upcoming Drone feature.

This was a lengthy process that started many months ago and you’ll have to forgive us that only now we are ready to share all this with you, the players. In the past months, we have scaled up the development team of Armored Warfare and hired not only skilled new people but also experienced veterans who have worked on the game before and their expertise contributed to the establishment of an excellent development team.

This all didn’t happen without hiccups as we are sure you noticed. These were compounded by the fact that around the same time, it was decided to move Armored Warfare away from the MY.GAMES platform to one of our own. Scaling up software development and bringing a lot of fresh faces on board is difficult at the best of times. Doing it simultaneously with an entirely new infrastructure though? Another beast entirely – one that bites and claws and we are extremely grateful that you stuck with us through it all despite receiving a few gashes and bruises in the process along with us.

THE PRESENT

But we have weathered the worst part of the storm and, to stick with the maritime metaphors, it should be a far smoother sailing from now on. Our own infrastructure is largely built now and we will begin testing our new launcher shortly.

You can help us by transferring your account as soon as possible as, starting from September 1, 2024, MY.GAMES login will no longer be available (which means the MY.GAMES launcher will not work).

To reward you for the hassle, we are preparing a gift that every transferring player will receive (even those who transferred the account before). We are also preparing the process for Steam and Epic Game Store account owners and we’ll keep you informed about the due process in the future.

THE FUTURE

Own infrastructure is all well and good but surely you are wondering:

“What does this all mean for us, the players?”

Very simply put, these steps will allow us to invest more resources into the game and see it grow. Here’s what’s going to happen.



Right now, we are in the final stages of finalizing the Tales from the Dark Battle Path that we hope you’ll enjoy. This event is bound to launch in early July and will serve as an introduction to a summer of fun and activities (for you) and speeding up the development of the game (for us). While it’s a bit too late to change the event’s economy based on its feedback, we’ll be scaling up the Battle Coin income by introducing:

  • More free boosters (yes, they are returning to regular levels)
  • More Battle Coin bonuses
  • Free and easy bonus events awarding extra Battle Coins

As such, the Battle Path will be easier to complete than the previous one. We are committed to acting upon your feedback (even though it sometimes takes us a bit longer than we would have wanted). Future Battle Paths will already have an overhauled (that is, more manageable) economy.





But that’s not all. It’s not even the beginning.

This summer (end of July, presumably), we’ll be dropping two long-awaited features – a new Special Operation mission and a new progression vehicle. The mission is called Lone Star and will be nothing short of legendary for more reasons than one. We hope you’ll enjoy the spectacle.







The progression vehicle is, of course, the long-awaited T-80BVM Tier 9 MBT. We’ve had a lot of fun with this one (and not always in a good way) but in the end, perseverance wins the day and we are committed to our past promises as much as we humanly can. The Object 292 will be following after a few months as the model needs more work.

Which brings us to the big thing.

For this autumn, aside from the usual content, we’re working on something big. It’s not just one thing – it is many things at once, culminating with... something unexpected, something even bigger, something we’re definitely not ready to share yet. But we’ll do our best to bring you the news as soon as possible.

We are sure you have questions. We are sure you also have doubts. But, once again, we’re committed to make Armored Warfare better for years to come and, in the following months, we’ll show you how. There might be more obstacles along the way and we may stumble once or twice. We are not perfect. But Armored Warfare is our passion project and always will be and we’ll treat it as such.

See you on the battlefield!
...