1. 新增6阶毒属性武器【黄泉引】 a. 主动技能:召唤鬼手将敌人的魂魄抽出,魂魄继承本体最大生命值30%的生命,存在6秒;攻击对魂魄造成的伤害会传递到本体;如果灵魂死亡或者离本体距离过远,那么本体将获得【失魂】效果,减速70%、无法使用技能,持续3秒;若魂魄持续时间到达后消失,则不会对本体施加失魂效果 b. 被动技能:普攻召唤1道恶魂和2道怨魂自动追踪附近敌人进行附魂攻击,造成伤害 c. 该武器将于沧渊领主【黑白判官·无赦】掉落 2. 新增武器6阶武器【祈梦蝶】【星汉】的器灵觉醒任务 3. 新增坐骑筋斗云【瑞彩祥云】 a. 飞行时移动速度+55% b. 可于6月30日开放的仙途秘卷·六获得 4. 活动中心新增活动 a. 6月28日~7月7日 八荒神通·枯株速讨 b. 6月28日~7月7日 暑期灵旅·山海狩猎 c. 6月28日~7月7日 百变灵士·破薪之旅 d. 6月28日~7月4日 仙羚三猎·四阶破阵 e. 7月1日~7月7日 宗门大比拼
Firstly, I don't particularly like doing previews; I prefer to release content once it's completed. So.... I'm unable to update to a new version this week, let me explain why.
Industry Prosperity Value The industry will have a prosperity value attribute, with 100 being the baseline. Values above 100 will boost industry profits and market capacity, while values below 100 will do the opposite.
Prosperity Rate Every quarter consists of thirty days, and each day a coin is tossed to determine the prosperity value for that day. The accumulation over thirty days will be settled on the 30th day.
Company Profit Company profit = Users * Product price * Profit margin - Company maintenance cost
Company Users Users are the most important asset for a company. Every quarter, a portion of the company's users will churn, which is related to the industry's "stickiness." The churned segment will be contested by competitors within the same industry.
Company Valuation Company valuation has been revamped, varying slightly across different industries. Superior companies will have higher valuations.
I've made changes to the core logic of the game, and these days I’ve been debugging these functions. These significant modifications are not compatible with the current script, so I need to revise the script as well. This is why I can't release a new version this week; I need to revise the script, and it's a substantial amount of work.
Regarding the Flaws of the New Interface The new trading interface may not have as complete functionality as the old one, and it may not be as reliable, also containing some bugs. I apologize for the issues and will continue to optimize the interface.
Regarding Experience Optimization This is also in the plan; I need time to solve these issues one by one. I hope for your understanding and patience.
We have just released a hotfix for 1.7, Checksum b087, which has a number of improvements, bugfixes and balance changes based on feedback/bug reports from players. As always, this post is not for bug reports, please instead post them in the bug reporting forum (including a save and steps to recreate is always useful) .
The following changes have been made to the game compared to 1.7.0:
Patchnotes
Improvements
Added mandate generation from Unrecognized countries to all Identities
Earning Recognition Journal Entry is now unlocked by Colonization rather than Civilizing Mission and only requires 50 relations with a Great Power to complete
It is now possible to 'upgrade' an Investment Rights pact to a Mutual Investment Agreement, if the other part agrees to it
Conquering a split state now applies the 'Recently Liberated' rather than 'Recently Conquered' modifier, as the latter ended up giving tax penalties to a state you already owned, which could be devastating for tiny nations
Ranches no longer consume grain as a default good, but only if more advanced PMs are activated
Regime Change Diplomatic Play can no longer be used against your own subjects since Law Imposition can be used for it instead
Collectivized building levels, or buildings with levels that are undergoing collectivization, can no longer be nationalized
Cuirassiers no longer consume iron, but use more small arms instead
Sovereign Empire statues now provides a 25% Decree Cost discount to the state it is constructed in instead of applying it to the whole country
The Boer States now start with National Militia and with their independence guaranteed by Britain
AI
The autonomous investment AI now keeps track of how much investment has gone into foreign/domestic states and biases future investment towards domestic states if an excessive amount has gone towards foreign investment, to ensure investment isn't all going overseas
Fixed an issue where civil war countries and native uprisings would not recruit commanders for their armies due to incorrectly set AI tags for their formations
Rebellious and Defiant subjects will no longer actively aid their overlord in diplomatic plays outside of what they consider necessary to defend their own territory
Loyal subjects now mobilize a higher fraction of their troops to aid their overlords in diplomatic plays
The AI is now able to reassign armies/navies that are traveling, preventing suboptimal naval invasions due to the best fleets not being 'available'
The AI is now able to launch simultaneous naval invasions, but will generally avoid using all of its armies/fleets at once for this
Balance
Manor Houses no longer require infrastructure, as this caused major issues for highly populous countries with a lot of subsistence agriculture
Reduced investment weights for Manor Houses on all non-agricultural buildings, as their tendency to invest into factories in countries like Japan would lead to an odd aristocrat-led industrialization
Reduced the rate at which generic random events appear to compensate for increased overall event spawn rate due to prior bug fixes
Reduced effect of Asceticism (Devout) trait from -50%/-100% to -15%/-30% reduction on radicals from changes to standard of living (sorry)
Reduced effect of Secular Shrine Theory (Devout) trait from +20%/+40% to +15%/+30% conversion
Reduced effect of Da Wat (Devout) trait from +50%/+100% to +20%/+40% conversion
Reduced effect of Propagandists (Intelligentsia) trait from +25%/+50% to +15%/+30% migration attraction
Decrees now have a minimum cost of 10% of its base cost, to prevent modifier stacking for free Decrees
Imperious now provides a 20% rather than 25% Decree Cost discount
Cruel trait now provides a 5% Authority boost rather than a Decree Cost discount
Interface
Map markers will now indicate where your foreign construction is happening
Demand Force Nationalization wargoal will now display how many building levels and what fraction of GDP would be nationalized
Fixed some issues with the 'failing to hire' tooltip for buildings where it would sometimes lack a reason for failing to hire and/or contain unnecessary whitespaces
Added Bloc Leader interaction icon to differentiate it from Bloc Member actions
Cursor will no longer flicker between the game cursor and operating system cursor while moving the mouse in the loading screen
Removed duplicated Leverage Resistance description in tooltip
Fixed long overlapping texts to not overlap anymore in the Trade States Diplomatic Action popup
Max number of setbacks modifier will now be displayed as a whole value instead of a confusing percentage value
Modding
Fixed a bug where modders using a create_country effect in global history files would lead to blocs being disbanded during initialization
Added mandate generation by rank modifiers for unrecognized major, unrecognized regional, unrecognized and insignificant powers
Added new generic Power Bloc invite acceptance modifier
Made Power Bloc invite acceptance by rank modifiers support arbitrary ranks defined in script
Cost calculation for Decrees is now done on a per-state rather than per-country basis, permitting for differing costs dependent on the state the Decree is applied in
decree_cost link now operates in state scope rather than country scope
Bugfixes
Fixed a crash related to CollectOwnAndAlliedLandHQs
Fixed a bug where it was possible to make a diplomatic demand against a country you were already at war with
The "Land of the Rising Sun" event for Persia now gives a claim on the correct Georgia (hint: not the one north of Florida)
Fixed inverted values in Earning Recognition Journal Entry causing you to gain progress for low GDP/SoL and vice versa
Fixed a bug where leaders of Military Treaty Power Blocs would not pay maneuvers for adding wargoals in diplomatic plays where they were a main participant
Fixed a bug where formations with no commanders could not be mobilized due to incorrect 'all commanders are busy' error
Fixed bug where cohesion for ideological union was inexplicably trending towards 0
"Enemy of my Enemy" lobby event can no longer target your own country as the enemy in question, however amusing that might sound
The Pamir Delimitation will no longer carry over script variables from previous attempts
It is no longer possible to capture a state in less than 2 battles, as this could result in issues such naval invasions that were impossible to consolidate due to creating multiple fronts
Fixed bug that made Pacifists only spawn in the Armed Forces rather than the other way around
Fixed a bug where the -30 relations penalty with Power Bloc leaders for creating a Power Bloc was applied during history initialization, causing the Great Powers to have erroneously low relations with each other at game start
Political Lobbies will no longer form targeting Revolutionary countries until they actually win the revolution, to avoid highly temporary lobbies forming and then disbanding
Replaced the Power Bloc Statue throughput with a level scaling effect under the "Prestige Only" game rule to prevent it from granting the prestige while they are still in the construction queue
Fixed an AI issue that could lead to incorrectly removing conscript units, leading to negative amount of conscripts in an army
Fixed a bug when manor house levels weren't removed when subsistence farms were removed
Fixed a bug where the "Add to Primary" button would show up on an Overlord's Wargoals for the Subject
Resolved issue where Communism and Populism progress bars didn't properly retreat due to laws
Fixed an issue when 100% worker-owned buildings can still be nationalized if the building is level 1
Fixed an issue where exiling/inviting agitators would never create lobbies in their home countries
Fixed a bug where a victorious revolution could end up with a political lobby targeting itself
The East Indies' End event can no longer fire multiple times per game
The Tibet Expedition will now properly cancel if at war with Tibet
The "Can't Touch This" achievement can now be gained even if a country has (non-nationalizable) gold fields or subsistence farms
Fixed an out-of-sync related to markets
Fixed the amount of compensation in the notification when nationalizing foreign assets
Replaced the University and Art Academy's "Increased Exchange" (unlocked by the Freedom of Movement Principle) Production Method's country modifier with a state modifier as originally intended. The former led to way higher migration attraction as it was stacking all states' effects where it was active.
General Brusilov no longer requires owning the American state of Georgia to spawn
Fixed a bug where accept/decline effects of reverse pact actions such as Request Knowledge Sharing and Request Support Regime were not correctly shown in tooltips
The emergency hunger relief modifier from the Famine event chain is now applied only to states affected by famine
Pink faces will no longer be submitted alongside several Diplomatic Action proposals
Pink face and NULL_STATE will no longer briefly appear briefly after a building has finished construction in Foreign Queues
Fixed Power Bloc formation tutorial to prevent player moving forward despite not having completed a necessary step
The British aid button for Persia will no longer state that it adds the "Russian Military Mission" modifier
Fixed some instances of missing loc in Tibet Expedition tooltips (English only, other languages will be translated for 1.7.2)
Fixed missing localization for key catalyst_revolution_successful
Moved Saint Basil's Cathedral back to Moscow (from Mazovia)
Added missing text for Building Relationships map mode (English only, will be translated for 1.7.2)
Fixed a description error in the Dominion concept that stated that they wouldn't need to join their overlords (English only, will be translated for 1.7.2)
Fixed error spam in the "Britain Demands Withdrawal from Herat" event
Event ig_revolutions.8 will no longer display [ROOT.GetCountry.GetRuler.GetTitle] instead of the ruler's actual title
Steam Fest may be over, but our demo is still available for a limited time. Demo will give you a taste of what you can expect in the full version of the game, and your feedback will help us to improve the game even further <3
Make sure to also check out our new video, where our developers walk you through the demo, offering insights and behind-the-scenes details.
Pilots! The following packs will be withdrawn from sale from July 12! In the future, these packs can no longer be purchased. The ships from the packs will be available to pilots for galactic standards in the future. Stay tuned!
On June 28, maintenance work will be carried out on the game servers. In connection with this game, it may not be available from 17:00 to 17:45 Moscow time.
Please note that completion times are indicative and subject to change.
>>>> Anniversary Celebration | Daily Check-in <<<< Period: Jun 28 - Jul 12 Reward Preview: Day 1: Adv. Recruit Device*10 Day 2: Adv. Recruit Device*10 Day 3: Adv. Recruit Device*10 Day 4: Adv. Recruit Device*10 Day 5: Adv. Recruit Device*10 Day 6: Adv. Recruit Device*10 Day 7: Pool Party(Purple)*1
>>>> The Anniversary Limited Edition Fashion | Unlock Special Dynamic Scenes Permanently <<<< Period: Jun 28 - Jul 5 During this Anniversary Event, a special fashion gift pack featuring dynamic scenes will be released! Commanders can tap the Twin Princesses' Illusion tab in the Event interface to purchase it. Price: 98 Star Dollar Purchase Limit: 1 Preview: Enchanting Dream(Black), Enchanting Dream(White) TIPS: After purchasing the gift package, Commander are instructed to go to the Storage to combine this fashion Shard, which will immediately unlock the dynamic Live 2D scene - "Twin Princesses' Illusion".
>>>> Galaxy Carnival | Anniversary Recruit <<<< Period: Jun 28 - Jul 5 Rare S Angel Preview: Arcane Scholar, Phantom Blade, Time Jumper Notice: 1. During this Anniversary Event period, there are 3 rare S angels that related to different Artifacts in this Anniversary Recruit. 2. During this Anniversary Event period, commanders have 50% probability to get a rare S angel with combo skill if you draw out the S angel. (In usual, the probability of getting a rare S angel when draw the S angel is 33%, but in this Special Recruit, it’s up to 50%!) 3. Compared with the usual Special Recruit, there is more probability to get rare S angel, in the meanwhile, the amount of Anniv. Egg spent in each single draw remains the same. 4. The S angels in Anniversary Recruit are limited to the 6 angels shown in the event picture. 5. The Anniversary Recruit has the same guarantee with the Adv. Recruit. (If commanders fail to get an S angel in 30 consecutive draws, you can definitely get an S angel in the next draw.) How to get Anniv. Egg: 1. Commanders can obtain free Anniv. Egg for Anniversary Recruit by claiming the Botting Loot, battles in the Adventure(Until 12:00 on Jul 3(UTC/GMT+8)), completing Anniv. Egg Adventure missions. 2. Commanders can tap the Anniv. Egg Sale tab in Event to purchase more Anniv. Egg. 3. In the Anniv. Egg Adventure, if the commander completes a specified number of Advanced Recruitment tasks, they can obtain the genes for Time Jumper, Phantom Blade and Arcane Scholar.
Package Name: Anniv. Egg Box Price: 88 Star Dollar Purchase Limit: 1 Preview: Anniv. Egg(10 Summons in Special Recruit), Yellow Crystal
Package Name: Elf Package Price: 30 Star Dollar Purchase Limit: 1 Preview: Element Elf, Diamond
Package Name: Anniv. Recruit Lucky Bag Period: Jul 1 - Jul 4 Price: 298 Star Dollar Purchase Limit: 1 Preview: Adv. Recruit Device, Bowknot Sunglasses
Package Name: Anniversary Fashion Period: Jul 2 - Jul 5 Price: 68 Star Dollar Purchase Limit: 1 Preview: Pool Party(Blue), Diamond
>>>> Anniversary Discount | Sales in Mall <<<< Period: Jun 27 - Jul 4 Event Detail: During the event, Mall will be featuring newly added items and offering unprecedented discounts. Rare S Angel & Massive Resources are waiting for you! Rare S Angel Preview: Shura Killer
>>>> Anniversary Bonus | Special 200% Combat Coupon <<<< Period: Jun 28 - Jul 5 Event Detail: After completing the missions, commanders can get massive event items Combat Coupon, Yellow Crystal. (During this Anniversary Event period, commanders can obtain 200% of Combat Coupon from Anniversary Bonus missions.) Mission Type: Star Dollar accumulative Consumption within a limited time. Star Dollar accumulative Recharge within a limited time.
>>>> Gift of the Brave | Bonus Rewards <<<< Period: Jun 28 - Jul 5 Event Info: During the event period, commanders can tap the Gift of the Brave tab on the events page to join the ranking challenge of Endless Trial. Key Rewards List: No. 1: S Origin Gene*100, Pool Party(Green)*1 No. 2: S Origin Gene*75, Pool Party(Green)*1 No. 3: S Origin Gene*75, Pool Party(Green)*1 Notice: 1. The ranking is based on the player’s highest progress in the Endless Trail. 2. The ranking stops counting at 0:00 on Jul 5(UTC/GMT+8) then sending the rewards.
>>>> Champion’s Battle S5 <<<< Period: Jun 28 - Jul 12 Event Info: During the event period, click the Challenge button on the main interface to enter the Champion’s Battle. TIPS: The commander must use the specified artifact and deploy specific heroes according to the requirements to participate in the event. The Artifact that Miya needs to bring for this event: Hero Katana Ranking Rewards List(Avatar Frame): No. 1: Flame Crown No. 2 - No. 10: Radiant Glory No. 11 - No. 25: Amber Pride No. 26 - No. 50: Majestic Purple No. 51 - No. 100: Azure Blue No. 101 - No. 1000: Verdant Sanctuary Notice: 1. The ranking is based on the player’s highest progress in the Champion’s Battle. 2. The ranking stops counting at 0:00 on Jul 12(UTC/GMT+8) then sending the rewards.
-New Characters Rhinoceros Time Traveler Special Forces -UI optimization -Fixed several bugs -Text error correction -Numerical balance adjustments -Jungle craters now slow skeletons within range. -Jungle map bomb images have been changed to a more eye-catching color.