-New Characters Rhinoceros Time Traveler Special Forces -UI optimization -Fixed several bugs -Text error correction -Numerical balance adjustments -Jungle craters now slow skeletons within range. -Jungle map bomb images have been changed to a more eye-catching color.
Finally the moment has arrived! 🎉 After long hours of working on complicated issues, we are happy to announce a new update for Ship Graveyard Simulator 2! We know you've been waiting for this for a long time, as you've reported these bugs to us many times, but we've finally fixed them. 💪
Patch notes:
📜 Contracts rework & overhaul.
🛠️ Minor multiplayer fixes
🌊 Submarines fixes & polish
Despite our best efforts and best wishes, we can't give a 100% guarantee that the fixes will work on the ships you are currently taking apart. But we think everything should work 😉
Thanks for your patience and support! We look forward to hearing from you and, as always, we see you at the scrapyard! 🚢🔥
"I want people to know that just because you've come from humble beginnings- it doesn't mean you have to stay humble." - Josh Powlison, ANALOG Developer Interview, 2021
You've probably been starved for more developer commentary.
Well, I will or will not reveal that the next update will have more. But I don't know if I will reveal that yet. But you didn't hear that from me.
But ANALOG, the prequel to this remaster but the sequel to the unmastered, had a great developer interview. It still contains many of my views. And I hope it inspires you.
(It's only 3 hours. I set the bar too low.)
It's unlisted on YouTube but maybe I'll re-upload it elsewhere and un-unlist it.
But for now, it's our little secret.
Shhhh.
Just press and release the button... ...slooooooowwwwllllllyyyyyyy.
Yours in both digital and analog, Josh Powlison Creator of Josh Powlison's BUTTON: Mildly Remastered Edition (and of ANALOG)
It includes: ・Fixed a problem in which some crystals were not registered in the collection ・Fixed a problem in which the skills of some objects were incorrect ・Correction of some texts
Managed to squeeze in a couple small features while dealing with endless mode shenanigans! :)
Patch notes (v1.11)
Added a counter for how many Daily Runs you won.
Added advanced option to show an overlay "shoot" button. This should be especially useful for touchscreen players since the game is now playble by using "left click", i.e. tap, only (if you also activate the "swap mouse buttons" option).
Capped the gold gain of a few items (Balatro style? 🃏).
This applies to It’s Over Nineteen (on the plus side it now grants 5% shot power before the gold bonus though), Rich Collector and Banker. In the right situations they still provide by far the best “gold per trigger” value and especially multiple copies can still go crazy, but they don’t completely spin out of control quite as easily in endless mode anymore.
Fixed Magnet collecting pick-ups during the shop phase.
Minor fixes and UI adjustments to better handle large numbers.
Capped some visual effects for better performance (especially in endless mode).