In today's post I’m going to talk about the music of Last Time I Saw You, which has been composed by Laryssa Okada, who, among other games, made the soundtrack for Manifold Garden.
I first met Laryssa back in 2018 as she was a fan of Yume Nikki: Dream Diary, the game I previously worked as art director. Some time later, when Last Time I Saw You was starting to take shape, I went through my list of contacts looking for a possible composer and, after listening to what she made for Manifold Garden I thought she could be a very good fit. What I had in mind was actually very different from Manifold Garden, but still I got the feeling that we could work out something together.
Likewise, although she is the composer, in a way I’m also involved in the making of the music, giving certain guidelines and direction of how I would like each track to sound as well as providing many, MANY references from other artists. It's a process I first did when I worked on Yume Nikki: Dream Diary with its composer and it was a creative process that I really enjoyed a lot.
In the case of Last Time I Saw You, I knew I wanted a strong presence of brass instruments, especially trumpets and saxophones. It's a sound that over time has become more and more attractive to me, perhaps because during many years I was very into American Football, a band that used a trumpet from time to time. It’s an instrument that I think transmits (at least to me) a feeling of nostalgia and exaltation of emotions that I like a lot. Here’s one of my favorite American Football songs from their first (and best) album where you can listen to what I mean.
Also, another good example of a particular track from the game Unravel, composed by Frida Johansson that gives me that feeling too.
Another of the main references was also lofi hip-hop music, a genre that I discovered many years ago when I was back in highschool through Samurai Champloo and the music of Nujabes. Again, the music of Last Time I Saw You doesn't go in that direction but it does base some of its sources on it.
And of course, the biggest reference of them all I would say that has been the marvelous soundtrack of Disco Elysium, created by the band Sea Power. It has not only been a great inspiration for the music of Last Time I Saw You but also for the narrative, something I will talk about in the future.
Overall I think Laryssa has made a wonderful job bringing music to the world of Ayumi. Here’s the first track that she composed for the game. It's called Sunshower, and it's the music you can listen to in the Main Menu. As you can appreciate, the brass and wind instruments are very present, and I think they give it a very emotional build up. I hope you like it as much as I do!
What do you think of the music? Does it remind you of any other artist? Tell me in the comments which are some of your favorite game soundtracks!
If you want to listen more about Laryssa’s work check her Bandcamp. She’s worked on other game soundtracks as well as a couple of albums of her own with a very different style from Last Time I Saw You. This is one of my favorite tracks from her. It’s very good!
In the next post I will talk about the writing of Last Time I Saw You. References and the writing method we followed.
Until next time! 💙 .Juan
Make sure to wishlist and follow Last Time I Saw You!💙
Lords and Ladies, our march to greatness continues with Update 74!
[NEW FEATURES]
1. New Champion Equipment Slot to equip the newest type of equipment item – the Necklace
Necklaces, much like Scepters, can be crafted by combining 3 parts: Clasp, Chain, Pendant
Necklace crafting parts can also be equipped in the new Champion Equipment Slot
2. New District Enhancement Items
All Districts have a new additional Universal Enhancement Slot
Each District has 2 or 3 new District Enhancement items with new bonuses
[SEASONAL CONTENT]
1. World Encounters Theme Rotation – the Challengers are invading our Realms. Prepare to smash their Camps and retrieve the treasures they have stolen
2. New Path to Glory chapter
[BALANCE CHANGES AND QUALITY OF LIFE IMPROVEMENTS]
1. Tournament reward Chests have been updated with better rewards 2. Super Adventure and Alliance Adventure Chests have been updated with better rewards 3. The Brotherhood's Assault Alliance Raid reward chests have been updated with better rewards and the cost for starting the raid is slightly reduced
[BUG FIXES] - Fixed an issue where Assist Animals would get stuck if they were auto-assisting and Atlantis was invaded - Fixed an issue where the Unit Type Attack and Health Superiority Class Talent bonuses were not displayed visually in the Battle reports - Fixed a crash when the Send Resources Button is tapped in the Storehouse
Welcome to our summer development log. It's scorching hot!
1. Consumables and Grenade Animations
We are working on the animations for using consumables and grenades.
2. Objects Throwing
Players can now pick up and throw objects. Last time, due to numerous issues, we couldn't show this directly, but many of those issues have been resolved. There are still problems with enemies being pushed back when hit by objects, which we are currently fixing.
3. Grenade Collision System Overhaul
This was the most time-consuming task in this development log. We added a system where grenades collide with objects and fall to the ground. No more grenades flying through walls and ceilings.
4. Enemy Sprite Rework
The appearance of enemies is being changed. They will be bigger and more clearly visible.
5. Weapon Slot System
We've implemented a system where weapons can be assigned to the 1 and 2 keys, and consumables or grenades to the 3 and 4 keys. You can choose to forego consumables and carry only grenades, or carry two of the same gun.
6 Completion of Shooting System
The shooting system is now completely finished. We've adjusted the positioning of the guns and characters more precisely, and fixed some bugs that occurred during gun operation.
7. Autumn Map
Map development has officially started. It will take a long time to complete, but we are working on maps with various concepts.
We are progressing slowly but surely. As always, questions are welcome.
The heatwave has started. Take care, and the next development log will be uploaded in August.
A preview of the next development log...
-Four new characters -fragment effects -Various gun effects -Test room -And probably more
Get ready to dive into a puzzle-adventure escape game where you solve clever puzzles within stunning 3D environments and experience the thrill of freeing the birds.
-Swapped the first and second skills of the champion. Now, the first one is the AoE, and the second one is the damage multiplier. -The damage multiplier skill of the champion has been improved. The new description reads: "The First Hit on a Monster Deals 1.3x Damage, Up to 190x on the 20th Hit." -Valor gained from sacrifices has been increased by an exponential factor, providing more valor overall. Higher levels now grant even greater amounts of valor. -Added a confirmation UI element for shard destruction.
The time has come for you to see the reality as it is and it's a grim one indeed.
While we all are forced to survive in conditions that can only be described as 'hazardous', we are still here and we are not going to allow our great city to go extinct.
Though the Party promises a better tomorrow through their telepromters, street speakers and media, we cannot sit back and wait for our circumstance to change. We need to act even if it means acting at the edge of the law.
After Day Zero you were the first ones who ventured outside of the Wall in search of supplies, weapons and remains of our mutual past. It is thanks to you that many live till this day. You will never know how many lives you save by risking your own. You will never hear a word of gratitude from the ones whos life you impact. The web we all live in is too complex. Do not expect honors nor gratitude.
Our reality is one of many dangers. The Spider Scourge consumes more and more of the No Mans Land with every day. Despite the Party's efforts, the scourge remains and gets closer and closer to the Wall with each day. It is our job to keep Gorod 01 functional and safe for its citizens and for us.
Webrunners, Gorod 01 needs you!
Add Dread Days to your wishlist now and stay posted!
A huge update is coming soon to Unholy Village. Here are the changes and new features in this big update!
New buildings within the abandoned village:The abandoned school and the safe zone facility.
Realistic buildings that can enhance the sense of tension and fear have been added to the game.
Animation and sound innovation for the walking dead:Creatures have been made more realistic!
You can knock down the creatures with melee or ranged weapons.
Story enrichment
The story in the game has been enriched with more details added to our sister, the priest, and the psychopathic town. Features that enhance gameplay have been added to the main character.
Interactable objects within the map: Explosive materials added!
You can kill nearby creatures by shooting at explosive materials, but be careful, you don't want to blow yourself up.