We're thrilled to introduce Tomáš Kačo, the composer of our game's main BGM. 🎹 Kačo is a world-renowned Czech pianist and composer, famous for his unique blend of Classical, Jazz, and Romani music. 🎼🎶
A graduate of the Academy of Performing Arts in Prague and Berklee College of Music, he has performed at prestigious venues such as the Kennedy Center and Carnegie Hall. 🏛️🎭
He has been commissioned by the Czech Philharmonic and the Czech government, and in 2023, he received the Silver Medal from the President of the Senate in the Czech Republic for his inspirational contributions to music. 🏅
Aren't you proud that such a globally acclaimed musician composed our game's main BGM? 😊 Kačo's music will surely enrich the atmosphere of our game. 🎉 We hope this enhances your gaming experience! 🕹️🎧
Last week We showed you some mechanics that we created to prepare scenarios inside the shop which player will complete. This time We want to show you those mechanics in-game where we already implemented them into a supermarket level.
Let’s dive in!
First one are fridges!
Customers unfortunately happen to leave refrigerator doors open, which unfortunately costs a bit. Be sure to close all doors before leaving the store.
Putting shopping carts in place is much more interesting in a finished supermarket than in a debug location. And it brings back memories of de_lidl with the boys.
There are also fruits whose time has passed. For the time being, the most interesting way to dispose of them is by smashing them against a hard surface, but we will make sure to get rid of them in a more humane way as well.
Bugfix: Fixed an issue where some traits of companions could not trigger the corresponding effects. Optimization: Updated Korean and Portuguese translations. Optimization: Implemented a delay response to address issues with abnormal display of certain interfaces due to rapid clicking in the game.
1. Fixed a bug where double clicking on the adventurer's location button would interrupt the pause state 2. Fixed bugs where the secondary bloodline interface and public skill interface were not refreshed in a timely manner 3. Fixed bug in summoning spirit butterflies incorrectly 4. Fixed a bug where F5 quick save only takes effect once 5. Fix bug in the field building warehouse where there was no automatic recycling. Destroying the building will automatically recycle items 6. Fixed a bug where the number of workers prompted by one click was insufficient when there were just enough workers 7. Fixed a bug where several enhancement books were missed during one click enhancement 8. Fixed a bug where characters would stuck while challenging bosses 9. Fixed the bug where equipment cannot be further enhanced after reaching world ranking 1 10. Fixed a bug where the custom character BOSS challenge settlement page displayed an error in vertical drawing 11. The multiple selection option in the commercial building listing has been removed and changed to default multiple selection
Add our custom crash handling for GPUOutOfMemory errors (store crash save game and show error message).
Undock entities when using deployer
Fix Lua error when faction reaches game-over before a drop pod is spawned
Instruction Distance, return infinity instead of zero when not visible
Fix visibility corruption when a faction respawns while the Scout Radar reveal is active
Fix potential game crash or multiplayer going out if sync when a faction is game-over
Additions:
Added Behavior Instructions:
Added instructions Loop Producers, Get Research Requirement, Get Equipped Num, Get Active Order, Loop Component Slots, Loop Research Ingredients, DebugPrint, Inventory Total
Added async options to move and scout instructions
This corrective patch 1.0.02 is here to fix a few important crashes for the Mac version only.
- Fixed a crash in the Mac version of the game that could freeze after logos in a black screen with music (or not) in the background. This problem was due to the incorrect identification of an important file path.
- Fixed a crash in the Mac version of the game which could automatically close the game after the logos. This problem was due to an important file that was missing on recent Mac versions and processors (M3).
These problems were identified and corrected after a few weeks' work, with the help of Joe M's tests, whom I thank enormously!