Community Announcements - shangwu.yingtie
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★ 全新星尘属性S级角色——「瞒天乐游·曙影」
「瞒天乐游·曙影」为星尘属性角色,使用全新武器类型:机关杖,对敌人造成物理伤害。通常形态下,她可进行华丽的远程攻击,而在星环爆发期间,她将隐于屏风后改换新装,以全新形态出战。
「大吉答礼」活动也将于6月29日10:00开启,届时舰长登录即可领取来自松雀的赠礼,由此可获得角色补给卡×5奖励。

*舰长可通过以下方式获取新角色及其推荐装备:
7.6版本更新后,舰长可参与「弥金一叶」角色补给获取「瞒天乐游·曙影」。参与本期该角色补给时首次十连五折。
同时还将开启装备补给,「瞒天乐游·曙影」的推荐搭配:机关杖武器「十相祓濯」与叶之所见圣痕套装获取概率提升!

★ 主线第二部第三章间章——「一个梦游者的苦痛」
在那做梦的人的梦中,被梦见的人醒了。
探索并完成主线相关任务,可获取水晶、根源棱镜、相转移镜面等奖励。

★ 主题活动——「天命工作指南」
为了从无尽的工作中脱身,必须创造出能够处理一切事务的完美员工!
7.6版本期间将开放「天命工作指南」主题活动,参与活动可获得终末协理0017全新服装「碳酸射线」、水晶等奖励!

★ 特别活动商店——「逢吉小铺」
活动商店「逢吉小铺」登场,活动期间舰长可通过参与补给、购买主题礼包的形式获赠商店代币「时来运转」。消耗「时来运转」后,舰长可兑换获得天行·绘星之卷全新服装「极凶画道」、神之键自选箱、特典兑换卡、装备补给卡、根源棱镜等奖励。

★ 登录活动——「逍游尘世」
活动期间,累计登录7日即可领取「叶之所见」圣痕自选箱、水晶等奖励。开启「叶之所见」圣痕自选箱,可在「瞒天乐游·曙影」推荐圣痕中任选一件。

★ 限时活动——「天命休假日」
活动期间体验主线、主题活动等版本内容,可获取活动道具休假券,使用休假券,在活动面板中扫荡冒险委托、万象虚境和每周答题,快速获取活动奖励。

★ 全新活动——「双核协战」
7.6版本期间,将开启全新活动「双核协战」,参与关卡挑战获取积分可获得吼力同心勋章、根源棱镜、超导金属氢、爱因斯坦环磁机等奖励。

★ 往世乐土活动——「深层序列·实测」
活动期间「深层序列·实测」可视作深层序列-侵蚀难度关卡,舰长将使用特定角色完成7层挑战,并获取深层序列的积分线奖励及常规通关奖励。

★ 休伯利安军械库
新增了全新武器类型机关杖。
新武器:机关杖武器「十相祓濯」、「无失之裁」、「极际两分」;超限机关杖武器「十相祓濯·还转天极」
新圣痕:「叶之所见」圣痕套装


游戏调整及优化
======角色======
以下数据均为技能满级数据:
◆ 破弃孤光·逐影
1)修复了在作为舰桥互动角色时,晋升界面内武器模型异常消失的问题。
2)修复了在冰蚀值满进入冰牢状态时,冲锋枪仍可继续进行射击的问题。
3)修复了星环爆发状态下跳跃音效异常缺失的问题。
4)修复了在命运之轮以外分野的星之环激活时,进入星环爆发状态可异常获得集中轰发动能的问题。
5)修复了特殊情况下可能出现切换至队内其他角色后未正常离场的问题。
6)修复了部分情况下,冲锋枪射击音效在暂停界面仍会继续播放的问题。
7)修复了第二部主线场景「瓯夏市·安禾大厦」内,该角色的影子未正常显示的问题。
8)调整了星之环技能「耀烨的辉光」的部分效果:角色发动星影攻击期间由“处于霸体状态”调整为“处于无敌状态”,其余技能效果不变。
9)调整了闪避技能描述“极限跳跃成功时可以触发极限闪避技能”,该项调整仅为文本描述优化,实际技能效果不变。

◆ 享乐狂宴·邀影
1)修复了特殊情况下可在场上无可命中目标时异常释放【纵情一刻】的问题。
2)修复了在特殊情况下可能出现释放武器技时技能效果异常失效的问题。
3)修复了特殊情况下生成影侍攻击时可能被闪避动作异常打断的问题。
4)修复了部分设备下在舰桥界面可能出现位置显示异常的问题。
5)优化了部分攻击与必杀技或开启星环爆发状态之间的动作衔接。
6)调整了闪避技能描述“极限跳跃成功时可以触发极限闪避技能”,该项调整仅为文本描述优化,实际技能效果不变。

◆深空定锚·曙光
1)修复了在部分地形下武器模型表现异常的问题。
2)修复了特殊情况下可能出现QTE入场后武器键未正常高亮闪烁的问题。
3)修复了特殊情况下可能出现释放普通攻击第一击时武器模型表现异常的问题。
4)修复了星环爆发的开启动画内飘带表现异常的问题。
5)修复了部分关卡中可能出现模型显示异常的问题。
6)新增了技能【自定义模块·「氡」】的特定效果名称【星旋溢彩】,涉及技能效果为:“角色进入战斗状态时使场上角色全伤害提高10%,物理伤害提高60%,敌人受到来自场上角色的物理伤害提高25%,星环爆发状态下场上角色全伤害提高30%,深空定锚·曙光入场时移除该效果”。该项调整仅为文本描述优化,实际技能效果不变。
7)技能描述文本和词义解释中的“透过”统一调整为“通过”,该项调整仅为文本修正,实际技能效果不变。

◆女武神·重机
调整了特殊攻击「分支-微微加重攻击之势」的技能描述:新增技能描述“只会在星环蓄能状态下消耗星环吸积”,该项调整仅为文本优化,实际效果不变。
*6月28日补充说明
该条公告实际调整内容应为:调整了技能「可不得了」的文本描述:新增描述“星环蓄能状态期间”,认真一锤将消耗星环吸积。该项调整仅为文本优化,实际效果不变。

◆死生之律者
新增了技能「跨过黑夜的晨曦」的特定效果名称【暴伤溢转】,涉及技能效果为:“若该次攻击没有达到100%暴击率,则会将2%的暴击伤害转化为1%的暴击率,直到补足100%暴击率,最多转化50%的暴击伤害”。该项调整仅为文本描述优化,实际技能效果不变。

◆糖露星霜
1)修复了QTE和必杀技特殊情况下可能出现命中敌人时造成的冻结积蓄值异常的问题。
2)修复了特殊情况下,可能存在被动技能「竟夜期许的星芒」效果异常的问题。

◆终末协理0017
修复了在穿着服装「甜甜拳适度爆炸」时,释放【再生-超对称粒子】时武器表现异常的问题。

◆终焉之律者
修复了队伍内存在该角色时,可能出现开启星环爆发时的动画表现异常的问题。

◆真理之律者
修复了特殊情况下释放特殊攻击「分支-下塔吉尔的战车」时,可能存在受击异常打断的问题。

◆玉骑士·月痕
修复了「玉骑士·月痕」在穿着服装「锦岁玉团」时,跑步状态下飘带表现异常的问题。

◆繁星·绘世之卷
1)修复了未解锁时部分服装的武器模型可能出现显示异常的问题。
2)修复了在结算界面可能出现模型显示异常的问题。

◆黄金·璀耀之歌
修复了穿着默认服装和服装「绯夜颂歌」时结算动画表现异常问题。

◆空梦·掠集之兽
修复了在穿着服装「魅夜幽痕」时,跑停状态下的飘带异常的问题。

◆次生银翼
修复了装备武器「升恒之境:存理交续」或「升恒之钥」释放武器技时可能出现武器模型显示异常的问题。

◆粉色妖精小姐♪
修复了女武神界面内,穿着服装「粉色甜心小姐♪」时存在模型显示异常的问题。

◆雷之律者
修复了特殊情况下可能出现结算动画内角色模型异常消失的问题。

◆脉冲装·绯红
修复了特殊情况下该角色在开放世界「樱色轮回」场景中可能出现动作表现异常的问题。

◆其他
修复了部分角色在装备圣痕时可能出现背部模型显示异常的问题。

======武器======
◆夜宴蔷薇·虚之冕
新增了被动技能「诡笑的假面」技能描述中关于【星影攻击】的词义解释:”技能:带有星影偕行特性角色发动的特定类型攻击“,该项调整仅为文本优化,实际效果不变。

◆幻海猎手
调整了被动技能「交错之爪」的技能描述:由”角色普通攻击造成全伤害15%“调整为”角色普通攻击造成全伤害提高15%“,该项调整仅为描述优化,实际效果不变。

======圣痕======
◆晨光正好套装
调整了3件套装技能「值得铭记的瞬间」的效果:新增效果“深空定锚·曙光装备时,入场时不再移除【星旋溢彩】”,其余技能效果不变。

◆ 其他
调整了部分圣痕词缀技能的效果:“梭镖、驱动核心角色攻击提升”调整为“梭镖、驱动核心、机关杖角色攻击提升”。

======敌人======
◆陨灭之影
修复了部分场景下模型特效显示异常的问题。

◆星蚀-游渊浮鳗
修复了部分场景下模型特效显示异常的问题。

======玩法======
◆ 主线第二部
1)修复了特殊情况下,「琅丘」场景内可能存在角色无法触发QTE技能的问题。
2)修复了支线任务「遗留待解之谜」内,特殊情况下可能异常显示多个「希娜狄雅」模型的问题。
3)修复了主线任务「眺望假面回廊」任务指引显示异常的问题。
4)新增了「强敌回瞻」内可挑战的强敌「殉死之兽」和「灯」。
5)新增了主线地图内使用鼠标滚轮/手柄右摇杆在多个交互选项间进行切换的功能。
6)新增了mac设备下「通关不停」狂欢赛可使用键盘控制移动方向的功能。

◆ 主线第一部
1)修复了主线第11章「直到深海的尽头」内,敌人「泰坦·暴走」在特殊情况下可能出现位置异常的问题。
2)修复了主线第29章「致以无瑕之人」中,「数据乱流-必杀」关卡可能出现界面显示异常的问题。
3)修复了主线第29章任务「一个计划」剧情对话中角色模型异常消失的问题。
4)修复了主线第36章关卡36-10内,特定剧情演出内「苏莎娜」的动作表现异常的问题。
5)修复了主线第41章部分剧情点击跳过后可能出现异常阻塞的问题。

◆ 超弦空间
1)新增了「星尘-高危区」关卡,主要敌人为「陨星-奈埃尔」。
2)新增了「恐雷-高危区」关卡,主要敌人为「陨星-瓜伊马斯」。
3)新增了「畏血-高危区」关卡,主要敌人为「异星肃卫-补阙」。
4)新增了「幻灭-高危区」关卡,主要敌人为「MHT-3C 惩戒使者」。
5)修复了「白刃-高危区」和「怯火-高危区」关卡内,强敌「侵蚀之律者」转阶段期间「女武神·巡矢」进入急速射击状态时可能出现攻击目标锁定异常的问题。
6)修复了「星尘-高危区」关卡内强敌「异星肃卫-补阙」第二阶段可能出现表现异常的问题。
7)修复了「惧冰-高危区」关卡内强敌「赫菲斯托斯」受到来自角色的投机攻击后可能出现表现异常的问题。
8)修复了「燃素-高危区」关卡(主要敌人为「苍骑士·月魂」)内可能出现角色结算动画表现异常的问题。
9)修复了「惧冰-高危区」关卡(主要敌人为「渡鸦」)内使用「理之律者」出战时,特殊情况下能出现按键异常的问题。
10)修复了「狙击-高危区」关卡内强敌「逐火十三英桀 千劫」转阶段后,可能出现部分技能伤害异常丢失的问题。
11)下调了「怯火-密集区」和「怯火-特异区」关卡内冰蚀值的累积速度。

◆ 记忆战场
1)新增了SSS难度强敌「陨星-奈埃尔」。
2)修复了部分角色在场景边缘处闪避或受击时,可能出现异常掉落至场景外的问题。
3)修复了SSS级难度强敌「虚树神骸-神秘主义」在特殊情况下释放技能「核心射击」可能会出现「虚数能量」增益异常增加的问题。
4)优化了部分关卡的推荐阵容。
5)每日挑战次数在单个结算周期内可进行累积,由每日重置调整为每周重置。
*7.6版本更新当周,记忆战场的可挑战次数为从6月25日起累积的总挑战次数-本周已使用的挑战次数。已知部分舰长可能出现挑战次数与该规则不一致的问题,该问题预计将于7月2日新一期记忆战场开放时修复。

◆ 往世乐土
1)新增了可解锁角色「瞒天乐游·曙影」。
2)更新了「深层序列」的关卡效果、增益效果。
3)优化了助战女武神「深空定锚·曙光」支援技能内部分效果的触发条件,优化后在召唤「深空定锚·曙光」进行的攻击未命中敌人时也能触发后续增益效果。
4)修复了电脑端键鼠操作方案下,关卡结算返回至主界面时鼠标未默认呼出的问题。
5)修复了特殊情况下强敌「逐火十三英桀 凯文」模型动作表现异常的问题。
6)修复了特殊情况下「终焉之律者」长按闪避键释放【绝对时空断裂】时可能出现场景模型显示异常的问题。
7)修复了「深空定锚·曙光」作为支援角色出场时可能会导致跳跃异常的问题。

◆万象虚境
修复了部分关卡玩法说明丢失的问题。

◆拓境战幕
1)修复了「奇思游艺·射击」关卡内可能出现角色异常移动至限定范围外的问题。
2)修复了当前上场队伍均为试用角色时,使用预设阵容的队伍复制功能时异常报错的问题。

◆编年史
修复了「抉择梦境」部分关卡出击界面显示异常的问题。

◆角色挑战
修复了「高压挑战IX」部分关卡中怪物有可能掉出场景导致流程异常的问题。

◆战术课堂
修复了「机制教学」部分关卡教学文本异常缺失的问题。

======商店======
◆乐土商店
新增了「始源之律者晋升印章」,解锁条件为「始源之律者」通关「深层序列」劫烧及以上难度。

◆置换空间
新增了圣痕「狄更斯」。

◆星石商店
新增了兑换项「爆锤·灼红」改装零件和「电光飞弧」改装零件同调阶级相关的信息展示和购买提示。

======作战凭证======
1) 作战工坊新增以下兑换项:
【角色卡/晋升印章】「真我·人之律者角色卡/晋升印章」
【武器】「真我之钥」
【圣痕】始源之花套装「爱莉希雅·无瑕之人」。
2)在7.6版本的作战凭证中,作战奖励中的角色碎片/灵魂奖励将更新为「真我·人之律者碎片」。
3)解锁精英凭证可获取「虚境乐游绶带」。
4)解锁进阶凭证/精英凭证可获取「凭证服装自选箱-V7.6」,打开后可在可在:服装-等待下课、服装-绯夜颂歌、服装-橙意满满、服装-永夜的梦、8000星石中选择兑换1项。

======迎新手册======
1)调整了新手专属补给·特选补给中的S级角色为:「死生之律者」、「月下誓约·予爱以心」。
2)调整了装备补给为角色对应的推荐武器「撷生之谣」、「血染赤匣」与圣痕套装「翩然若生」、「长夜将明」。
3)调整了首次充值任意金额,自选获得的SP角色为:在「终末协理0017」、「时帆旅人」、「黄金·璀耀之歌」中任选其一。
4)调整了训练商店中可兑换的S级角色为「玉骑士·月痕」。
5)调整了成长指南内部分任务的完成条件和奖励,并同步调整了回归-成长指南中的部分任务及核心奖励。
6)调整了累计使用角色/装备补给卡参与补给50次,自选获得的武器为:在「空无之钥」、「无存之钥」、「夜衔烛」中任选其一。
7)调整了养成特惠礼包中,购买SP角色晋升礼包可获得「天行·绘星之卷」等8位SP角色的碎片。
8)新增了根源棱镜任务,迎新手册开放期间可通过完成训练计划系列任务,累积获得至多根源棱镜×21。
*除SP角色晋升礼包外,上述其他调整仅针对7.6版本起首次触发迎新手册的舰长生效。

======系统======
◆装备锻造
1)新增了G4圣痕「渡鸦之诗」套装的直接锻造方式。
2)新增了棱镜圣痕「叶之所见」套装的直接锻造方式。
3)新增了普通机关杖武器「无失之裁」的锻造方式。

◆舰桥互动
1)新增了「瞒天乐游·曙影」舰桥互动动作和语音。
2)优化了舰桥「瓯夏市·安禾大厦」的美术表现。

◆ 战斗界面
修复了使用弓箭武器瞄准敌人时,瞄准时间的进度条可能出现显示异常的问题。

◆ 成就系统
新增了「瞒天乐游·曙影」获取成就。

◆宿舍
新增了成员「瞒天乐游·曙影」,同时新增了对应的互动和事件。

◆家园
新增了一键打工、一键领取打工奖励和一键远征功能。

◆舰团
1)新增了委托所需材料不足时快捷购买的数量默认调整为所短缺的数量的功能。
2)新增了舰团长和副舰团长可一键申请多个委托的功能。

◆收藏
修复了收藏系统中,CG图鉴内第二部主线部分CG解锁条件的文本描述。

◆ 其他
1)新增了作战任务的二级面板,用于集中展示当前版本可获取历练值的相关任务与对应历练值数量。
2)新增了“沿用剧情自动播放”功能,该功能默认开启,可在“设置界面-其他设置”内控制该功能的开启状态。
3)新增了女武神系统里主界面武器模块处的武器类型图标展示。
4)新增了部分界面的武器类型图标文本描述说明,涉及界面包括:角色详情的武器页签界面、武器详情界面、装备锻造界面的武器类型筛选处。
5)调整了作战任务中,每周刷新的往世乐土任务完成所需的挑战次数为13次,该调整将从7月1日04:00开始生效。
6)调整了作战任务中,每日刷新的剧情关卡任务的计数条件为进行远征时即会增加任务计数。
7)修复了女武神界面内,特殊情况下可能出现武器颜色显示异常的问题。
Jun 26, 2024
Mobmania - copun

NEW! Weapon Elements

Generic weapons felt arbitrary and lackluster. So we're introducing the concept of Elements to weapons. Elements are randomly assigned attributes to all weapons during a run. Once 3 weapons possessing the same element are acquired, that element effect becomes active. Our intent is to introduce more variety between runs and adds another layer of depth when deciding what generic weapons to grab along the way.




NEW! Character Sasha The Sharpshooter - "She never misses, they just dodged."




Salem rework

We're making a change to Salem's kit. While switching firing modes was a fun concept, it ended up being more efficient to stay in one mode for the entirety of a run. We've changed up her kit to feel more like a close ranged DPS.



General
  • NEW! Rogue Sasha skin.
  • Protein Powder equip bonus capped to 50%.
  • Various audio tweaks.
  • Various UI tweaks.


Let us hear your feedback and see teasers for upcoming content!
Signs of Birth - 2nek
2024/6/27 0.3

  • Bug: Fatal: after taming, monster total counting is wrong, so it never goes to next stage.
  • Feature: Buff: After taming, the tamed monster HP becomes (maxHp + maxHp * 0.5 * number of Tamer)
  • Feature: Buff: According to number of Tamer, the range of trap will be widen. (but now no visual)
  • Feature: Buff: Limit number of Tamer is changed from 3 to 4.
  • Feature: Buff: Limit number of Summoner is changed from one to 18.
Sweet Office 2 - kcf1982
Add the achievement^^"
Jun 26, 2024
World of Stickman Classic RTS - msn261091


Hi everyone!
Once again I want to thank everyone who played our demo game and shared feedback. You help to make the game better!

Based on your wishes and comments we have made the following updates:
-We adapted UI for different screen resolutions. And added the ability to change its scale.
-We added hotkeys for building buildings, recruiting units and giving commands. These keys can be reassigned in the settings.
-Added a visual designation for the building radius.
-Developed the behavior of wild animals. Now they are less aggressive and less likely to attack the player. Also combat units stopped attacking defenseless animals. And the bunny is not threatened by anything.
-Fixed the camera controls. Thereby eliminating the bug with skipping right-click when giving orders.
-Slightly adjusted the balance of prices for buildings.
-Made more distinguishable boundaries of open and closed areas of the map for the fog of war.
-Added more faction color choices.
-Designated heroes with a star on the mini map. For better navigation.
-Fixed the problems of passing the first level and much more.

Thank you again for your interest in the game. We will keep trying!
Tales of Terror - dereksena23
Game Update: Key Fixes and Improvements

Portal Entity Behavior: The portal entity no longer locks on and chases the player, allowing you to hide successfully.

Fatal Error Resolution: Resolved fatal errors caused by maxing out virtual memory, ensuring a smoother gameplay experience.

Ambient Sound Adjustments: Lowered ambient sound levels for a more balanced audio experience.

Quality of Life Enhancements: Fixed various minor bugs to improve overall gameplay quality.
Jun 26, 2024
Genome Guardian - Alpherior
Last update before the Steam Summer Sale!



COSMETICS:
Since players really appreciated the addition of cosmetics, I've added support for 32 more, which will release over time. On that note, here's a few new ones to start:
  • Heart Pattern
  • Detector
  • Dish
  • Blower
  • Fuel
  • Finials
  • Rover
  • Moon

RESEARCH:
Since the number of things to buy with Research has grown (and will continue to do so), it now seems fit to take a look at how Research is obtained. There could definitely be more Research changes/increases in the future.
  • You always received bonus Research upon victory, but that amount will now scale with what Depth you won at, and there will be a pop-up informing you that you've received it. Here's a before-and-after for victory Research bonus (assuming you've maxed out "Research Rate" in INTRO RESEARCH):
    • Surface: 180 → 0
    • Depth 1: 180 → 100
    • Depth 2: 180 → 200
    • Depth 3: 180 → 300
    • Depth 4: 180 → 400
    • Depth 5: 180 → 500
  • The above values are doubled for Abyss Mode. if only you knew how to unlock it, eh?
  • You'll get +1000 Research instead of +500 when you complete a Turret Trial for the first time. This will also be the case for "Daily Dive" if/when that's implemented.
  • Note that these values are on top of the wave clear bonus you'd get at wave 30, which is +60.

BALANCE:
  • (perk) Pot: Size +25% → +30%. (this may still seem small, but consider that this is a multiplicative Size increase - if you have +200% Size from mods on a weapon and this perk equipped, for example, it would actually have +290% Size.)

FIXES:
  • (perk) Amaryllis: Icon would fade out when something came into contact with you even if you "ignored" the hit.
  • (perk) Capacitor, Taser: These would ALWAYS be active if you used these with a weapon that has Burst Fire. They will, however, apply to all 3 shots of the burst!
Guardians of the Sanctree - MoeeeZ
Hello Guardians!
Today, We’d like to share some insights from our development process for the world and underworld of Sanctree. We hope you find it interesting! 🚀

【🌟About the Game's Worldview】
The worldview of this game originates from a project we created long ago, which includes four completely different worlds: the Prehistoric World, the Sci-Fi World, the Fantasy World, and the Mystical World. Each world operates under different physical, biological, and even magical rules, resulting in unique ecosystems. Players will embark on adventures across these four worlds.
However, the scope of creating all four worlds was too vast, so we decided to start with the "Prehistoric World." The most distinctive feature of this world is that plants possess subjective consciousness. In this world, insects are rampant and highly aggressive, prompting plants and birds to form an alliance against them.



Different plants have evolved unique weapons based on their characteristics (for example, the Spitting Cucumber uses its seeds as shrapnel), but plants cannot move.
Therefore, birds have evolved arms to wield plants as weapons against insects.🔫⚔️

【🌟Concepts for Exploring the Underworld】


Our envisioned underworld is composed of various ecosystems (such as spider caves, ⛵coral forests, and other confidential environments). Each ecosystem boasts distinct artistic styles, resources, monsters, dungeons, and a variety of treasures.


There are indestructible bedrock barriers and upper-level BOSS nests between different ecosystems. Thus, every stage of the counterattack offers a new experience (unlocking certain gameplay systems along the way).


Guardians, is there anything else you’d like to know about Sanctree? Please leave us a message!
In the next devlog, we’ll share more insights into the development of Sanctree~

Guardians! Due to some configuration errors, we are preparing to relaunch a more comprehensive KS Campaign. You can now subscribe to the Sanctree KS launch notification through the following web page!
KS Campaign

📍Also, please join our Discord channel to engage in deep discussions with us. And if you enjoy the game, don't forget to add it to your Steam wishlist!

https://store.steampowered.com/app/2512930/_/

If you're interested in the Sanctree, follow us on social media for more content!
🐤Join our Discord
🦜Follow our X
🕊️Follow my personal Reddit

Guardians of the Sanctree: Early Birds - MoeeeZ
Hello Guardians!
Today, We’d like to share some insights from our development process for the world and underworld of Sanctree. We hope you find it interesting! 🚀

【🌟About the Game's Worldview】
The worldview of this game originates from a project we created long ago, which includes four completely different worlds: the Prehistoric World, the Sci-Fi World, the Fantasy World, and the Mystical World. Each world operates under different physical, biological, and even magical rules, resulting in unique ecosystems. Players will embark on adventures across these four worlds.
However, the scope of creating all four worlds was too vast, so we decided to start with the "Prehistoric World." The most distinctive feature of this world is that plants possess subjective consciousness. In this world, insects are rampant and highly aggressive, prompting plants and birds to form an alliance against them.



Different plants have evolved unique weapons based on their characteristics (for example, the Spitting Cucumber uses its seeds as shrapnel), but plants cannot move.
Therefore, birds have evolved arms to wield plants as weapons against insects.🔫⚔️

【🌟Concepts for Exploring the Underworld】



Our envisioned underworld is composed of various ecosystems (such as spider caves, ⛵coral forests, and other confidential environments). Each ecosystem boasts distinct artistic styles, resources, monsters, dungeons, and a variety of treasures.



There are indestructible bedrock barriers and upper-level BOSS nests between different ecosystems. Thus, every stage of the counterattack offers a new experience (unlocking certain gameplay systems along the way).



Guardians, is there anything else you’d like to know about Sanctree? Please leave us a message!
In the next devlog, we’ll share more insights into the development of Sanctree~

Guardians! Due to some configuration errors, we are preparing to relaunch a more comprehensive KS Campaign. You can now subscribe to the Sanctree KS launch notification through the following web page!
KS Campaign

📍Also, please join our Discord channel to engage in deep discussions with us. And if you enjoy the game, don't forget to add it to your Steam wishlist!

https://store.steampowered.com/app/2512930/_/

If you're interested in the Sanctree, follow us on social media for more content!
🐤Join our Discord
🦜Follow our X
🕊️Follow my personal Reddit

K!ll All Litterbugs - Headbox
Added "FOB Taproom" mini-quest with new NPC, vehicle, and other various fixes.
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