We are excited to announce that 'ReRoad' has officially launched. The game price remains the same in the official version.
The main changes since ReRoad's early access launch are as follows:
Added final boss monster
Added 3 new skills for each drone
Added 3 new difficulty
Approximately 40 inventions added
1 type of challenge mode added
Added character costume change function
Added research system
Tower-specific parts mode system added
Added new drone and towers
We deeply appreciate all the support and anticipation from everyone. However, we sincerely apologize for the long delay in the official release due to economic and practical difficulties.
To repay everyone who has waited, we have done our best to prepare the official release update.
We apologize once again for the delay and sincerely thank you for your patience.
We have released an update including the following modifications and fixes.
・Adjustments and additions to the storage. - Adding function to sell items from the storage menu. - Adding function to equip armor from the storage menu. - Adding function to equip armor from the storage when changing vocation in a vocation guild. - Increasing the maximum number of items of one kind that can be put in storage from 99 to 999. - Adjusting so that when an item is put in the storage beyond the maximum limit, the maximum number of items are automatically put in storage. ・Adding the option to turn the Arisen's visibility on or off in photo mode. ・Adjusting so that it's easier to find oxcarts in the field. ・Fixing issue where Venator's Leggings, Ring of Predominance, and Comforting Neck Wrap were unobtainable. ・Fixing issues that caused players to be able to enter areas they should not be able to. ・Fixing issue with purchase pricing for precious stones in Vermund being incorrect at some shops. ・Fixing issue where the oracle's guidance would not account for a necessary character being dead. ・Fixing issue where some gathering points would not regenerate until the next playthrough. ・Fixing issue where incorrect NPC portraits were displayed. ・Fixing issues around opening the door in the Ancestral Chamber. ・Fixing issue with hair display on characters of maximum height. ・Fixing issues around CPU overload in certain situations.* ・Miscellaneous bug fixes.
*Frame rates in areas with a lot of NPCs, such as town centers, should be improved. Players on Steam can achieve these results from changing their graphics settings.
Further frame rate improvements are planned for future updates as well.
The time has come for another update full of features, functionality, and… Well, a heck ton of fog! You’ve all been very patient, and most of you didn’t collapse into a black hole while waiting for the next update. Great work, you.
A Small Summer Discount
Abiotic Factor is on sale for 20%, starting RIGHT NOW, and on through until the end of the Steam Summer Sale on July 11th. Let your friends know it’s time for their Summer Internship to begin!
NEW UPDATE - 0.8.2 - "The Fog From Flathill"
With that out of the way, time to get into the thick of today's update. We’ve heard some strange new sounds around the Facility. It’s time to figure out what that’s all about.
New Feature: Weather
As the catastrophic events unfold, the climate inside the sprawling GATE Cascade Research Facility will change periodically, with new types of weather appearing as you progress through the story. However, don't fret, because the Facility’s robust climate control systems will eventually take care of these problems; they shouldn’t last more than a day and shouldn't appear too often. Let’s look at what meteorological issues you might encounter.
Fog
As the fog seeps in from micro-perforations, you may encounter more than mere water vapor. If you find one of the Puppeteer's misbegotten creations, we can offer very little insight – or help. IS-0407 is a truly unknown entity and field research is largely up to you.
Radiation Leak
From time to time the deeper reactors in the Facility may leak, but the air purification system and other leakage failsafes should kick in after awhile. Until then, keep cozy in those hazmat suits and don’t forget to take your iodine!
Airborne Spores
There are many toxins found within the myriad of Anteverses accessed by GATE, and these spores are no exception. As the spores spread, you may encounter more fungal-touched enemies than usual within the Facility, and you might want to don something to keep your lungs fresh in the interim.
What Wonders Lurk Within?
The Cacophonous and Ornate crates can now be opened… if you have the right key. We leave it up to you to find those. They can be a bit rare, but we feel you’ll locate them soon enough.
Inside these chests you’ll find some new resources granting access to new recipes and perhaps, even a trinket or two. There's a little more here than meets the eye, and we'll leave it up to our dedicated scientists to unravel the mysteries within.
Strangely, the GATE Security Crates still seem to be locked up tight. Maybe Warren is hiding something, but we imagine he's not going to cough it up for a few more weeks, at best. Classic Warren.
Gun Repair Kits
Sure, you’re an incredibly smart scientist. You can make projectile weapons from office supplies and alien parts! But you could never quite figure out how to repair manufactured weaponry for some reason… Well, Dr. Smartiepants, that changes today!
Occasionally, you’ll stumble across a Light Gun Repair Kit, found in certain chests or dropped from the occasional combatant. With these kits, you’ll now be able to repair found firearms after (or before) they break from overuse.
Beards!
You’ve been so busy inventing, exploring and surviving that it’s amazing you’ve manage to keep your beard shaved for this long. But no longer! You will soon be able to grow a maniacal mustache or a bountiful beard. There are several styles now available and we're excited to see which facial hair is popular among scientists these days.
Proud to be a Scientist!
We’ve got a whole bunch of new ties for you to choose from! From cheesy chemistry teacher to sophisticated socialite, whatever side of your scientist you want to express we’ve got you covered, and in a dazzling array of colors.
Inventory Sorting
Tired of sorting your inventory by hand? There’s a sort button now. Feel free to keep doing it by hand though if you’re that kind of scientist.
Brain Sync
Share all of your known recipes, journals, and Compendium entries in just one action with this extra useful invention!
Once you’ve found all the ingredients for the Brain Sync, be sure to set one up in your base so you can store those genius brain blasts and share them with your colleagues. They’re sure to be grateful for your scientific breakthroughs!
To store recipes, take a seat. To gain all the recipes stored by others… take a seat as well! Don’t worry, this will only tingle a little bit.
Colorful Commune
Get out those paint brushes!
You can now paint your rugs! Not only will painting them add your favorite color to the fabric, it will give it a unique pattern as well. No longer are you stuck with that old default textile. So give them all a try and find the floor decoration that’s right for you!
That’s not all: we’ve also added painting to the Crafting Bench, Beds, Shelves and a few other things you might find within your home.
Craftable Barrels
Foraging for naturally occurring barrels is now a thing of the past! Craftable barrels are here! Now you can hoard as many fluids as you need to keep your base, kitchen and garden at fully functioning capacity. And you can paint them, too!
Some Profession Changes
In our ongoing efforts to change up professions and make each choice a bit more meaningful, we've done a couple things. Many professions, such as Gardening, now gain extra XP for crafting items related to their profession. Medical items used to give First Aid XP to everyone, but now give extra XP only to medical professions (e.g. Epimedical Bionomicist) when crafted.
Additionally, more professions now start with unique gear. We've added a handful of new gloves!
These professional gloves are:
Lab Assistant Gloves
Gardening Gloves
Construction Gloves
A secret fourth one that you can find around the Facility, particularly in Labs.
In the Mood for Food
As we prepare for our first major Facility expansion in the upcoming Crush Depth update, we did some major food rebalancing, which you can read more about in the full patch notes (linked below) but for the tasty (or not-so-tasty) highlights:
Many foods that require 0 steps or fewer steps and less time are now a lot less powerful. You can no longer survive (as comfortably) by cramming yourself full of snacks and bad soup.
Speaking of, Bad Soup is no longer as powerful. It comes with 2 portions and has a pretty high chance to make you sick.
Carbuncle Pizza (it's what you think it is)
The Glowing Gâteau
Chef it up, cooksmiths.
Bench Warming
We didn't really have to make a whole section for this, but we're going to anyway, because we heard your feedback, and we sure felt the heat from the community on this one. You can now toggle the Bench Warmer on and off on your Crafting Benches. You're welcome, hot stuff.
A Ton of Bug Fixes
We also fixed a ton of bugs in this update, perhaps some also in preparation for things to come. Or because we love you and we want you to be happy. It's definitely at least one of those things.
We'd like to remind everyone to continue to use the in-game bug report form - it's quite helpful! We have received over 5,000 player bug reports and to that we say, THANK YOU. Many of the bugs fixed in this update were submitted by scientists like you. You can see all the bug fixes in the full patch notes, linked just below.
Be safe out there, scientists.
This has been a taste of the major highlights, if you're looking for the FULL PATCH NOTES, click the highlighted words to the left and surf the web over to the full list.
Be sure to update your dedicated servers and as always, please keep submitting your bugs through the in-game links so we can keep working on improvements.
Regarding the major summer update - Crush Depth
As you know, our bigger summer update is well underway and it will be landing sometime before the end of Summer - exact date to be determined. That update will be chock full of new stuff which we discussed a bit in our First Look at Crush Depth blog and we have a lot more to show - on the way. Until that time, do try to stay safe in the fog, and remember to treat your fellow scientists with kindness, compassion and the occasional pipe club bonk, if they really, really deserve it.
Thank you for all your work in the GATE Cascade Research Facility!
We wanted to share some updates on what’s been happening behind the scenes as it’s been a couple of weeks since the last dev blog! We’ll keep it short and sweet, but a ton of progress has been made and we’re excited to release the next update soon! Here’s a quick look at what we’ve been up to!
Swimming
Testing and progress on the new swimming system has just about wrapped up and we are planning for this to be released in the next patch. We’ve worked on polishing the swim mechanic as well as drowning out a few pesky bugs that came up during testing over the past week! With the release of swimming, you’ll be able to access the expanded island areas of the map which will provide players with new areas to explore and build their bases. We’ve also implemented new items including sea sponges, coral, and more!
Map Updates
As was mentioned in the previous dev blog, several map updates have been ongoing and we anticipate them being released with the next patch. Here’s a few sneak peaks of some of the island areas that were recently polished, along with Bakersfield Farms which was featured during our developer streams this week.
Snow Weather Update
We have also updated the snow system in game adding new textures to really bring the world alive during the cold seasons. Here’s a couple of sneak peaks from the farms during snowy conditions!
Helmet Skins
We’ve also been working on the helmet cosmetics system. Which will be available in this next update, country themed helmet skins will be available in the shop. Let us know what country you would like to see!
We hope that you have enjoyed reading about all of the exciting things that are coming soon and look forward to reading your feedback. Remember, as a community driven game, we count on everyone for your feedback and suggestions as we expand the content available to all of our players. Feel free to connect with us via our discord at https://discord.gg/xera and let us know your thoughts!
We have another picture set for you. This one is about Angeli's twin sister Angela. Unlike Angeli, Angela has never seen eye-to-eye with her parents and runs away from home to start a new life. This picture set tells her story on the streets of Cygni. This one is pretty spicy!
Coming up next: Hot Springs ASMR level — Noah and Hannah flirt in the onsen while Meryl is sleeping.
And then: Chapter 5!
Minor Features
* Angela's Rings picture set added.
Changes
* Final Chapter 4 puzzle now sparks when you make a mistake. * All captions are now de-quoted. Don't know what we were thinking putting those in. * Removed chapter end notifications. * Buddy unlock jingle added.
Bug Fixes
* Chapter end achievements no longer leave screen artifacts due to a missing background. * Fixed missing avatars in the campaign. * Ambience no longer missing when loading save after 002 repair. * Ambience and music no longer missing when loading save after Noah's quarters. * Throne room ambience fixed. * Fixed incorrect ambience when loading save after Chapter 3 nav puzzle. * "You've got a point" choice in Chapter 3 is now on top where it should be.
Known Issues
* In campaign mode, ratings change notifications sometimes get stuck on the screen.
In order to bring a better gaming experience to all commanders. Doomsday Warriors is scheduled for 2024.6.27 15:00-16:00 to carry out a service downtime update maintenance. Commander will not be able to log in to the server to play during the update period, so please make your game arrangements in time to avoid unnecessary losses. We will send Diamond*200 compensation by mail to the commanders who registered before the maintenance, thank you for your cooperation.
Here are the main contents of this maintenance:
▶Updates:
Update content: 1, Ghost Swordsman shadow put Pu pool (need to open service greater than 49 days) 2, avatar frame optimization: hidden S10 and later seasons abyss avatar frame display
▶BUG FIX:
1、Fixed the problem that the main interface power and the leaderboard power are not synchronized in some cases. 2、Fixed the problem that the 4-star talent of the remaining ashes did not take effect regardless of the defense attribute under some circumstances. 3. Fixed the issue that Shayana's invincibility shield will be removed when she releases her Evolutionary Technique while wearing the Crush Seal. 4. Fixed the problem that the status of the claim button does not change after all the rewards for the combat objectives have been claimed. 5、Fixed the problem that the damage caused by mourning is abnormal in some cases of reward bosses.
We will inform all commanders through the Steam forum top discussion if there is any advancement/delay of the service, and we apologize for any inconvenience caused during the update period! If you experience any irregularities after the update, please contact customer service for feedback and we will take care of it for you as soon as possible. Thank you for your love and concern, and happy gaming!
Customer service contact:
Char microblogging: isysy9999 The first time I've been to the hospital, I've been to the hospital, I've been to the hospital, and I've been to the hospital. EvaLine:kefux Eva Discord: mrzj520
Summer time doesn't move as fast, but work is continuing for the Supreme Ruler series. Our apologies that there has been a longer than usual gap between public updates. The last few fasttrack updates we released had some elements we were concerned could have negative effects on gameplay, we needed more time to evaluate those changes before pushing it out to all users.
There are lots of changes across various areas. The weather system wasn't working properly and has been fixed. The visual effects of unit shot, hit and kill have been updated. We found a cause of multiplayer sync errors and have solved it, hopefully that's the last remaining such issue. Some changes also relate to the existing WW1 scenario or the upcoming DLCs for 1936 Remastered and Global Outbreak.
See a full list of changes below, we're already working on more features and fixes for future updates.
Update v.1303 Full Changelog
Engine Changes
Engine work to support future DLC features
Game Speed fixed to auto start for tutorials
Weather system is fixed. Let it snow!
AI Responses updated for 'mobile unit' requests, a non-mobile (speed <20) will respond now if there are no mobile units available (WW1 tank issues)
Colony independence now factors in world volatility, game difficulty, military strength of parent (Note: will never happen if volatility set to none, dip diff less than Normal, or independence desire of region is 0.0)
Resolved MP Sync issue with Cancel all Espionage
Fixed camera movement that would sometimes "jump" when zooming in/out
Fixed crash when selecting techs from unit designs
Fixed the application of tech buffs to happen after the sqr of attack/def values
Fixes to the option of squareunitvalue, was incorrectly squaring ranges, should just be attack values.
People will start to migrate to abandoned towns
Guerrillas now spawn on kill like partisans do. So do Zombies (SR Global Outbreak only)
Fixed "kill creates half strength unit" code to use build strength / 2
Added support for otherplayer=zero as 'all' on a number of events (ie war)
Spy "Idle" order is handled properly (used to prevent new missions)
Adjusted importing of govtypes to do up to 32
Content Fixes
Various map fixes and updates
Petroleum deposits added in Mediterranean sea south of Cyprus
Greece-Cyprus relations updated
Events for 2023 sandbox updated based on Mexican election results
Fixed California population
Fixes to Brazil known units, removed 2 units given in error
Various tutorial fixes
TurretRot value set for all boats (not subs). Boats fire in all directions
Tech tree buff effect values corrected based on proper equation (0.4 is +40%, not x40%)
Updates to equipment file
Updates to the tech tree
Updates to known techs/known designs for some regions
Updates to some government types for ECOWAS nations
WMData file updates to support progression through eras
Fixes to Arena 6 map including minimap fix
Graphics and UI fixes
New visual effects for shot/damage/kill actions in combat
Updates/fixes to some 3D models
UI updates in Region Popup
Fixes to UI for unit combat stats and attack range value reporting
Fixes to minimap pulldown list positions
Adjustments to how tech effect values are described in the UI
Fixed region code names for region of origin of capitalized letters
Adjusted size of "Capital" and "Colony" map indicators seen at high zoom.
Fixed "Capital" map indicator to work again with the game's Sphere system
Fixed incorrect message "spy pending" when "spy not available"
Improved use of "repeat" icon in spy missions
Fixed a potential UI crash
Other Stuff
Tech tree text updates
Fixes to some news items and alert messages
Translation updates
NG North Atlantic Convoy message 1828 "zero" lost bug fixed
Fixed .scenario file game difficulty settings was being ignored, was always on default