Jun 26, 2024
Loot Train - TechieMay
-Unlocked Zener Cards by default
Supreme Ruler 2030 - Chris-BattleGoat
Summer time doesn't move as fast, but work is continuing for the Supreme Ruler series. Our apologies that there has been a longer than usual gap between public updates. The last few fasttrack updates we released had some elements we were concerned could have negative effects on gameplay, we needed more time to evaluate those changes before pushing it out to all users.

There are lots of changes across various areas. The weather system wasn't working properly and has been fixed. The visual effects of unit shot, hit and kill have been updated. We found a cause of multiplayer sync errors and have solved it, hopefully that's the last remaining such issue. Some changes also relate to the existing WW1 scenario or the upcoming DLCs for 1936 Remastered and Global Outbreak.

For anyone who missed the annoucement of those other two DLCs, you can watch the video here;
https://www.youtube.com/watch?v=YYYjQABgW3A&t=27s

See a full list of changes below, we're already working on more features and fixes for future updates.

Update v.1303 Full Changelog

Engine Changes
  • Engine work to support future DLC features
  • Game Speed fixed to auto start for tutorials
  • Weather system is fixed. Let it snow!
  • AI Responses updated for 'mobile unit' requests, a non-mobile (speed <20) will respond now if there are no mobile units available (WW1 tank issues)
  • Colony independence now factors in world volatility, game difficulty, military strength of parent (Note: will never happen if volatility set to none, dip diff less than Normal, or independence desire of region is 0.0)
  • Resolved MP Sync issue with Cancel all Espionage
  • Fixed camera movement that would sometimes "jump" when zooming in/out
  • Fixed crash when selecting techs from unit designs
  • Fixed the application of tech buffs to happen after the sqr of attack/def values
  • Fixes to the option of squareunitvalue, was incorrectly squaring ranges, should just be attack values.
  • People will start to migrate to abandoned towns
  • Guerrillas now spawn on kill like partisans do. So do Zombies (SR Global Outbreak only)
  • Fixed "kill creates half strength unit" code to use build strength / 2
  • Added support for otherplayer=zero as 'all' on a number of events (ie war)
  • Spy "Idle" order is handled properly (used to prevent new missions)
  • Adjusted importing of govtypes to do up to 32

Content Fixes
  • Various map fixes and updates
  • Petroleum deposits added in Mediterranean sea south of Cyprus
  • Greece-Cyprus relations updated
  • Events for 2023 sandbox updated based on Mexican election results
  • Fixed California population
  • Fixes to Brazil known units, removed 2 units given in error
  • Various tutorial fixes
  • TurretRot value set for all boats (not subs). Boats fire in all directions
  • Tech tree buff effect values corrected based on proper equation (0.4 is +40%, not x40%)
  • Updates to equipment file
  • Updates to the tech tree
  • Updates to known techs/known designs for some regions
  • Updates to some government types for ECOWAS nations
  • WMData file updates to support progression through eras
  • Fixes to Arena 6 map including minimap fix


Graphics and UI fixes
  • New visual effects for shot/damage/kill actions in combat
  • Updates/fixes to some 3D models
  • UI updates in Region Popup
  • Fixes to UI for unit combat stats and attack range value reporting
  • Fixes to minimap pulldown list positions
  • Adjustments to how tech effect values are described in the UI
  • Fixed region code names for region of origin of capitalized letters
  • Adjusted size of "Capital" and "Colony" map indicators seen at high zoom.
  • Fixed "Capital" map indicator to work again with the game's Sphere system
  • Fixed incorrect message "spy pending" when "spy not available"
  • Improved use of "repeat" icon in spy missions
  • Fixed a potential UI crash

Other Stuff
  • Tech tree text updates
  • Fixes to some news items and alert messages
  • Translation updates
  • NG North Atlantic Convoy message 1828 "zero" lost bug fixed
  • Fixed .scenario file game difficulty settings was being ignored, was always on default
  • Fixed some historical leader pictures
Jun 26, 2024
Elijah and the Out of this World Adventure - pds
A bunch of updates to the graphics, input responsiveness and bug fixes. All types of adventure awaits you in Ohio with the improved gameplay. Make this summer one to remember by spending it across the Midwest, especially if you can do it while fighting back against a mutant invasion.
FREELIFE - rafif.wibowo
New Features & Optimizations
  • Building snap feature further optimized, improving building feel.
  • Inventory item drag logic optimized, allowing items to be dragged to any slot.
  • Updated icons for new weapon versions, including homemade rifle, pump-action shotgun, pipe gun, and double-barrel shotgun.
  • Updated loading screen tips, adding new game tricks.

Bug Fixes
  • Fixed an issue where modifying existing attachments at the weapon modification station would trigger an error message.
  • Fixed the problem of missing weapon UI in the gun shop.
  • Fixed the issue of damage numbers still displaying when attacking dead units.
  • Fixed the incorrect weapon icon display on the right side after killing monsters with an AK-47.
  • Fixed the issue of gun misalignment when getting off a vehicle after boarding with a homemade rifle.
  • Fixed the lack of recoil when firing the last bullet in a gun magazine.
  • Fixed the problem of character getting stuck when jumping while reloading a weapon.
  • Fixed the issue where the barrel of the double-barrel shotgun sometimes wouldn't fold back after reloading.
  • Fixed the abnormal UI when aiming down sights with the P90.
  • Fixed the configuration error for the top part of wooden pointed roofs.
  • Fixed the issue where pressing E again after interacting with coffee shops or convenience stores would return to the store page.
Hood Story: Kaito Yamazaki - KENZO GAMES
Thanks to your feedback, I've decided to drop the base price of HS:KY by over 35%.

I'm also excited to announce that Japanese localization will be available in the next update. I'm always listening to your suggestions, and I'll consider adding more languages in the future based on demand.
Jun 26, 2024
Bail or Jail(OBAKEIDORO!) - PLAYER3
【Announcement】
Patch Ver.1.10.0 is scheduled to be delivered.

Delivery Date
Thu, June 27, 2024 (PT)

Adds/Changes
・Added an event and an event map
Jun 26, 2024
Tech Shop Simulator - SLVR_Murki
Cashiers are here

  • NPCs choose which item to buy more realistically now
  • NPCs carry the items they bought
  • Addressed an issue where sometimes NPCs pause for a moment
  • Improved furniture placement, it is now easier to rotate
  • Furnitures are sellable
  • Improved item textures
  • Improved overall lightning, night time should look better now
  • Fixed some prompts displaying incorrect glyphs and text
  • Minor improvements to overall AI
  • Minor bug fixes
  • Added mini easter egg
  • Added mysterious door to the shop
ICARUS - Shamm
Nau mai ko wiki kotahi rau toru tekau mā whā - Welcome to week 134.

This week we’re celebrating Matariki, the Māori new year here in New Zealand, with a special free operation DLC for all Styx owners and the new Kiwi bird and Kiwifruit plant.

The new operation, REPOPULATION: Research tasks you with introducing a new species to Styx, the elusive Kiwi.

We’ve also got an update on our Prometheus Part II project.

Jump in and have a read.

Notable Improvements:
  • Fixed a crash that occurred when opening the map
  • Adding tooltips to exotic deposits (Trees & Veins)
  • Fixed Bug where you could not craft items while mounted


This Week: Matariki Operation

We’re celebrating Matariki this week by introducing a new mission.

REPOPULATION: Research will be granted for free to those with access to the Styx map. Your briefing for this operation is as follows:

HELP INTRODUCE A NEW SPECIES TO ICARUS

// NAME: REPOPULATION: Research
// OPERATOR: UDA
// BIOME: The Great River
// BACKGROUND: Help to reintroduce a newly genetically enhanced revived species into the Styx region.
// MISSION: Deliver a new species for introduction to Icarus.
// TERMS: This area is under surveyed, and was previously deemed too dangerous for human traversal. Proceed with caution, the UDA takes no responsibility for contractor safety.
This will be available after the completion of ‘Omphalos’ (the first mission in Styx), with a payout of 300 Ren and 100 Exotics on completion. There is also additional rewards during the operation based on performance.

Some of you might be asking, ‘What is Matariki?’

Here in New Zealand, the native Māori people celebrated their lunar new year at the rising of the Matariki constellation (known in the Western world as the Pleiades cluster). This would happen in late June/early July and symbolized the period of the year when the Māori would release their dead’s spirits to be stars in the sky.

It was a time to be thankful, mourn, celebrate, and spend time together. The Maori tale went that the god of the wind, Tāwhirimātea, was so angry when his siblings separated their parents, Ranginui the sky father and Papatūānuku the earth mother, that he tore out his eyes and threw them into the heavens.

If you want to play the new Matariki Operation and don't have Styx, you can purchase it here.

https://store.steampowered.com/app/1995690/Icarus_Styx_Expansion/


This Week: Kiwi and Kiwifruit

Continuing our Aotearoa theme for the week (Aotearoa is the Māori name for New Zealand, meaning ‘land of the long white cloud’), we’re introducing a new creature and a new food item, the Kiwi, and the Kiwifruit.

The Kiwi is a flightless, nocturnal bird that will spawn in the forest areas of Olympus and Styx. You’ll only encounter them at night, as they spawn from nests that you can seek out and destroy if you wish to stop them from poaching your crops.

The Kiwi Fruit will be available to purchase as seeds from the Orbital Workshop, and grown as a crop on the surface of Icarus. It provides a natural boost to stamina and resistance to cave sickness, along with the following recipes:
  • Dried Kiwifruit Chips
  • Kiwifruit Jam
  • Kiwifruit Sorbet
  • Fruit Snack Pack
  • Fruit Smoothie


Coming Soon: Prometheus Part II

The Prometheus Part II project is making strides, with our focus right now on biome development and mission design.

There will be five more missions made up of two expeditions and three other missions. This will bring the total on Prometheus to 16 (part I had 11 missions made up of six story missions and 5 secondary missions).

We’ve also been working on a large lava area with a lot of rocky terrain and winding valleys, which as previously warned, will be considerably harder than previous lava biomes.




Next Week: Stone Brick Building Tier
Next week we are introducing a new building tier the stone brick building tier, which requires the shaping of stones. This building tier will sit at T3 and will provide a brick alternative for players on all maps.




Your support makes these updates possible.

https://store.steampowered.com/bundle/40692/Icarus_Pets_Bundle/

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/


Changelog v2.2.9.124268

New Content
[expand type=details]
  • Added kiwifruit plant with all growth stages to the project. Updated growth stages data table
  • Adding kiwi nest destroy audio and event
  • Fixed Kiwi not providing a vestiage when skinned
  • Adding Dried Kiwifruit, Kiwifruit Jam, Kiwifruit Sorbet, Fruit Skewers and Fruit Smoothie Recipes and Item Setup
  • Unlocking Kiwi and Kiwi related items
  • Fixing Kiwi Vestiage being incorrectly dropped as a cat vestiage
  • Modified Kiwifruit Sorbet as it is a frozen food which should decay in heat
  • Fix quest datatable link
  • Added Target on Kiwi Nest so they can be attacked by animals
  • Adding Boss Icons to both the Matriach & Fowler Epic Creatures
  • Adding Stats to Matriach & Fowler Epic Creatures so they are tougher to fight
  • Increased Moa & Matriach Teather Distances
  • Fowler Boss now spawns at the cave, a set location rather than a dynamic one
  • Added control rig to Kiwi to shrink neck length.
  • Adjusted fur on kiwi to make it more visible, fixed fur LOD reducing fur layer count at LOD0.
  • Kiwi mesh is now scaled instead of default root component
  • Kiwifruit harvesting will now give you kiwifruit seeds
  • Slightly increased number of kiwi fruit per harvest
  • Adjusting wolf spawners in kiwi mission so they don't float
  • Changing descriptor on wolf spawners
  • Adjusted Wolf Spawn Location on Spawers so they wont spawn inside and get stuck
  • Fixing Fowler now spawning during kiwi quest
  • Adjusting wolf spawn location from dens
  • Adding in Wild Kiwi Spawning Nests and setup spawning on olympus and styx
  • Fixed placement mesh for kiwi fruit trees
[/expand]

Fixed
[expand type=details]
  • Station to station: Extended survey (Oly_Arctic_LongSurvey) - Removed return to dropship mission
  • Fixed bug where you couldn't craft items while mounted.
  • Fixed bug where some items were hidden when opening crafting menu while mounted
  • Fixed issue where allowlist wasn't working correctly for T4 Water Trough (powered)
  • Added tooltips to exotic deposits and trees
  • Tweaked the bestiary description for Antelope slightly
  • Fixed a number of typos in item descriptions and modifier descriptions
  • SNOWCRASH: Update drop pod step to have a clearer icon and description
  • Update ABYSS steps to prevent accidental completion of the mission without collecting rewards.
  • Increased research speed after each primary objective is complete
[/expand]

Future Content
[expand type=details]
  • Fix first time voxel cache generation is not working in editor for new rock types (internal dev only)
  • Added full (no bounds) Prometheus map to Developer prospects for testing
  • Add initial setup of Ashlands Transport mission
  • Move Prometheus Phase 2 folder structure to better fit more missions
  • Setup Ashlands transport mission requirement steps
  • Fix DT validator whitespace grizzles
  • Switch off a WIP gameplay config (should not have been committed last commit)
  • Move to DT driven Instanced Maps (pick from group with rule). Add a whole lot of validation/tools for WB
  • Add talent, faction mission and prospect list for Prometheus phase 2 missions
  • Remove spurious warnings under Build, Map Check relating to editor only prefabs
  • Reorganize Prometheus phase 2 missions folder structure to same format as phase 1
  • Setup deployables for 2 additional Prometheus missions
  • Added remaining stone brick icons and hooked them up to building pieces data table
  • Added Stone Brick variants for missing roof and half stair pieces
  • Added Stone Brick Icons and hooked them up to D_BuildingPieces and D_Itemable
  • Adding nest audio destruction audio to blueprint.
  • Adding bush PM to nest to play correct hit audio.
  • Adjustment to audio of broken nest
[/expand]
Jun 26, 2024
Pomberito - larathepitbullgames
This update includes:

- Doubled game's brightness.

- Made subtle changes to the map to make it easier to navigate.

- Fixed the "Catrasca" achievement so it can be unlocked at any given night.

- Improved cuises' hitbox.

- Added a minimap with hints.

- Improved the broken fence's hitbox.

- Added notes to make the gameplay more intuitive.

Thank you very much for all the support! We'll continue to work on new updates and constantly improve the Pomberito experience based on your feedback!
Atama - HunterN
Patch 1.7.1 brings with it major improvements to Atama's performance especially in the first area of the game as well as an overall reduction in file size for the game. If you experienced frame drops in the first area of the game please consider trying the game again!

Minor fixes:
-Fix a keyboard/controller menu navigation bug with the controls rebind page.
-Fix a possible audio bug in the intro.
-Fix a bug where player movement audio could continue while on the ladder if you held down a movement button.
-Fix a bug where you could trigger the shrine door opening multiple times by spam clicking.
...