There are millions of Dota players around the world, and every day their adventures offer up experiences ranging from universal (a savvy swipe of an Aegis) to one-in-a-billion (a RAMPAGE by Chen) โ including thrilling moments, silly moments, and everything in between. And since the only thing as fun as playing Dota is savoring those signature plays with friends, today we're excited to roll out Game Recording, a new built-in Steam feature that makes sharing those special Dota moments easier than ever before.
Game Recording lets you save your gameplay โ either by recording in the background or manual hotkey activation โ to replay at your convenience. Recordings in Dota 2 will include a timeline filled with game-defined markers, but you can also add your own markers at any point. Scrub through a recording while you're still playing to review things like confusing teamfights or a failed gank, or take your time after the game to find the most entertaining moments and memes-to-be that you want to share. You can easily clip the good stuff and discard the rest. Snipping and sharing your clips with friends is just a few clicks away.
Ready to get rolling? Simply opt into the Steam Beta Update in your Steam Interface Settings to join the fun. You'll be clipping and shipping highlights in no time. Need a bit more info on how it works? Head over to the Steam Game Recording webpage for more in-depth details. Then start sharing your clips through Steam or wherever you chat with your friends โ we're excited to see what you make! And if you run into any issues or feel the feature is missing something, please share those thoughts as well. In the meantime, we'll keep working on improvements as the Beta moves towards full Steam release, and we'll also continue looking at ways to enhance how Dota specifically can make use of all the new features.
This update brings Steam Deck and controller support to Matching Meadows.
v1.4:
Official Steam Deck support & optimizations
Universal controller support with Steam Input
Let us know on our community forums if you encounter any bugs. We're already tinkering on our next update, which will include some new levels to play with!
I'm currently finishing up mastering the soundtrack and it will be released on Steam first on July 15th, 2024. It will likely be on Bandcamp and streaming services down the line as well, which I will announce when that's ready. Below is a tentative tracklist of tracks by myself and AdLib:
1 Infinite Mana (Title Theme) 2:02 2 Wake Up (Intro Theme) 1:10 3 A New Beginning (On The Airship) 3:19 4 Lady In The Water (Zwei's Theme) 2:37 5 Town of Adventure (Densetsu Forest Village) 2:38 6 Town of Adventure 8-Bit (Densetsu Forest Village 8-Bit) 2:11 7 Sayoshigure (Densetsu Forest) 6:17 8 On Guard! (Battle Theme 1) 2:17 9 To Arms! (Battle Theme 2) 2:10 10 Let's Go! (Battle Theme 3) 2:03 11 We Did It! (Victory) 1:09 12 It's Not Over (Game Over) 1:19 13 Rise (Boss Theme) 2:09 14 Run Away! (Escape Theme) 1:49 15 The Entertainment (Bar Theme) 4:00 16 Smiling Citizens (Town Theme 2) 1:38 17 Take A Break 2:56 18 The Heist 2:03 19 Tension 2:06 20 What Lurks Below (Dungeon Theme 1) 2:39 21 Underground (Dungeon Theme 2) 4:22 22 Corruption 0:46 23 Might of Knight 1:13 24 On Your Mark (Hunt Boss Theme) 2:58 25 Theme of the Guardians 1:26 26 A World Full of Hope (Overworld Theme) 2:55 27 Hexbox 2:30 28 Good Nite! (Sleep Theme) 0:08 29 An Idea (Party Scene Theme) 2:33 30 This Can't Be The End (Sad Theme) 1:32 31 Wrath (Evil Theme) 1:18 32 Towards The Horizon (Serious Scene Theme) 3:59 33 Meanwhile... (Weird Theme) 2:08 34 A World Full of Hope (Overworld SFC Version) 2:56 35 Bard's Harp 0:54 36 Not So Golden Road (Lyset Barrens) 2:54 37 Xyzzy (Arkitech Theme) 2:05 38 Void 4:55 39 Serenity (Dungeon Theme 3) 4:51 40 Riddles (Battle With Enigma) 3:06 41 Seaside (Town Theme 3) 3:20 42 Serendipity (City of Wynn) 4:01 43 Beneath The City (Marius Waterway) 5:33 44 Summer Beach Episode (Wynnian Coast) 3:19 45 Home of the Guardians (Foulaine Citadel) 4:07 46 8-Bit Town Theme 2:48 47 8-Bit Field Theme 2:23 48 Serenity 8-Bit (Dungeon Theme 3 8-Bit) 2:41 49 8-Bit Dungeon Theme 1:47 50 8-Bit Temple Theme 1:52 51 8-Bit Victory Theme 0:59 52 Hallow Waltz (Hallowoods Theme) 5:20 53 Saffron Dreams (Rhodela Canyon) 2:36 54 The Frozen Fortress (Valaiz Mountains) 2:27 55 Mysterial Whispers (Weald of the World Tree) 3:08 56 Heart of the World (Dwyrraen) 2:34 57 Lumina Nocturne (Temple of Scath Friese) 2:50 58 Evergreen (Town Theme 4) 3:27 59 Shadows of the Empire (Zircon) 4:43 60 Primal Heartbeat (Pawarma Wilds) 3:04 61 Haven Among the Trees (Ayidar) 3:10 62 Opulence of the Desert (Razunath) 3:32 63 Dunes of Destiny (Narunde Sands) 2:13 64 Mirage (Kazaara) 4:28 65 The Sands of Fate (Tomb of Razudar) 2:10 66 Whalesong (Nimm) 4:06 67 Home At Last (Ofarys Theme) 4:36 68 Smile! 1:06 69 Sound of Solitude (Solitude) 3:06 70 Seaside Serenade (Varonia Theme) 3:49 71 A Billion Words (Prime Athenaeum) 1:56 72 Lack of Binding (Off-Limits Area) 2:45 73 What Was Lost Is Found (Jubaylis Remnants) 2:23 74 Come Sail Away (Islands Theme) 2:36 75 Twisted Citadel (Fount of Fimri) 3:19 76 Coral Crescendo (Arteia Depths) 2:41 77 Depths of Discovery (Sunken Research Facility) 3:23 78 Respite in the Storm (Rasaa'ri) 3:44 79 Golden Expanse (Nyzella Uplands) 2:32 80 Fuel to the Fire (Rhols' Wrath) 2:23 81 Renegades (Empire's Tower) 6:04 82 Frozen North (The High North) 4:16 83 Land of Light (Ijus Grove) 2:12 84 Sleepless City (City of Aydol) 3:57 85 Luminous Decay (Saraii'mar) 2:11 86 End of the Road (Tomb of Xanderel) 3:52 87 The Origin (Final Boss Theme) 4:30 88 Ghoulish Grooves (Annihiros) 2:28 89 Song of Cleansing 0:15 90 Song of Harmony 0:14 91 Song of Reversal 0:16 92 Song of Movement 0:15 93 Trailer Theme 1:32 94 Chill Harmonium 3:05 95 Ruinsphere Theme 1:40 96 Sake-Fueled Showdown (Sukaru's Theme) 3:08 97 Chiptune Battle Theme 1:07
I am making good progress on the next update to Unexpected Consequences and am currently working on finishing up day 68 for the undercover route. I anticipate having day 68 for this route complete and the next beta released on Patreon and SubscribeStar within two weeks. I will then start working on day 68 for the non-undercover route. Day 68 is shorter on that route and I will be able to reuse some content from the undercover route, so I should have that complete by the end of July. After that, I just need to complete day 69 to finish out chapter two. I am still feeling quite good about releasing the 0.10 update in September.
Sexy Futa: Mecha Battles of Islands๐ - marinadelaetbokom
Hello, everyone.
I will tell you today as briefly and clearly as possible about the combat system in the game. It's a turn-based combat system where you are given three energies for each new turn.
You only have two buttons in each battle. You can edit the assignment of each button in the Mech editor.
You can choose one of six strikes for each button.
Each attack or defence costs a certain amount of energy. The winner of the battle is the one who was able to destroy all of the enemy's health.
The release is very soon, so don't forget to add the game to your wishlist