Pyun Pyun Heart Throbbing Endless Love Bakery - Melty Clown Studio


The demo is now live! It's available for Windows, Mac, and Linux! If you haven't had a chance to play it yet, now's your chance!

Play it here!

If you like the demo and want to see the full game come to fruition, you can help us by backing us on Kickstarter here!

- SoupDev
Battle Talent - 炒饭乌萨犬
Finally! Finally!!

After more than three months of hard work, we are thrilled to unveil our latest major update. This time around, we've been working tirelessly to bring you incredible new content. It's also our 1st-anniversary update, and we couldn't have made it this far without the support of our amazing players.
Let's dive in and see what we have in store for you!

Multiplayer mode

We're thrilled to announce the arrival of the highly-anticipated MULTIPLAYER MODE, which supports Cross-play across Quest and PC. And this update is completely free, no need to purchase any additional content. Just a simple game update and you're all set!
You can now head to the brand-new Hall of Homology and meet up with your friends for some pre-battle pranks! You can select the battle map for your team by operating the central console. And we've also cooked up a fresh new Homology Arena where you can experience some seriously intense battles, just give it a try!



In Multiplayer Mode, you can do anything that you can do in real life, and highly potential gameplay waiting for you to explore! Enchant your teammate's weapons, unleash fusion magic together with your teammates, and create any cool combos like in Anime. You can even steal potions or weapons from your friends's bags if you're the troublemaker!



You can talk to each other using our built-in voice chat (or mute your mic). And here's the cool part - the spatial audio effects make it easy to figure out where your teammates are. It's like they're right there with you in the game!



You can also inflict damage on other players.



How to create your battle team? You can join anyone's room once you enter the multiplayer mode and check the room list, or use the room ID to join your friend's battle. And you can join a room at any time, even during a battle.



Note: we support LAN Discovery, so you can experience a minimum 30ms latency if your team is on the same network.
You can also create your room as the host, where you have control over all the features, and joiners can use a cheat menu to edit the scene and spawn enemies and weapons.



If you choose to go to the sandbox, the team can use the panel to customize the battle together. We added pre-set campaign configurations in the sandbox, making it easier to start.

Mixed Reality Mode

Guess what? You can now play multiplayer content in MR mode! Just imagine setting up your battle scene with your friends in the same display space, taking on powerful enemies together. Note: all the real-world objects in the game have their own physical collisions, making it feel even more like real mixed reality.



Our MR mode now supports LAN multiplayer gameplay when offline, but needs to be aligned manually. You can also play online and the Spatial Anchor feature of the Quest 3 device will automatically align the players.
We have also added other features to MR:
  • “Only Ground" feature, can hide environmental collisions other than the ground.
  • "Body See Through" feature, can make character body parts transparent other than the cloak and hands.

New skills

Using the new magic imbue system, now you can turn any weapon into an elemental weapon!! Just hold the spell close to your weapon for a short while.



We've also given a makeover to the grasping spell. Not only a new look, but its new features can help you create super cool combos.
When targeting an enemy, you can suspend it with a big transparent hand. If not, a magical ball will be made in your hand, and can be thrown at an enemy to cause the same effect. Press the trigger at the time, you will be moved quickly to the enemy.




New weapon

If you're familiar with Chinese myths, you'll know that the Golden Cudgel is Wu Kong's weapon. This weapon can extend and retract at your will as in the story, you can use this feature to create your battle style! Ofc, as a kungfu master, staff spinning is a piece of cake.




New feature

Now, you can create a new save data, switch the existing save files, and manage your save data on the mode selection screen.

Enhancements

  • Improved transition effect of dungeon rooms
  • Enhanced the Combat Feedback and adjusted some enemy behaviors and AI to make combat more interesting and interactive
  • Redesigned special effects for multiple weapons, scenes, and NPCs
  • Adjusted the interface to make it easier to use, and adjusted some weapon balance
  • Fixed some bugs, such as the effectiveness of potions

Thanks for reading till the end!
A huge shoutout to all the testers, players, moderators, and the entire dev team. There's still plenty of polishing to do, especially for our multiplayer mode. Feel free to join our community and let's make this game even more awesome!

- Dev&Moderator team -
Jun 26, 2024
Idling Gears - guilemus
Very small update that adds indicators to delete blueprints, and a few small visual fixes in the menus
Jun 26, 2024
Explosive Candy World - Marcos
Hello, guys!

One of the biggest struggles of Explosive Candy World was getting the physics engine to run at the intended speed.

When I started developing this game, I had a monitor that only went up to 75FPS. So I programmed all of the game's speed without taking into account bigger framerates (too bad on my part haha).

Soon after release, I bought a monitor that could go up to 144FPS, and was shocked to see that this game ran at lightning speed! It didn't run at the intended speed!

That was very frustrating, so I tried for some time to get this fixed, but with no success.

But now, it IS fixed! I applied a plugin that limits the game's FPS, so it can't go over 75FPS.

This is a little problematic for people who are used to high framerate monitors, but unfortunately that is the only solution possible.

Because right now everyone running the game at over 75FPS is getting an accelerated experience, like Sonic the Hedgehog, which is not the pace intended for Explosive Candy World.

Hopefully everyone enjoys this update and can experience the game again at the correct speed!

Thanks for playing!

Jun 26, 2024
Stratum Descent - That_Luigi
Some balance related items this time around

  • Updated "Upgrade" system to be based off effect and how much the effect will increase. Increasing card still gives 2x the status effects but also costs quite a bit more to do so.
  • Nerfed Shield and Buff slightly
  • Fixed an issue with card duplication when clearing the last strata
  • Lowered fragment gains slightly
  • Increased cost to slot stones
Jun 26, 2024
Ancient Warfare 3 - JNI-Games
Content
  • Added sweatpants item
  • Added a version of the shield backpack without shield
  • The red modular metal building set is now called "Rusted"


Custom clothing items
Custom gloves, shoes, body and leg clothing can now be created in the game and shared with others on the steam workshop!

For now, only static clothing parts can be created, but you can choose one of the existing in-game preset to create long sleeved body/leg clothing. Custom clothing items can be used everywhere where vanilla clothing can be used.

Scripting improvements
  • Added RoundEx node to round floats to n decimals
  • Added PassiveUnitToUnit cast node
  • Added Player/MakeInvisible to turn the player invisible to allow more customization in terms of custom items with shapes that are smaller than the regular body of the player

Other improvements
  • Added a color picker mode to pick the color multiplier of modular buildings
  • The color picker mode is now saved while the game is running
  • Units are now longer snapped to the navigation grid when the battle starts, if they are close enough to it and the space is not shared with another unit
  • Filtering by "CustomUnit" in the unit creator will only display custom items now
  • Bug fixes
Wyvia: Prologue - gigatank3000
Hey everyone,

We're pleased to announce our collaboration DLC with Jofer's Games' Pixel Paint Together is live. Alongside the massive update to their fun free paint by the numbers adding over 300+ pictures and numerous fixes, you can also paint some of your favorite Wyvia monsters as well all for the amazing price of FREE!

You can check out Pixel Paint Together and the free Wyvia DLC below! Of course leave a review if you enjoy the game as that helps small indie developers like Jofer's Games out immensely!

We have some big news to share tomorrow so stay tuned!

https://store.steampowered.com/app/2953230/Pixel_Paint_Together/
Jun 26, 2024
Penguin's Road - admin
Addressed a few unusual situations where an NPC may get stuck during heavy battles.
Wyvia - gigatank3000
Hey everyone,

We're pleased to announce our collaboration DLC with Jofer's Games' Pixel Paint Together is live. Alongside the massive update to their fun free paint by the numbers adding over 300+ pictures and numerous fixes, you can also paint some of your favorite Wyvia monsters as well all for the amazing price of FREE!

You can check out Pixel Paint Together and the free Wyvia DLC below! Of course leave a review if you enjoy the game as that helps small indie developers like Jofer's Games out immensely!

We have some big news to share tomorrow so stay tuned!

https://store.steampowered.com/app/2953230/Pixel_Paint_Together/
Thunder Ronin - SUPERita
you are a lil stronger now
...