ATOM RPG Trudograd - AtomTeam

Ele voltou! Após um grande trabalho em ATOM RPG, Edson Junior retorna em ATOM RPG: Trudograd com mais uma tradução profissional PTBR, tornando os dois jogos da série acessíveis aos jogadores da língua portuguesa.

Foram mais de 800 mil palavras neste trabalho que, somadas às do primeiro ATOM, totalizam por volta de 2 milhões de palavras. Muito esforço, dedicação e estudo foram necessários para localizar a personalidade (ou personalidades!) de nossos personagens e vencer algumas limitações técnicas impostas pelo próprio jogo.

Nossa equipe agradece imensamente seu empenho e profissionalismo!

Se você é desenvolvedor e quer disponibilizar seu jogo no idioma PTBR, entre em contato com o Edson @mundonasher! [[url=https://www.instagram.com/mundonasher]Instagram[/url]] [[url=https://twitter.com/mundonasher]Twitter[/url]]

Esperamos que gostem da localização e, como sempre, agradecemos seu [[url=https://steamcommunity.com/app/1139940/discussions/0/3828665107788439536/]Feedback[/url]].


Greetings!

We are pleased to announce that Trudograd is now localized in Brazilian Portuguese. The translator, Edson @mundonasher, who previously translated Atom-1, has done a great job. We sincerely hope you will show your appreciation for his excellent translation by liking it.

P.S.: We are always open to new localizations, but as you can see, it takes time. So, please write in the comments which new localization you would like to see for Trudograd.

Thank you for your attention.





Jun 26, 2024
Coin Eruption - Solitarygrounds
* Fixes *
Increased Swing Em' In arm speed
Invis All ble event now last for a time and makes the objects visible again
Instances where a green coin wouldnt be triggered if another gets collected
Some audio still playing when all sounds are off
Adjustments in the Shop - Increased Amount of coins gained for purchases.




* New Additions *
Beautification to the islands just a bit.
You can now hold left mouse button to drop coins as well as clicking manually.
Auto play will no longer turn off when reaching 0 coins


* Notes*
If you made any purchases prior to this update join the discord and message - Solitary for a special code! Need Proof of Purchase!
Starward - shengtiangames
Dear Captain,

Starward will undergo maintenance and updates from 05:00 to 10:00 on June 27. During this period, Captains will not be able to log into the game. The server reopening time may be adjusted slightly earlier or later. After this maintenance update, Captains will need to download and install a new game package. We appreciate your understanding and support!

Maintenance Time:June 27, 2024, from 05:00 to 10:00
Maintenance Type: Server Maintenance
Compensation:300 Star Crystals (for maintenance) + 300 Star Crystals (for mandatory update)

Update Details:

New Content in Version 1.1
1. New Character Pool: Orbital Pioneer - Skysaber
UP Purple Characters: Devouring Sword - Roland, Lava Hunter - Scorpion
Pool Availability:2024/6/27 10:00 - 2024/7/18 9:00



2. New Personal Card System:
Divided into large, medium, and small cards. Cards will be displayed in certain alliance scenarios. Captains can customize the display content of different card sizes.

3. New In-Battle Communication Function:
Allows for quick communication with teammates and reporting your status during battles.
You can mute teammate communications in Settings - Others.
*Note: The default key for this function may conflict with custom keys set by Captains. Please check your control settings.*

4. New In-Battle Mini Map Function:
Can be enabled or disabled in Settings - Others.

5. New Achievement System:
Accessible from the top right corner of the Star Path interface.

6. New Custom Miscellaneous Decorations:
Allows changes to character illustrations, Star Energy Burst cutscenes, character lobby animations, and character victory animations.

7. New Season Rank Score Inheritance Rules:
1. Initial score for the new season = previous season's final score * decay coefficient.
2. If the initial score for the new season is less than the previous season's final score and equals the starting score of the current rank, then initial score +1.
3. Scores below 2800 remain unchanged; scores above 2800 reset with a maximum of 5000 and a minimum of 2800.
For players with ≥3500 points, the system checks every day. If no ladder match is completed within 7 consecutive days, 25 points will be deducted. 1v1 and 2v2 are settled separately.

8. Season Coins Settlement:
Unused season coins from the first season will automatically convert to Star Dust at a ratio of 10:1 (10 season coins = 1 Star Dust) and will be sent to each Captain's mailbox after the maintenance update on June 27.

Thank you for your understanding and support!

Starward Development Team
Lucky Bastard - clerikstudio
Hey there, friends! I'm thrilled to share the next chapter of our story with you. Remember, the story is in your hands, with four unique paths unfolding based on your choices.

Spanish, French, and simplified Chinese have been added.



The gallery will be ready soon, so you can stay tuned for updates.




Angola '86 - Every Single Soldier
- Fixed reported Ui issues
Community Announcements - 海棠
1. Fix the bug where the settings do not take effect;
2. Increase transmission orders and prioritize the consumption of transmission orders during transmission;
3. Adjust the healing speed of dinosaurs;
4. Adjust the attributes of some dinosaurs;
5. Modify the opening speed and feel of some dinosaurs;
6. Bugs related to modifying team data errors;
7. Optimization of other known issues.
Blind Descent - Emrehan

Hello everyone!

It's been a busy two months since our last monthly update. We've been working hard on the technical backend and introducing new combat features as well as new creature designs. Here are some highlights of our progress:

Multiplayer Improvements
In multiplayer games, latency almost always affects the player experience. The farther a player is from the host, the more lag they will experience. If this isn't taken into account, it leads to a poor player experience where actions can't be observed until the information travels through the network.

Imagine you want to shoot someone, but the gun fires 0.2 seconds after you pull the trigger. Even though this delay seems short, it is very noticeable in games where responsiveness is expected.

So, how do some games manage to feel lag-free? This is where "prediction" comes into play. Since information travel is limited by the laws of physics, games often predict the results of actions based on the current local data. This is what we've been implementing in Blind Descent recently.

In Blind Descent, you can now swing your sword and see the animations play out immediately, regardless of the ping. The bow fires an arrow as soon as you release the input, making everything feel very responsive most of the time. Your grenade explodes and you see the enemy receives the damage immediately, despite of the lag. This was a challenging process, but it significantly improved the multiplayer experience.

New Combat Features
Exploration and combat against creatures are core to the Blind Descent experience. We’ve added new features to enhance combat.

You can now find explosives in the game that you can detonate from a distance to harm nearby enemies. We’ve also introduced weak walls that collapse and can kill anything nearby. This allows you to use the environment to your advantage and take down foes strategically.

New Creature Design

Meet one of the new creature designs you'll frequently encounter in the game. It's a great food source if you can catch it!

Wrapping Up
It's been a busy two months, but development is progressing smoothly. We also have some exciting developments that we can't share just yet, but you'll hear about them as soon as we can reveal the details.

Thank you for being a part of the Blind Descent community! Please don’t hesitate to drop a comment and let us know what you think.

—The Pokuch Team
Improbable Soccer - CyberLab Studios
Greetings, Soccer Enthusiasts!

We’re thrilled to extend our heartfelt gratitude for your unwavering support of Improbable Soccer. Your passion fuels our journey to create an unparalleled gaming experience.

After an extensive period of dedication and meticulous enhancements, we’re excited to unveil the Playtest of the full version of Improbable Soccer. This is your exclusive invitation to be part of this groundbreaking phase!

To join the adventure, simply visit our store page and select the “Request Access” button.



After that you’ll find it waiting in your library.

Your insights and feedbacks are invaluable during this beta phase. We encourage you to share your feedback or report any bugs on our Discord Server. Your contributions are essential in shaping the future of Improbable Soccer.

We can’t wait for you to experience the fruits of our labor!

A heartfelt thank you to all who assist us in testing.

Changelog:
  • New fields: Sector GN0P, Oasi Stadium, Domus Aurea, Artic Wind Stadium
  • Completely re-designed user experience and user interface
  • Menus are now fully navigable only with gamepad and keyboard
  • Character customization
  • New achievements
  • AI improvements
  • UI translation in a lot of different languages: Italian, French, German, Spanish, Portoguese, Portoguese (Brasil), Chinese, Japanese, Korean, Turkish, Polish, Russian (Still WIP, share your feedbacks about)
  • A lot of bugfix
Island, Sex & Survival - liao4235
  • Fixing the black screen issue
Intervallic - adambadagliacco
Planet menu has been added for the story mode screen. Enjoy!
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