Improbable Soccer - CyberLab Studios
Greetings, Soccer Enthusiasts!

We’re thrilled to extend our heartfelt gratitude for your unwavering support of Improbable Soccer. Your passion fuels our journey to create an unparalleled gaming experience.

After an extensive period of dedication and meticulous enhancements, we’re excited to unveil the Playtest of the full version of Improbable Soccer. This is your exclusive invitation to be part of this groundbreaking phase!

To join the adventure, simply visit our store page and select the “Request Access” button.



After that you’ll find it waiting in your library.

Your insights and feedbacks are invaluable during this beta phase. We encourage you to share your feedback or report any bugs on our Discord Server. Your contributions are essential in shaping the future of Improbable Soccer.

We can’t wait for you to experience the fruits of our labor!

A heartfelt thank you to all who assist us in testing.

Changelog:
  • New fields: Sector GN0P, Oasi Stadium, Domus Aurea, Artic Wind Stadium
  • Completely re-designed user experience and user interface
  • Menus are now fully navigable only with gamepad and keyboard
  • Character customization
  • New achievements
  • AI improvements
  • UI translation in a lot of different languages: Italian, French, German, Spanish, Portoguese, Portoguese (Brasil), Chinese, Japanese, Korean, Turkish, Polish, Russian (Still WIP, share your feedbacks about)
  • A lot of bugfix
Island, Sex & Survival - liao4235
  • Fixing the black screen issue
Intervallic - adambadagliacco
Planet menu has been added for the story mode screen. Enjoy!
Life Not Supported - Fizzy.Co
Howdy Astronauts!

It has been 1 whole year since Life Not Supported entered Early Access and the newest version (0.5.1.106) is now out and changes the following:
- Adds 11 equipable upgrades (Some craftable, some discoverable) This new system will give you more progression as you delve deeper into the game. Watch out, some have both positive and negative enhancements!
- New Wreckage variant for beta belt
- New debris type
- Fixed the major multiplayer bug concerning progress not replicating
- Other less noteworthy fixes

After fixing any bugs & issues that may arise from this new version, I will now be working on the next belt which contains what was left from the organic vaults. This means new seed items, farm types, and wreckages. Also as part of the new belt will be the addition of those remotely controlled blueprints I've been promising ;)

Thank you for trying out my game and sticking around for a whole year! Here's to many more!
Sam :)
Single By Choice - 莉莉恩工作室
Dear Players,

Thank you for all your support and feedback!

We will be updating the game.

Update v1.05s includes:

※Optimization
‧ Changed daytime levels to a countdown timer.

※Bug Fixes
‧ Fixed an issue where entering a level would result in a black screen after loading a save file.
‧ Fixed an issue with language detection on initial game start-up.
‧ Fixed facial expression issues on the date pages for Rose and Lily.
‧ Corrected text typos.

We hope you enjoy the game!

Your faithful companion on the single life journey,
AIROTS

Amazing Frog? - giniepanda
Thanks for your patience!


Here is a very long update post ...
QMMT Part 4 is packed with a bunch of new stuff and marks the begining of our last push to leave Early Access ! and enter a new beginning for Amazing Frog? - I'll share a glimpse into our "plan" at the end. but first - Amazing Frog? Quest for the Magical Mystery Toilet Part 4...
... Whats new?
  • Zombie Apocolyse...
  • The Railway
  • The Army Base
  • The Farm
  • Tanks ... Jeeps!
  • Party mode beta (with new worlds and spawners)
  • A whole bunch of Sh*t to collect
  • More costumes (obviously)
  • ...and more
Bring out the Dead


Strange things are happening at the church. Head of Swindonshire Parish, Father Frog, may need to call in Pope Frog for help. They have concluded the safest course of action is to not ring the church bell under any circumstances! If a zombie apocalypse does start bring in the help of a higher power! Kill zombies and collect their zombie bits to deposit at the font inside the church.


Try holding the drop button to deposit items all at once.



Seriously though, you will need weapons! and ammo. So prepare first or run.
Those zombies will kill ya!



TIP: Remember - when a Frog becomes a zombie the only sure way to take them down is with a head shot. Melee weapons in general now deal more damage and more more reliable.
maybe, take a baseball bat as a backup weapon incase they knock your ballistic weapon out of your hand.
or Travel in teams...



Holy Frog!
Unlock new frogs with the religious prowess required to protect the Swindonshire community.


Get Holy and bring death to Swindon in...
The Hearse**


**we will be adding another feature to the hearse very soon.

Ride the train!
Its a Steam Engine...


A brand new trainline has been added into the landscape! You'll find a train station outside both Frogopolis and Swindon. You'll find 4 steam trains on the tracks. Do not derail them!


In doing so we have also modified the road systems and the landscape to account for this and all the new loacations

We also started making Videos again - this is me and Hal messing about with the train.


Invade the Military?



An army base has been spotted in Swindonshire near the Frogopolis building site. Sources say the base is heavily guarded at all times and unauthorised frogs will be shot on site... Typical!




Lets hope the Army Frogs are too stoopid to use their machine guns and RPGs on you ...
Tanks incoming!
You'll find tanks in the army base. Any frog brave enough to steal one will be able to can control both the vehicle and gun for explosive damage.


Steal some Tanks! and blow stuff up




This is us infiltrating the army base and then forgetting what we infiltrated the army base for in the first place... To steal Tanks.


Jeepers!
The army has brought in their military grade jeeps. Take them for a spin. They are great all terrain vehicles.


Frog Farmers?
Fancy a more chill vibe, then see whats happening on Old MacDonalds Pig and Veg Farm...



Swindon Agriculture team have built a farm to prepare for the population of Frogopolis. Take a trip down to meet the farmers! They are friendly ...??
Tractors!
There are tractors have been allocated for use on the farm. Do not steal them under any circumstances, they are very EXPENSIVE.


Get Collecting!



As we previously discussed and as a reminder - Take Zombies out with a Headshot.
It is also important to know that when any frog is eliminated, they will now drop different items that can be collected. Those items that can eb pocketed (as though you were holstering a gun) will add to that specific frog's inventory. Try killing different kinds of frogs and seeing what comes out!


If You like money some types of frogs will have more than others...


Party Mode is Growing

Its in Beta - and locked to "FREE PLAY" MODE but we are evolving it. We have added a whole ton of new environments.


You can explore many on your own.


Or Locally (with up to 4 players) as usual and also via Remote Play with your Friends.


We will add other modes to party mode as we progress.


We have been having a lot of fun using Steam Remote Play for Amazing Frog? in Party Mode and Swindonshire - just bring up Steams Menu and ask a friend to join Remotely. We will start Supporting Remote play as we progress.

Next Steps and Leaving Early Access

So That was a massive Long Blog post about QMMT Part 4, so if you are still reading this firstly "Hello" secondly, I would like to end this post by sharing a little more information about what our plan is.
Its been a long road and its no secret that we have been prepping console versions of Amazing Frog? But we will not be ready for console until we leave Early Access on Steam. Leaving Early access is not the end of Amazing Frog? its another beginning for the game.
This is how we will leave Early access and we are close now.


  • Cops and Robbers
    An update that will not only bring cops and robbers and the prison back which would lead to bat frog, joke frog etc, but this will also bring cop frogs that will attempt to enforce Frog Law. This actually extends to all kind of behaviour that I will talk about later .
  • UFO and tractor Beam
    - This will be inevitable Alien Invasion. its mostly done but not quite ready for launch yet, but the UFO will have pretty cool abilities.
  • All the Outfits
    - We know how important the OG Frog outfits are to you and we will not leave early access without them unlockable in the game! ( and the new ones)
  • Party Mode
    - We need to do a few more passes on Party Mode, but I do not think we need to fully complete all the modes etc before we leave Early Access.
  • The Magical Mystery Toilet
    - Where is it ? Its important to get all the stuff in the game before I finish and release the Magical Mystery toilet mechanics. I ghave my reasons, because trust me things are going to get wierd... whats the point of a UFO if you cannot dump it in the toilet? what does that do??? etc
  • That Statue on the island....
    well more on that later.
Xenonauts 2 - Goldhawk
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

Fixes & Changes:
  • Removed the "Heavy Fighter" UFO, and replaced it with the Interceptor (which it was intended to be an alternate variant of).
  • Increased the Hardness on the Colossus from 15 to 20.
  • Fixed Sentinel module having 270-degree vision instead of 180-degree vision, and the tooltip description incorrectly saying it had 360-degree vision.
  • Fixed various "screen" walls inside UFOs incorrectly being crushable by vehicles.
  • Added updated translations for Simplified and Traditional Chinese.
Defender Bros - Lonhos
Dear Playtesters and Curators,
Defender Bros is Heading into early access in 3-4 months. With that there are a couple of news to share:

  • The Demo will be de-activated within the next 2 days. After this period, those who have already downloaded the Demo will no longer be able to play it.
  • The Playtest will receive new updates and testers with keys will still be able to playtest until early access launch
  • The Demo will come back in a more polished and final form at a later date (before early access launch)
  • The game will be localized to multiple languages including, Brazillian portuguese, Chinese (Traditional and Simplified), French, German, Italian, Japanese, Korean and Russian.

Thank you for your support and patience.

-Leozera, the game's developer
EVE Online - EVE Online
Pioneering capsuleers,

The transition to a new sovereignty system is about to begin, ushering in a new era with unprecedented topology for nullsec space. In light of feedback from experienced pilots and the CSM, updates have been made to ensure that systems’ value and output facilitate freedom and strategy in sovereignty upgrades. 



Power output from most stars has been increased to raise the floor of the weakest ones, adding more strategic options, ensuring that every system can install sovereignty upgrades, and adding increased flexibility. The lowest power stars now provide 500 power, and the highest ones remain unchanged at 1,000, the average coming in at 651 power. Additionally, the power requirements for strategic upgrades, such as Cynosural Suppression, have been reduced, allowing defensive postures to be adopted in all systems. Supercapital Construction Facilities and the Advanced Logistics Network have also seen slight adjustments in power, workforce, and reagents, as detailed in this list: 

Upgrade Name  
Power  
Workforce  
Superionic Ice / Hour  
Magmatic Gas / Hour  
Supercapital Construction Facilities  
1750  
17500  
145  
0  
Advanced Logistics Network  
1250  
25000  
40  
0  
Cynosural Suppression  
500  
5000  
0  
2480  
Cynosural Navigation  
250  
1500  
0  
1095  
Minor Threat Detection Array 1  
270  
1890  
0  
0  
Minor Threat Detection Array 2  
550  
3850  
0  
0  
Minor Threat Detection Array 3  
850  
5950  
0  
0  
Major Threat Detection Array 1  
450  
2700  
0  
0  
Major Threat Detection Array 2  
900  
5400  
0  
0  
Major Threat Detection Array 3  
1450  
8700  
0  
0  
Tritanium Prospecting Array Lvl 1  
1750  
14000  
0  
0  
Pyerite Prospecting Array Lvl 1  
1750  
14000  
0  
0  
Mexallon Prospecting Array Lvl 1  
1750  
14000  
0  
0  
Isogen Prospecting Array Lvl 1  
1750  
14000  
0  
0  
Nocxium Prospecting Array Lvl 1  
1750  
14000  
0  
0  
Zydrine Prospecting Array Lvl 1  
1750  
14000  
0  
0  
Megacyte Prospecting Array Lvl 1  
1750  
14000  
0  
0  
Get the full spreadsheet here.
USE THE WORKFORCE
Upgrades require some combination of power, reagents, and workforce, each with distinct characteristics and logistics. Power is a local resource that cannot be transferred between systems. Reagents are valuable resources that can be transported manually to where they are needed. Workforce is a flexible resource that can be managed in several ways: import, export, and transit, all of which can be set in the sovereignty hub for a particular system. The workforce can be exported from its source system to another system, and that can be via several other star systems along the route. The destination system should be set to import workforce into the system. Other systems along the route can be set to transit mode where the hub facilitates the movement of workforce through that system without utilizing any of it locally, ensuring that it can efficiently reach systems where it is most required. Each system can only import workforce from three system at most, and it can only be transferred within an alliance. 

FLEXIBILITY AND FREEDOM
The new sovereignty system introduces a more flexible and rewarding upgrade path. Unlike the old system, where upgrades had to be installed sequentially from one level to the next, the new system allows you to directly install the upgrade level that suits your strategic needs. For example, the Major Threat Detection Array 3 can be installed without Major Threat Detection Array 2. This change grants greater control and customization over your infrastructure. Additionally, the new system features faster spawn rates for each signature, allowing groups to sustain in-space activities with less downtime. The escalation rates have also been accelerated, resulting in more dynamic and intense encounters. Moreover, the introduction of larger combat sites, such as the Forsaken Sanctums, provides significant challenges and rewards for larger ships like marauders. These enhancements are designed to create a more engaging and strategic environment in nullsec space, empowering you to make the most of your sovereignty and shape the future of New Eden. 

The Threat Detection Arrays will spawn anomalies based on the security status of the system, specifically spawning Hub to Forsaken Sanctum level combat sites. Minor Threat Detection Arrays can spawn Refuge to Rally Point level combat sites.



There may only be one Major and one Minor level Threat Detection Array online at any given time, and there is no longer a need to achieve certain levels of military and industrial indexes for the operation of upgrades. 

The number of spawns and the types of anomalies depend on security status. There are five different security bands and, keeping in mind that respawn rates have been increased as mentioned above, here is what you can expect from two of them with a Major Threat Detection Array: 

Security Status 
Anomaly  
Major 3 
Major 2 
Major 1 
-1 to -0.85 
Forsaken Hub  
 
Forlorn Hub  
 
Haven  
 
Sanctum  
 
Forsaken Sanctum  
0  

Security Status 
Anomaly  
Major 3 
Major 2 
Major 1 
-0.45 to -0.25 
Hub  
 
Hidden Hub  
 
Forsaken Hub  
 
Forlorn Hub  
 
Haven  
 
Sanctum  
YOUR CHOICE OF TOPOLOGY
The new sovereignty upgrades give you the power to decide which types of ores will appear based on the upgrade you install. This added layer of control allows you to tailor your mining operations to better meet the strategic needs of your corporation or alliance. By selecting the ore types that best suit your objectives, you can optimize your resource extraction and ensure a steady supply of the materials you need. 



Similar to the combat anomalies, these new belts will spawn slightly faster. Only one of each type can be installed in a system at any given time, but a system with sufficient power output could install different Prospecting Arrays. Each upgrade also has the chance to spawn an additional Mercoxit anomaly. Additionally, mining anomalies from the Prospecting Array can trigger a mining escalation. 

Upgrade 
Mining Anomaly 
Types of Ore 
Tritanium Prospecting Array 
Veldspar 
Veldspar, Scordite, Plagioclase 
Pyerite Prospecting Array 
Mordunium Deposit 
Mordunium, Scordite, Pyroxeres, Omber 
Mexallon Prospecting Array 
Kylixium Deposit 
Kylixium, Plagioclase, Gneiss 
Isogen Prospecting Array 
Griemeer Deposit 
Griemeer, Omber, Kernite 
Nocxium Prospecting Array 
Nocxite Deposit 
Nocxite, Hedbergite, Ochre, Crokite 
Zydrine Prospecting Array 
Hezorime Deposit 
Hezorime, Eifyrium, Bistot 
Megacyte Prospecting Array 
Ueganite 
Ueganite, Ducinium, Arkonor 

NO-PAIN TRANSITIONS
To support capsuleers during the transition period, a comprehensive reimbursement process will be implemented in stages over the next several months, similar to those executed for other major gameplay transitions in the past. Recognizing the considerable investments made in the previous system, this program will reimburse deprecated upgrades, TCUs, and blueprints through a combination of returning material input items, automatically converting some items into new types, and direct ISK refunds for others. This ensures that previous efforts and resources are not lost and can be redirected towards the opportunities the new sovereignty system provides. Additionally, the shift in power and resources necessitates changes in the places capsuleers call home. To ease this process, rigs can be removed from Upwell structures in sovereign nullsec space without being destroyed, allowing for the relocation of structures without incurring the typically substantial costs associated with rig removal and replacement. This will be available for structures deployed before 27 June, facilitating a smoother transition and enabling capsuleers to adapt their infrastructure to the new system without undue financial burden.

These measures, along with the advancements in sovereignty and mining capabilities, are designed to ensure a seamless transition and empower capsuleers to continue thriving and shaping the future of New Eden.

https://store.steampowered.com/app/8500/EVE_Online/

https://store.steampowered.com/app/1872800/EVE_Vanguard/
Starward - shengtiangames
团长们好~《星之翼》1.1版本「机兵降临」将于6月27日来临,贴心的阿猫给大家整理了版本重点内容汇总以及即将上线的签到活动~一起来看看叭!



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