Defender Bros - Lonhos
Dear Playtesters and Curators,
Defender Bros is Heading into early access in 3-4 months. With that there are a couple of news to share:

  • The Demo will be de-activated within the next 2 days. After this period, those who have already downloaded the Demo will no longer be able to play it.
  • The Playtest will receive new updates and testers with keys will still be able to playtest until early access launch
  • The Demo will come back in a more polished and final form at a later date (before early access launch)
  • The game will be localized to multiple languages including, Brazillian portuguese, Chinese (Traditional and Simplified), French, German, Italian, Japanese, Korean and Russian.

Thank you for your support and patience.

-Leozera, the game's developer
EVE Online - EVE Online
Pioneering capsuleers,

The transition to a new sovereignty system is about to begin, ushering in a new era with unprecedented topology for nullsec space. In light of feedback from experienced pilots and the CSM, updates have been made to ensure that systems’ value and output facilitate freedom and strategy in sovereignty upgrades. 



Power output from most stars has been increased to raise the floor of the weakest ones, adding more strategic options, ensuring that every system can install sovereignty upgrades, and adding increased flexibility. The lowest power stars now provide 500 power, and the highest ones remain unchanged at 1,000, the average coming in at 651 power. Additionally, the power requirements for strategic upgrades, such as Cynosural Suppression, have been reduced, allowing defensive postures to be adopted in all systems. Supercapital Construction Facilities and the Advanced Logistics Network have also seen slight adjustments in power, workforce, and reagents, as detailed in this list: 

Upgrade Name  
Power  
Workforce  
Superionic Ice / Hour  
Magmatic Gas / Hour  
Supercapital Construction Facilities  
1750  
17500  
145  
0  
Advanced Logistics Network  
1250  
25000  
40  
0  
Cynosural Suppression  
500  
5000  
0  
2480  
Cynosural Navigation  
250  
1500  
0  
1095  
Minor Threat Detection Array 1  
270  
1890  
0  
0  
Minor Threat Detection Array 2  
550  
3850  
0  
0  
Minor Threat Detection Array 3  
850  
5950  
0  
0  
Major Threat Detection Array 1  
450  
2700  
0  
0  
Major Threat Detection Array 2  
900  
5400  
0  
0  
Major Threat Detection Array 3  
1450  
8700  
0  
0  
Tritanium Prospecting Array Lvl 1  
1750  
14000  
0  
0  
Pyerite Prospecting Array Lvl 1  
1750  
14000  
0  
0  
Mexallon Prospecting Array Lvl 1  
1750  
14000  
0  
0  
Isogen Prospecting Array Lvl 1  
1750  
14000  
0  
0  
Nocxium Prospecting Array Lvl 1  
1750  
14000  
0  
0  
Zydrine Prospecting Array Lvl 1  
1750  
14000  
0  
0  
Megacyte Prospecting Array Lvl 1  
1750  
14000  
0  
0  
Get the full spreadsheet here.
USE THE WORKFORCE
Upgrades require some combination of power, reagents, and workforce, each with distinct characteristics and logistics. Power is a local resource that cannot be transferred between systems. Reagents are valuable resources that can be transported manually to where they are needed. Workforce is a flexible resource that can be managed in several ways: import, export, and transit, all of which can be set in the sovereignty hub for a particular system. The workforce can be exported from its source system to another system, and that can be via several other star systems along the route. The destination system should be set to import workforce into the system. Other systems along the route can be set to transit mode where the hub facilitates the movement of workforce through that system without utilizing any of it locally, ensuring that it can efficiently reach systems where it is most required. Each system can only import workforce from three system at most, and it can only be transferred within an alliance. 

FLEXIBILITY AND FREEDOM
The new sovereignty system introduces a more flexible and rewarding upgrade path. Unlike the old system, where upgrades had to be installed sequentially from one level to the next, the new system allows you to directly install the upgrade level that suits your strategic needs. For example, the Major Threat Detection Array 3 can be installed without Major Threat Detection Array 2. This change grants greater control and customization over your infrastructure. Additionally, the new system features faster spawn rates for each signature, allowing groups to sustain in-space activities with less downtime. The escalation rates have also been accelerated, resulting in more dynamic and intense encounters. Moreover, the introduction of larger combat sites, such as the Forsaken Sanctums, provides significant challenges and rewards for larger ships like marauders. These enhancements are designed to create a more engaging and strategic environment in nullsec space, empowering you to make the most of your sovereignty and shape the future of New Eden. 

The Threat Detection Arrays will spawn anomalies based on the security status of the system, specifically spawning Hub to Forsaken Sanctum level combat sites. Minor Threat Detection Arrays can spawn Refuge to Rally Point level combat sites.



There may only be one Major and one Minor level Threat Detection Array online at any given time, and there is no longer a need to achieve certain levels of military and industrial indexes for the operation of upgrades. 

The number of spawns and the types of anomalies depend on security status. There are five different security bands and, keeping in mind that respawn rates have been increased as mentioned above, here is what you can expect from two of them with a Major Threat Detection Array: 

Security Status 
Anomaly  
Major 3 
Major 2 
Major 1 
-1 to -0.85 
Forsaken Hub  
 
Forlorn Hub  
 
Haven  
 
Sanctum  
 
Forsaken Sanctum  
0  

Security Status 
Anomaly  
Major 3 
Major 2 
Major 1 
-0.45 to -0.25 
Hub  
 
Hidden Hub  
 
Forsaken Hub  
 
Forlorn Hub  
 
Haven  
 
Sanctum  
YOUR CHOICE OF TOPOLOGY
The new sovereignty upgrades give you the power to decide which types of ores will appear based on the upgrade you install. This added layer of control allows you to tailor your mining operations to better meet the strategic needs of your corporation or alliance. By selecting the ore types that best suit your objectives, you can optimize your resource extraction and ensure a steady supply of the materials you need. 



Similar to the combat anomalies, these new belts will spawn slightly faster. Only one of each type can be installed in a system at any given time, but a system with sufficient power output could install different Prospecting Arrays. Each upgrade also has the chance to spawn an additional Mercoxit anomaly. Additionally, mining anomalies from the Prospecting Array can trigger a mining escalation. 

Upgrade 
Mining Anomaly 
Types of Ore 
Tritanium Prospecting Array 
Veldspar 
Veldspar, Scordite, Plagioclase 
Pyerite Prospecting Array 
Mordunium Deposit 
Mordunium, Scordite, Pyroxeres, Omber 
Mexallon Prospecting Array 
Kylixium Deposit 
Kylixium, Plagioclase, Gneiss 
Isogen Prospecting Array 
Griemeer Deposit 
Griemeer, Omber, Kernite 
Nocxium Prospecting Array 
Nocxite Deposit 
Nocxite, Hedbergite, Ochre, Crokite 
Zydrine Prospecting Array 
Hezorime Deposit 
Hezorime, Eifyrium, Bistot 
Megacyte Prospecting Array 
Ueganite 
Ueganite, Ducinium, Arkonor 

NO-PAIN TRANSITIONS
To support capsuleers during the transition period, a comprehensive reimbursement process will be implemented in stages over the next several months, similar to those executed for other major gameplay transitions in the past. Recognizing the considerable investments made in the previous system, this program will reimburse deprecated upgrades, TCUs, and blueprints through a combination of returning material input items, automatically converting some items into new types, and direct ISK refunds for others. This ensures that previous efforts and resources are not lost and can be redirected towards the opportunities the new sovereignty system provides. Additionally, the shift in power and resources necessitates changes in the places capsuleers call home. To ease this process, rigs can be removed from Upwell structures in sovereign nullsec space without being destroyed, allowing for the relocation of structures without incurring the typically substantial costs associated with rig removal and replacement. This will be available for structures deployed before 27 June, facilitating a smoother transition and enabling capsuleers to adapt their infrastructure to the new system without undue financial burden.

These measures, along with the advancements in sovereignty and mining capabilities, are designed to ensure a seamless transition and empower capsuleers to continue thriving and shaping the future of New Eden.

https://store.steampowered.com/app/8500/EVE_Online/

https://store.steampowered.com/app/1872800/EVE_Vanguard/
Starward - shengtiangames
团长们好~《星之翼》1.1版本「机兵降临」将于6月27日来临,贴心的阿猫给大家整理了版本重点内容汇总以及即将上线的签到活动~一起来看看叭!



Auto Clicker - Hershainn
Advanced Mode Changes

  • Added option to move the cursor when using Key Blocks in advanced mode.
Dice & Fold - Troypc
Hey Heroes!

Back at you with the Day 3 update! I know Day 1 updates are common, Day 2 sometimes, but not every game gets a Day 3 update.

Balance of the Game

To be honest, we are struggling with comments from some of the players about the game still being hard. Our team definitely has a bias on the game's difficulty since we have been playing it basically for the last 6 months.

To reference this and make onboarding better: We implemented a way for Jack, Queen and Joker to get a simplified run for their Normal and Easy difficulty mode. New players play these heroes first, and making sure these are approachable could ease the experience of the onboarding of the game.

We will keep monitoring the data we have. We definitely hear your comments about the difficulty, we will use the stats data we have and your common comments as a guide to balance the game further.

I would like you to give us some tips and ideas about what feels unfair or unbalanced in the game in the comments of this patch notes.

Bug Fixes

We have some bug fixes;
- implement a failsafe for game softlocking with items acquired by random item generator skills (Cook, Shopkeeper, Artist, Craftsman etc)
- catch save issue and failsafe open game scene
- sync all hero progress also using steam achieveiements
- also sync didPlayWithJack based on each
- failsafe unlocked hero syncer
- add DiceSlotCompleted to autism/adhd filter
- show disabled status if a trinket is already selected
- also clear achievements when player resets manually on settings
- fix trinket panel on MacOS
- Remove Light component from activation VFX
- trinket selection blocker logic
- add love in a bottle brave hero exception
- fix progress reset normal difficulty

Additionally, in this post I would like to thank my team for putting extra effort into making sure we support the game after release with these daily patches. We definitely haven't anticipated the reception we have and all the feedback and ideas we get from the community.

Lonely Mountains: Downhill - Megagon Industries
Hello Riders!

We hope you're all feeling extra groovy today!

Put some flowers in your hair and take your bike on a ride in our Daily Ride Season 35.

Season 35 is a recap of our beloved Swinging Sixties-inspired Flower Power Season and gives you another chance to bring the summer of love to the Lonely Mountains, truly making you one with nature.




We wish you a great season and hope you all enjoy the summer!
Your Megagons
Boxes and cutouts - @$%^%$%^
Play the game in a new way
Without the noise, now the "noise box" focuses on the development of deformed boxes, in the later time, meet all kinds of strange boxes, and then divergent thinking to decorate and decorate it

Also, solicit ideas and ideas for morphing boxes

UI: Get more rounded
Operation: Easier
Picture: Still very humble
Jun 26, 2024
JUNK! A Demo About Robots Playtest - Fairaday
- Updating SteamCore
Jun 26, 2024
First Dwarf - Honeykonfetti
Hello everyone! 🎤🧔

After a bumpy start of Early Access we regrouped and prepared for you first of many Updates for the First Dwarf. First, we want to fix as many issues that you encounter in the game and after that, alongside fixes, we will be adding new content. We know that there is much to be done but we will get there!

Thank you all for the feedback you’re giving us, we’re trying our best to keep up with all the messages.

Full Change Log (Version 0.302):
  • Autosave added
  • Added option for Tru and Ragna to build structures!
  • Added return to safe point option in radial menu
  • We tried to fix falling through ground, it should now be rarer
  • Changed recipes for Workshop and Alchemy Station addons
  • Fix - unlocking technology can be done now anywhere (you still need to build and level up Research Center)
  • Better and more optimized enemy and settlers pathfinding
  • Fix with finishing Tainted Lake quest (still working on coop fixes)
  • Added more thread on the islands
  • Added option to delete saves
  • Added continue game button in the menu
  • Tweaks in enemy waves balance - if your base is big, waves should be more fair and enemies won't target Mana Wells as often
  • Fix with build Alchemy Station quest not finishing
  • FIX with some quests and items description missing!
  • Tweaks with building walls, lots of places are updated so you can place fences more conveniently
Added return to safe point option in radial menu
This option should help with all of you that have this nasty bug with falling under the ground. We also made some improvements that should make falling under ground more rare. For the next update we hope to fully fix that issue.


Autosave and continue game
The game now saves itself automatically every 5 minutes and there are 24 slots for them, after that the older ones get replaced. The game will also save itself after exiting to the menu. We also added a save Delete button.


Also, now you can choose “continue game” from the start.


Ragna and Tru can build now
Now everyone can build. This should lead to some interesting scenarios:)



In the next update we’re planning to further expand this by giving Ragna option to remove buildings too.


Building
We are working on a better building, now you will have the option to build near cliffs. Also we fixed some places where building was blocked, now building fences should be more enjoyable. Lots of features and fixes regarding building will come!


Tainted Lake Bug fixed
We’ve been made aware of a bug that didn’t allow us to finish the Tainted Lake quest. That was fixed, thanks to all the people that sent us their save files! Thank you all so much, it was a big help in tracking down what went wrong there.

Next Update Soon!
We’re working on the next update that will fix another batch of important problems!


If you want to chat with us about the game, bugs and other stuff join our discord.

Soon we will be back with more news and updates!
Oliwia & Damian from Star Drifters 🌟🚀
Over and out
Jun 26, 2024
Duel Revolution - Game Matter
Our long-awaited summer event update is here, featuring an exciting new addition: 🎣 Fishing!

But that's not all. Here is a list of the new features in this update:
🐠 - Three new Evo to catch and train! Say hello to Razor, Sponk, and Hazy.
🌟 - Two new skill trees for the beloved Evo Shovly and Ravilar.
✨ - Five event shiny Evo for Razor, Sponk, Hazy, Shovly, and Ravilar. (Gens: SLS-669, SPO-339, HAZ-63Y, SHO-3X9, RAV-339)
🌞 - During the summer, the shiny chance for event Evo is increased by 10 times, and on weekends, it's 50 times higher!
🛍️ - Summer Event Shop with new outfits available during the event. (More outfits and items will be added in the next days.)
🧪 - One new crafting recipe.
🎮 - New D-Pad movement option (changeable in settings).
🚫 - Player block functionality!
📋 - Menu improvements.
💖 - Donators Board where you can contribute to the game's development.
⚙️ - Stability and performance enhancements.

We hope you enjoy this update and the new fishing feature. Now, we will return to working on the next island. It will be our biggest update yet, continuing the story and introducing over 30 new Evos. Also, note that we will be adding new quests during the summertime for you to enjoy on Bitacora Island.

Thank you for playing, and keep dueling!

Your Duel Revolution Team
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