ShiodomeTrainSimulator - くれみぃー><
New sound types have been added to the SR1500 series.
It was implemented rather imagining the state of the system before the equipment was updated.
We have made improvements to the running sound system and have succeeded in reducing the number of objects required for playback in this SR1500 series. We are considering further improvements in the future.
We plan to steadily increase the variety of running sounds in the future, so please look forward to it!

We have also added a night express train schedule. The express trains go from central Tokyo to the suburbs, and the end of the line is thinned out due to the combination of incoming trains, so they stop at each station.

Translated with DeepL.com (free version)
An Amazing Wizard - Gobo
🧙‍♂️ Development Updates #24
In the last 2 weeks we were mainly working on creating decorations for The Void, thinking about the game's story and adding new languages.


✅ Added:
  • [Story] Created the main story line. Currently it only exists in a big document, but will be slowly added to the game over time.
  • [The Void] Added decorations to the final level called The Void.
  • [Translations] Added Portuguese, French, Ukrainian and Russian translations.

🔄 Changed:
  • [Translations] Updated Spanish, Portuguese-Brazil, German and Italian translations.
  • [QOL] Reduced maximum size of damage vignette.

⚙️ Fixed:
  • [Shop] Fixed a bug where the Shop was sometimes spawning in random location on map when loading the game.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.com/invite/nS6FvfzhJv

Stay tuned for the next updates!
Jun 26, 2024
Bureau of Contacts - PinkyDemonFPS
We are pleased to introduce a new batch of much-needed updates, including re-fixes of previously encountered issues based on your feedback, as well as adding some new features to the game.

Changes:
  • Improved crash report tracking system. Now the crash reporter sends information directly to the developers in the analytical system for processing. In this regard, we ask you to fully use the crash reporter functionality, in particular, we strongly ask you to fill in the field with additional information about what you were doing at the time of the crash. This will improve communication between players and developers and help us better understand the problems you are experiencing.
  • Reworked the logic for processing graphics settings, which caused a crash from the very start of the game. Now, when you first start the game or reset the settings, there is no auto-detection of the settings (which caused a huge load on the PC), but a static preset of settings is set. Auto-detection of settings, however, is brought out as an option in the graphics settings and calibrated in such a way as not to overestimate the settings.
  • The default frame rate limit settings are set to 60 frames per second to prevent potential overheating of the graphics adapter. However, anyone can change or completely disable this limit at their own discretion.
  • Reduced frequency of switching off the electrical panel by the Ghost outside the Hunt
  • When the Hunt starts, the electrical panel will not be switched off with 100% probability
  • After the Hunt is completed, if the electrical panel was switched on before the Hunt, the electrical panel will be switched on again (now the light will not switch off so often)

Fixes:
  • Fixed the ability to run out of the Location at the beginning of the Hunt. Now the front door closes before the start of the Hunt.
  • Fixed: the volume parameters did not adjust the volume of some sounds. (note: If you encounter and find this problem with some sounds, be sure to let us know so that we can fix it)

Innovations:
  • Control hints: adaptive hints for control buttons have been added to the game, depending on the context. For example, depending on what object you are looking at, or what object you are holding in your hands.
  • Added door slam. Now, if you abruptly lock the doors, it can attract the Ghost.
  • Added additional sound effects to the Ghost during the Hunt, which will help determine its presence near you.

Thank you for your support and enjoy the game!
The Elder Scrolls® Online - ZOS_Kevin

Claim a free Customized Action by completing the Morrowind storyline, plus receive the Clockwork City DLC for free with Daily Login Rewards this July!
Recall in Autumnal Style
The 10-Year Anniversary Celebration continues with a new spotlight, and this time, we’re taking you and your allies to the Dark Elf island home of Vvardenfell and Sotha Sil’s world in miniature. From July 2 until August 15, you can unlock the ability to claim the Gold Road Recall Customized Action for FREE from the in-game Crown Store when you complete the Champion of Vivec Achievement.

Gold Road Recall

Customized Actions allow you to change the animation and effects for specific in-game actions, such as harvesting and, in this case, recalling. To earn the Champion of Vivec Achievement,  complete the Vvardenfell zone storyline and restore the demi-god’s lost power.  
Claim Clockwork City
In addition to the Customized Action, you can also unlock the Clockwork City DLC free with July’s Daily Login Rewards. Simply log in during the month of July and claim the DLC on Day 2—easy!

Venture into Clockwork City

In the Clockwork City DLC, you can explore one of Seht’s most incredible (and dangerous) creations: an entire world in miniature. This unique zone has its own storyline, challenges, and characters to discover, plus it’s a long-time favorite of the ESO community. If you’ve not yet had the chance to explore the Clockwork City (or are yet to own the DLC outright), this is your opportunity to do so!
Endeavor into Morrowind
During the Anniversary Spotlight period, you can also enjoy themed Endeavors, allowing you to earn Seals by completing activities such as destroying clockwork foes, slaying public dungeon bosses in Vvardenfell, clearing the Halls of Fabrication, and more. Keep an eye out for them!

Complete Endeavors in Vvardenfell
Celebrate the Home of the Dark Elves
As ESO’s massive 10-Year Anniversary Celebration continues, we’re thrilled to give you even more reasons to venture into the home of the Dark Elves and Sotha Sil’s Clockwork City. Will you be exploring the island of Vvardenfell or Seht’s world in miniature this July? Let us know via X (formerly Twitter)Instagram, and Facebook—have fun!
Nightingale - Inflexion Steph
Realmwalkers,

Servers have been taken down for maintenance to push a game update. Offline Mode can still be played at this time, but the Online Mode will be unavailable until the update is complete.

Please note the changes below will not be applied to Offline Mode until you update the game (you can see the version number in the main menu).

0.3.2 Changelog
Highlights
  • Pepys Box - allows players to access storage between other Pepys boxes
  • Zephyr Anchor Points - build to fast travel within Realms
  • Climbing Pick Grapple Ability
  • Online to Offline Mode Character Export - get your Online Mode character save here
  • Offline Mode now available on Steam Deck
  • Offline Mode now compatible with Steam Cloud
  • Closing the Spark of Hope event
Game Changes
NPCs
  • Community Event trader and Hopeful Wisps are no longer available
  • Prodigious Explosive Grenade Satchel and Dauntless Throwing Knife Sheath are now purchased at The Watch Dauntless Tools Essence Trader
  • Rugged Throwing Knife Sheath can be obtained in Ascended Provisioner Swamp Realms
  • Rugged Explosive Grenade Satchel can be obtained in Ascended Provisioner Desert Realms
Player Character
  • Player loadout clothing recipes can now be obtained from Vendors
Resources
  • Added Charm of Brawling which allows for friendly fire for all players who have it equipped and have opted in via doing an in-game emote
  • Hopeful Essence will no longer be dropped. Existing Hopeful Essence can be extracted into regular Essence
  • Adjustments to Basic Spyglass resource requirement
  • Raw Mushrooms should now list Attribute Bonuses in the description
Bug Fixes
Building
  • Carnute will no longer regrow trees through player estates. As long as a stump is under foundation or shelter, the tree will not grow even if the Carnute calls
  • Adjustments to the build limit counter to show more accurate item counts
NPCs
  • Sun Giant should no longer summon unintended amounts of Automatons in Offline Mode
Resources
  • Bound Ichor can no longer be refined into Spice
  • Tools built before 0.3 that lost their ability to use spells should now be able to cast
Misc
  • Optimized shaders, reducing the installation size about about 10GB
  • Additional memory optimizations
Thank you for your patience and for joining us on this journey!

- The Nightingale Team (Inflexion Games)

Shadow Falls - Iron Spirit
We are pleased to present you with our first Teaser Trailer, all footage was captured in Unreal Engine 5. We hope you will appreciate the beauty of our real world scanned 3D objects and foliage.



A gameplay Trailer will soon follow...

STREET UNI X - Gamma Space
EXTREME LAUNCH!



STREET UNI X is now available! We couldn't be more excited by all of the support you've shown on our journey to get here, so we're launching with a launch discount of 20%! This will be the lowest price for the game for a long while, so get it while you can!

Thinking of streaming the game? We couldn't be more stoked! Note that the music is fully licensed for streaming use, but may trigger copyright claims due to the bogus nature of automated rights management systems. It is in YOUR right to challenge them and have them reversed. License information in the game!

Now get out there and grind, grab some air, and unlock those gaps!
Trap Trek: Ultimate Other Me - kubo
Game difficulty adjustment
Fly Corp - Resident007
A new version of Fly Corp 1.3.2 has been released on Steam with important bugfixes.

The most important thing is that we discovered a bug due to which, when an active or passive pause was turned on, the “life” timers of cities continued to count down. This meant that the more the player paused the game, the greater the passenger flow in the cities was. Consequently, the difficulty of the game increased significantly. This problem has now been fixed.



The full list of fixes:
- Now, after creating your new scenario, you will return to the private scenarios tab, not public ones;
- Fixed a bug with the random event effect duration bar not automatically collapsing. The bug occurred when, at the moment of a new event with an effect, this notification was maximized;
- Fixed a bug where the bar for the number of passengers at the airport did not correspond to their actual number when the game was paused;
- Fixed a bug which sometimes caused connected cities to show as non-connected in Statistics;
- Fixed a bug with the disappearance of the passenger list from the city window when it was upgraded during an active pause.

As always, we invite you to our Discord server to discuss the update - http://discord.gg/invite/9eHyYap and to subscribe to our page on Steam - https://store.steampowered.com/developer/kishmish.
Deepest Chamber: Resurrection - Balcony Team
Hey dwellers of the deep,

We're back with a sizable update to the UI! There were many challenges along the way, but proper UI scaling has been implemented!



Full 1.08 Patch Notes

  • UI Scaling (available in the options panel under the UI tab).
  • 150% UI Scaling is now the default on Steam Deck (if you already have a config on your deck, please look for the new settings).



  • Fixed missing pile indicators on cards when a card-selecting effect is triggered.
  • Fixed incorrect controller glyphs showing up on Steam Deck.
  • Fixed an input bug where manipulating sliders and simultaneously scrolling with the mouse wheel caused graphical errors.
  • Fixed an input-related bug where adjusting the "card size" slider and pressing a hotkey at the same time caused issues.

See you in the depths!


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