Hi gang, just saw some minor bugs on the boards, and here is a patch that should fix them: - Sometimes impostors miss their count-based criteria. - Optimized some puzzle generation that should tone down the amount of double-info. - Impostors are now not out-of-sync with other guests in their animation cycle. - Hitting escape during drumroll no longer leads to infinite drumroll.
Dealers, we’re working hard on patching and fixing, and we really love hearing from you. Thanks again for letting us know all about your issues and suggestions, we can do what we do thanks to you!
Hm, it even rhymes. Perfect 😆
So, the patch will be here tomorrow! And what will be in it? To remind y’all:
Fixes to game translations
Fixes to questline bugs and issues
Fixes to the environment (visual and navigational)
Fixes to furniture and lab equipment placement and other hideout issues
Fixes to game settings
Fixes to coop game lobby
And that’s of course not all, precise patch notes will be released together with the patch. Ready?
- Improved English localization. - Small corrections in Brazilian Portuguese localization. - Improved the responsiveness when changing weapons. - Improved the responsiveness when using jetpack. - Jetpack allows to be triggered while falling too. - Fixed a rare bug when using a certain powerful weapon simultaneously with explosives.
The Omega Warp Demo also received an update (Version 1.05) with all the adjustments and improvements made in the main version of the game since the last year.
We hope you enjoy the game and we appreciate your continued support and feedback.
Hey settlers👋, Here's a new update with a few changes! Stairs are now automatically updated to stone when connected to a stone road. Animals have a home concept and will clean their homes. Fruit trees, cacti and palms can be fertilized. Many bugs have been fixed, such as the correct setting of barn capacity after reloading. Thank you for your feedback and support, tell us what you think by writing a review! ❤️ 🦊
Patch notes:
Stairs will now upgrade to stone if they are connected to a stone road.
Cows, hares, and rats now have a concept for 'being at home' as well.
Foxes, wolves and rabbits will clean their den if it is dirty, cats and raccoons now have a need to be clean too.
Improved how animal groups with a hierarchy move and made it more performant as well.
Fruit trees, cactus and palm trees can now also be fertilised.
Made the collection process clearer for picking fruit in different climates.
Changed the honey count to make it clear which part of the honey can be collected from bees, as they need some for themselves.
Fixed an issue where the barn capacity and fodder type was incorrectly set after reloading the game for certain animal types.
Fixed an issue where the progression for road construction sites were not saved.
Improved the windmill visuals to make it more clear where the walk areas are.
buffed the hunters weapon and reduces the defence of cows to make it reasonable to hunt them
Fixed a problem where the item grid in the reallocation view was not showing the correct stock if it was 0 on the selected map.
Animals and humans now correctly start at the age of 0.
Fixed typo showing the wrong tier requirement in the T6 & T7 progression quest.
Thank you for purchasing and playing "12 Hours Museum".
As of June 26, the following problems have been reported.
BGM is restricted during the streaming of gameplay videos on YouTube. (We have received only one report at this time, but if you have confirmed a similar phenomenon, please comment here.)
All in-game background music has been uploaded to YouTube prior to the official release of the game, and has been tested with gameplay footage, and the production team has confirmed that there are no problems with distribution....
The following updates have been made to address this issue. Added the ability to turn off only the background music in the settings. The volume adjustment function for all audio, including sound effects, has been implemented for some time.
We are very sorry that we have not been able to debug the game in time, as it is an indie game produced by an individual.... Please feel free to report any other problems or inconveniences in the comments.
Thank you for your continued support of "12 Hours Museum".
SPECIAL EVENTS! Special Events now appear more often! New visuals and map pools! Improved rewards! Win-streak based events! Reach 9 wins for the grand prize New decks! No more bots! Open to all players starting from Arena 2
Other Invisible jump is now actually invisible UI improvements Bug fixes Minor text fixes