Boom Slingers - info
SPECIAL EVENTS!
Special Events now appear more often!
New visuals and map pools!
Improved rewards!
Win-streak based events! Reach 9 wins for the grand prize
New decks!
No more bots!
Open to all players starting from Arena 2

Other
Invisible jump is now actually invisible
UI improvements
Bug fixes
Minor text fixes
Jun 26, 2024
Nine Sols - huw12313212
  • Fixed an issue where the protagonist would instantly shift to another location while climbing a rope.
  • Fixed an issue where game crashes could cause save file loss.
  • Multilingual proofreading.
  • Adjusted background music for the True Ending.
  • Fixed the Charged Strike range issue while climbing green walls.
  • Fixed an anomaly where Lady Ethereal could disappear during phase transitions.
  • Fixed a missing dialogue issue with Ji’s divination at the Grotto of Scriptures (Entry).
  • Fixed an issue where Eigong's phase transition animation was skipped when hit by Skull Kick.
  • Fixed a game freeze error when interacting with the Root Node after finishing Shuanshuan's Virtual Reality Device cutscene.
  • Fixed an animation issue with specific Tianhuo mutations.
  • Adjusted the range of the Triple Slash attack and Charged Strike when performed on walls, and corrected the positions of some one-way doors.
  • Fixed a game freeze issue when the player is killed while healing.
  • Fixed a conflict between the background music of Shanhai 1000 and the ancient record player in the Ancient Stone Pillar.
  • Fixed an issue where the protagonist could be killed during Chien's cutscene.
  • Fixed an issue where the Mystic Nymph could be summoned again while reacting with a mechanism.
  • Fixed an inconsistency with red text colors in Nuwa's phone calls.
  • Fixed an issue where some pools in the Empyrean District would permanently trap players if they fell in.
  • Fixed a lack of directional sound effects in the Feng boss fight.
  • Fixed an issue where some sound effects did not play properly while riding a specific elevator.
  • Fixed an intermittent error with flame trap sound effects when there were too many flame traps in the Factory.
  • Fixed a flickering issue with some objects during Shennong’s cutscenes.
  • Fixed an incorrect playback timing for the sound effects during the cutscene when Yi gave Shuanshuan the Mystic Nymph.
  • Fixed an issue where some of Shuanshuan's voice lines did not play correctly during the True Ending cutscenes.
  • Adjusted the voice lines of Shaman during the Yellow Dragonsnake Medicinal Brew cutscene.
  • Fixed an issue where the Soul Collect drop was missing and couldn't be found.
  • Fixed an issue where sound effects did not play correctly in some cutscenes.
  • Fixed an issue where some voice lines did not play correctly during Jiequan's duel phone call.
  • Fixed an issue where performing a Charged Strike could lead to a stuck issue.
  • Fixed an issue where Kuafu disappeared during the cutscene after giving Abacus Ji’s Hair.
  • Fixed an error where the ambient sound effects disappeared in the New Kunlun Central Hall.
  • Fixed an issue where dialogue bubbles disappeared too quickly during the Return Home Ending.
  • Fixed an abnormal twitching of Yinglong dragon boat's tail.
  • Fixed a potential memory leak issue when dying in the Dream Area ruled by Lady Ethereal.
  • Fixed a game freeze error when getting killed while answering a phone call on the dragon boat.
  • Fixed an issue where the player would hear a hit sound when passing through a flame trap using the Immortal Dash.
  • Fixed an issue where some items in the Factory Area could disappear and become uncollectable.
Liftoff®: Micro Drones - LuGus Studios
It's been a few months since our last update, and we're excited to bring you up to speed on all the exciting new developments!

First of all, we're thrilled to announce that our team has moved into a brand new studio! After eight years in our previous rental space, we spent two months working from home while our new studio was being set up. Now, we're fully up and running in our very own studio space.



We have already enjoyed racing our micro drones trough the new studio. Would you like us to turn this into an actual Liftoff: Micro Drones level? Let us know!

V1 plans

During that time we have set up a plan of action for the next milestone: our official V1 release where we transition the Liftoff: Micro Drones from an Early Access project to a full release. We have two mayor goals in mind for this V1 launch update:

A track builder, not just a port of the old track builder from classic Liftoff, but a brand new toolset build from scratch, focusing on the feedback and suggestions collected over the years. In our first team meeting at the new studio, we finalized the plans, and development is already progressing well!



Here are some features you can expect from our new track builder, which will also be included in classic Liftoff:
  • Completely redesigned user experience, featuring improved tools and drag-and-drop functionality
  • Freeform navigation
  • Multi-object selection and manipulation
  • Item duplication
  • Additional grid-based placement options

Additionally, we are excited to share that the launch of V1 will include the highly anticipated Melon Pan Park level. We're thrilled to give you an exclusive first look beyond the initial teasers we shared. This new level is designed to be the ultimate compilation of all the requests we've received: an outdoor playground set in an urban city environment. It will be our most intricate and detailed Liftoff: Micro Drones level to date, offering abundant opportunities for both freestyle and racing.





The big question on everyone's mind is: "When will we get this?" We'll continue working until everything feels just right, so we don't have an exact launch date yet. While we are aiming for a release in late summer, it's possible that it may be pushed to sometime after.

Thats not all

Of course, that's not all we have in the works. We're continually developing a variety of new features and content, including the brand-new Hisingy drone, which will be added in an update before the V1 release. Additionally, we're excited about post-launch updates. While not set in stone, we're exploring ideas such as new game modes, competitive features, achievements, daily missions, etc.
NewMe NuMe LuMe: Alien Wars - Ho RaBii
Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.




Hello everyone!

Wow, more than half of 2024 has already passed!

How are you all doing?


Since my last update at the end of May, I've continued to work on adding new stages to the game.

However, I thought you might be curious about how far I've come since then, so I decided to share an update on this past month's game development!


Please see below for more details:





1. Player Selection Screen



- At the initial title screen, you can choose an additional stage, and selecting a stage will take you to the player selection screen.






- After selecting a player, you can learn about the key controls, and the keyboard allows modifications to these controls. (Gamepad control modifications are not available).



Creating this took almost three weeks, occupying most of this month.
Looking back, it seems like there wasn’t much to make, hahaha...






For more about additional players, please refer to the test play below!











(Note: The video was mistakenly made at 24 frames per second, but the actual game runs at 60 frames per second!)





2. Stage 1 Enemies




- Dots for regular enemies and bosses that will be added to Stage 1.


Based on feedback that the existing stages were quite challenging,

the additional stages are being designed to be easier!





This is where I'll end this announcement.

If you could let me know through the link below about any difficult enemy patterns or level of difficulty you've experienced, I will actively take it into account!

https://steamcommunity.com/app/2855660/discussions/0/4364628673432078457/








Thank you very much for your interest in the game I developed!
The Braves - 腾蛇
Brave Ones!

You have proven that you can overcome any challenge that threatens Singor! You bravely accepted the new challenge and didn't back down in the face of danger. Battles rumbled in different corners of the world, and finally, the bugle sounded over the battlefield, heralding victory!

We are proud to announce the results of our hardcore mode contest! We decided to give awards to the participants of two servers, even though we didn't mention it before. And now, the long-awaited moment of announcing the winners has come:

West:

Forest Location: Achiv

Laboratory Location: Hasayo

Graveyard Location: Лемниската

Mycelium Location: Achiv

Dunes Location: Hasayo

Bran Castle Location: Krusnik

East:

Forest Location: 164557623

Laboratory Location: 164557623

Graveyard Location: 小猫小狗

Mycelium Location: 小猫小狗

Dunes Location: 164557623

Bran Castle Location: queque

Thank you to all the braves for participating in such a challenging event!

Rewards are already waiting for the winners in the game!
Blacksmith Simulator - alex


📣🔨 Big news for all simulation game fans! 🔨📣

We are thrilled to announce that sign-ups for the playtests of our newest game, Blacksmith Simulator, are now open! 🛠️✨ Now is your chance to step into the shoes of a master blacksmith and forge incredible items before the game officially hits the market.

🌟 What awaits you in Blacksmith Simulator? 🌟
🔥 Realistic blacksmithing mechanics
⚔️ Crafting and upgrading a variety of weapons and armor
🏰 Building and expanding your own workshop
🛡️ Exciting adventures and challenges

Don't miss the opportunity to be part of this thrilling journey! Sign up now by clicking the link below and be among the first to try out Blacksmith Simulator!

👉 Sign up for playtests now!


See you at the forge! ⚒️🔥
Moksha Space - kevinjamesgogo
Fixed bugs.
Opt UI interface.
Add Quality settings.
Creature Clicker - Capture, Train, Ascend! - Phat Phrog Studio
Hey Guys

Just to let you know, the baby fire dragon will stop dropping tomorrow 27/06/2024 and the Juvenile Fire Dragon will be the new 6 hour drop reward for a week from 27/06/2024 - 03/07/2024



Here's the drop list update:



Have a great day guys!

~Lee
Home Sweet Home : Online - PR


Announcement from the Home Sweet Home : Online Team

The server is undergoing weekly maintenance on the 27th of June 2024 from 10:00 AM to 06:00 PM (GMT+7) In order to ensure the security of players' IDs, We kindly request all players to log out of the game during the mentioned period.

We apologize for the inconvenience this may cause.
Jun 26, 2024
Going Medieval - SeVerin
Greetings players! The newest patch (0.19.24) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes
  • Fixed several crash occurrences.
  • Fixed several issues that caused the pause button (space) to stop working.
  • Fixed the issue where the ‘Esc’ button would stop working in some cases.
  • Fixed the issue where a settler would choose a temporary bed for sleep instead their own, despite “owned” bed being close.
  • Fixed the issue where the game's speed would reset in situations like: tutorial/event appearance, going to Overview tab, In-game menu, etc.
Quality of Life improvements
More stuff influences ‘Intellectual’ skill, now:
  • ‘Clever’ and ‘Inconspicuous’ (backstory additives) settler is ‘Eager’ (1 yellow star) for 'Intellectual’.
  • Ambitious (backstory additives) settler is ‘Passionate’ (2 yellow stars) for ‘Intellectual’. Before, they were just ‘Eager’.
  • Wise (perk) is ‘Eager’ (1 yellow star) for 'Intellectual’.
  • Erudite (perk) is ‘Passionate’ (2 yellow stars) for ‘Intellectual’. Before, they were just ‘Eager’.
Known issues:
  • Some text keys are missing.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Foxy Voxel
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