Jun 26, 2024
Arma Reforger - Nillers


Attention Soldiers,

Reinforcements have arrived! Just when you thought the frontline was reaching a stalemate, the Arma Reforger 1.2: Reinforcements update brings a host of new assets, features, and improvements that will assist you in your battlefield combat readiness.

From AI commanding and driving to defensive helicopter weapons, flares, bayonets, and more, find out what's new in the new 1.2 Major Update below.


AI Driving
Until now, only humans could operate ground vehicles in Arma Reforger. AI soldiers can now drive, navigate road networks, and avoid obstacles, opening up a world of possibilities for both cooperative and competitive gameplay. AI can also lay down suppressive fire with vehicle weapons, decide which crew member should man the weapons, and reassign a different crew member if the gunner is down.

AI Commanding
Take command of your fellow soldiers! Now, you can direct AI comrades to move to different waypoints, halt, lay down suppressive fire, heal one another, follow the squad leader, defend objectives, and get in and out of vehicles. These fundamental commands will allow you to utilize AI soldiers as weapons on the battlefield and more effectively carry out operations across the islands of Everon and Arland. Learn more about our implementation of AI commanding in our latest Dev Report.


Defensive Helicopter Weapons
Transport helicopters in Arma Reforger have been somewhat vulnerable since 1.0, especially when landing. We've installed mounted weapon turrets on the UH-1H and Mi-8MT to lay down suppressive fire and protect themselves against enemies. This upgrade is sure to change the dynamics of the battlefield, as helicopters are no longer just RPG fodder but a formidable threat to infantry and vehicles alike.


Flares, Explosive Charges, and Bayonets
This update introduces three key combat assets that will completely augment nighttime combat, battlefield sabotage, and close-quarters combat:
  • Flares - Until now, the cover of night has been all-encompassing, with no effective way to increase visibility without significantly compromising your position. We've added underbarrel grenade-launched flares to the game allowing you to tactically illuminate wherever you fire them.
  • Explosive charges - The US and Soviet factions have both gotten their own explosive charges with detonators, opening up possibilities for sabotage, ambushes, and other explosive tactics on the battlefield. With both timed fuses and detonators, explosive charges will surely shake up engagements across the islands of Everon and Arland.
  • Bayonets - With attachable bayonets for all three factions, close-quarters combat has become even more deadly. Silently attack with an element of surprise or defend yourself against attackers in close proximity when the fight comes to you.
New Weapon and Assets
The Soviet arsenal has gotten another weapon! Introducing the AKS-74U - a lightweight, shortened variant of the AK-74 well suited for close-quarters combat. It's the perfect complement for an AT or medic loadout, allowing soldiers to specialize in their roles without compromising firepower.

In addition, new pilot suits and gloves expand your options for authentic kits for in-game factions, reinforced by multiple new soldier roles, including US and Soviet special forces units placeable by the Game Master.


New Game Master Features
Two of the most requested waypoint features for Game Master are now in-game!
  • Cycle waypoints allow you to make cyclical routes for AI soldiers. Previously, AI could just be sent from point A to B. With cycle waypoints, you can loop their patrol route indefinitely, making it easier for a Game Master to set up a scenario and create a more immersive environment for the players.
  • Linking waypoints allow you to link waypoints with entities. For example, you can now make a waypoint that tells AI to enter a particular vehicle or destroy a specific object. This added level of control will give you more options for creating scenarios and leading thrilling Game Master sessions on the fly.
And finally, the civilian faction is now available in Game Master mode. You can now utilize civilians in your operations and spawn them with randomized loadouts with percentage chance values for which gear they will receive.

Inventory Improvements
The inventory has received a massive overhaul, greatly improving functionality and performance. Inventory replication has been refactored, addressing performance issues caused by the previous system. Drag-and-drop has been improved, and the entire inventory UX/UI has received a cosmetic overhaul. We think the new inventory is a significant upgrade and hope you enjoy the new interface!


New AI Firing Behaviors
Next time you're engaging an FIA squad, you'll probably notice that AI soldiers can more accurately suppress your position thanks to our updated AI firing behaviors! In addition to suppressive fire being an AI command, AI will use suppressive fire to cover and suppress an area with both bullets and indirect fire grenades. They will also more quickly suppress suspected enemy positions if attacked and will do so for longer.

In addition, firing timing logic has been completely redone to achieve more natural firing patterns and allow the AI to better regulate the firing rate during different combat situations.

Deployable Radio Rework
Deployable radios have gone through several iterations already, and the latest version brings more to the table than ever before. Now, deployable radios can be refilled with supplies and use supplies in their immediate vicinity. Instead of abandoning a deployed radio that has run out of spawns, you can refill it with supplies to enable more spawns. This also means that radios cost 200 supplies, as they come loaded with 100 supplies worth of spawns. In addition, Game Masters have the option to switch between three different types of budgets for radios (unlimited spawning, supply usage, and limited spawn tickets), and a new use action visible to the owner of the radio allows for spawning with loadouts to be disabled.

Additional Features
Finally, we have three new features that address issues identified by our community:
  • Vehicle unflipping is now in-game, so you can get out of a bind more easily if you accidentally overturn your vehicle. However, be aware that the feature often requires teamwork, just as it would in the real world.
  • Copilots can now take over the controls of a helicopter if the pilot is incapacitated.
  • The "get-in/get-out" refactor addresses several issues with vehicles. Now, opening the door and getting into a vehicle are two separate actions. This means no more repeatedly opening and closing helicopter doors; now, you can get in or out of any vehicle while leaving the door open. As a part of this factor, vehicles without roofs that go careening through the air and flip over can also eject passengers, and passengers exiting vehicles traveling at speed can be seriously injured by doing so.


We hope you enjoy the latest update to Arma Reforger. Please read the full changelog for a detailed breakdown of all the new additions, changes, and tweaks.

Visit our Dev Hub to read about Known Issues. You can also help us improve the game by posting your feedback on the Feedback Tracker.

For more news and updates, be sure to follow Arma Reforger on Facebook, Twitter, YouTube, Instagram, TikTok, and Steam.
Jun 26, 2024
Dwarves: Glory, Death and Loot - ichbinhamma
*New Features*
- Dwarves on the Title Screen will now drop gem chests over time
- Click on sparkling Bucket Dwarves on the Title Screen to obtain additional gems. Multiple clicks might be required.
- Added 4 new Items:
-- Explosive Quiver: Shoulders - Archer (Shop Tier 3)
-- Oakenrod: Holy Staff (2H) - Priest - Ultimate: Chain Heal (Shop Tier 7)
-- Druid Cowl: Helmet - Priest (Shop Tier 8)
-- Druid Shoulderpads: Shoulders - Priest (Shop Tier 9)
- Added 1 new Item Set:
-- Druid Set: Heals have a 15% chance to plant a healing seed that restores 2x WIS health over 5 seconds.

*Changes and QoL*
- Further increased chance to encounter Veteran Dwarves
- Increased Rune Circle scaling of 'Path of Fortune' and 'Path of Experience' from 1% to 2% per point
- Increased scaling of 'Guardian' from INTx3 to INTx4
- 'Kakapo Egg' Artifact is now unique
- Changes to 'Healing Rain'
-- Number of targets now increases with WIS
-- Duration increased from 3 to 5 seconds (tick applied every 0.5 seconds)
- Tavern improvements:
-- Retiring Dwarves in the Tavern will now grant their EXP as beers
-- Can now distribute light (+1 level) and strong (+10 levels) beers
- Adjusted scaling on 'Gold Ore' and 'Tungsten Ore'
- You can now hold down left mouse button to combine multiple Mythril in the Forge
- Added more info for debuffs during combat (hover over the symbol to open tooltip)
- Updated model for item: Winter: Staff (2H) - Mage
- Changes to 'Chilled' debuff (Glacier biome):
-- Now stacks up to 5 times (up from 1)
-- Each stack reduces mana regeneration and movement speed by 10% (down from 50%)
- When entering the Options during a game, the game mode of the current clan will be displayed
- Improved readability on the dwarf level indicator
- Updated Settings UI design and added new options like 'Resolution' and 'Effect Details'
- Updated several UI elements
- Updated several sound effects

*Bug Fixes*
- Fixed a bug where the 'Horror' Rune would not deal any damage
- Fixed a bug where 'Dice of Fate' could also grant +1 Speed or Weight
- Fixed an issue where Daily Quests would not reset correctly
- Fixed an issue with the shop upgrade tooltip for unlocked items
- Fixed a bug with Veterans from the 'Boldness' Rune
Jun 26, 2024
Moksha Space - kevinjamesgogo
Fix some bugs.
Optimize UI interface.
Add Quality setttings.
Community Announcements - lujiankun
亲爱的《R2Beat:音速觉醒》玩家:

运营团队将6月19日维护内容玩伴信物-河畔心曲进行了优化调整,具体内容如下:
1. 玩伴信物-河畔心曲改为通用道具,同性/异性玩伴皆可使用;
2. 玩伴信物-河畔心曲使用动作进行了调整;
3. 玩伴信物-河畔心曲道具背景音乐将在后续维护中进行调整,请玩家留意我们的更新公告。

请大家退出游戏,关闭Vfun/Steam平台并重新启动,将游戏更新至最新版即可正常双开进行游戏。

Steam端最新版本号:14843339
Vfun端最新版本号:20841

衷心感谢大家对我们的支持与关注!
《R2Beat:音速觉醒》官方网站:https://r2beat-cn.valofe.com/
《R2Beat:音速觉醒》有你更精彩!

《R2Beat:音速觉醒》运营团队
2024年6月26日
Jun 26, 2024
Pre Dusk - okbaamrate0
Here is the changes and bug fixing :

UI input (Pause menu) fixed.
Level 2 roof spikes fixed.
Level 1 elevator roof spikes removed.
Level 1 house exterior fixed (Morning scene).
Level 4 the player can use grappler while flying in wind.
Level 4 platforms in elevator scene fixed.
Level 4 elevator scene has arrows to show you the path now.
reduce 300mb from the game size.


------------- NOTE -----------------
if you played the game please consider leaving a review for the game to know the players feedback!






Sea Power : Naval Combat in the Missile Age - Triassic Games
Here's a recording of our developer live stream session on Discord made on 25th of June 2024:



We did run into some issues on the live stream, so please pardon our progress!

Due to high compression on discord streams, as well the stream being setup for 720p, the recording quality has been degraded. Streaming, playing the game, and recording simultaneously is difficult on our machines.

Going forward we will plan on recording better quality footage for the channel. You can attend the next stream on the microprose discord server: https://discord.gg/xyWqGak
Across the Obelisk - oxonomia
Weekly Challenges are back,
Here's your chance to snatch a cardback,
Rise to the challenge, don't hold back,
Victory's yours, stay on track!

Hey guys! Rise of the Machines Weekly Challenge goes live tomorrow, 27th June, at 17:00 CEST and runs until the 4th of July! 🏆

Anger Foot - hyphenza
We have some exciting news to share – Anger Foot is now officially Steam Deck Verified! 🎉



Become one with the toes and be quick on the trigger from the palm of your hand!
Unleash the world's deadliest feet on the go with your Steam Deck.


Don't forget to add Anger Foot to your wishlist if you haven't already. This way, you'll be notified as soon as it's released on Jul 11.
Line War - Basantos
Hello everyone!

The next official Line War tournament 24T2 is approaching.

Registration is public and open to everyone, beginners and pro's alike! This is just for fun. No pressure, no expectations.

See the tournament wiki for detailed info.

TOURNAMENT SUMMARY
  • July 1 through July 7
  • 32 player group stage
  • 16 players advance to finals stage
  • All regular matches are best-of-1
  • All finals and semi-finals are best-of-3
  • All players bring 2 "extra life" throughout all stages that can be used to declare a match they just played as "null and void"

MEDIA COVERAGE

Expect some full-length, narrated tournament matches to pop up in these places eventually


Best
Basantos
Jun 26, 2024
Vae Victis - Khan - doorknob22
1. Improved the prison intro
2. Minor changes in the Help page
3. Improved the message when auto skipping 1:1 combat
...