Timberborn - Miami_Mechanistry
Hello, everyone!

Thank you for your initial feedback on the experimental Update 6 build, please keep it coming! The first hotfix is now live.

  • Fixed a crash caused by newly built attractions.
Crystal Horizons - DoubleCrescent
Hey all! Another short update this week as we're extremely busy finalizing assets and fixing bugs for AVCon! Here's an up-to-date screenshot of the Unit Window, specifically on the Effects tab. This is a comprehensive list of all the active statuses, buffs and debuffs affecting a unit. Here, you can quickly refer to the details on any status, which is something our playtesters in the past have felt the absence of.



Since the last time I showed off the Unit Window, we've made some improvements to the layout. For Effects, we now show if the effect is a positive status (buff) with orange, or a negative status (debuff) with purple. We also display the icon for the effect to make it extremely easy to figure out which status does what.

We also have a new round of status icons! These have gone through a great many artstyle changes over development, but we've finally settled on a style that we're happy with. As always, these may not be final, and we may make some changes to them, but for the moment we're elated with how they look in-game.

We still have a lot to do, so I'll leave it there for this week. Thanks as always for tuning in!
Jun 25, 2024
Miko Sniper - ancient.dolphin.sea
・New guns added.
・Added new 35P
・Added a new boss rush stage!
Have a play!
Secret Psychology - gop5400


Hello.
This is Momentum Games.

I revised the following items that would have been inconvenient for playing the game.
I hope the update has made you more of a quizzical play.

1. Background music volume is unified
2. Fixing the flickering of the character's image on the lobby screen
3. Fix the phenomenon of the character's image blinking during the story
4. Modify the NPC movement and effects of the Masumi stage

Then I hope you continue to have fun playing the game!








Jun 25, 2024
Lost Legions - Malgo
Hi everyone!

Felix here with another episode of our weekly blog. We’ve been hard at work the past few weeks. Gamescom is coming up, and we’re building a near-final quality demo to show to the press behind closed doors during the event. It’s a lot of stress but also exhilarating to see the game progress so fast.



I’ve been working on transferring the feature I consider my baby from the pre-production prototype to our development build: NPC Management! The idea for this feature came when I played the excellent Medieval Dynasty and was slightly disappointed when my villagers didn’t actually go into the woods to cut wood or hunt and instead made the resources magically appear in the stockpile. Then came the Bellwright steam fest demo (didn’t find the time yet to try the full game) and the villagers would actually go cut down the trees and transport the wood, but I felt restricted by having to assign them specific jobs. Wouldn’t it be fun to have a similar job system as in Colony Sim games like Rimworld, Dwarf Fortress, or even Prison Architect, where the player creates jobs in the world, assigns some priorities to them and some preferences for the villagers, and then have the idle villagers pick their own job?

Well, this is basically the vision of what the management will be in Lost Legions. Currently, we’re at what I’d call Tier 1 of this feature. NPC legionaries will roam about their assigned camp and idle about when there is nothing to do. The player can run around the world and designate things that they want transported back to the camp, trees they want to have cut down, or even plan out structures they want to have built or items they want to have crafted. Each of these orders will add a job to a queue in the camp, and the next free legionary will take on the job and attempt to complete it. Once they are done with one job, they will look for the next and go back to idling if there is nothing to do.

The main benefit here is that players can delegate the grind to NPCs while still being very much in control of what will actually be done (down to which tree exactly is to be cut and which one is not, for example) while at the same time not having to move the NPCs around different jobs if there are fewer of them than kinds of things to be done. Additionally, the planning feature enables you to design where buildings will have to be and what items you want to craft before actually having the resources. If you then also give your soldiers the order to gather the required resources while you are out exploring, everything will be crafted and built once you come back as the planned build order becomes active once the resources are there.

Now as for why this is Tier 1: currently, there is absolutely no UI where you can see what orders are active, what order they are in, and what an NPC is actually doing. Everything happens under the hood, but there still needs to be a lot of communication. I’m thinking task lists like Dwarf Fortress and priority lists like Rimworld at the moment.




Another problem is that you have to make each job individually. It’s fine for planning out a build order or a craft order, but selecting each tree that has to be cut down individually doesn’t feel fun after a while. There I want to work on order posts you can place in the forest that will define a radius of trees to be cut down… I need to test this out to see how it feels.

Something that already works and is pretty awesome is that you can run up to any soldier and draft him. Similar to drafting in Rimworld, the NPC will drop everything, put its current order back in the list, and start following you around and fighting with you. Very Tier 0 still, as currently you can’t equip them with weapons and armor, but the potential is there!

I hope I could give you some insight into this feature that I’m very excited about. There’s a lot of work being done on other great parts of the game at the moment, and I think we’ll have nice new things to show you all at Gamescom.

For now though: back to the pixel mines!

Felix

The Albino Hunter™ {Revamp} - 🍒CherryCo.Studios
That's right, a brand new update, and it looks like it might just be a biggy! ːsteamhappyː

We finally managed to get rid of the glitch that caused the game to crash at random intervals! With the help of our programmer guy Kalbintion and our lovely assistant, BakuraClan, we finally managed to get everything under control!

...At least, we hope we did. So far, on our end, the glitch seems to have been ironed out. However, without extensive testing, it's hard to be absolutely certain. If this glitch rears it's ugly head again, please let us know and we'll smash our heads against our keyboards repeatedly look into fixing it again as soon as possible! ːsteamdanceː

Cheers! ːsteamsunnyː
Freestyle 2: Street Basketball - [GM] Remi


Dear, Ballers!

We would like to inform you that the following outfits will be fixed after
today's scheduled Server Maintenance. We understand how important
these outfits are to you and we appreciate your patience as we address
these issues.

1. Resort Look Sandals_#2 Visual Bug Fix

https://freestyle2.joycitygames.com/news/notice/18724



2. Reindeer Xmas Outfit Fix

→ Magic Attributes will be added on this outfit.



3. Soft & Wet Outfit Attribute Addition Fix


- Soft & Wet Suit
→ This will now apply to both top and bottom attributes
(originally, it only applied to top attributes).



- Soft & Wet Flip Flops
→ This will now apply to shoes
(originally, it applied to bottom attributes).



Please be advised that while the Soft & Wet Outfits will remain in your
Locker, their attributes will be reset. Please note that the reset will only
apply to the users who permanently add attributes to these outfits.

To compensate, we will provide the necessary Gkash amount for players to
re-apply the correct attributes.

Please find the details below for your reference:

- Soft & Wet Suit
Before Fix: Post Shot +10
After Fix: Middle Shot +12 / Post Shot +6

*Outfit attribute reset + 860 Event Gkash


- Soft & Wet Flip Flops
Before Fix: Tussle +10
After Fix: Rebound +10

*Outfit attribute reset + 860 Event Gkash

Thank you for your understanding and patience.


~ Freestyle2 Team
Jun 25, 2024
逐鹿 - TKG Games
1. 增加存档分享功能;
2. 修复其它已知问题;
Jun 25, 2024
Island, Sex & Survival - Sango
  • Fix untranslated strings in the English version
  • Fix untranslated strings in the Japanese version
  • Fix numerous "Loading" strings in the Simplified Chinese version
  • Fix errors in the English version's mission descriptions
  • Fix text overflow issues
  • Fix white spot issues in some background images
  • Adjust the effect of the Fish Cage
  • Add version number display to the main screen
Jun 25, 2024
Melon - melontronic
Game Update
Melon will now automatically trigger item drops (1 minute check intervals), the game does not need to be in focus for this check.

More info on our official Discord!
https://discord.gg/2puCUVAMb4
...