Vellum - Blueteak
Hello, Scribes!

We're releasing a patch today to adjust issues and address feedback relating to difficulty. There are also fixes and enhancements to the recent Chapter III: Revelry & Respite update!

Overcoming satisfying hurdles is at the heart of Vellum; Scribes direct the hunger of their foes, apply dangerous Bindings to Tomes, and venture into the depth of the Appendices - all in a quest to battle and defeat the Torn.

In service of challenge that is consistently satisfying, we're making significant adjustments to Vellum's difficulty.

Today's patch adjusts how Vellum scales enemies across the board (Chapters, Bindings, Appendices). First off, we've fixed an important bug that had previously undercut the scaling factor of Bindings - so our intended difficulty curve had been 'leaking' a portion of its potency.

To combine with Bindings, we're substantially increasing the starting health values of Torn - with a small bump to their per-Chapter scaling. We're also adjusting the timing for Barrier regeneration for both Scribes and Torn to take slightly longer - giving more weight to Barrier-related powers and gameplay. We want a much more dangerous - but satisfying - iteration of the Torn:

Our goal is for difficulty to be a better partner for player power - keeping focus on the best dynamic relationships of the game.

This is an impactful step toward balancing the game, but it isn't the last step. We're eager to hear your feedback when playing with these changes and examining where Vellum's challenges find their brightest spots.

Thank you for playing!

- The Vellum Team

Live Update - 0.45.1 Patch Notes

Balance/Tuning & Gameplay
- Starting Torn health values increased by up to 100%
- Chapter-based Torn health scaling slightly increased
- Binding scaling for Torn health and damage should now apply properly
- Some Appendix health scaling has been shifted to Binding health scaling
- Appendix scaling of Boss health values has been reduced
- Multiplayer scaling has been adjusted to accommodate the above changes
- Increased the time delay before Scribe Barrier begins to regenerate
- Increased the time delay before Torn Barrier begins to regenerate
- Quillmark Rewards for Daily Quests have been increased (Dev Note: as difficulty increases, we want to open more flexible ways to get more Quillmarks)
- The first attempt at mending Of Scribes and Torn now spawns foes more frequently
- Torn Boss: Golgor will no longer deal ticking damage in preparation for Annihilation
- Torn Elites: Hunstman, Mummy, Smack o Lantern, Scarecrow deal up to 20% more damage with targeted attacks
- Generator Spell: Jot has a 40% increase to projectile interact size
- Page of Power: New Sponge will now deal more appropriate damage (Dev Note: this is a sizable buff)
- Page of Power: Downy Barbs has been reworked to grant increased damage based on airtime

General & Fixes
- Postgame stats will now display the correct number of revives
- Multiplayer Region Selector should behave better on startup
- Low Health aesthetic effects will now fade over time while maintaining low health
- Font Power: Chrome, Sweet Chrome now interacts properly with Pink Signature Ink
- Page of Power: Monarchical should now behave properly
- Bonus Objective: Golden Ink should no longer complete instantly
- Bonus Objective: Hubris should now return Scribes to their correct size
- Bonus Objective: Bear the Burden beam effect now matches the size of the visual
- Dawn's Sunbeam effect now matches the size of the visual
- Vignette: A Forgotten Grotto now behaves properly in multiplayer
- Vignette: Refuge stillness effect will no longer persist outside of the Vignette (though we encourage finding stillness everywhere)

Mabinogi - Elebon

Generation 26 is just around the corner! Count down the days to the new Generation storyline with some colorful goods just by logging in! Celebrate with Milletians all across Erinn as we begin a new chapter. Stay tuned for sneak peeks!


Event Dates: Thursday, June 27th, After Maintenance - Thursday, July 18th, Before Maintenance
Event Details
  • Log in each day during the event to receive 1x G26 Countdown Fragment.
  • Claim the item from the Hotday menu to receive it on your current character or choose Claim Later if you wish to receive the reward on another character.
    • If you redeem the Fragment on another character by accident, the item can be traded through the bank. 
    • You can only claim the item from the Hotday menu once per day during the event period.
  • Collect 15x G26 Countdown Fragments to automatically receive a G26 Souvenir Box!
  • Use the box to receive all the wonderful **NEW** items below:
  • Painting Sheep Pet Whistle
  • Rainbow Paint Roller
  • [/td]
    [/tr]
  • Splash of Color 2nd Title Coupon
    • Stats: Luck +30
  • [/td]
    [/tr]
  • Red Paint Can (Max Damage Sequel Totem)
    • Max Damage +20
    • Expires in 30 days.
  • Blue Paint Can (Magic Attack Sequel Totem)
    • Magic Attack +20
    • Expires in 30 days.
  • Yellow Paint Can (Movement Speed Sequel Totem)
    • Speed Movement +1%
    • Expires in 30 days.
  • Green Paint Can (Bonus Damage Sequel Totem)
    • Bonus Damage +1%
    • Expires in 30 days.
  • [/td]
    [/tr][/table]

    {LINK REMOVED}

     
    Wurm Online - Armynator
    Server Changelog
    • Bugfix: Picking sprouts from trellises is now working again.
    • Bugfix: Sheared wool quality is now calculated correctly again.
    • Bugfix: Items harvested from trees and bushes are no longer damaged incorrectly when harvesting.
    • Bugfix: Bracelets of Inspiration now work properly even when you might have otherwise failed the improve action.
    • Bugfix: Mining meteorites should now work again.
    • Bugfix: Action timers for actions that don't care about the active item (some harvesting actions for example) have been fixed.
    • Bugfix: Skill checks for actions that don't care about the active item (some harvesting actions for example) have been fixed.
    • Bugfix: Harvesting trellises and Wishing Trees should now work again.
    • Bugfix: Queueing actions on a stack of items now properly uses your full queue again instead of one less.
    • Bugfix: Reduced the amount of stamina used in shearing to bring it in line with milking.
    Note: This update contains internal portal-related fixes, but we are not ready to enable them again yet until we go through a bit more testing.

    We're also working on improving client performance in any situation where it's lower than before this update.
    Jun 25, 2024
    Quack Invasion - ManoMadruga
    Fixes:
    - Fixed a bug on difficulty mode menu buttons navigation
    - Fixed a bug receiving input on power up menu before it fully showing up to players
    Jun 25, 2024
    Into The Inferno - jason
    This adds shadows and fixes an issue with selling in shops.

    • Fixed an issue that could prevent being able to sell items in a shop.
    • Added shadows to the game. You'll see objects like trees, rocks, and buildings casting shadows now.
    • Some translation improvements.
    Dota 2 - kyled


    The regional battles on the Road to The International have concluded, and we now know all sixteen teams destined to clash in Copenhagen this September.

    But there's also another competition to remember — in which the auteurs of the Dota scene grab their pens, friends, and camera lenses and treat the community to a breadth of cinema that rivals any film festival.

    That's right, it's time for this year's Dota 2 Short Film Contest, officially open for submissions. Filmmakers will have until 3:00pm PDT on August 18, 2024 to submit their short film creations of 90 seconds or less to the Dota 2 Steam Workshop to be eligible for consideration.

    All Dota players are welcome to visit the Workshop to discuss, vote on their favorites, and help us select the best entries. The top ten finalists will be showcased as part of The International live broadcast. After reviewing the Workshop ratings and discussions, Valve will nominate the top entries to be featured in the Dota client for a final voting process by the community to determine the winners.

    The top three selections will score prizes of $25,000, $10,000, and $5,000, and each of the other top ten finalists will win $500. (As a refresher for anyone who missed the winners last year, or wants to enjoy them again, the top three entries from last year were Chemical Rage by 4fun, Finish Pls by Keller Max, and GAME BREAKERS by Anomidae.)

    Visit the Dota 2 Short Film Contest site for more information and guidelines on the submission process. And be sure to stop by the Workshop page regularly to help review the submissions you would like to see showcased at The International, coming to you live from Copenhagen in September.
    Dash x Survivors - TEAM DASH
    Gameplay:
    • Experience needed to obtain an Additive is reduced at the start and then gradually increases with each obtained Additive. Break even at around 20 Additives taken.
    Other:
    • Fixed a bug where the Sound Settings would not work after first starting the game
    • Fixed a bug where users who unlocked the game via keys from previous events were not able to update the game
    • Various minor bug fixes and QoL changes

    If you find any more bugs, feel free to tell us in the steam discussions or in our discord!
    A new content update is also coming in a few weeks!
    Jun 25, 2024
    Pedro Temple - mr_pedro_sombrero
    Fixed an issue with the final boss in Arcade Mode.
    R.A.V.E - Real-time Audio Visual Experience - KaBASS


    The Black Box, a renowned music venue in Denver, Colorado, is recreated 1:1 inside the video game R.A.V.E. Known for hosting dubstep and bass music events, this virtual rendition captures the essence of the iconic venue to be experienced on PC/VR.

    Our team at Surrealist Games, LLC has spent 4 months recreating The Black Box and the surrounding streets from the ground up using Unreal Engine 4.26 and Blender.

    Play R.A.V.E and experience The Black Box today!

    The Black Box:
    https://www.blackboxdenver.co/


    Sub.mission:
    https://subdotmission.com/
    Silent Mourning - Elite
    Silent Mourning Demo Patch v1.4

    -The fire is no longer the safest place in the house, although it is still rather cosy

    - Fixed misc textures

    - The car no longer drives away during the night

    - Added arrows to the main menu to help indicate there is stuff there

    - Added save system. will automatically save at the end of each day/night

    - Keep an ear out for some new noises in the day time

    - Can now interact with mysterious notes to bring them up on screen for easier reading

    - Removed Herobrine
    ...