HELLDIVERS™ 2 - PS_6
Liberty’s greetings, Helldivers!

Welcome to a new series of community-focused updates on Helldivers 2! Our hope is that we can use these to tell you about the Galactic War happenings, our favorite moments and events, and some of the development plans we have for the game.

THE WAR REPORT
Let’s recap the last couple of months on the warfront. May marked the moment that Helldivers met the Terminid Supercolony on Meridia. The first major order involving the spore outbreak was a hard lesson learned for us all, and we saw the Terminid infestation spread to more planets, interfering in the lives of good hearted Super Earth citizens.

The Helldivers briefly turned their attention to the Automaton front in an attempt to secure resources and decommission a whopping 2 billion bots. This operation did not succeed, and Helldivers were again denied access to the MD-17 Anti-Tank Mines, making the ensuing conflicts an even bigger challenge.

Taking advantage of our weakened condition, the Automatons stepped up their invasion, and the Meridian Supercolony kicked into high gear spreading Terminids in greater and greater numbers. This has been called The Second Galactic War, and Helldivers now had to protect our new recruit training facilities to help us get enough boots on the ground and secure our enduring liberty on both fronts.

In addition to new recruits, we also liberated a new exosuit: The EXO-49 Emancipator. A Helldiver is nothing without good tools of destruction.

Armed to the teeth and with fresh meat in our ranks, the Helldivers were finally ready to take on the Supercolony with Operation: Enduring Peace, a two phase order in which our heroes deployed a new, experimental substance called Dark Fluid–a permanent solution for the Terminid Supercolony on Meridia.

The Helldivers secured enough Dark Fluid to stop the spread of the Terminids. But this meant also destroying the planet in the process, with the Dark Fluid triggering planetary implosion and creating a black hole.



Now this ominous reminder sits in Meridia’s place. What does the future hold for the Helldivers? For Super Earth?

For the time being, the Helldivers should continue to refocus their efforts on the Automatons. SEAF Cyberwarfare Specialists have discovered that the Automatons are planning a massive terraforming project on Cyberstan. Obviously, we cannot allow them to continue with this plan. Now with the Terminid Supercolony destroyed, it's finally time to launch a counteroffensive against them to dismantle their unjust and illegal occupation.

THE WAR TABLE
Next up, let’s talk about our favorite moments from the Galactic War. We chatted with Game Master Joel about some of the amazing feats of strength and determination from our players, and while it’s hard to narrow it down to just a few highlights, we definitely have some standouts.

Here are a few of our favorite moments from Helldivers 2 in the last month:

  • 2 Billion Bots
    Helldivers were tasked with killing 2 billion bots and they made it 78% to that goal. You might wonder why we’d include a failure as a highlight, but it’s important to remember that our failures light the fires that forge our victories. Besides, it was still an impressive display, and gave us valuable data on how our Helldivers accomplish goals together. This also marked the official start of “The Second Galactic War,” setting the stage for the events that followed.
  • Varylia 5 x Angel’s Venture
    The Helldivers liberated Varylia 5 in order to secure the new EXO-49 Emancipator exosuit, but the seriously impressive part of that display was that our players managed to hold their ground on Varylia 5 and Angel’s Venture at the same time, splitting their efforts nearly half and half between the two, pushing just a little harder on Varylia 5. Incredible coordination across the player community!
  • Meridia Supercolony Event
    Operation “Enduring Peace” drew to a close in spectacular fashion: the Helldivers destroyed an entire planet! As Meridia imploded and the black hole emerged, the entire community looked on in… awe? Terror? Shock? This permanent change to the Galactic War map has the community buzzing about what comes next. For now, the eerie black hole serves as a reminder of all the hard-won battles that brought us here. We’re loving all the speculation the black hole has caused, too. Keep it coming!

RESEARCH & DEVELOPMENT
Our last major update included some exciting additions to the game, including some very big wishlist items for the community. However, this big patch was a significant change of pace for us. Previously, we released weekly patches and hotfixes, and in May we abruptly slowed down.

We issued a brief statement about why we slowed down, but for a little more context, we spoke with our production director, Alex Bolle, about the details.

“We see our relationship with players like being a showman, and [we want to] delight them with regular updates.” With Helldivers 2, we have regular content updates with large-scale improvements and additions, and in between we typically issue hotfixes, which are more of an emergency solution when new issues arise that we couldn’t predict during our internal bug hunting. “But we noticed that those hotfixes became too usual for us to focus on bigger content. Rethinking our cadence helps us reach the quality expected, and incorporate more thorough bug fixes.”

Alex also mentioned that, with the push for higher quality updates, we will be able to use this additional time to test content more thoroughly. “We want to extend our bug fixing periods so that we pick up the biggest flaws earlier.”

The change is already making a difference for the team. While it will take time to see the large-scale impact, Alex says we can “already see clearer in how we design, catching our breath and thinking about the design impact of our new content. One thing I personally love is that the teams are even more detail-oriented than before.”


The brand new swamp biome from our recent update.

Finally, I asked Alex what he’s most excited about for the near future of Helldivers 2. “I can’t tell much, otherwise [Game Master] Joel would hunt me down! But I’m very excited to see the future improvements we want to make to the Galactic War and all the tools we have planned for the Game Master. One of our pillars for the future is to focus on playing with (or against) the community, and what I see so far tells me that we’ll have a lot of fun.”

You can already see those Galactic War improvements starting to take shape, because in our last update we introduced something the community has been pining for…

Visible Warp Links & Attack Origins
Our primary concern with the Galactic War map at launch was to keep the design elegant and readable, and so we eliminated information that we thought players wouldn’t want to see.

Our bad–it turns out you really wanted to see all that information! It took some careful planning and designing, but we’re proud to be able to give players more map data so that they can coordinate on which planets to liberate and where to coordinate their efforts. Let us know how this is changing gameplay for you!

The other exciting change we wanted to highlight that we brought to Helldivers 2 this month is another item high on the community’s wishlist.


At last, Helldivers can work together!

Invite-Only Lobbies
This is what we’d call a change in progress. As of right now, the invite-only lobbies are only localized in English, but we’re working on adding more languages. We will update you as soon as we know when more will be added! We want to give our Helldivers the ability to control how they dive and who they dive with.

We’ll be back next month with another community update. Until then, keep spreading Managed Democracy!
Jun 25, 2024
Rescue Dash - Management Puzzle - Victoria S.
The mayor lost the keys to his safe. He asked you to find the keys and open the safe. During this event, at regular levels and in Challenge mode, you can collect Green Keys. If you collect the required number of Keys within the allotted time, you'll get a big reward; if you don't manage it in time, you'll get a consolation prize.

The time of the event is based on the time on your PC, and the duration may vary slightly from the duration of this announcement.
Firestone: Online Idle RPG - igorbarysheff
⚔️🌌 Embrace Your Destiny as "Guardians of Destiny" - Unleash the Power Within! 🎮🏆

🔮🛡️ Embody the role of protectors and wielders of Strange Dust in this profound event!

⚔️🌠 Unite forces, strategize with fellow guardians, and shape the path of fate itself! 💪💫🌌

🛡️🎁 Prove your mettle, gather the enigmatic Strange Dust, and unlock the hidden depths of your guardian abilities.

✨🎉 Unveil remarkable rewards and etch your legacy! Don't miss "Guardians of Destiny" - Step into your destiny today! 🌟🤝

Cooking Live - Italian Kitchen Simulator - Victoria S.
Jane’s been asked to shoot a TV program called “Cooking Strike” to show off her incredible cooking skills, and she needs to complete five levels in a row to make sure she’s ready!

While you complete the levels to get ready for the show, the TV crew will bring some more professional equipment.

If you fail a level, your progress will be reset and you’ll have to start from the beginning!
You can try as many times as you want. The TV show’s paying for the food, so you won’t be using yours up.

When you finish the fifth level you’ll receive a big reward that includes booster parts, Coins, Rubies, and blog points!



If you don’t complete all the levels before the event ends, don’t worry. You aren’t losing anything, and there’ll always be another TV program!
The Hallway - Escape Room - Zyrtalo
Puzzle Fans and Adventurers,

As we approach the release of our next room, we're excited to share another update with you:

THE HALLWAY now fully supports controller gameplay.

🔎 Full Controller Support
  • Simply plug and play with any controller on PC and Mac, or enjoy the game on Steam Deck while traveling or playing together with friends on the couch
  • Several new settings found in the Gameplay Settings section
    • Change the controller glyphs shown in the UI based on your device
    • Inverse the Y-axis for the OGs among you :duke:

🔎 Rooms
  • Added a few new assets to explore and inspect in the first level

Until next time!

Cheers
The uqGames Team
Jun 25, 2024
Facehand - foolsroom
This is a small bug fix update that fixes some issues.

  • Fixed a bug where won daily runs were not stored in Run History
  • Fixed a bug where Clown ability was not working properly when copying certain abilities
  • Fixed a bug where Grade 15 Candles were not unremovable
  • Fixed a bug where Grade 16 item shop was not working properly
  • Fixed a bug where sometimes pressing the daily run start button did nothing
  • Fixed a bug with Skull on infinite speed
  • Fixed a bug where enemy boss abilities on dailies sometimes targeted different positions
Space Sprouts - marketing.schleudergames
We released our first demo during the Wholesome Direct Event and received a lot of valuable feedback from you. With the demo going offline on July 1st, we are already carving out new game content that wants to be tested thoroughly by some lovely sproutlings! 👀🌱


🌟How to become a PLAYTESTER:
We've opened up an official form so you can submit your info and become a playtester for Space Sprouts! You will be able to casually test the newest game versions, give feedback and of course: have fun!

We would love to hear from you, if you're interested! Your help is much appreciated💚

Submit here👉 {LINK REMOVED}

You can also join our community Discord: Schleuder Games Community Discord
Jun 25, 2024
Left 4 Dead 2 - Kerry
An update has been released for Left 4 Dead 2:

- Fixed a memory leak exploit in lobby chat.
- Prevent running arbitrary script code on a remote server.
- Prevent a network exploit that gave the client access to server settings.
- Implementation example for a new beta feature in Steam.
Jun 25, 2024
(the) Gnorp Apologue - mycomyco
Localization has been well received! Thank you!

This patch seeks to remedy a couple of text issues from the localization patch that, ironically, exists in the English version of the game. I have also thrown in a couple of quality-of-life changes.


User interface fixes

  • Shop items are now listen in reverse order, thus preventing unintentional upgrade purchases
  • UI now (mostly) disappears during prestige
  • The logo should now be centered better during scene transitions
  • Fixed some text issues

Miscellaneous
  • Fixed an issue that could cause a diagonal line to appear during prestige transitions
Jun 25, 2024
Lost In The Open - rumunger
Dear players,

First of all, we want to thank you for participating in the "Steam Next Fest" and playing our demo. We really appreciate you checking out our game and providing feedback. With the addition of a lot of content in patch 0.5.0, a smaller patch was needed to adjust the balance and fix any bugs that slipped through. Again, we must thank the passionate players who joined our public Discord and shared their experiences with the game.

Added:

  • Fail Safe: We are still dealing with some game-freezing bugs during encounters that are not easily replicated and fixed. We’ve added code that should detect such scenarios and return you to the world map, resulting in a win. This is primarily to prevent players from losing their runs, but we will continue working on removing these bugs entirely.
  • "Cleave" Perk
  • "Thousands Strikes" Ability

Removed:

  • Many old sprites to reduce game size (about 15% reduction in disc size)
  • "Swift Strike" - Temporarily removed to rework it in the future. In its current state, you need to build the entire character around this ability for it to work properly.

Bug Fixes:

  • Fixed duel combat
  • Fixed "Lone Wolf" using stamina
  • Fixed "Riposte" not hitting three times
  • Fixed "Gushing Wound" tooltip
  • Fixed issue with Flanking tutorial notification
  • Fixed "Shieldbreaker" tooltip damage

Balance Adjustments:

  • Swift Shooter can now give a maximum of 10 stamina
  • Rapid fire dropped cost reduction by 1
  • Training Manual XP gain will now be based on Nrvesk level
  • Nerfed some fighting pit presets
  • Nerfed ranged equipment damage
  • Nerfed overall Dodge rating of "Evasion"
  • Nerfed "Open Wound"
  • Buffed "Bounty Hunter" health
  • Adjusted "Final Flourish" - Reduced the needed stacks to activate and slightly nerfed its damage
  • Buffed "Critical Mastery" stat gain


Apart from this smaller update, we also spent the last two weeks discussing the direction of the game and brainstorming ideas. We have some great concepts that we hope to implement in the best and most fun way possible in the future. We will keep you updated.

All the best,
The Black Voyage Games Team






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