-Fixed Missing Recoil on Z-x13 Pistol -Fixed Missing Door In Office area -Fixed Signal Flare Weapon, Now fully functional. Just Shoot the flare and don't stand next to zombies 😉 -Fixed Mouse being locked if trying to Alt-Tab from game -Further Optimizations to Last Resort Map -Pistol Slides now lock back when out of ammo -Added two new upgrade versions of the Lever Action Rifle -Increased open speed of sliding doors -Increased Slider for Gamma, Max was 2.8 changed to 3.2
What's Coming with the next patch.
-Further map optimizations -Practical use and function of character special abilities. (Airstrikes and drop pods complete rework) -Special Weapons optimizations and overhauls -New Traps on Last Resort map -Gamepad use optimizations and corrections.
Hello, Knights! It's time for another CKF Community Challenge. Our previous challenge was all about multi-classing and how you mixed and matched talents. For this challenge, we are asking you to leave your Vanguard back at base and take your Agent EX out on all missions you can.
There are two requirements for this challenge:
- You cannot take a Vanguard on any mission - You cannot multiclass anyone into any Vanguard talents
For a true challenge, apply these requirements to a fresh start, brand new game. This is not required however, you can just pick up from wherever you are and just no longer use a Vanguard or any Vanguard talents via respec.
There also may be missions you cannot do with your Agent EX depending on their backstory - you have a few options for this. As there aren't very many, you can just skip them. You can do them without a Vanguard or an Agent EX. This will likely make them more challenging, but that could be part of the fun!
As always, we want to see and hear about your adventures tackling the challenge so here are some ideas for what we’d love to see:
- Screenshots of your squad and their talent trees - After Action Reports of your missions, challenges you faced - Tell us about the challenge posed by not having a Vanguard, were there any? Were you surprised in any way? - Any other creative ways you want to share to tell us about your heists with your multi-classed mercs: memes, interpretive dance, gifs, etc
No matter what you choose to share, please share screenshots of your Vanguard-less squad on a mission!
We’ve opened up a discussion here on Steam in the General Discussion forum for aIl of your posts. If you post in our Discord, head to #agentex_challenge to join in on the conversation!
Bug Fixes: -Fixed the issue where opening priority drive result in unclose-able interface. -Fixed the issue with EXO Renegade drive effect working. -Fixed the issue where player pausing the game shows pause menu but the game still running.
Changes: -Change in-game logo. -Increase Research Point reward for each stage cleared. (Normal Stage Reward: 100 => 200) (Elite Stage Reward: 100 => 500) -Rename units from Cosmic Drive (Aquila Alpha => Altair Alpha) (Sirius Omega => Sirius Stigma) (Vegas Delta => Vegas Zeta) -Adjust some minor audio setting.
-This update brings important fixes to the doors and drawers, making them much better and enjoyable
Fixes:
-fixed an issue where if the player had a grip equipped on the weapon and tried to open a door the door would cause weird jittering due to the grip colliding with the door, causing the physics engine to go crazy
-made all collisions between door colliders themselves and all unnecesary player colliders not possible. Now there shouldn’t be any unwanted collisions and the doors will not jitter anymore.
-fixed an issue where if someone died while holding a door the left hand would be mispositioned until they would interact with a door again
-fixed an issue where M40A3 sniper would not fire when aimed down sight
-fixed an issue where the Sig Sauer Bravo 4x (named Sawyer in game) reticle was not being rendered, for the non-dual render variant
-fixed an issue where the player was not locked when he was supposed to, such as in the pre-game time of Extraction
-fixed an issue where the secondary charge attack for knives/shield would not apply damage to the enemy
-fixed an issue where even if teamkill was on the knives could not damage teammates
-fixed an issue where the speed of the player would not be reduced when interacting with a door or other kind of interactable object when crouching
Added/Changed:
-many more changes and improvements to the door and drawer system, to make them much smoother and less jittery.The door pushing has been smoothed, the drawers and sliding doors as well + additional physics logic change in order to achieve smoothness. This update should bring the doors to a much better and enjoyable state.
-made it not possible to shoot/switch weapons while the player is loading, due to unexpected behaviour
Thank you for your feedback regarding the free Prologue 🙌
We are thrilled to announce a significant update to Bunker Builder Simulator, introducing a new Prologue version is NOW ready to download!. As we mentioned in an earlier entry, the new update is now ready to play! 🤩
This update brings substantial improvements and additions aimed at enhancing your gameplay experience. If that wasn’t enough, we’re introducing a NEW tool and a completely new feature! 🔥
Below is a detailed overview of what the updates include:
🎒 New Inventory System
Manage your resources more effectively with our new inventory system. This feature allows for better organization and accessibility of materials, enabling you to focus more on building and less on juggling items.
📝 Revamped User Interface
We've redesigned the user interface to be more intuitive and visually appealing. The new UI facilitates easier navigation and interaction, allowing you to better control the game and enjoy it more fully.
💪 Remastered Perk System
The perk system has been completely remastered, offering more significant choices and benefits. Now, each selected perk can profoundly influence your gameplay style and bunker-building strategies.
👷 Added Excavator
Dig deeper and faster with the newly added excavator. This powerful machine is designed to speed up excavations, enabling more efficient foundation creation for your bunkers.
🗺️ Improved Maps
We have enhanced all our maps, improving details and textures to provide a more immersive environment. Explore and build with a renewed sense of place and possibility.
🔦 Addition of a Flashlight
Navigate dark construction sites more easily with the newly added flashlight. This essential tool improves visibility, ensuring that no detail is overlooked, even in the lowest light conditions.
👀 Enhanced Graphics
Graphics have been upgraded across the board to provide a more realistic and engaging visual experience. Enjoy sharper textures, dynamic lighting, and improved effects that bring your bunkers to life.
💰 Upgraded Contracts
Contracts have been enriched with new challenges and requirements, making each task more engaging and satisfying. Strive to meet higher standards and earn greater rewards.
🤯 Numerous Bug Fixes
In this update, we've eliminated numerous bugs, improving overall stability and performance. These fixes are based on community feedback and our own rigorous testing.
And Much More… 🤔
The update also includes many other enhancements and modifications aimed at improving every aspect of the game.
We believe these updates will significantly improve your gameplay experience, add satisfaction and open up new possibilities within the game. We eagerly await your feedback, so please do not hesitate to share your thoughts and experiences. We also encourage you to join our Discord and become an active member of the Bunker Builder Community! 👍
The full game is coming soon 👀 so don't miss the premiere and add it to your Wishlist! 👇
Bunker Builder Simulator: Prologue - Games Incubator_Team
Greetings, Bunker Enthusiasts! 👋
Thank you for your feedback 🙌
We are thrilled to announce a significant update to Bunker Builder Simulator, introducing a new Prologue version. 🤩
This update brings substantial improvements and additions aimed at enhancing your gameplay experience. If that wasn’t enough, we’re introducing a NEW tool and a completely new feature! 🔥
Major Update is now ready for download!
Below is a detailed overview of what the updates include:
🎒 New Inventory System
Manage your resources more effectively with our new inventory system. This feature allows for better organization and accessibility of materials, enabling you to focus more on building and less on juggling items.
📝 Revamped User Interface
We've redesigned the user interface to be more intuitive and visually appealing. The new UI facilitates easier navigation and interaction, allowing you to better control the game and enjoy it more fully.
💪 Remastered Perk System
The perk system has been completely remastered, offering more significant choices and benefits. Now, each selected perk can profoundly influence your gameplay style and bunker-building strategies.
👷 Added Excavator
Dig deeper and faster with the newly added excavator. This powerful machine is designed to speed up excavations, enabling more efficient foundation creation for your bunkers.
🗺️ Improved Maps
We have enhanced all our maps, improving details and textures to provide a more immersive environment. Explore and build with a renewed sense of place and possibility.
🔦 Addition of a Flashlight
Navigate dark construction sites more easily with the newly added flashlight. This essential tool improves visibility, ensuring that no detail is overlooked, even in the lowest light conditions.
👀 Enhanced Graphics
Graphics have been upgraded across the board to provide a more realistic and engaging visual experience. Enjoy sharper textures, dynamic lighting, and improved effects that bring your bunkers to life.
💰 Upgraded Contracts
Contracts have been enriched with new challenges and requirements, making each task more engaging and satisfying. Strive to meet higher standards and earn greater rewards.
🤯 Numerous Bug Fixes
In this update, we've eliminated numerous bugs, improving overall stability and performance. These fixes are based on community feedback and our own rigorous testing.
And Much More… 🤔
The update also includes many other enhancements and modifications aimed at improving every aspect of the game.
We believe these updates will significantly improve your gameplay experience, add satisfaction and open up new possibilities within the game. We eagerly await your feedback, so please do not hesitate to share your thoughts and experiences. We also encourage you to join our Discord and become an active member of the Bunker Builder Community! 👍
The full game is coming soon 👀 so don't miss the premiere and add it to your Wishlist! 👇
The changes in that patch only apply to Windows. If players like them, Mac OS and Linux will receive them too.
Did you know that the game's author was color-blind? One might have guessed it given the audacious color choices in the game's UI.
Well... I finally acknowledged that this needed a rework. The game now has sober colors.
But don't worry, you can still revert to the original UI by selecting the option "Make my eyes bleed!" in the options menu.
I took the opportunity of that patch to add a long-requested feature: the ability to search for a character by name in the Who's Who menu (the one you use to display lists of characters).