MythForce - BeamdogOlex
Hey Adventurers!

It’s been a while since we’ve given you an update on what we’ve been cooking up over at MythForce HQ, so here's the rundown.

First off, we want to give a BIG shoutout to the entire community for your amazing feedback to our 1.0.5 Harder, Better, Faster, Story Update, and recent Hotfixes. This feedback has been invaluable in shaping a lot of the design decisions being worked on for our next major update, which we are now calling 1.2 (formally 1.0.6). The name change reflects the extensive changes to the overall game loop and the significant amount of work involved compared to our previous updates.

While working on our upcoming overhaul the team noticed that there are parts of the game that seem to run counter to what we want to accomplish with MythForce. We’ve put together a plan to revise MythForce over the next while, which will see some systems completely go away, others changed and some new systems introduced. We are iterating as we go, trying to realize the potential that started us on MythForce years ago.

Big picture, We will be removing “inner loop leveling” which is what we call the gaining of levels within a gameplay session. Instead, all level progression will be moved out of session and into the outer loop. Playing an episode will give you XP, Gold and rewards which are then spent outside the episode to improve your character, your gear and open up new options.

To facilitate this we will be introducing character profiles at startup, giving you slots for your characters. This will allow players to have multiple builds across characters that they can instantly swap to without the fear of losing progress on a specific hero. Our aim with this system is to allow players to experiment freely with different build combinations across a variety of playstyles.


Constellations and star shards are going away and will be replaced by a skill tree system which allows much greater personalization and customization of character builds. The skill trees will allow you to build from a greater variety of abilities and power ups to better realize the character you want.

While our current constellation system allows for huge bonuses to stats, it doesn't offer much opportunity to vary how you approach gameplay outside of weapon selection. This creates some extreme challenges to game balance, as we have to allow for stats with hundreds of points difference in the same encounter, making many much too easy or hard. Our ultimate goal with this new system is to make the core gameplay loop for each hero feel unique and give players the freedom to experiment with different playstyles.

The armory and weapons as a whole will also be receiving a lot of attention as we examine elemental effects, potential elemental combos, and weapon enchantments to further weapon enhancement and customization.

As we make major changes to many systems, we are going to focus on the PC build to implement, polish, and iterate on those changes. Once we are satisfied with the state of the game, we will evaluate our timelines and resources for other platforms. Since we are a small team, this process will take some time, but the changes will be profound and worth the wait.


We are making numerous other changes throughout the game that aim to extend the overall replayability of MythForce and make each run feel unique. For example, we're looking to introduce more interesting encounter objectives into the mix. We are also working out a mechanism to ensure those who have spent a great deal of time unlocking progression in the old system are able to carry some benefit to the new system. We are just getting started on this large scale rework, so we ask for some patience as we dig in and revamp a large number of major systems. This is going to take some time, so we are holding off on providing an estimate, but the changes will be worthwhile.


We are eager to start teasing out some of these changes and talking about them, so stay tuned to our Steam page/socials in the coming weeks for a look at what to expect!
Don't Let It Die Playtest - Dustin
  • Restricted difficulties you can select before playing the tutorial.
  • Tutorial resource decks are now not shuffled initially, giving an easier and more consistent start when learning.
  • Interface polish.
  • Added character and stamina display to the crafting window. Crafting also now closes the window.
  • Store renamed to Mammoth Market.
Kingdom Rush 5: Alliance TD - Octarina IH


Hello, citizens of the Kingdom! 

Today, we're delving into the secrets of the Cult with an exclusive interview featuring Grimson, the elusive Twilight Elf who broke free from their grasp... at least for the most part.

I knew I would find him on the Dark Amy camp, but I couldn't have known how grim his lair would be. Adorned with half-chewed bones of countless animals, it exuded an aura more fitting for a beast than an elf. A cloaked figure emerged from the shadows to greet me:

Grimson: "THE SHEEP SEEKS ANSWERS."

A skin-tearing noise echoed loudly, as a purple, one-eyed creature emerged from Grimson's back, as if in the most grotesque of horror movies.

The Entity: "BE QUICK ABOUT IT, OR BE A SNACK."



I dashed through my notes, dreading the thought of joining the scattered bones.

Sheepy: "How did you become entangled with the cult?"

Grimson: "I WAS A WARRIOR, DISPATCHED BY THE TWILIGHT ELF COUNCIL ON A RECON MISSION TO INVESTIGATE THE ESCALATING CULT ACTIVITY IN OUR TERRITORY. YET I FELL INTO THEIR TRAP. THEY LOCKED ME IN THEIR DARK DUNGEONS... AND WORSE. "

Sheepy: "Is that ho​w you acquired your abilities?"

Grimson: "I WAS FORCED TO PARTICIPATE IN A DARK RITUAL, A TWISTED CEREMONY DESIGNED TO TRANSFORM ME INTO AN ABOMINATION. THE PAIN WAS INDESCRIBABLE, AND CORPSES OF THOSE WHO DID NOT SURVIVE LITTERED THE FLOOR AROUND ME. BUT I MANAGED TO RESIST BEING CONSUMED BY THE MONSTROUS ENTITY." 

Grimson shared how, with the Overseer entity now a part of him, he gained the power to shapeshift and flee his imprisonment, at a dire cost. This newfound ability came with a price that would forever alter his existence.

Sheepy: "If you're two beings inside one body... who of you is in charge?"

Grimson: "IT TOOK US TIME, BUT WE MADE OUR PEACE. WE WORK TOGETHER NOW. I MOSTLY MANAGE TO RETAIN CONTROL. BUT WHEN I’M IN EXTREME DANGER, IT SEEMS TO TAKE OVER AS A BASE INSTINCT FOR SURVIVAL."

Sheepy: “What makes you fight for the Alliance?”

Grimson: "I MUST DISMANTLE THE CULT. THE ATROCITIES THEY HAVE COMMITED ARE BEYOND COMPREHENSION. WITH MY FIRSTHAND KNOWLEDGE OF THE OVERSEER, AND MY SISTER'S SECRETS OF THE VOID, WE SHALL TEAR THEM DOWN."

The Entity: "DON'T ACT LIKE THAT'S THE ONLY THING THAT MATTERS TO US. FIGHTING ALSO MEANS A FEAST OF FLESH! EYES! LUNGS! TASTY TREATS!!



As I took my final leave from Grimson, I could not help but feel a profound sense of respect for the indomitable spirit that resided within them, a testament to the enduring power of the human (or in this case, elven) will. 

It is an undoubtable advantage to have a piece of the Overseer himself fighting in our side to stop him. A wonderful ally, yes. Yet... I'll keep well away from his den!

Sheepy out!

Add Kingdom Rush 5: Alliance to your Wishlist!
https://store.steampowered.com/app/2849080/Kingdom_Rush_5_Alliance_TD/

翻译由伊特納爾
Jun 25, 2024
Cosmic PANIC - SSBFgames
This patch introduces a host of QoL updates and WORLD LEADERBOARDS. You will now be able to see where you rank amongst other players for any game type and team size! Whenever you save a new highscore, your highest score will always be saved to the leaderboards to see where your best rank is at.

Let the arcade competition begin!
Jun 25, 2024
Blood Poker - Roebby
-FIXED BUG WHERE THE RAT MODE SHAVER WOULD APPEAR ON NORMAL MODE
-FIXED CRASH ON PRAISE ROUTE

I WAS SUPPOSED TO HAVE THIS OUT A MONTH AGO IM SORRY LOL
Tunguska: The Visitation - Enhanced Edition - Rotorist
- Fixed a bug with "Devoted Chemist" gets progressed even if you cook food

- I decided to remove the chromatic abberation effect for when you gain Tunguska Syndrome since it causes too much discomfort

- Corrected some Russian translations (Thank you Nuit!)

- Fixed a bug where holding G to aim grenade cannot be cancelled with left click.

Jun 25, 2024
Harvest Days: My Dream Farm - SwordsOfTheSouth
Hello friends of Duda's Village,

thank you for your words of support after last week's announcement that our Early Access journey is coming to end.
Your encouragement means a lot to us - as it has throughout the whole development phase up to now.

The game wouldn't have been able without you. Your feedback helped us make the game what it is today,

And of course, we will take care of Harvest Days and Duda's Village after the release as well.

But there are still some things we need to do.
We are hard at work preparing the update that will bring Harvest Days to '1.0' and will share the changes and additions with you very soon. Of course, they will also be included in the console versions launching on July 25 as well.

Family Devs and Toplitz Productions

Train Valley 2 - Vauban


Hello friends! Due to the fact that many people had to stay at home in isolation due to COVID-19, we decided to add another Let's Play Together competition in the middle of the week, just for fun-with different crazy levels and (alas!) no prizes. We think it is clear by now this extra LPT is a permanent addition too :)

The rules are the same: log in to our Discord server, keep it running, play a competitive level, complete it with 5 stars and have fun!
Visit our Discord server (#lets-play-together channel) to learn more.

This week's level is

https://steamcommunity.com/sharedfiles/filedetails/?id=3273895799

Just open the game - there's a link right on the main menu screen.

Good luck everyone!
Jun 25, 2024
Firefight - Sean O'Connor
- tweaked some UI sizes
- fixed a bug in a rearward facing cannon
Jun 25, 2024
Forget Something? - trevortreadway
Don't worry guys Pingo the Clown has been added to level two, if you find his picture and interact with it, it will be added to the trophy room!
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