Tune up and get ready for the Phobie-wrangling event of the summer, Rockin' Horrors! Our newest release will have you battling to the beat and mastering new abilities to amplify your strategies. Here’s a look at the lineup for this fearsome festival:
Additions
Phobies
8 new Phobies hit the stage:
Skinwalker hides an unstoppable alternate form when you unleash its immortal fury!
Skinwalker will be available exclusively through a special offer until July 24th. Players can obtain this new monster in card packs after that date.
Benny is a weird and wonderful addition to the band - a new key of 3 ranged attacker with resurrect!
Good luck stayin' alive against Tri-Volta, with its electrical damage and ability to remove an action from all surrounding dancers!
Drum roll, please - Whiskers detects traps and absorbs any that are present on the tile it stands upon!
Ride high with Sabian and watch it slice and dice the opposition with AOE damage!
Ace wants to rock and roll all night and clobber every day, with its hard hitting electrical fists!
Omega brings chaos to the battlefield with a ranged attack buff that affects all friends and foes!
Ash can pull friendly Phobies out of harm’s way or into position for a well-timed attack!
Portraits
4 new portraits have been added to the game:
For the first time, portraits can be earned as awards in our upcoming event!
Glam Rock Vendy, Omega, and Ace are up for grabs as event rewards.
Skinwalker can be purchased in Vendy’s shop.
Maps
5 new maps will enter the rotation:
Watch your step on Another One Bites the Dust, a large map featuring plenty of pits to avoid.
Chapeltown is a large map, with plenty of Tainted Ground. Gather those Mechanical Phobies!
Muso Meia features Diseased Ground on a large map.
Toys in the Attic is a small map, focusing on Conveyors and Tainted Ground.
Conveyors also feature on Dark Sarcasm, a small map.
Home Screen
Testing, 1-2-3: Vendy is ready to rock with a special look to celebrate the new release!
Event: Heavy Metal
Enjoy an all-new 4-week event centered around your favorite Mechanical Phobies.
For the first time, users in the normal and VIP track will have the opportunity to earn new, exclusive portraits as rewards!
Look for the event to launch on June 27th.
Phobies Balancing
In our continued commitment to create fair and interesting matches across the entire Phobies roster, we’ve made some balance changes to some of the existing Phobies.
Attractor
- Increased ability cooldown from 1 to 2.
Bad Sushi
- Removed ability cooldown.
Blondie
- Increased health from 2,500 to 2,800.
Blue
- Increased damage debuff from 300 to 325.
Bluelien
- Decreased health from 1,800 to 1,600.
Brutewurst
- Increased disease effect from 350 to 400.
The Collector
- Increased movement from 1 to 2.
CottonTale
- Increased pack attack bonus from 125 to 150.- Increased health from 500 to 600.
Fantome
- Decreased ability range from 3 to 2.
Fleshcrawler
- Increased health from 2,000 to 2,300.- Increased damage from 450 to 500.
Flopsy
- Increased pack attack bonus from 125 to 150.- Increased health from 500 to 600.
Hoovey
- Increased attack from 500 to 600.
Jackalope King
- Increased pack attack bonus from 125 to 200.- Increased health from 800 to 1,000.
Mike Roscopic
- Increased health from 900 to 950.
Minotaur
- Increased health from 1,400 to 1,500.
Mopsy
- Increased pack attack bonus from 125 to 150.- Increased health from 500 to 600.
Ogre
- Increased health from 1,700 to 2,000.
Russell
- Increased health from 1,600 to 1,700.- Increased damage from 500 to 600.
Tiny Tim
- Increased damage from 500 to 525.
Zappy
- Increased electricity effect from 300 to 350.
Fixes
Audio
Performed an overall mix pass of in-game sound effects to better balance volume against one another.
Phobies
Fixed an issue that could cause the damage modifier text on Ogre’s card to break during an upgrade.
Fixed a potential crash that could be caused by moving Glob onto an enemy Glob that was occupying a panic point.
Stability
Fixed some potential causes of game crashes and desyncs.
When this epic show is over, what will we do for an encore?
Welcome to Inkbound 1,1! This update includes two new run features, new Bindings along with Ascensions and Augments, new Vestiges, new Trinket, UI/UX updates, and gameplay changes. If you're interested in learning about all the details, read on!
Authored Challenges Feature
Added new Authored Challenges feature. Authored Challenges can be accessed from the Inkwell Dive Rank interactable to the left of the voting platform in the Atheneum. A new button labeled “Authored Challenges” will appear beneath the Max Rank UI once you have achieved Rank 1 or higher in the game.
Players can select 10 different challenge runs to try. Each challenge comes with a set of mutators that augment the nature of the run, most of which are new. Most of these new mutators also can show up in the pool of mutators selected for Daily Challenges. Each challenge run upon completion will reward the player with 300 Vault Dust.
Casual Rank Feature
Added new Casual Rank feature. Casual Rank makes the game easier than Rank 0 and is a perfect option for players looking to clear story content or quests without too much worry. Casual Rank can be accessed from the Inkwell Dive Rank interactable to the left of the voting platform in the Atheneum. It is accessible from the rank dropdown and is available regardless of player state, including at the start of the game.
Casual Rank specifically starts the player off with more Kwillings and Glyphs, more Movement per Turn, more Max HP, and more Will Reserve. It also reduces enemy Attack and Max HP.
New Bindings, Ascensions, and Augments
We have added two new draftable Bindings to the game.
Discharge:
A hybrid offensive/defensive Binding that scales power off of Movement.
Grants “Barrier”, which after reaching a certain number of stacks, grants shield. It functions similarly to “Shattered Will”.
Invocation
An offensive support Binding that gives access to Smite.
Grants “Divine Touch” which lets you Smite on hitting.
These Bindings are not unique to any Aspect and will appear in the normal draftable pool. This is to increase the diversity of the early game by providing even more options that can show up for players.
New Vestiges
We have added six new draftable Vestiges to the game. These Vestiges are not unique to any Aspect and will appear in the normal draftable pool. This is to increase the diversity of the early game by providing even more options that can show up for players.
Added five new draftable common Vestiges: Borrowed Feathers, Ink Catalyst, Ruhnstone Fragment, Scrapped Binding, and Unclaimed Boon
Added one new draftable uncommon Vestige: Unearthed Treasure.
New Trinket
We have added one new unlockable Trinket to the game: Boon of the Godscourt. This is to provide more gameplay experiences related to the Smite gameplay mechanic. Due to the new Trinket addition, a Trinket Key was added to the Progression Reward track.
New Victory Board and Cosmetics
We have refreshed the Victory Board in full with brand new quests. The new Victory Board includes six new cosmetic rewards, detailed later below.
The old Victory Board cosmetic rewards have been moved to the Cosmetic Vault. They can be found under the “Ye Olde Victory Board #3” page.
Victory Board Cosmetic Rewards
Sopwith Camel. Unlocks at Victory Board Level 18.
Nekomimi Mode. Unlocks at Victory Board Level 36.
Pink Butterfly Wings. Unlocks at Victory Board Level 54.
Mahjong Kwill (Ton). Unlocks at Victory Board Level 72.
One-Wing. Unlocks at Victory Board Level 90.
Immaterial Wings. Unlocks at Victory Board Level 108.
New Cosmetic Vault Pages
Changes to Bindings, Augments, and Ascensions
Fixed Bonk Uncommon augment Oversized Bonk letting you use Bonk without a target.
Fixed Ironclap ascension Slam having no SFX when not hitting an enemy.
Fixed Infusion not being removed when allies hit an enemy with Infusion.
Increased Spirit Bomb ascension Spirit Cannon damage at Full charge from 300 >>> 400.
Fixed Spirit Bomb Rare augment Shielding Spirit Bomb not stacking.
Fixed Celestial Spear ascensions Battle Standard and Bloodrain having inconsistent sizes from the base Binding.
Fixed Whirlwind rare augment Smiting Whirlwind not applying on Crimson Edge and Endless March ascensions.
Fixed Eruption ascension Spirit Corruption not granting shield with Uncommon augment Benevolent Eruption.
Fixed damage number highlighting issues with Jinx and its Ascensions.
Fixed damage number highlighting issues with Dread and its Ascensions.
Fixed Lightning Bolt rare augment Charged Lightning with ascension Lightning Storm causing you to inflict Shocked to all enemies instead of an additional enemy.
Fixed Heal Aura preview not updating based on amount healed.
Fixed Poison Vapor ascension Putrify triggering Poison damage on enemies that aren't already inflicted Poison.
Fixed vestiges/potions spawning out of bounds when Pilfering from Argolath.
Fixed Cultivate ascension Crop Harvest shield gain not affected by shield gain modifiers like Contrition of Allyra.
Fixed Restoration epic augment Nurturing Restoration not granting Max HP on allies.
Changes to Vestiges and Vestige Sets
Buffed a few Vestige Sets such as Ambusher, Alchemist, Inventor, and Kwilling Hoarder. Nerfed a few that gave too much power for where they were at, such as Poisonblood, Warden, and Inventor.
Updated Alchemist Set: 2, 4, 6 >>> 2, 3, 6.
Updated Ambusher Set: 4, 6, 9 >>> 3, 5, 10.
Updated Inventor Set: 2, 3, 5 >>> 2, 4, 6.
Updated Kwilling Hoarder Set 2: +20% Kwillings >>> +25% Kwillings.
Updated Kwilling Hoarder Set 3: 100 Kwillings >>> 75 Kwillings.
Updated Poisonblood Set: 2, 4 >>> 3, 5.
Updated Treasure Hunter Set: 2, 5, 8 >>> 2, 4, 7.
Updated Warden Set: 2, 4, 7 >>> 2, 4, 8.
Fixed Rare vestige Weathered Tracks not granting immunity to Ensnared.
Fixed Rare vestige Death's Scythe not triggering Ashes of the Fallen on the 2nd proc.
Fixed Passkey of the Future not granting cooldown reduction at 7 stacks.
Updated Dun's Remains to use Omni Power Enhancement instead of a hidden status effect that granted omni damage.
Fixed Rare vestige Chalice of Champions not gaining Omni Damage when picking up vestige during combat.
Fixed Shatter and Hex damage text not updating with Embellisher vestige set.
Changes to Trinkets
Fixed Emblem of Enterprise granting 1 glyph instead of 2 when defeating a Guardian.
Fixed Heart of Hero trinket not granting sets after defeating Guardian of the Unbound.
Changes to Enemies, Challenge Buffs, and Mutators
Updated Book 1 Captor challenge buff Sapping Shackles: +500 HP >>> +750 HP.
Updated Book 1 Captor challenge buff Captor's Minion Retrieval: +500 HP >>> +1200 HP.
Updated Book 2 Janus challenge buff Janus's Focus: +2000 HP >>> +3500 HP.
Updated Book 1 Lusk challenge buff Leaking Blightbag: +500 HP >>> +1200 HP.
Updated Book 2 Lusk challenge buff Lusk Explosion: +350 HP >>> +1500 HP.
Updated Book 1 and Book 2 Nim the Lost challenge buff Nim's Penance. Book 1: +500 HP >>> +2000 HP. Book 2: +2000 HP >>> +5000 HP.
Updated Book 2 Nim the Lost challenge buff Nim's Temper: "Nim deals +50% damage but takes +50% damage" >>> "Nim deals +50% damage but takes +35% damage.
Updated Book 1 Rhinferno challenge buff Molten Core: +400 HP >>> +1000 HP.
Updated Guardian generic challenge buff Blastback: "On being hit, launch a bomb towards the player. Up to 2 times per turn" (+1 per additional player in party) >>> "...Up to 3 times per turn" (+1 per additional player in party).
Fixed Blotters and Shadowkwill challenge buffs sometimes not spawning units during the Argolath fight.
Slightly reduced number of enemies in fights before the Villain.
Increased Nim the Lost HP: Book 1 8000 >>> 8750, Book 2 33000 >>> 36000.
Adjusted balance on some difficult combats that were killing players above desired expectation.
Fixed Daily Challenge mutator Toxic Friendship enemies not spawning on Argolath stage.
Prevented mutators "Taste the Rainbow" and "Store of Legend" from appearing together in Daily Challenges since their effects on Vault/Shop rarities cancel out.
Fixed Janus the Malformed challenge buff Sentry Mode only removing dormant from direct hits rather than from all damage.
Prevented Guardian of the Unbound Key from gaining Bounty from Bounty of Sentient Beings.
Prevented Prey from being inflicted on Guardians and the Guardian of the Unbound Key.
Adjusted certain Daily Challenges that give Vestiges such that players cannot drop these Vestiges
Additional Gameplay Changes
Increased player level cap from 999 to 9999.
Increased rate of Cosmetic Vault appearance after Guardian combat.
Updated Godkeeper quest to not require 30 physical to pull out spear due to issue when gaining physical power after entering book.
Fixed Combo, Starwalker, Witt's Book of Magic, Paradigm Shift, and Counselor's Ledger not reducing Will cost or Cooldown of Discharge and Invocation.
Fixed Tether not inflicting Threaded in a multiplayer scenario with another player that also has Tether.
Fixed Hex and Shatter incoming damage preview changing based on player stats.
Fixed Crush Damage being shown incorrectly when previewing from your Passive or your Bindings if you have Damage Resist.
Updated Celestial Spear to grant Velocity to allies that use the spear.
Fixed Blight gunk VFX mismatch on higher ranks.
Adjusted rate of middle option in Glyphs for Vestige Copy Sea Breach from 3 to 2.
Updated Phasing to remove on the enemy taking damage, such as from Smite.
Fixed Cost Discount of random Bindings sometimes reducing the Will cost of Bindings already at 0 Will.
Fixed Unbound Key of Binders shop interactable charging Glyphs from everyone in the party instead of just the player who interacted with it.
Fixed Steam achievements Solo Challenger, Solo Champion, Group Challenger, and Group Champion from being able to be triggered by an edge case while completing a run at a lower rank.
UI/UX and Text Changes
Added Smite Damage to the in-game stat details screen.
Adjusted Collection screen in Logbook to allow searching for Ascensions by name.
Updated art on the Main Menu.
Adjusted sort order of Cosmetic Vault to be more logical.
Added class filters to the Cosmetic Vault.
Added toggle to hide fully owned pages in the Cosmetic Vault.
Added first and last page buttons to the Cosmetic Vault.
Allowed right-stick to control radial menus as well as left-stick on gamepad.
Removed small thumbnail of Villains from Villain tooltip.
Added display of rank and challenge to End Run Screen.
Added Cosmetic DLC information to the Main Menu screen if you do not have the DLC.
Added notification to game on DLC install when game is active and when you are not in the Atheneum.
Updated text in Sturdy Restoration description: “Upgrades” >>> “Ascensions”.
Updated text in Faded Mandela description: “less” >>> “fewer”.
Updated description of Sugar Rush for clarity.
Removed double-period from Cleansing Shroom description.
Clarified text on Ranked Run mutator for Guardian +Attack% gain post-phase change.
Added period to Teenage Lapi description.
Highlighted damage number in Stimulate ascension from Chillazer due to damage type changing from Magical to Physical.
Updated description on Nim's Penance for clarity.
Adjusted font size on Return Home button in Logbook to fit German label better.
Fixed issue with message that comes up when you try to grind a Millstone.
Updated description on Efu's Guise to clarify it doesn't stack.
Added Vestige Mastery filter to the Logbook.
Added ‘No Aspect’ option to Aspect filter in the Logbook.
Fixed end of run Logbook animation timing when going from mastered vestige to leaderboard tab in Daily Challenge post-run flow
Prevented player from ending turn and consuming potions and fish when targeting.
Added popup dialog and preference option for End Turn Remaining Will.
Fixed Throw damage text showing double damage while having Epic augment Spinning Throw.
Improved positioning of Party Button in Party Details context with respect to non-16:9 resolutions.
Adjusted Name Change and Code Redeem screens such that hitting Enter when the input field is empty closes them.
Added indicator for navigating radial gamepad menus so player can track where their control stick points.
Fixed visual issue where stat numbers in HUD could go off-screen.
Added Gamepad South as valid means to skip cutscenes, including Gamepad East.
Fixed issue where Delete Player Data button would not be enabled from the Main Menu context if you returned to it from the game.
Adjusted display of paginated elements to handle situations where there are no items to display due to filters.
Fixed bug where sometimes Logbook Collection filters would not be respected when changing tabs.
Fixed visual display for Authored and Daily Challenges that adjust Will Reserve when not in combat.
Added boss challenges to top-right Villain HUD tooltip after Villain vote.
Added a “No Aspect” dropdown filter to the Logbook Collection.
Adjusted gamepad swap highlighting to default to first available vestige or consumable, based on context.
Disabled the reroll button in drafts if the draft has no available remaining options.
Fixed positioning of reroll buttons in non-shop drafts.
Fixed typo in Frozen Flamethrower Vestige description.
Fixed numerals in text for Lucky Horseshoe Crab.
Fixed typo in Inky Might.
Adjusted difficulty adjustment of Track Star, Green Tunic, and Champion Alchemist daily challenge mutators, so that more beneficial mutators show up alongside them.
Fixed some story lines where VO lines did not exactly match English text.
Removed erroneous Inkdrain tooltip from Quad-Handed tooltip.
We are very excited to be releasing this major update and look forward to hearing your feedback! As always, thank you for playing Inkbound and for supporting the Shiny Shoe team!
Hello, Forza Horizon community! We have to share a couple of updates regarding Forza Horizon 4, its availability, and the changes we are bringing to the Festival Playlist in the near future.
Due to licensing and agreements with our partners, Forza Horizon 4 will be delisted from digital platforms (Microsoft Store and Steam) on December 15, 2024. This means the game and its additional content will no longer be available for purchase through online stores.
Before the delisting date, the Festival Playlist’s flow will change as follows:
Starting July 25, we will have the final series for the game in Series 77 which will include the last Festival Playlist that ends on August 22.
After Series 77 ends on August 22, you will no longer be able to access the playlist screen, except to see the festival playlist history. When booting the game, you will be taken to the Festival Site screen rather than the Festival Playlist.
Even though there won’t be any more Festival Playlists after Series 77 (August 22), you will still be able to see the Forza Events screen which will include a selection of daily and weekly challenges. Completing these challenges and Forzathon Live Events will earn you Forzathon Points that you can exchange for Backstage Passes.
We will update the Backstage Pass Cars list with all the remaining cars that have previously been Festival Playlist Exclusive after Series 77.
Series 77, ending on August 22, will be the last chance to earn achievements tied with the Festival Playlist including:
Achievement
Points
Description
A Creature of Habit
15
Complete all Seasonal Championships in a Festival Playlist Series.
Stunt Puller
15
Complete all Seasonal PR Stunts in a Festival Playlist Series.
Cashing In
20
Earn 1 Season Completion Bonus.
Perfectionist
30
Earn all 8 Season Completion Bonuses in the same Series.
Encore?
50
Complete all activities in a single Festival Playlist Series.
Starting today, June 25; Forza Horizon 4’s DLC will get delisted from platforms, meaning that only Forza Horizon 4 Standard, Deluxe, and Ultimate versions will be available for purchase from this day until delisting happens.
From this date forward we will offer different discounts for Forza Horizon 4, like the one currently active on STEAM (at the time of publishing); we will also have a sale in the Xbox Store on 7/14. Please keep an eye out on our socials and different platforms to take advantage of future offers.
On December 15, Forza Horizon 4 will be delisted from stores and Xbox Game Pass. This means the game and its additional content will no longer be available for purchase. Players who already own the game and its content will be able to download and play it as normal, including its offline, online, and multiplayer features; physical copies of the game purchased after this date will also work and will be able to use online features.
If you played Forza Horizon 4 through Xbox Game Pass and purchased DLC content for it, worry not: by having an active, full-paid (not discounted) Xbox Game Pass subscription on 6/25 you will be eligible to receive a game token if you have purchased any extra content for Forza Horizon 4 through your Xbox Message Center. Codes will start to be delivered in the following days, please bear in mind that it might take a while before you get your token.
Unused tokens will expire starting at 6/25/26; if you haven’t received your token by this date, please contact Xbox Support
Thank you so much for enjoying the content updates we have brought to this game. Remember to make the most of the remaining time of the Festival Playlist and that when the game is delisted, you’ll still be able to play it as you always have.
If you have any more questions, please refer to our FAQ
Classic, German, main line diesel traction comes to Train Sim World for the first time! The DB BR 218, developed by TSG is out now!
The Story So Far...
If this is the first time you're hearing the news, it's been a few months since we revealed this locomotive in our Roadmap and since then TSG has been keeping us up to speed with the development process:
The DB BR 218 has origins in the 1960s and hauled both passenger and freight trains throughout Germany before the wider introduction of both DMUs and electric locomotives across an increasingly electrified network.
In Train Sim World 4, the locomotive has all the nuances and features typical of diesel traction, including the careful management of gear setting and brakes across the different types of consist and formation that the 218 would operate with.
Double-headed and 'top-and-tailed' formations are possible with freight and passenger trains using stock from within the routes that it layers into, including variants of both n-Wagen and Dostos passenger cars.
When using the DB BR 218 in both Formation Designer or Free Roam, it's important to remember that the n-Wagen set included in the release features cab control specific to diesel locomotive operation. Alternative versions of the n-Wagen (such as in Bremen - Oldenburg) will not operate correctly.
Equally, the Dostos featured in Maintalbahn feature the correct setup for working with this type of diesel locomotive, including the door controls. Dostos from other German route Add-ons may operate differently.
Route Add-ons:
Hamburg - Lübeck & Maintalbahn
The primary route for the DB BR 218 loco Add-on is the Train Sim World Compatible Hauptstrecke Hamburg – Lübeck route Add-on. Here players can operate the 218 in timetable mode across 29 services.
Four Scenarios are also included for this route covering both passenger and freight operations:
Early Bird: A simple run from Hamburg (in the 218 with Dostos) bringing a chartered early morning train to Lübeck.
Late Picker: A late running train from Lübeck to Hamburg (in the Dosto cab car pushed by a 218), gathering passengers from each station. The schedule it tight and the train gets heavy!
To The Rescue: Double-headed 218s going to Bargteheide to bring back a broken down train to Rothenburgsort yard.
Foul Weather Freight: A slightly heavy train with a double formation of 218s from Rothenburgsort to Lübeck yard in challenging conditions with some overtaking and wait times.
Players with both Hamburg - Lübeck and Maintalbahn will be able to operate additional services on the more recent [url]Maintalbahn route Add-on[/url]. This is to represent a period between December 2017 and 2018 where Westfrankenbahn required additional traction to replace a DB BR 642 that had been allocated elsewhere. A DB BR 218 was provided.
Free Roam will no doubt be a popular way to experience this free-to-roam diesel locomotive across many of the German route Add-ons available for Train Sim World 4... no overhead wires required!
As a note, the BR 218 comes with a variant of the n-Wagen compatible with diesel traction - the n-Wagens with Bremen-Oldenburg and Linke Rheinstrecke ae designed for electric traction and may not function in the same way in free roam and formation designer.
Train Sim World 4: DB BR 218 loco Add-on will be available from 25th June for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, and Steam for £14.99/€17.99/$17.99
Just yesterday, we also released our latest TSW4 core update, focusing on German and Asutrian related add-on fixes and improvements. This included a set of patch notes for Hauptstrecke Hamburg – Lübeck:
Added missing thumbnails and descriptions to Journey Mode chapters
Join the Railfan TV team on Twitch and YouTube for a post-release showcase stream of the loco Add-on in action at 18:00 UTC / 19:00 BST on Thursday, 27th June!
English ############Content############### [Qinuyi Administration Office]The mission computer now also has "Research Material Needed" procedurally generated quests. [Qinuyi Administration Office]Added a vendor machine. [The Eternal Staff]They now have their own flags. Various rooms of the Eternal Staff Estate now have those flags. [The Eternal Staff]They now appear on the relationship menu after you meet them for the first time. [The Eternal Staff]Their store now sells their flag as a furniture item. 简体中文 ##########Content################# 【奇努伊行政办公室】这里提供任务的电脑上现在也会有【需要实验材料】类型的过程生成任务。 【奇努伊行政办公室】加入了一台自动贩卖机。 【永恒之杖】他们现在有了自己的旗帜,并且在永恒之杖公馆的多个房间中悬挂。 【永恒之杖】他们现在会在你首次遇到他们之后出现在关系界面。 【永恒之杖】他们的商店现在将他们的旗帜作为一种家具贩卖。
Don’t even know where to begin with the thanks for everybody’s incredible reception to our title. We’re reading all the reviews, comments, collecting all the beautiful fan art and screenshots. You are all the best! 🌊
We’re also coming today with more news…
Around two years away from the launch of the game us at The Chinese Room already knew we wanted to create an Art Book for Still Wakes the Deep. And that we wanted to work with the legendary, artistically-ambitious, top-quality team at Lost in Cult (makers of IMMORTALITY, Citizen Sleeper books, amongst many others). Since then, the project has evolved into a full-blown Development Book – there are just so many stories to tell about each department. Obviously then wrapped in those incredible visuals.
Today we can reveal… 📘
Please check this link for all the info, an extraordinary amount of love and info is going into this beautiful, tangible piece, we’re incredibly proud. We hope, we know you’ll enjoy it!