Jun 25, 2024
Pioneers of Pagonia - Katharina (EE)
Dear Pioneers,
We can finally announce the release of our major Mining Update!
Our team has been working on this for quite some time and we are so happy to finally share it with you! Sit back, relax and read the patch notes carefully because this update is packed with new features. Let's dive in!



What's new?
  • Subsurface Mining
  • Steel & Gold Production
  • The Geologist!
  • New Enemies: The Scavs
  • New Combat Units: Blade Dancers & Elite Soldier
  • And many more improvements!
Find the full list of changes in the patch notes below.

Watch our Feature Showcase presented by our creative director Volker Wertich here:




Developer Notes
Pick up your pickaxe, Pioneers! Because today you will discover what lies beneath the surface of the beautiful Pagonian landscape. From now on it will be possible to find subsurface resources like Coal, Nickel, Iron Silver and Gold! You will have to trust your skillful Geologist who will examine the ground to find valuable resources. Listen carefully for a hearty "Yippie!" in the distance, and you will know that he was successful!


Geologist successful find

Subsurface Mining & Geologist
There are three Geologists living in the Geologist's Hut who can travel far and also outside of your own territory. For their journey they need rations to keep up with their work just like Explorers. They are also scared away by threats such as bandits or other enemies. Once they get to work and find an ore vein, they will mark their find with a signpost according to the resource. (Coal, Nickel, Iron, Silver or Gold).

Geologist's Hut at sunrise

There are five different type of mines to harvest subsurface resources: Gold Mine, Nickel Mine, Iron Mine, Silver Mine and Coal Mine. Each mine is occupied by three Miners with pickaxes who will use the mechanical elevator to go deep beneath the surface. Like regular Miners, they cannot work on an empty stomach and need a supply of nutrition food. They also take one softwood beam each time they travel downwards with them to build their tunnel system.


Miners working in the Iron Mine

New Enemies: The Scavs
A new type of hostile enemy has been spotted! They are called "Scavs" and will compete for territory and resources with the Pagonians. Their base, the "Grimy Bulwark", serves them as a smithy to craft their tools, weapons, armor as well as a place to store their mining resources. If they harvest enough limestone, they are able to raise a new base within their territory.

The new Scav Base "Grimy Bulwark" in sunset lighting

The Scavs have various Unit Types:
  • Creepers use stone to extend the Scav territory. If the Scavs find copper, they are able to produce more tools and armor for new creepers and expand faster.
  • Stonebreakers harvest any stone and metal resource available on the surface.
  • Pit Watchers protect the weak Stonebreakers as they are specialized in combat.
  • Orescrapers are able to build a Pit and harvest metal resources below the surface. They will only appear if the Scavs find silver to produce sophisticated tools.
  • Greedy Watchers use steel weapons and will only appear if Scavs get their hands on Nickel.
  • Vicious Watchers need both steel and gold for their armor and weapons and are the strongest enemy in Pagonia for now.
Stonebreakers mining stone and iron deposits above the surface

In general, most Scavs units wear thick armor and are hard to defeat, but there are swift new fighters called "Blade Dancer" who target their weak spots with fast moves and sharp daggers.

New Player Unit: The Blade Dancer
Blade Dancers are skillful fighters which are the best answer to the well protected Scavs. They can be recruited in the Adventurer’s Guild. Depending on their tier-level, they need light armor, padded armor, and steel-padded armor as well as iron daggers and steel daggers.

If all units of a Grimy Bulwark are defeated, the base will collapse. All nearby territory will become neutral again and all resources that were still stored in the base will be on the ground for you or other Scavs to take.


Blade Dancer defeats a Pit Watcher

Read more about other new player units such as the Elite Guard and the Elite Soldiers in the patch notes below. We hope you rise to the new challenges Pioneers of Pagonia has in store for you. Please share your feedback with us on Discord or in the Steam forum. We can't wait to read what you think!

See you in Pagonia!
Your Envision Entertainment Team



Patch Notes 0.7.0
Top 3 Highlights
  • Subsurface mining including the famous Geologist
  • New enemy faction “Scavs” expand their territory and exploit mining resources
  • New player combat units and production chains for gold and steel
Features
Please note that most of the new features require a fresh start of a game session as the required resources and enemies are not placed on the map in older saved games.

Geologist
  • The islands of Pagonia now contain subsurface resources.
  • The Geologist’s Hut hosts up to 3 Geologists.
  • The Geologists can travel quite far and also outside your own territory. Like Explorers they may run away from enemies or become their victim.
  • Geologists need to be supplied with rations for their journeys.
  • The Geologist can search any scree and stone plateau for mining resources hidden below.
  • Beside coal, iron and silver there is gold and nickel to be discovered.
  • Anything discovered will be marked with a signpost reflecting the findings. If something has been found in an area for the first time, a notification will appear for the player.
  • Surface resources remain in place, but their amount is reduced considering the additional subsurface resources. The overall mining resource amount is slightly increased to reflect that they are harder to find and obtain.
Mines
  • Five mine types are available now to harvest subsurface resources: Gold Mine, Nickel Mine, Iron Mine, Silver Mine and Coal Mine.
  • Three Miners holding a pickaxe are necessary to operate a sub-surface mine, they go down using a mechanical elevator
  • The miners working in a mine need nutrition food supply, similar to the miners working in huts on the surface.
  • Additionally, the miners need one softwood beam each time they travel down to extend their tunnel system
  • The Miners will not always find resources, even if there are some nearby. The success rate depends on the number of suited resources nearby. If a deposit is small or depleting, some or all may return empty-handed. The displayed efficiency rate of the building will inform you about the current condition.
  • If a mine is unable to find any more resources because the nearby veins are depleted, the miners will stop working, no longer consume food / use softwood beams and a notification will inform you.

Scavs
  • The nasty Scavs will compete for territory and resources with the Pagonians. Note that the Scavs are a new and challenging enemy type completely different from the Pagonian faction.
  • Their base is called “Grimy Bulwark” and serves them as a smithy to craft their tools / weapons / armor as well as a place to store their mining resources.
  • In general, most Scav units wear thick armor and are hard to defeat, but the new player unit type “Blade Dancer” (see below) targets their weak spots with fast moves to knock them out efficiently.
  • The Scavs have various different unit types:
    • Creepers use stone to extend the Scav territory. If the Scavs find copper, they are able to produce more tools and armor for new creepers and expand faster.
    • Stonebreakers harvest any stone and metal resource available on the surface. Both coal and iron is needed for their tools, but they are weak in combat.
    • Pit Watchers protect the weak Stonebreakers as they are specialized for combat. Their weapons and armor also need iron and coal.
    • If the Scavs find silver, they can produce the sophisticated tools for their Orescrapers. They are able to build a Pit and harvest metal resources below the surface, but they are weak in combat.
    • Greedy Watchers use steel weapons and will only appear if the Scavs get their hands on nickel. They are a serious enemy to overcome.
    • Vicious Watchers need both steel and gold for their armor and weapons, and are the strongest enemy in Pagonia for now.
  • If the Scavs find and harvest enough limestone, they are able to raise a new base within their territory. The units will distribute between the old and new base and continue to spread. Stop them before they become too strong.
  • If all units of a Scav base are defeated, the base will collapse. All nearby territory will become neutral again and all resources that were still stored in the base will be on the ground for you or other Scavs to take them.
New objective buildings:
  • The “Monument of Knowledge” is the second iconic building (after the “Light Spire”)
  • Currently, it can be requested by neutral villages to be built by the player
    • Note that we plan to add functionality to those iconic buildings, but we do not have details to announce for that, as of yet.
  • A golden statue has been added to the objective buildings, which can be requested by neutral villages
The Furnace
  • Is a new building which uses coal to melt and merge iron ingots and nickel ingots to produce steel ingots.
  • The furnace is an advanced buildings and needs cement to be built.
New commodities (resources, products, weapons, armor)
  • Gold ore and nickel ore can be discovered by the geologist and harvested with the gold mine and Nickel mine.
  • Gold ingots and nickel ingots are produced in the smelting works adding coal to the ores.
  • Gold coins are produced in the mint and have a value of 6 if they arrive in the Treasury.
  • Steel ingots are produced in the new building Furnace, which combines iron ingots and nickel ingots using coal.
  • Steel can be used to produce various new equipment at the weapon smith: steel daggers, steel halberds and steel maces. Besides that, the weapon smithy can also craft iron daggers now.
  • Steel shields are produced at the armor smith and steel padded armor combines leather or cloth with steel and is now available at the Tailor’s Shop.
  • All new commodities can appear in trade and gift offers of the Pagonian villages
  • All objectives have been extended to include the new commodities.
New player units
  • Blade Dancers are skillful fighters which are the best answer to the well protected Scavs.
    • They can be recruited in the Adventurer’s Guild
    • The Blade Dancer needs light armor and iron daggers, has a combat value of 5 and a 50% combat bonus against any Scav.
    • The Swift Blade Dancer uses padded armor and steel daggers, has a combat value of 10 and a 100% combat bonus against any Scav unit type.
    • The Champion Blade Dancer uses steel-padded armor and steel daggers, has a combat value of 15 and a 150% combat bonus against any Scav.
  • Some extensions and modifications have been made to the guards:
    • The new Elite Guard uses a steel halberd, chainmail and has a combat value of 15. It also claims almost three times as much territory each time it uses a borderstone.
    • All guards have a 100% combat bonus against Scav “Creepers”.
    • Veteran Guards have an increased combat value of 8 now (before: 6). They also claim almost two times as much territory each time they use a borderstone compared to the simple guard.
  • There is also a new soldier available:
    • The new Elite Soldier uses a steel mace, steel shield and chain armor and has a combat value of 20, which is the highest combat value of a player unit.
Improvements
Content
All predefined maps have been recreated to enable the new features.
  • The visuals of many areas (e.g. lakes, stone plateau, etc.) have been improved.
  • They all contain subsurface resources now.
  • The maps “Unfriendly Neighbors” and “Dangerous Hills” are now with Scav enemies.
  • The objectives, trade and gift offers have been adjusted and improved.
A dropdown now allows to enable or disable specific enemy types before creating a map.
  • You can disable an enemy type, e.g. disable all Spectres.
  • You can choose only one enemy type, e.g. create maps with Werewolves or Scavs only.
Gameplay
Farming balancing changed
Impact of sediment types has been increased to ensure that unsuited terrain has a significant lower production output:
  • Best: 100% plants grow up (as before)
  • Good: 50% plants grow up (was 75% before)
  • Poor: 25% plants grow up (was 50% before)
  • Very poor: 10% plants grow up (was 25% before)
Also a few changes for individual plants:
  • Pumpkin on Sandy terrain: was “Best” => is changed to “Good”
  • Pumpkin on Dusty terrain: was “Poor” => is changed to “Very poor”
  • Wheat on Sandy terrain: was “Poor” => is changed to “Very poor”
Tavern shows a history of meals served
  • For each meal currently produced, the type of meal, the ingredients used, and the total nutrition / comfort value are displayed.
  • The current state for each meal (shopping, cooking, serving, served) is shown.
  • Beside the meals currently in production, the last 6 finished and served meals are shown.
  • For each meal ingredient, the nutrition value and comfort meal value is displayed now in a tooltip
Residences and Cottages show a history of meals consumed.
  • The residences and cottages show which meals have been consumed recently.
  • The current state for each meal (consuming, returning home, finished) is shown in the tooltip.
  • The value of the comfort meal is displayed and the food ingredients used are displayed in the tooltip.
Mines, mining huts and quarries show a history of meals consumed.
  • The current state for each meal being consumed (consuming, finished) is shown in the tooltip.
    • Note that the “stock” section already shows meals incoming or available.
  • The value of each nutrition meal is displayed and the food ingredients used are displayed in the tooltip.
Rebalanced the amount of diggers ordered by construction sites.
  • Some building types did not order enough diggers, which means leveling the ground was slow in steep terrain.
Explorers now use less rations during exploration.

Visuals
  • New plants for rock plateaus
  • Better plant variety in grass land
  • New option to control the quality of animations in the distance. This can reduce CPU load significantly when many units are on screen.
  • New shadow rendering quality level “Ultra”
  • Added enemy camp destruction VFX
Audio
  • New music track “Challenging Fate”
  • If a building is selected, a sound effect which reflects the building will now be played.
  • Audio improvements and mixing
Misc
  • Several UI layout improvements
  • Lighting setups now have a description in the map setup window
  • Improved error reporting in case of desyncs
  • Added bonus track “Challenging Fate“ to the soundtrack
Fixes

Visuals
  • Fixed: Particle effects are no longer visible through fog of unexplored
  • Fixed: Removed small jump in animation of units when entering or leaving a building
  • Fixed: Two residents could stand in the same spot in front of a residence
  • Fixed: Added missing demolish building VFX
Misc
  • Fixed: Several crashes
  • Fixed: Several desync reasons
  • Fixed: Unreachable points of interest should no longer occur
  • Fixed: Cases where two deposits were overlapping on some maps
  • Fixed: Bread is now regarded as main dish in the Tavern
江湖客栈-The Jianghu - 东厂丶大卫
亲爱的各位东家:

江湖客栈第四赛季先导测试官招募现已开启,欢迎有兴趣的东家前来参与!

【测试时间】:
  • 近期开启,将在测试群内提前公布;

【测试内容】:
抢先体验全新改版的鬼方江湖,包括但不限于:
  • 1.侠客
    -所有招募到的侠客将不再有自己的门派,而是需要在说书人处进行“转职”选择一个门派加入;
    -重制了所有门派的技能,并取消了通用的普攻与格挡、而是以门派基本技能与门派特技替代;
    -增加了侠客“二次转职”,当侠客达到一定等级后将开放武学天赋系统,可以通过各渠道获取的天赋点进一步加强门派技能的效果;

  • 2.帮会
    -新增帮会系统,可以组建或加入帮会,通过与其他玩家一同发展帮派以解锁各色天赋与获取各种独有的强力收益;
    -新增帮会藏经阁,帮会可以选择对应的发展分支来解锁所选方向的独有收益buff加成与特色玩法;
    -新增装备槽位玉佩,可在帮会军需商处购买并进行培养以获取各色属性加成词缀增强侠客;
    -新增家园玩法,帮会在建造【鬼方拓荒营】后,成员均会解锁新玩法【家园】,【家园】内可进行耕种、钓鱼以获取更多额外资源与珍稀资源;

  • 3.关卡
    -重制了所有侠道关卡,大幅度加快了单局游玩节奏与爽快感;
    -增加了全新的藏宝地关卡,每次进入都将随机生成地形、怪物与奖励;
    -增加了全新的末法系列关卡,需要玩家在随机生成的路线中进行选择前进,在经历了诸如战斗、事件、游戏等各种不同类型的节点关卡后、与首领会面;

  • 4.遗物
    -增加遗物系统,可以为穿戴他的侠客带来多样化的词条效果;
    -遗物可以通过击杀怪物等方式升级,升级后可以进行“唤灵”对遗物自身的词条进行附加或者加强;
    -侠客可以携带的遗物有限,需要合理搭配不同的遗物与词条达到最佳效果;
    -遗物为赛季限定装备,所有遗物仅在末法系列关卡内产出,玩家可通过拍卖行自由交易,且仅作为当前赛季的特色装备使用。
  • [/h3]

    【测试要求】:
  • 1.在任何一个赛季中客栈等级曾经超过20级的玩家,可以私聊东厂丶大卫QQ:592974147
  • 2.报名完成后,由大卫将您拉入测试Q群;
  • 3.本次测试所有解释权归《江湖客栈》研发团队所有;
  • [/h3]

    【测试福利】:
  • 1.先导测试期间,所有创建角色的玩家都会获得2000金票的启动资金,随后每5级客栈等级可领取2000金票的助力金;
  • 2.先导测试期间,所有参与测试的玩家都将在新赛季正式开服后获得【先行者】礼包x1(内含游戏货币与少量必备物资);
  • 3.先导测试期间,有效反馈问题的玩家将在新赛季正式开服后获得【通天凭证】(月卡)x1(每人限一次);
  • 4.先导测试期间,有效反馈问题最活跃的10名玩家,将在新赛季正式开服后获得【仙人指路】限定称号;
  • [/h3]

    【注意事项】:
  • 1.测试服数据将在测试结束后删除不保留;
  • 2.测试服内容会根据反馈进行调整,不等同于最终在正式服发布的内容;
  • 3.测试服以征集建议和寻找版本BUG为主,希望东家们积极反馈!我们也会努力优化处理东家们提出的问题;
  • [/h3]

    在先导测试结束后,将正式开启PTR豪侠测试。(具体开启时间与持续时间以后续公告为准)。
    Blender - Blender Release Team
    Blender 3.6.13 LTS features important bug fixes. It is released on the v3.6 - Stable - LTS branch.

    You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v3.6 - Stable - LTS.

    Patch Notes

      * 'Limit Location' constraint does not work when added via script. (#119945)* Fix #102872: Custom Normals Average operator ui shows wrong properties. (#121864)* layout.template_search() causes crash if target is a PointerProperty. (#122150)* Exporting PLY with Vertex Normals ON + Importing PLY causes Broken Vertex Normals. (#122344)* Sculpt: After using clotch, an error will occur in the cloch filter - filter type: scale. (#122429)* Hair Curves: Grow brush doesn't work if curves have only two points. (#122598)* Pie menu performs multiple actions at the same time if it appears near the edge of screen and hotkey is used. (#122526)* Blender freezes when repeating baking textures. (#82483)* Regression: Copy to selected on addons properties crach Blender. (#119999)

    For a detailed list of bug fixes in each release, see https://www.blender.org/download/lts/3-6/

    LTS Program

    Learn more about the https://www.blender.org/download/lts/

    Stay up-to-date
    Blender - Blender Release Team
    Blender 3.3.20 LTS features many bug fixes. It is released on the v3.3 - Stable - LTS branch.

    You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v3.3 - Stable - LTS.

    Patch Notes

      * Fix #102872: Custom Normals Average operator ui shows wrong properties. (#121864)* layout.template_search() causes crash if target is a PointerProperty. (#122150)* Hair Curves: Grow brush doesn't work if curves have only two points. (#122598)* Pie menu performs multiple actions at the same time if it appears near the edge of screen and hotkey is used. (#122526)

    For a detailed list of bug fixes in each release, see https://www.blender.org/download/lts/3-3/

    LTS Program

    Learn more about the https://www.blender.org/download/lts/

    Stay up-to-date

    You can follow Blender on social media:

    Keep reporting any issues you find to make this LTS the most stable release ever !

    Happy blending,
    The Blender team
    LoveCraft - WorldOfMadness


    🛠 Attention! Technical work is underway. 🛠

    The game may not work temporarily.

    Thank you for your understanding. ✨
    Jun 25, 2024
    卖萌恶霸喵霸霸 Cute Bully Nyanbaba - 冷笑黑妖
    修正了胡同场景福字镜像翻转的错误。如果有其他异常请留言告知。
    Fixed an error in flipping the image of the auspicious character in the alleyway scene. If there are any other abnormalities, please leave a message to inform us.
    Исправлена ошибка зеркального отражения сцены переулка. Если есть другие отклонения, оставьте сообщение.
    路地シーンの福字鏡像反転の誤りを修正した。他に異常があればメッセージでお知らせください。
    골목 장면 복자경 뒤집기 오류 수정.다른 이상이 있으면 댓글로 알려주세요.
    Jun 25, 2024
    Survive the Nights - a2z Interactive
    We’re releasing a quick hotfix today to our default branch. Please check against the changelog below and report any issues directly to the team in game or via our official Discord.

    Patch Notes - HOTFIX 1.33

    • Fixed exploitable wall shelves.
    • Fixed featured scenario carousel getting stuck.
    • Fixed 'Beep Bob Boop' sound on slow opening/closing doors.
    • Crafting page working consistently.
    • Footstep sounds no longer play while in a vehicle.
    • Slower weapon decay on default scenario


    Links
    Discord: https://discord.gg/survivethenights

    Patreon: https://patreon.com/a2zinteractive

    Changelog: https://changelog.survivethenights.net

    Twitter: https://twitter.com/STNgame

    Facebook: https://www.facebook.com/STNgame

    YouTube: https://www.youtube.com/a2zinteractive

    Website: https://www.survivethenights.net

    Merch: https://teespring.com/stores/a2zinteractive
    Jun 25, 2024
    Strashna 2 - Renderville
    Using a gramophone, you can listen to vinyl records that are hidden in different locations. If you have collected all the records, you will receive the achievement.

    *Optimized for both keyboard/mouse and gamepad.

    Community Announcements - コーエーテクモゲーム
    DOAXVV's live stream will be broadcast on 27th June !
    Please check the official site for the detail.
    https://doax-venusvacation.jp/info/42213.html
    Community Announcements - zhouzhouyy168
    合服计划

    维护时间:22024/6/26 10:00-12:00(维护时间会根据情况推迟或者提前)

    【双线46区-双线50区】
    【双线111区-双线115区】
    【双线116区-双线120区】

    附合服规则:
    1、合服之后服务器列表不变,由原服务器入口登录;
    2、合服后帮会领地会进行重置;
    3、合服后第二天开启合服活动。
    ...