We have been doing more work than expected, and because of that, there will be no more Playtest updates. Instead, the game will release soon in early access with a free demo.
Playtest has been released to everybody, but no updates will be released for it.
The Early Access will release with Chapters 1 & 2, and there will be more updates coming gradually. A release date will be revealed in the following weeks.
-Now ThrowingAxe , ThrowingKnife , Bladestorm have projectile animation. -Fix some of the enemy haven't set the break shield.(Which causing them so easy the stun by break shield) -Buff some of the boss.
-Now ThrowingAxe , ThrowingKnife , Bladestorm have projectile animation. -Fix some of the enemy haven't set the break shield.(Which causing them so easy the stun by break shield) -Buff some of the boss.
Mini game bug / fixes - Respawning your character around the outer edges of the map no longer locks your cursor to the center of the screen. - Blob enemies no longer inflict damage on the player when idle after defeated. - Jet packing on the pad no longer freezes character mid air.
Other fixes - Hidden object in coffee table can no longer be selected when lid is closed.
Other updates - Dial lock has a key use hint. - Added some more grossness to a particular model. - Darkness now ensues at the end.
Bugfixes -------- - Prevent triggering the level up UI after the game ends. - Fixed crash bug when using Meteor due to a missing Promise when Meteor is spawned out-of-bounds. - Fixed bug where enemy at the centre of the Blade Trap does not get hit.
Daily Challenge Mode is very nearly ready for release, but before it's fully rolled out to all players I'd like to give it a short test period to flush out any bugs and implement any feedback you might have.
If you'd like to give the new mode a try, it's available now in the Public beta branch. To access this, first find the game in your library, and open "properties".
Then switch to the "Betas" tab and select the public beta branch from the dropdown:
After closing the popup, steam should download the correct build, but if you have any problems switching, it often helps to fully restart steam.
Please note that in the current version, it is not possible to play puzzles from days that you've missed. This turned out to be quite challenging to implement, but I may revisit it after release if it's something that everyone feels is important.
If you have any feedback, feel free to post under this announcement, or in the forums!