Jun 25, 2024
Grapplers: Relic Rivals - AllyProductions
  • Drastically improving coinsplosions.
Jun 25, 2024
Body of Mine - cameronk29
Update to fix calibration issues with virtual desktop.
Community Announcements - 我不会dota
◇ 【古神共斗 新BOSS + 玩法重制】
1. 全新机制的超难旅团Boss「烈火.无魂巨龙」加入战场,掉落最强S系列不朽
2. 界面UI全新改版,玩法奖励、难度、开放等级等,BOSS机制重制

◇ 【新等级 + 新挑战】
1. 古魂Ⅳ 难度开放,角色等级60(181)- 60(240)级开放
2. 古神共斗、双生玩法开启新难
3. 开放新等级装备及全新不朽、套装装备
4. 巅峰之路开放全新挑战内容及奖励

◇ 【新系统 魂核赋能】
1. 60(61)后开放,可从旅团商店购买/击败旅团Boss概率掉落,获得赋能道具
2. 对魂核使用赋能道具后会获得全新属性加成以及词条效果

◇ 【幻化时装 职业系列】
伊丝特「白色猎人」+ 海拉「希敏约格」+ 卡奥斯「复仇变异体」

◇ 【回归礼遇】
老玩家回归即可拥有回归特权、领取回归签到奖励、完成回归任务领大奖

◇ 【功能调整】
1. 「前期优化」优化前期体验流程、调整部分玩法/功能解锁节点、调整部分任务、关卡掉落等
2. 「经验加速」上调服务器标准等级变化速率、经验加速数值
3. 「直升特权」角色开启直升特权的等级上调到60(10)
4. 「加载优化」永恒回廊/灵魂猎人关卡加载速度大幅提升
5. 「数值平衡」部分魂核、技能、四属性效果的问题修复及调整
6. 「献祭与救赎」奖励调整为献祭获得幻化碎片,救赎获得魂核碎片。仅首通时可进行献祭与救赎
7. 「双生」玩法波次和难度重制,全部祝福词条效果变更。掉落魂核碎片、抽卡契约
8. 「灵魂猎人」奖励调整,通关进度重制,可再次获得首通奖励
9.「旅团」旅团共斗/争夺/签到等玩法中将产出旅团代币,可前往旅团商店兑换多种道具
10.「排行榜」双生排行榜取消等级区分、关闭献祭救赎排行榜、永恒回廊排行榜移除榜单奖励

◇ 【问题修复】
1. 优化游戏内存占用、综合提高游戏稳定性
2. 优化主角被攻击时的受击效果
3. 修复部分关卡怪物防御力异常为0的问题
4. 修复部分符文之语、套装在图鉴-收集目标中缺失的问题
5. 大量视觉调整,减少红点提醒,优化各主要界面显示效果
……以及其它大量细节......
Vindictus - vindi*****
Dear Mercenaries,

The Vindictus team is committed to creating an enjoyable gaming environment for all players.
The 'Normal Battle' system was originally designed to offer a fun and engaging experience for everyone, regardless of their character's abilities.
This system allows players to join battles with guild members, friends, and other players at any time.

Considering the in-game play situation in the NA/EU servers, we have decided to withhold the minimum stat requirements for Normal Battles.
We're also excited to introduce a new raid battle, 'The One Who Protects the Altar,' with the Ver. 3.13 update.
However, we kindly remind you that accepting compensation (in any form) from players with insufficient abilities and participating in battles far beyond the designated number of times goes against the 'Normal Battle' system's purpose.
Such actions can distort the healthy operation of the game.

We will continuously monitor for abnormal gameplay situations, and any issues identified will result in restrictions according to our operation policy.
Despite monitoring and restrictions, if abnormal gameplay behavior continues, we may have to consider applying the minimum stat requirements for normal battles like in other regions.

We appreciate your cooperation in maintaining a pleasant gameplay environment.
We hope you enjoy the game with the information provided.

Thank you.
Generation Zero® - SR_Carni
Greetings, Survivors!
We are so happy to celebrate the release of the Skyfire Update together with you.
For this update, we wanted to do something many players were asking for. We took our time making the right decisions, refining, and polishing to make it worth the wait. Now it’s time to get into what you can expect!

Features
New Tyrant: The Vulture

A new enemy has risen among the ranks of the Soviet machines. The Vulture, an improved version of the Firebird, has been added to the pool of Tyrants you can fight for loot and glory. For those confused about the terminology: “Tyrants” is the name for boss-level machines, which currently consists of the Reaper and the Vulture.
We don’t want to spoil the mechanics of the Vulture too much yet, but it will feature some terrifying new combat abilities, a refined visual and sound design, and a new Experimental that’s exclusive to its loot pool.

We’ve been wanting to add a new boss enemy to GZ for a long time and are so excited we finally got around to it! The Vulture is a major threat and will take even veteran players a while to defeat. Its loot pool will reflect this, but more on that later.
All we can say for the fight is… Good luck.

Tyrant Spawning Update

The release of the Vulture was the perfect opportunity for us to overhaul the way spawning Tyrants works. We’ve heard a lot of feedback saying that spawning the Reaper felt frustrating because players would have to avoid rivals, which meant missing out on a lot of interesting fights along the way. Well, no more! From now on, you will be required to defeat your rivals in order to unlock a boss fight.

All rivals will now drop data chips called “Geologistics Cache”. The higher tier and level the rival, the more caches you’ll receive after killing it. Depending on whether the rival was a swedish or a soviet machine, you’ll receive FNIX or soviet caches respectively.
In order to use these keys to triangulate the location of a tyrant, you then have to find a special hatch during a level 3 base assault. After all shield generators have been disabled, the hatch will open. Enter it to reach the tyrant terminal and choose which enemy to seek out!
But watch out, the hatch takes damage like every other building during the base assault. You’ll have to exercise some caution when wielding explosives.

New Experimental Weapon: Meusser Hunting Rifle

This weapon fires a special new ammo type which produces a biochemical laser beam. The longer you charge each shot, the more damage it deals, but don’t let it charge too long, or it’ll overload and set you on fire!
If you hit that sweet spot, though, the rifle will deal massive damage and punch right through armor.
The experimental Meusser will only drop from the Vulture tyrant. Its ammo uses a new crafting material called “Ultracapacitor”, which is acquired by recycling batteries. To support this, the returns from recycling said batteries have been rebalanced and now requires a minimum batch of only 1.

Machine perception fixes
We’ve had many reports from players feeling like machines detect them when they’re not supposed to.
To reduce confusion and irritation during gameplay, machines have had their sensors adjusted and they can no longer spot players through hedges. If the player is already in combat and hides behind hedges, the machines will reposition themselves instead of shooting through the thicket. This way, you experience combat more intuitively AND we protect a lot of greenery from unnecessary damage.

Companion Armor Kits

Many players expressed a desire to repair companion armor on-the-go to give it more survivability while out on the field.
We’ve now changed the companion armor to craftable armor kits. These are still crafted at the Companion Station, but you can decide whether you want to install them immediately or take them with you into battle.
You can equip these armor kits to your weapon wheel and simply throw them at your companion to get it back to full health and armor.
Note: If you throw an armor kit at a companion that already has armor installed, the new armor will replace the old one.

With this change, you’ll be able to stay out longer and your companion will survive longer - provided that you look out for it, as a good dog parent does.

Updated Loot Feed and inventory UI
We’ve made significant visual improvements to the way collected loot is displayed in your HUD.
  • The list on the right side of your screen now not only displays the name and amount of items, but also a small preview and, if applicable, a rarity indicator. This will make it much easier to see what you just looted off that rival without spending a lot of time scrolling through its inventory.
  • On top of this, weapon pickups will now be displayed with a popup and a sound effect, so you’ll never miss the moment you finally get that weapon you’ve wanted!
  • The look that was previously only applied to the Companion’s inventory has been applied to Plundra and recycling storage as well. This makes navigation and item transfer easier.
  • Inventory UI now displays information about individual item stack weights and total weights to make it more apparent what’s weighing you down at any time.

New Augmentations
To reward you even more for defeating tyrants, we’ve added two new Augmentation Designs that are upgraded by doing just that.
Final Round increases the damage done by the last round in each magazine for Pistols.
Rapid Reload increases your reload speed temporarily after destroying a machine. We’ll consider adding this to melee weapons if you show us a video of someone reloading a melee weapon, but until then they will be excluded from using this design.

Heavy Weapons Pack

This DLC features four highly-requested weapons straight out of your favorite 80’s action movies. Their high damage outputs come with some tradeoffs, but once you channel your inner action hero, you’ll be dispatching machines almost as fast as FNIX can replace them.
The Heavy Weapons Pack DLC is available now at $4.99 or applying regional price.

N144 Minigun

Usually employed as a stationary weapon on vehicles, the Minigun is a lead-spewing monster that excels at shredding machines at the cost of reduced movement speed and high ammo spend. If you have the reserves, the Minigun will be an indispensable tool of destruction.
While it is not compatible with an extended magazine (belt?) or shock ammo, Augmentation works perfectly fine and will make the Minigun even more effective.

MGR-6 Grenade Launcher

A rotary barrel grenade launcher that will make the machines question their decisions to oppose you. If the first grenade does not take out a machine, the next 5 fired in rapid succession probably will. Enjoy the “flomp” sounds as you rain down explosive hell upon the machines.

Iron Condor Pistol

This heavy pistol packs a punch. Chambered in .44 ammo, it is great at stripping away armor and dealing high damage. Control its high recoil to make it a highly efficient machine killer.

RACS-12 Shotgun

The RACS-12 makes the best out of each shotgun shell, peppering machines with high-damage pellets at a high rate of fire. Get up close and personal with the machines and show them you mean business.

Thank you!
Before we get to the design changes and bug fixes, we’d like to take a moment to thank you once more. We’re so incredibly proud of how far Generation Zero has come and we’ll keep working to make it even better, taking your feedback into consideration with every update.
Next, we’ll focus on another big round of performance improvements and introducing new elements to make the endgame experience more engaging.
Stay tuned on our social media and our Discord Server for fun giveaways, contests, and information about upcoming updates!

Looking forward to talking to you,
The Generation Zero Dev Team

Design changes
  • Inventory screen UI update
  • Improved the Tank railgun sound and visual effects as well as the impact sound where the projectile lands
  • Reduced the volume of shock ammo sound effects to cut down on earplug expenditure in the Resistance.
  • FNIX base shield generator damage effects are now less bright
  • Large caliber weapons have a new "large caliber" bullet impact effect set. This applies to the Iron Condor, the magnus revolver, and the PVG90.

  • The 40 mm grenade (N79, MGR launcher) explosion areas have been reduced to better balance the amount of damage they do.
  • Acidic, Scorching, Uranium Infused and Adhesive weapon augment bullet hits now have custom bullet hit effects

Bug Fixes

Multiplayer
  • Fixed an instance of clients not seeing the effects of throwables used by the host
  • Fixed several instances of clients not seeing machines and base assault buildings in multiplayer. Some instances may still remain, so please keep reporting them if they happen!
Inventory
  • Fixed an issue where players would lose items when quitting immediately after picking them up from storage
Vehicles
  • Fixed a bug where deployables jitter or become misaligned while on a flakmoped flatbed
  • Prevented Companions spawning in front of moving vehicles
Crashes
  • Fixed a crash occurring just after fast traveling
Missions
  • Fixed an issue where barcodes were not dropping for the Sorken bunker
  • Fixed a bug where a certain NPC was still present in the barn after completing “An Invitation”
  • Fixed a mission blocker during “The Farm” that could occur if the player had already completed the mission in multiplayer
  • Fixed a bug where the Procedural Mission “Resistance Radio Maintenance” would count too many repair kits being used
Machines
  • Fixed an instance of harvester missiles being extremely slow. Slow motion mode deactivated!
  • Fixed all Firebirds having a 90% hacking chance
  • Fixed the Tank’s Tick Pods clipping through it when shot off
UI
  1. Fixed a display issue that would cause item previews to be too big or misaligned in the looting window
Audio
  • Fixed augmentation sounds looping after augmenting a weapon
  • Re-added a missing sound to the Storage box upgrade action
Gameplay
  • Resolved a bug where playing a 3rd person emote while overencumbered would get the player stuck
Known Issues
  • NPCs can sometimes be invisible. This is circumvented by restarting the game and we are looking into fixing it with the next update.
  • [Community Reported] Safehouses might get lost when logging in. This is most commonly encountered on PlayStation.
  • Clients can crash when riding a motorbike in a densely populated area

Community Announcements - valofeva

안녕하세요. 소울워커입니다.

3월 27일(수) 업데이트 적용을 위한 정기 점검이 진행될 예정입니다.
아래 내용을 참고하셔서 게임 이용에 불편 없으시길 바랍니다.

■ 점검일시
2024년 03월 27일(수) 08:50 ~ 15:00 (6시간 10분)

■ 점검 내용
3월 27일(수) 업데이트 노트-1 바로가기​

3월 27일(수) 업데이트 노트-2 바로가기​

■ 점검 보상
- 그루톤 코인 800개
- [EV] 돗자리 4개
- 비화의 아카식레코드 전송기 1개
- 극 고농축 비타민 Z 1개
※ 점검 보상은 3월 7일(목) 23:59 까지 수령 가능합니다.

주의 사항
※ 점검 시간 중 게임에 접속하실 수 없습니다.
※ 점검 일정은 내부 사정에 따라 변경될 수 있습니다.
※ 플레이 중 점검이 시작되어 소모된 행동력 및 버프 아이템 등은
 복구에 도움을 드리기 어려운 점 양해 부탁 드립니다.

감사합니다.
Jun 25, 2024
Waven - [Sirna]
1. CLASSES & HEROES
1.1. CRA
Shaden Shiru
Shaden Round Trip
  • Now switches positions if an entity is present on the start-of-turn cell.
2. ITEMS
2.1. ARMBANDS
Skill Change
Rocky Soul Armband
  • The "+10% ATTACK to your COMPANIONS" skill has been replaced by:
    • +10% chance of CRITICAL HITS by your hero.
3. SYSTEM
  • Dates are now taken into account when ordering identical scores in competitive rankings.
  • New game options have been added:
    • Turn off camera animations after a transition screen.
    • Set the default zoom level in combat.
4. BUG FIXES
4.1. CRACKLER SEASON
  • Combat: Points earned when finishing off an opponent are now displayed properly (based on Creakrocks).
  • Combat: The cost of spells no longer increases if the player has 0 AP and the Retreat spell is applied on a Creakrock.
4.2. CLASSES & HEROES
Tamashi Amber
  • Tamashi Will no longer gives attack bonuses to other players' characters in COOP and copies the auras of the owner only.
 

Jikan Reaction
  • No longer triggers when an ally other than your characters applies an elemental state.
 
Flaming Touch
  • The spell's PvP effect no longer applies in PvM.
 
Wall Pass
  • The spell's PvP effect no longer applies in PvM.
 
Windy Heart
  • The spell has recovered its reserve AP in PvM.
 
Zinetritos Disarmament
  • The spell damage is now conditional on the WATER element.
4.3. EQUIPMENT
Arty-Choke Armband / Flaming Push Armband / Lightning Push Armband / Rainy Push Armband / Rocky Push Armband
  • The "Collision" skill no longer gives extra collision damage at the start of combat.
 
Soul Ring
  • The effect now activates only on an attack.
4.4. COMPANIONS
Katar's Revenge
  • The description of the effect is more clearly formulated.
 
Toxine
  • The Escape skill properly teleports the character to a corner on fields larger than 7x7.
 
Cyross
  • The ATTACK bonus can no longer apply to opponents.
4.5. PVM
Urgent Care / Rapid Healing / Justified Support / Assigned Volunteer
  • The spells are now properly affected by spell damage bonuses.
 
Necroworld
  • The Toross quest loot has been adjusted.
 
Magnetic Trap
  • The movement point bonus from the Critical Effect skill now properly lasts until the end of the turn.
 
Shugen Attack
  • The spell can no longer be cast on incompatible targets or if the hero cannot attack.
 
Funerary Attraction
  • Now attracts characters to the right place.
 
Flexible Teleportation
  • It is no longer possible to select cells for teleportation if they are already occupied.
 
Explosive Arrow
  • The spell description now shows the right amount of damage.
4.6. PVP
Thermal Bolt
  • The spell no longer consumes darts when cast.
 
Exploding Arrow
  • The damage zone preview has been fixed.
 
Flaming Sliptrap
  • The damage zone preview has been fixed.
 
Sliptrap Night
  • The spell now lets you draw any Conspiracy spell, including Black Fever.
 
Magnetic Trap
  • The spell now lets you attract traps built by Subterfuge.
4.7. QUESTS
  • The Stigma mechanism that appears in the Taur daily quest now triggers its effect properly when destroyed.
 
Wave of Troubles
  • The "Pillaging" rule now works properly.
 
Amakna Big Leagues
  • The "One Last Potato Torte…" rule can no longer place potato tortes on the cell of a ghost in COOP.
 
Daily Quests: Minecrack
  • Doors no longer take an abnormally long time to open after fights.
4.8. SYSTEMS & IMPROVEMENTS
  • A pixelization issue when the resolution scale was changed has been fixed.
  • The target calculation for attraction / push / charge has been fixed.
  • The recalculation of trap arrays after moving one of the traps has been fixed.
4.9. ACHIEVEMENTS
  • The achievements requiring you to win the fights in chapters I, II, III and IV of Toross Castle in Sapphire rank by finishing off the Macabre Initiate have been changed. 
    • The same goes for the achievement requiring you to win the fight in Chapter V or VI of Toross Castle in Sapphire rank, finishing off all the Macabre Initiates.
  • The "Win a fight against 6 or more Runts at the same time" achievement now also takes into account Pikaross Runts and Shiv Runts.
Necroworld
The achievements below have been fixed:
  • Earth Quarter
    • Room 7
      • Win the fight in Room 7, finishing off all the opponents with a companion's Attack
    • Room 12
      • Win the fight in Room 12 with your hero on the central cell of the board when opponents are finished off
  • Fire Quarter
    • Room 1
      • Win the fight in Room 1 with your hero on the central cell of the board when opponents are finished off
    • Room 3
      • Win the fight in Room 3 without summoning any companions
    • Room 7
      • Win the fight in Room 7, finishing off all the opponents with a companion's Attack
  • Water Quarter
    • Room 9
      • Win the fight in Room 9, finishing off all the opponents in the same turn
    • Room 12
      • Win the fight in Room 7, finishing off all the opponents with a companion's Attack
    • Boss Room 1
      • Win the fight in Boss Room 1 with your hero on the central cell of the board when opponents are finished off
  • Air Quarter
    • Room 9
      • Win the fight in Room 9, finishing off all the opponents with a companion's Attack
    • Boss Room 3
      • Win the fight in Boss Room 3 with your hero on the central cell of the board when opponents are finished off
4.10. MISCELLANEOUS
  • The exit from Room 5 in the Air Quarter with the puzzle challenge is now accessible.
  • The prism on Whisperer Island that did not disappear after being collected has been fixed.
Jun 25, 2024
Homecoming - putito
I'm going to implement a new model for the demon with the intention of improving the realism and atmosphere of Homecoming and give it more prominence. Until now the model was quite poor and did not cause the terror that Homecoming seeks to provide. Here is a preview of what will be your worst nightmare:


  • The graphic section of the VHS system has been implemented along with a new lore video inside the story.

  • New interaction in the bathroom that replaces the old conversation.
  • Added new loop after picking up the flashlight that adds lore and a new view of the place where the family murder was committed.

  • Added mannequins on the roofs of the buildings in the final part of the outdoor scenery that add voices and lore to the story. And a little scare ;)

  • Added sound effects in the menus.
  • Added new animations in the “See” loop.
  • Added hidden elements for steam achievements.
  • All texts so far have been translated and all Spanish voices have been recorded and implemented.
  • Added new save in the outside area after the court scene. Now you don't have to watch it all the time if you are killed in that area.
  • Also it has been limited to once the times that you see the tutorials if you had died or loaded the game.
Fixes:
  • Changed the UI of picking up an object (it was confusing).
  • Changed the way to unlock the padlock. You must pick up the note to be able to open it and in each iteration the code changes.
  • AI and collision fixes
  • Modified some scares
There have already been people who have been able to test the first part of the game and have given their feedback to help with the development of the game. There will still be another testing phase before the game is released so I encourage you to sign up.
Uncover the Smoking Gun - kimb
First Update


Added

- Display confession mode in the dialogue UI , when certain NPCs enter confession mode



Changes

- Replaced lobby logo

- Linked the Steam icon in the official version to the Uncover the Smoking Gun Steam community shortcut

- Adjusted the speed of each story video

- Expanded the interaction area of the chip on the back of the head for A03 in the Research Institute

- Modified G gallery pattern images to be brighter on the investigation board

- Adjusted the BGM timing in the gallery auction presentation

- Modified some of the ending phrases in The Hospital



Bug Fixes

Common

- Edited Japanese translations

- Fixed an issue where the scrollbar in the memo was always visible when saving NPC dialogue

- Fixed an issue where the situation board would zoom in/out intermittently when using the mouse wheel on the right list of the investigation situation board



Detective's Room:

- Fixed an issue where interactions with Q-bot were possible through the gap in the detective's room door

- Fixed an issue where the speed of the dart aiming bar varied depending on the resolution



Case 1 - The Mansion

- Fixed an issue where the text in the hint did not match the image and description of the mansion humidifier booster



Case 2 - The Research Institute

- Fixed the English date format for the hint related to autonomous driving in the R.I



Case 3 - The Gallery

- Fixed an issue where emojis were not displayed correctly in the hint descriptions when in Japanese

- Fixed some evidence items to be more visible



Case 4 - The Biolab

- Fixed an issue where the character would fall through the floor in the Biolab Phase 2 server room

- Fixed an issue where dialogue other than confirmation information did not appear during Pandora's confirmation information event in the Biolab


Case 5 - The Hospital

- Fixed an issue where snacks from the vending machine in the hospital would fall underground

- Fixed an issue where the pointer remained in the center after dialogue with the NPC on the 10th floor of the hospital after the event ended

Feed the Cups - 暴走孔明
On scorching summer days, are you ready to enjoy a chilled soda with lots of bubbles amidst the cheers and activities at the sports arena?



The brand-new level "Sports Stadium" in Chapter Five is now open.

In the hot weather, cups roaming the stadium crave ice-cold sodas! Carbonate the drinks to perfection as the amount of bubbles will affect customer satisfaction.

To cater to those who want to stay slim but love soft drinks, our store also offers zero-calorie, sugar-free options.

Within the sports arena, there are tracks for cyber fitness and even dodgeball in the baseball field. Concert venues are particularly lively, offering canned sodas that stay fresh overnight!




Fixed the issue of increased difficulty in Chapter Five not leading to increased customer flow.
Completing Chapter Five unlocks houses with kitchens.
Houses with kitchens unlock the third display cabinet.
Houses with kitchens allow purchasing new furniture.
Fixed the overnight color deviation issue with soda tanks.
The soda delivery guys (Goblins) will no longer collide with customers.
During pauses, refrigerated goods will no longer cool down further.
During online play, selecting recipes, cards, and sub-events can now be prompted with a click.




PS: As we move into the official release, the testing branch for Chapter Five will be closed!
...