Chapatriste - GAMEOFTIMBER
Launch delay.

Happy Tuesday! Due to last-minute technical problems, Chapatriste launch date has been delayed by two weeks (it is no longer happy Tuesday).

We want to be cristal clear: there is a build but is not perfect. We prefer that the project on which we have worked so lovingly over the last three months comes out in the best possible way.

For this reason we are forced to extend the release dato by two weeks.

Thanks.

Chapatriste Team.
We Got Compagnie! - zxgnjason
MTM: “Oh! It’s nice to see you again, my fellow musician! The Soleuhin Festival is sure to be something spectacular, I hope you’re just as excited as I am! The Soli Kingdom is very particular about making sure it’s as extravagant as can be, so there’s still a bit of time before the festival officially kicks off. If you ask me, I’d say it’s the perfect opportunity to get some practice in and explore beforehand!

So what do you say?”

Hello!~
A bit late for announcements since we released our Steam Store, but I feel now is a good time as any to proudly use our first Official Steam Page announcement to announce that Playtest Sign Ups are now open with our very, very, VERY first play-test session for We Got Compagnie! starting from July 4th to July 18th!

Here's how it'll work:

On July 4th, 11am PST, we'll be granting access to the play-test to ALL players that have signed up for play-testing. The sign up button will remain visible on our Steam Page throughout the first week of Playtests, to which on July 11th we'll grant access to the rest of the sign ups and close the ability to sign up for the month.

Due to the nature of our game being in SUPER early Alpha stages, and the lack of any NDA we HIGHLY ENCOURAGE any and all play testers to share footage of our game!!

The Play-test also has its own dedicated Steam Community Hub to direct feedback from each play-test to our dev team, and also contains the main patch notes of what's been added/changed in the current build within the announcements page of the Play-test Community Hub.

Here's what's planned for the FUTURE of We Got Compagnie!...

Although our game is far from finished, we have some exciting features planned for the game, from more bosses, to having the player unlock and choose different violin play-styles to fight against 6 different bosses, to being able to control the pitch of your violin to gain an edge in combat, and having a coop mode where you and your friends can face off the corrupted orchestral family up to a quartet (technically a quintet, including the boss) of epic musical proportions!

We're thinking of making a Kickstarter/Kofi of the game, but it won't be possible unless we gain a strong enough community to support and push this project to completion! Please wishlist our game to show your support!

And although our internal development cycle is very very slow at the moment, we'll try our best to keep up with any feedback provided through current and future play-tests and our growing community, to slowly but surely make this game be the best that it can be up till full release.



Speaking of our growing community, I'm also happy to announce that our Official Discord Community Server for We Got Compagnie! is now officially open! Come join in and be a part of the Compagnie!!: https://discord.gg/yvAFKtHbwQ


I'm super-duper excited to share what the future has in store for this game, and I'll be ever so glad and grateful to travel along this journey with you all!

Stay tuned!~
–J.P.
Jun 25, 2024
GASPING.2 - lizheng497
Update the game desert scene and add some vegetation.
HereSphere VR Video Player - HereSphere
HereSphere update v0.11.0 is now available. This update adds support for Autoblow devices, adds more info to the timestamp server, and fixes some bugs

Autoblow Integration:
  • Added support for Autoblow devices
  • Input the Autoblow connection key into the synchronized peripherals menu (accessed by clicking on the icon that looks like a play button with radio waves above the seekbar)
  • Scripts, manual oscillation, and manual script patterns are supported. The range feature only works for controlling oscillation range, since the Autoblow currently doesn't support altering the script range on the fly.

Timestamp Server:
  • Added fields "resource" and "identifier" to the timestamp server message. "resource" contains the actual url/path of the currently playing video file. "identifier" contains the scene url when using the HereSphere web API.

Bug Fixes:
  • Fixed issue with video thumbnails continuing to play in the background when menu is hidden.
  • Fixed issue with cubemap videos not being visible.
Atman:Rebel Flame - Chaldean

Updated content at 02:00 on June 25th (PST):
1. The discount hero in store this week is “Oscar”
Fantasy Town - 魔法药水
1. New: Add 12 daily tasks and reward diamonds.
2. Bug: Fixed the issue where the manufacturing time was not updated when cutting to the front-end for offline calculation in the background.
Atlantica Europe - Nalfflan

🎉🛍️ End-Month Sales – June 2024 🎉🛍️

Get Ready for End-Month Savings and Limited Deals! The sale is almost over!

📅 Event Duration: Until June 30 2024

Check the list of on-sale items here: https://vfun-lounge.valofe.com/page/at_eu/Event/17050

Mark your calendars and get ready to shop 'til you drop! Spread the word and gather your friends for a weekend of epic savings in Atlantica Online! 🎮💰

Regards,
Atlantica VALOFE Team

▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️
Please let us know if you have any issues or concerns, suggestions or feedback. You can leave a message over at the official Discord Server 👉 https://discord.gg/PPCnc5AUhP

▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️

📌For the latest news and updates on Atlantica, follow us on our official website: https://vfun-lounge.valofe.com/page/at_eu

We are introducing new features on our VFUN Lounge, please feel free to create a separate VFUN Account to fully enjoy our VFUN lounge!

Nekokami - The Human Restoration Project - Rocket-in-Bottle
Thank you for your interest in Nekokami: The Human Restoration Project! We will soon be releasing as Early Access, and we would like to let you know it will come with a super-awesome launch discount!

Nekokami's price will very likely increase as we add content, and we will NOT be offering any deeper discounts during the whole Early Access period. In other words, this is the 🌏lowest price point for getting this game for a very long time to come🌌. If you loved the prologue or the demo, grab it now!



Early Access is Risky! Will the game get finished?
Well, Steam basically told us developers not to promise anything for certain—they are right, no one is a prophet. But in our case, we are self-funded, sustaining ourselves in a wonderful city in Japan, and financially and physically healthy. We love what we have here and definitely want to see it finished.

Will I LOSE my game save during the Early Access process?
Again, Steam says, don't promise anything 100% certain in the future. So we will say, our save file is kind of... simple, and we have NO intention to disrupt or reset the game progress from Early Access to full launch. In the worst case, the save file always knows which chapter and star system you are in. :P

I am still hesitant!
It's perfectly fine! A game needs involvement from the community in all stages of development.

We actually have a Nekokami Early Access Current State meter that we update regularly so you can see how we are doing at a very simple glance:



And if you click on Follow on our store front page, you will be notified of our development updates. Just hop in when you are ready!



That's all for now! If you have any questions, feel free to post a comment or in our Steam Community Forum.

Atlantica Global - Nalfflan


🎉🛍️ End-Month Sales – June 2024 🎉🛍️

Get Ready for End-Month Savings and Limited Deals! The sale is almost over!

📅 Event Duration: Until June 30 2024

Check the list of on-sale items here: https://vfun-lounge.valofe.com/page/at_na/Event/16189

Mark your calendars and get ready to shop 'til you drop! Spread the word and gather your friends for a weekend of epic savings in Atlantica Online! 🎮💰

Regards,
Atlantica VALOFE Team

▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️
Please let us know if you have any issues or concerns, suggestions or feedback. You can leave a message over at the official Discord Server 👉 https://discord.gg/PPCnc5AUhP

▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️
📌For the quickest news and updates on Atlantica, follow us on our official website: https://vfun-lounge.valofe.com/page/at_na

买个可乐饼吧! - Buy a Croquette! - 梦境位面主0v0
锵锵~『买个可乐饼吧!』现已在Steam累计下载量突破10万份啦!ːGooseRoseː

感谢大家给予这部游戏的爱与支持,

相信远在某个时空的千绪也一定能感受到大家的喜爱!

我们也很开心能让这么多朋友体验到这款游戏,陪伴千绪购买可乐饼!



PS:感谢来自 幽蓝 老师的同人图
我们后续可能也会不定期给大家转载展示一些来自玩家群的同人图,
欢迎加入玩家群493328684分享二创哦~

本次我们带来了V1.1.1版本的更新!

Ver1.1.1更新内容:

一、bug修复
修复了便利店清点商品时,可以从货架两侧都进行调查的bug
修复了首次完成的结局是Akiya End时,特典-映像重现页面未解锁第二张CG的bug
修复了从房间-锈蚀钥匙、房间-磨损钥匙返回鐩镐綅涔嬪眿时,可调查闪光点会临时消失的bug
修复了备份信息记录3格式未居中的bug
修复了歧路正途页面,选框可以超出显示屏边界的bug
修复了退出柜子谜题和收纳盒谜题的页面后,屏幕上方的提示会异常消失的bug
修复了事务所电脑中,仓品株式会社页面可能存在的日语语法错误以及财务报表数字错误
修复了在特典页面、收纳盒谜题和柜子谜题,手柄无法使用B键返回的bug
修复了满足Akiya End前置条件但仍然收集了380円购买可乐饼时的一处文本bug

二、剧情与分支完善
修改了在Oohara End与End3的分支节点触发条件,玩家需要主动互动才能触发与奇怪的男人的对话
完善了某些剧情内的细节,修复了一些可能引起歧义的地方
修改了向某些NPC出示物品时,选错某些特定物品时的特殊互动文本
修复了剧情上逻辑不合的地方:
· 修改了end2中电话另一边会提到“青空千绪”的bug
· 修改了saori end中,通过信件推断出犯人的bug
· 修改了隐藏结局中,与老太太对话时提及的“二三十年前”改为“三四十年前”
对Akiya End的剧情作出一些不影响整体剧情的调整:
· 新增了几处伏笔对应
· 更加详细地交代了角色做出抉择的原因
· 更加通俗易懂地解释了部分设定

三、原画设定集DLC更新
新增了DLC《原画设定集&特典包》中人物展示图的完整版本,其中角色立绘为无剪影版本且使用真实名字,但请注意未完成Akiya End前会存在剧透

四、新增提示
新增了未输入密码前、或未完成AkiyaEnd前,尝试萤火之途成就时的提示
新增了一小部分物品互动时的内容
新增了首次进入游戏前的提示,提示内容为:
· 游戏含有少量以BG向为主的感情描写(即男女之间的恋爱描写),且这些描写并非游戏剧情的主体内容。
· 游戏以现代日本为背景,因而存在部分日语相关的meme(迷因),目的是为铺垫剧情以及增加沉浸感,但并不会影响正常的游玩流程。
· 若您对上述内容较为敏感,建议谨慎选择是否游玩。
根据玩家们的反馈,进一步增强了游戏的提示功能:
· Masako End在街上收集线索时,放宽了提示遗漏线索的位置的触发条件
· Masako End调查出租屋时,可以询问NPC来查缺补漏

后续还有任何问题,也欢迎加入玩家群493328684反馈~!ːcharmedː

2024.6.25
越青 & 梦结界工作室
...