Happy Tuesday! Due to last-minute technical problems, Chapatriste launch date has been delayed by two weeks (it is no longer happy Tuesday).
We want to be cristal clear: there is a build but is not perfect. We prefer that the project on which we have worked so lovingly over the last three months comes out in the best possible way.
For this reason we are forced to extend the release dato by two weeks.
MTM: “Oh! It’s nice to see you again, my fellow musician! The Soleuhin Festival is sure to be something spectacular, I hope you’re just as excited as I am! The Soli Kingdom is very particular about making sure it’s as extravagant as can be, so there’s still a bit of time before the festival officially kicks off. If you ask me, I’d say it’s the perfect opportunity to get some practice in and explore beforehand!
So what do you say?”
Hello!~
A bit late for announcements since we released our Steam Store, but I feel now is a good time as any to proudly use our first Official Steam Page announcement to announce that Playtest Sign Ups are now open with our very, very, VERY first play-test session for We Got Compagnie! starting from July 4th to July 18th!
Here's how it'll work:
On July 4th, 11am PST, we'll be granting access to the play-test to ALL players that have signed up for play-testing. The sign up button will remain visible on our Steam Page throughout the first week of Playtests, to which on July 11th we'll grant access to the rest of the sign ups and close the ability to sign up for the month.
Due to the nature of our game being in SUPER early Alpha stages, and the lack of any NDA we HIGHLY ENCOURAGE any and all play testers to share footage of our game!!
The Play-test also has its own dedicated Steam Community Hub to direct feedback from each play-test to our dev team, and also contains the main patch notes of what's been added/changed in the current build within the announcements page of the Play-test Community Hub.
Here's what's planned for the FUTURE of We Got Compagnie!...
Although our game is far from finished, we have some exciting features planned for the game, from more bosses, to having the player unlock and choose different violin play-styles to fight against 6 different bosses, to being able to control the pitch of your violin to gain an edge in combat, and having a coop mode where you and your friends can face off the corrupted orchestral family up to a quartet(technically a quintet, including the boss) of epic musical proportions!
We're thinking of making a Kickstarter/Kofi of the game, but it won't be possible unless we gain a strong enough community to support and push this project to completion! Please wishlist our game to show your support!
And although our internal development cycle is very very slow at the moment, we'll try our best to keep up with any feedback provided through current and future play-tests and our growing community, to slowly but surely make this game be the best that it can be up till full release.
Speaking of our growing community, I'm also happy to announce that our Official Discord Community Server for We Got Compagnie! is now officially open! Come join in and be a part of the Compagnie!!: https://discord.gg/yvAFKtHbwQ
I'm super-duper excited to share what the future has in store for this game, and I'll be ever so glad and grateful to travel along this journey with you all!
HereSphere update v0.11.0 is now available. This update adds support for Autoblow devices, adds more info to the timestamp server, and fixes some bugs
Autoblow Integration:
Added support for Autoblow devices
Input the Autoblow connection key into the synchronized peripherals menu (accessed by clicking on the icon that looks like a play button with radio waves above the seekbar)
Scripts, manual oscillation, and manual script patterns are supported. The range feature only works for controlling oscillation range, since the Autoblow currently doesn't support altering the script range on the fly.
Timestamp Server:
Added fields "resource" and "identifier" to the timestamp server message. "resource" contains the actual url/path of the currently playing video file. "identifier" contains the scene url when using the HereSphere web API.
Bug Fixes:
Fixed issue with video thumbnails continuing to play in the background when menu is hidden.
Fixed issue with cubemap videos not being visible.
1. New: Add 12 daily tasks and reward diamonds. 2. Bug: Fixed the issue where the manufacturing time was not updated when cutting to the front-end for offline calculation in the background.
Mark your calendars and get ready to shop 'til you drop! Spread the word and gather your friends for a weekend of epic savings in Atlantica Online! 🎮💰
Regards, Atlantica VALOFE Team
▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️ Please let us know if you have any issues or concerns, suggestions or feedback. You can leave a message over at the official Discord Server 👉 https://discord.gg/PPCnc5AUhP
Nekokami - The Human Restoration Project - Rocket-in-Bottle
Thank you for your interest in Nekokami: The Human Restoration Project! We will soon be releasing as Early Access, and we would like to let you know it will come with a super-awesome launch discount!
Nekokami's price will very likely increase as we add content, and we will NOT be offering any deeper discounts during the whole Early Access period. In other words, this is the 🌏lowest price point for getting this game for a very long time to come🌌. If you loved the prologue or the demo, grab it now!
Early Access is Risky! Will the game get finished?
Well, Steam basically told us developers not to promise anything for certain—they are right, no one is a prophet. But in our case, we are self-funded, sustaining ourselves in a wonderful city in Japan, and financially and physically healthy. We love what we have here and definitely want to see it finished.
Will I LOSE my game save during the Early Access process?
Again, Steam says, don't promise anything 100% certain in the future. So we will say, our save file is kind of... simple, and we have NO intention to disrupt or reset the game progress from Early Access to full launch. In the worst case, the save file always knows which chapter and star system you are in. :P
I am still hesitant!
It's perfectly fine! A game needs involvement from the community in all stages of development.
We actually have a Nekokami Early Access Current State meter that we update regularly so you can see how we are doing at a very simple glance:
And if you click on Follow on our store front page, you will be notified of our development updates. Just hop in when you are ready!
That's all for now! If you have any questions, feel free to post a comment or in our Steam Community Forum.
Mark your calendars and get ready to shop 'til you drop! Spread the word and gather your friends for a weekend of epic savings in Atlantica Online! 🎮💰
Regards, Atlantica VALOFE Team
▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️ Please let us know if you have any issues or concerns, suggestions or feedback. You can leave a message over at the official Discord Server 👉 https://discord.gg/PPCnc5AUhP