Nekokami - The Human Restoration Project - Rocket-in-Bottle
Thank you for your interest in Nekokami: The Human Restoration Project! We will soon be releasing as Early Access, and we would like to let you know it will come with a super-awesome launch discount!
Nekokami's price will very likely increase as we add content, and we will NOT be offering any deeper discounts during the whole Early Access period. In other words, this is the 🌏lowest price point for getting this game for a very long time to come🌌. If you loved the prologue or the demo, grab it now!
Early Access is Risky! Will the game get finished?
Well, Steam basically told us developers not to promise anything for certain—they are right, no one is a prophet. But in our case, we are self-funded, sustaining ourselves in a wonderful city in Japan, and financially and physically healthy. We love what we have here and definitely want to see it finished.
Will I LOSE my game save during the Early Access process?
Again, Steam says, don't promise anything 100% certain in the future. So we will say, our save file is kind of... simple, and we have NO intention to disrupt or reset the game progress from Early Access to full launch. In the worst case, the save file always knows which chapter and star system you are in. :P
I am still hesitant!
It's perfectly fine! A game needs involvement from the community in all stages of development.
We actually have a Nekokami Early Access Current State meter that we update regularly so you can see how we are doing at a very simple glance:
And if you click on Follow on our store front page, you will be notified of our development updates. Just hop in when you are ready!
That's all for now! If you have any questions, feel free to post a comment or in our Steam Community Forum.
Mark your calendars and get ready to shop 'til you drop! Spread the word and gather your friends for a weekend of epic savings in Atlantica Online! 🎮💰
Regards, Atlantica VALOFE Team
▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️ Please let us know if you have any issues or concerns, suggestions or feedback. You can leave a message over at the official Discord Server 👉 https://discord.gg/PPCnc5AUhP
We are excited to announce the launch of our official fan community Discord server which will allow us to connect with all of you even more. On the server, you'll find our fanfic guidelines and character sheets, so be sure to check them out.
Additionally, we will be sharing the latest news about our works here in the future. We look forward to your participation! Let's build a fun and engaging community together.
We are thrilled to announce the launch of our latest addition to the in-game special shop! Discover new and exciting futuristic items that will take your gaming experience to a whole new level!
Wild Jungle Capsule (+Euro Bonus) Capsule Open!
[Open Schedule] *Time (UTC): 2024. 06. 25, 07:00 am ~ 2024. 06. 28, 00:00 am *Please note that the schedule may be subject to change.
Jungle Capsule Rate Information (Per Capsule):
[Jungle Series Promotion]
To celebrate the launch, we're offering a limited-time promotion. Those who purchase 10 or more times capsule during the schedule below will receive a special bonus: Jungle Box *10.
*Please note that each deal is a one-time chance offer and only purchasable via Steam Wallet
[Special Reward]
Purchase all the 'Special Deals' ($17.99 & $34.99 & $59.99) to get a SPECIAL REWARD: Unique Soldier Box*1 *Please note that the rewards will be sent within 3 business days after the promotion ends.
[Promotion Schedule] > Time (UTC) : 2024. 06. 25, 07:00 AM ~ 2024. 07. 01, 07:00 AM
[Where to Buy?] In-Game Shop → Trending
Mystic Euro Capsule Open!
Also, to celebrate new series skins and events open! We've prepared a wonderful Euro Capsule for all users. You will have a chance to obtain 6 Limited Premium skins(Verserk Fast Blue, Almond-65 Starship, SW.338 Uranus, Hawk416C Diabolic, Groza Brass Screw, DXR-1 Dark Angel) and more through Mystic Euro Capsule!
[Open Schedule] *Time (UTC): 2024. 06. 25, 07:00 am ~ 2024. 06. 28, 00:00 am *Please note that the schedule may be subject to change.
Sorry there has been no updates for 'The Experiment' recently. I have been working on other projects. I want to get some community feedback on this game as I am planning to make a remaster of this game in the future.
'The Experiment' was my first ever game and with that comes many bugs, glitches and poor performance. Updating this game is extremely difficult as the scripting for it is a mess. I would like to start fresh.
Not to worry though, it will come as an update for this game in the future which is why I would like some community feedback. Feel free to leave a comment on this post with positive or negative feedback.
Up until recently, we have mostly been focusing on the skiing movement physics and basic terrain generation. This has resulted in skiing that feels great, and that terrain offers a proper challenge. The result is that our local testers have a lot of fun playing SNØ, and that the skill ceiling feels high enough for such a little game.
Perfect, let's wrap this up!
*turns around in the doorway*
Just one more thing...
Despite all the good feedback, we felt that something was missing - or the raisin in the sausage, as we say in Norwegian - something to add a little more depth and variation to the movement. We considered stuff like double jumping, boosting, and wingsuit flying. We even tested with boost pellets scattered across the mountain, but they changed the dynamics of the game in unfortunate ways.
At this point it has been a while since we have referred to our original inspiration for making this game - our guiding star, if you will. Looking back at some inspirational footage, the solution seemed clear as day:
We should make a glider. The very first test was extremely crude - just add a constant forward force when you're off ground.
SUPERMAAAN! 🦸
Ok, this was way over the top, but after tweaking some values we had a new, smooth method of locomotion. The glider had to stay.
How it works:
Deploy or retract with the press of a button
The glider automatically retracts when you touch ground
You can only deploy the glider once per airtime
How it affects the gameplay:
Pacing: Deploying it can slow down gameplay, allowing each run to get periods of both high and low intensity.
Mobility: The glider yanks you upwards when deployed. This makes it useful as a dodge mechanic. It can also quickly reduce your speed if angled correctly.
Player Agency: Deploying the glider is a choice with gameplay consequences. Since it reduces your speed, you will score less points after deploying the glider, but it might be worth it if it got you out of a hairy situation. The glider also disables your spin points, so you might find yourself unintentionally cashing in a combo, resetting your built-up multiplier. The glider has to be used with care.
^Crisp 🍤🍤🍤
I hope I managed to get you at least a little bit excited about our glider. In any case, it is here to stay! And yours to play around with as soon as SNØ is available for play.
We are thrilled to announce that our highly anticipated video game, Ghostboy, is now live on Steam! After months of hard work and dedication, we're excited to share this adventure with you. Step into the mysterious world of Ghostboy, where you'll embark on an unforgettable journey filled with puzzles, challenges, and thrilling encounters.
✨ Key Features: - Deep Psychological Journey - Mental Health Mechanics - Complex Gameplay - High Replay Value - Engaging Challenges - Innovative TD Mechanics
🚀 Get Ghostboy Today: Head over to Steam and get your copy of Ghostboy now. Dive into the adventure and experience the magic that awaits you.
🌟 Your Support Matters: After you’ve played Ghostboy, we would love to hear your thoughts. Please take a moment to leave a review on Steam. Your feedback is incredibly valuable to us and helps us make Ghostboy even better and more reachable to others.
Thank you for being part of this journey. We can’t wait to see what you think of Ghostboy!