Up until recently, we have mostly been focusing on the skiing movement physics and basic terrain generation. This has resulted in skiing that feels great, and that terrain offers a proper challenge. The result is that our local testers have a lot of fun playing SNØ, and that the skill ceiling feels high enough for such a little game.
Perfect, let's wrap this up!
*turns around in the doorway*
Just one more thing...
Despite all the good feedback, we felt that something was missing - or the raisin in the sausage, as we say in Norwegian - something to add a little more depth and variation to the movement. We considered stuff like double jumping, boosting, and wingsuit flying. We even tested with boost pellets scattered across the mountain, but they changed the dynamics of the game in unfortunate ways.
At this point it has been a while since we have referred to our original inspiration for making this game - our guiding star, if you will. Looking back at some inspirational footage, the solution seemed clear as day:
We should make a glider. The very first test was extremely crude - just add a constant forward force when you're off ground.
SUPERMAAAN! 🦸
Ok, this was way over the top, but after tweaking some values we had a new, smooth method of locomotion. The glider had to stay.
How it works:
Deploy or retract with the press of a button
The glider automatically retracts when you touch ground
You can only deploy the glider once per airtime
How it affects the gameplay:
Pacing: Deploying it can slow down gameplay, allowing each run to get periods of both high and low intensity.
Mobility: The glider yanks you upwards when deployed. This makes it useful as a dodge mechanic. It can also quickly reduce your speed if angled correctly.
Player Agency: Deploying the glider is a choice with gameplay consequences. Since it reduces your speed, you will score less points after deploying the glider, but it might be worth it if it got you out of a hairy situation. The glider also disables your spin points, so you might find yourself unintentionally cashing in a combo, resetting your built-up multiplier. The glider has to be used with care.
^Crisp 🍤🍤🍤
I hope I managed to get you at least a little bit excited about our glider. In any case, it is here to stay! And yours to play around with as soon as SNØ is available for play.
We are thrilled to announce that our highly anticipated video game, Ghostboy, is now live on Steam! After months of hard work and dedication, we're excited to share this adventure with you. Step into the mysterious world of Ghostboy, where you'll embark on an unforgettable journey filled with puzzles, challenges, and thrilling encounters.
✨ Key Features: - Deep Psychological Journey - Mental Health Mechanics - Complex Gameplay - High Replay Value - Engaging Challenges - Innovative TD Mechanics
🚀 Get Ghostboy Today: Head over to Steam and get your copy of Ghostboy now. Dive into the adventure and experience the magic that awaits you.
🌟 Your Support Matters: After you’ve played Ghostboy, we would love to hear your thoughts. Please take a moment to leave a review on Steam. Your feedback is incredibly valuable to us and helps us make Ghostboy even better and more reachable to others.
Thank you for being part of this journey. We can’t wait to see what you think of Ghostboy!
This is a small patch to resolve some key issues with the Mystery of Research quest and AI freezing in place.
v0.14.6.31 Patch Notes
🛠️ General Fixes
Fixed a case where players who completed some parts of the Mystery Of Research quest before v0.14.6.12 could not open the Vault Doors or give the secret phrase to Astrid
Fixed an exception that could cause AI to freeze in place after leaving a hub area
Corrected an error in Lili Hunt's dialogue
Changed Jason Harakle's response dialogue options to improve clarity
Limited the stack count of crossbows found in chests in Kazai Castle to 1
Fixed the LODs and cull distance on the Rattan Table
Improved the item icons for the Dojo Wepon Display and the Monstera Decor item
We would like to inform you about the update on June 25th 2024. Please refer to the information below to avoid any inconvenience.
※ After the maintenance, all Tamers will receive the following items as server maintenance compensation.
- 2 Maintenance Compensation Coins, 2 Royal Base Hard Entry Tickets, 1 Arena Entry Ticket ※ The above maintenance compensation will be distributed per server.
◎ Update
[New Dungeon Added – DATS Center Underground Warehouse]
New Dungeon DATS Center Underground Warehouse has been added.
[Details]
- Dungeon : DATS Center Underground Warehouse 1. Dungeon Location : DATS Center 2. Dungeon Entry NPC : <Housewife> Ruli 3. Dungeon Entry Requirements - DATS Center MasterKey 1ea - Digimon Lv 120 or above 4. How to Obtain Entry Tickets - Can be crafted from the Arena Hard exchange list - Fanglongmon Dungeon (Hard), D-Reaper Area, Shadow Maze(Hard) defeating field boss has chance to drop. - Can be purchased from the Cash Shop Limited tab 5. Dungeon Information
◎ [DATS Center Underground Warehouse] Dungeon Information
6. Appearance Digimon Information
◎ [DATS Center Underground Warehouse] Appearance Digimon Information
- Defeating PawnChessmon W and PawnChessmon B will cause the next Digimon in their line to appear. - The appearance rate of the next Digimon is random; if the next Digimon does not appear, one Roachmon will appear. - When Roachmon appears, the next stage Digimon will not appear. - When a Digimon is defeated, Bits will drop on the field.
- Clear Requirements: The dungeon is cleared by defeating 2 Roachmon.
◎ [DATS Center Underground Warehouse] Clear Reward
[Arena Improvement]
Improved Digimon Arena has been added.
[Details]
- Dungeon : Digimon Arena[Normal] / Digimon Arena [Hard] 1. Dungeon Location : DATS Center 2. Dungeon Entry NPC : <Digimon Arena> Miki 3. Dungeon Entry Requirements - Digimon Arena[Normal]: Digimon Lv 110 or above - Digimon Arena[Hard]: Digimon Lv 140 or above 4. Pass Acquire Method - Every week, [Digimon Arena Pass] is distributed to your mailbox through maintenance. - 5. Dungeon Information - GM’s combined attack/defense buff does not apply in this dungeon. - In Digimon Arena [Hard], random monsters appear in each round. - Digimon Arena[Hard] Following buffs apply to specific round. Attack +50% / SkillDamage +100% / Critical Attack +100% Increase Defense +50% / Max HP +50% / Max DS +50% Increase - Digimon Arena[Hard] The following debuffs apply in stages according to the round. Movement Speed Reduction 20% / 30% / 40% / 50% Decrease Damage Output Decrease 5% / 10% / 15% / 20% / 30% Decrease Block Rate 20% / 40% / 60% / 80% Decrease HP Continuous Decrease every 5 Sec 250 / 500 / 1000 / 1500 / 2000 Decrease Damage taken Increase 5% / 10% / 15% / 20% / 30% Decrease
◎ [Arena[Normal] / [Hard]] Dungeon Information
- [Digimon Arena[Normal]] Clear Reward
[Digimon Arena[Hard]] Clear Reward
※ When you defeat a normal monster in each round of Digimon Arena [Hard], you have a certain rate to obtain [Arena Coin [Hard]]. ※ When you defeat a hidden monster in Digimon Arena [Hard], you can obtain the reward of a round one tier higher than the current round. ※ Example: If you defeat a hidden monster in Round 2, you will obtain the Round 3 reward.
◎ Arena Coin exchange Information
- [SSS Rank Digimon Random Box [Event]] Contents
- [SSS+ Rank Digimon Random Box [Event]] Contents
- [D-Ark Material Random Box[Event]] Contents
- [Magnetic ID Card Yellow Wings] Attribute
※ [Magnetic ID Card Yellow Wings] can only be worn by the tamer specified on the Magnetic ID Card. ※ [Magnetic ID Card Yellow Wings] differs in options and appearance from [Magnetic ID Card Blue Wings], which is sold through promotion.
- [Shining Arena Ring] Attribute
※ Based on Digitary Power 100%
- [Agumon's Candy] Attribute
※ The [Agumon's Candy] item can be obtained through the [Adventure Agumon Costume Set [30D]
[New Digimon Line Added – Impmon(Baalmon)]
Impmon(Baalmon) line(Baalmon, Beelzebumon(C))has newly joined the Digital World.
Impmon(Baalmon) can be obtained from the cash shop by acquiring the <Impmon(Baalmon) Digimon Egg>. Baalmon: Evolution slot opens upon reaching the required Evolution Level and using an Evoluter. Beelzebumon(C): Evolution slot opens upon reaching the required Evolution Level and using a Code Crown.
- Xros Up Mervamon Acquisition Requirements and Evolution methods
Salamon(BlackGatomon) Xros Up Mervamon Evolution Slot Open. Salamon(BlackGatomon) Xros Up Mervamon Evolution Item [XrosUp - Meduria] can be obtained through Data summon: Legend.
Impmon(Baalmon) Xros Up Mervamon Evolution Slot Open Impmon(Baalmon) Xros Up Mervamon Evolution Item [XrosUp - Berenhena SDX]can be obtained through Data Summon: Legend.
- Xros Up Mervamon Riding Mode
Use the Riding item [Wings of Battle] to unlock Xros Up Mervamon Riding mode. [Wings of Battle] can be purchased from the cash shop.
◎ Event
#01. [Xros Up Mervamon Release Celebration Double] Event [Duration] After the maintenance on 25.06.2024 ~ Before the maintenance on 09.07.2024
[Content]
- Event Details 1. During the event duration, the stats HP, DS, DE, and AT of Xros Up Mervamon are doubled.
◎ Xros Up Mervamon Event Stat Information
2. During the event duration, the skill damage of Xros Up Mervamon is doubled.
◎ Xros Up Mervamon Event Skill Damage Information
#02. [XrosUP!] Event
[Duration] After the maintenance on 25.06.2024 ~ Before the maintenance on 23.07.2024
[Contents]
1. During the event duration, NPC <Mervamon’s Die-hard Fan> Beelzebumon appears at [DATs Center]. 2. When setting your partner Digimon to Xros Up Mervamon, you can receive the quest [[Sub] XrosUP!] from NPC <Mervamon’s Die-hard Fan> Beelzebumon. 3. Complete the quest by talking to NPC <Mervamon’s Die-hard Fan> Beelzebumon. 4. Upon quest completion, obtain Xros Up Mervamon's exclusive achievement [XrosUP!].
◎ [Achievement] XrosUP!
※ All items provided by the event are [Non-tradable].
#03. [Appearance! Xros Up Mervamon] Event
[Duration] After the maintenance on 25.06.2024 ~ Before the maintenance on 09.07.2024
[Content]
- Event Method 1. During the event duration, NPC <Mervamon’s Die-hard Fan> Beelzebumon appears at [DATs Center].. 2. Receive the quest [[Daily] Appearance! Xros Up Mervamon] from NPC <Mervamon’s Die-hard Fan> Beelzebumon. 3. Upon receiving the quest, obtain [Olympia Kai] 1ea. 4. Use [Olympia Kai] at [D-Terminal Underground Summoning Area] in [DATs Center] to summon and defeat Xros Up Mervamon to complete the quest. 5. Upon quest completion, obtain [Enigmatic Heart] 1ea.
◎ [Enigmatic Heart] Random List
※ All items provided by the event are [Non-tradable].
#03. [Hidden Digimon Search 1] Event
[Duration] After the maintenance on 25.06.2024 ~ Before the maintenance on 09.07.2024
[Content]
Event Detail 1. During the event duration, NPC <GM> Knight appears at [DATs Center]. 2. Receive the quest [[Daily] Hidden Digimon Search 1] from NPC <GM> Knight. 3. Complete the quest by defeating <Small> Lopmon hidden in [Silent Forest]. 4. Upon quest completion, obtain [EP] 20ea, [Light Trace] 1ea.
#04. [Hidden Digimon Search 2] Event
[Duration] After the maintenance on 25.06.2024 ~ Before the maintenance on 09.07.2024
[Content]
Event Detail 1. During the event duration, NPC <GM> Knight appears at [DATs Center]. 2. Receive the quest [[Daily] Hidden Digimon Search 2] from NPC <GM> Knight. 3. Complete the quest by defeating <Small> Terriermon hidden in [Silent Forest]. 4. Upon quest completion, obtain [EP] 20ea, [Dark Trace] 1ea.
#05. [Endless Card Game] Event
[Duration] After the maintenance on 25.06.2024 ~ Before the maintenance on 09.07.2024
[Content]
Event Method 1. During the event duration, NPC <Endless> Barbamon appears at [DATs Center].. 2. Receive the quest [[Daily] Endless Card Game] from NPC <Endless> Barbamon. 3, Complete the quest by defeating <Endless> Orochimon appearing in [Yokohama Village]. 4. Upon quest completion, obtain [Endless Card] 1ea. 5. Use [Endless Card] 1ea to play a card game with NPC <Endless> Barbamon. ◎ [Renamon’s Card Game] Random List
※ All items provided by the event are [Non-tradable].
#06. [EP Exchange] Event
[Duration] After the maintenance on 25.06.2024 ~ Before the maintenance on 09.07.2024
[Content]
- Event Method 1. During the event duration, NPC <EP Exchange> BanchoLeomon appears at [DATs Center]. 2. Craft various items using [EP], [Dark Trace], and [Light Trace] obtained from other event quests with NPC <EP Exchange> BanchoLeomon. ◎ NPC <EP Exchange> BanchoLeomon Craft List
※ All items provided by the event are [Non-tradable].
◎ Promotion
#01. Premium Data Summon: Legend List Change
[Duration] After the maintenance on 25.06.2024 ~ Before the maintenance on 09.07.2024
- Premium Data Summon - Goddess of Battlefield [Needed Data Summon Ticket: Legend] 2ea] [Random Summon List] - DIGI Xros - Xros Up Mervamon 1ea - DigiEgg of Evil Data 1ea - Sealed Zero Unit Necklace 1ea - Evolution Data Extraction Kit 1ea - Mega Reinforced Digiclone Set Box 2ea - Reinforced Digiclone Cube 1ea - Raremon DigiEgg-Lv.5[Champion] 1ea - Option Change Stone 40ea - Hatch Backup [Lv. 5] 5ea - Random Mid ClassT. ConvertChip Box 70ea - Fruit of Homeostasis 25ea - Sweet Strawberry Cake 200ea
- Data Summon - Demon of Mortal Sin [Needed Data Summon Ticket: Legend] 2ea] [Random Summon List] - DigiEgg of Evil Data 1ea - DIGI Xros - Xros Up Mervamon 1ea - Sealed Zero Unit Necklace 1ea - Evolution Data Extraction Kit 1ea - Mega Reinforced Digiclone Set Box 2ea - Reinforced Digiclone Cube 1ea - Raremon DigiEgg-Lv.5[Champion] 1ea - Option Change Stone 40ea - Hatch Backup [Lv. 5] 5ea - Random Mid ClassT. ConvertChip Box 70ea - Fruit of Homeostasis 25ea - Sweet Strawberry Cake 200ea
[Guaranteed Reward List] [Guaranteed Reward Gauge: 70] - DigiEgg of Evil Data [Event] 1ea ※ Data Summon can be used through the NPC <Data Summon> Babel in each village..
#02. Common Data Summon : Rare List extension of time
[Duration] After the maintenance on 18.06.2024 ~ Before the maintenance on 16.07.2024
- Data Summon - Blue Wings [Ticket required for Data Summon: Rare 1ea] [Random Summon List] - Random Magnetic ID Card Box : Blue Wings 1ea - Reinforced Digiclone Set Box 2ea - Raremon DigiEgg Lv.4-5 2ea - Option Change Stone 15ea - Rechargeable Energy 50ea - Backup Disc 20ea - Hatch Backup Lv 4 2ea - Fruit of Yggdrasil 6ea - Seal Opener 30ea - Organic Gold Banana 300ea - ChipSet Conversion Kit R2 3ea
[Confirmed Reward List] [Confirmed Reward Value: 100] - Random Magnetic ID Card Box : Blue Wings 1ea
◎ [Magnetic ID Card - Blue Wings] information
※ [Magnetic ID Card - Blue Wings] can only be worn by the Tamer specified on the Magnetic ID Card. EX) Magnetic ID Card - Marcus’s Blue Wings can only be worn by Tamer Marcus. ※ This item is a permanent item, not a limited-time item. ※ It can be traded when not worn, but once worn, it becomes a bounded item.
◎ [Magnetic ID Card - Blue Wings] Random Info
Sealed Magnetic ID Card : Marcus’s Blue Wings Box Contents
Sealed Magnetic ID Card : Thomas’s Blue Wings Box Contents
Sealed Magnetic ID Card : Yoshino’s Blue Wings Box Contents
Sealed Magnetic ID Card : Keenan’s Blue Wings Box Contents
Sealed Magnetic ID Card : Tai’s Blue Wings Box Contents
Sealed Magnetic ID Card : Mimi’s Blue Wings Box Contents
Sealed Magnetic ID Card : Matt’s Blue Wings Box Contents
Sealed Magnetic ID Card : T.K’s Blue Wings Box Contents
Sealed Magnetic ID Card : Hikari’s Blue Wings Box Contents
Sealed Magnetic ID Card : Sora’s Blue Wings Box Contents
Sealed Magnetic ID Card : Izzy’s Blue Wings Box Contents
Sealed Magnetic ID Card : Joe’s Blue Wings Box Contents
Sealed Magnetic ID Card : Takato’s Blue Wings Box Contents
Sealed Magnetic ID Card : Rika’s Blue Wings Box Contents
Sealed Magnetic ID Card : Henry’s Blue Wings Box Contents
Sealed Magnetic ID Card : Jeri’s Blue Wings Box Contents
Sealed Magnetic ID Card : Ryo’s Blue Wings Box Contents
#02. [GSP] DATS Center Master Key Sale
[Duration] After the maintenance on 25.06.2024 ~ Weekly Reset
This product has purchase limit per Account and is character bound. The product is reset after weekly maintenance.
- DATS Center Master Key Can be purchased 3times per account [Price: [3+1ea] ▶ 55C] [Price: [5+1ea] ▶ 79C]
#03. Data Summon Ticket : Ultimate 17% Sale
[Duration] After the maintenance on 25.06.2024 ~ Before
For two weeks., the new item [Data Summon Ticket : Ultimate]will be sold at a 17% discounted price.
※ Apply all components of [EXP Sapphire Box] to increase Digimon’s Level 1 to 90. ※ [EXP Sapphire Box] item is Character bound..
#09. 3 Types of Deck Package Limited Sales
[Duration] After the maintenance on 25.06.2024 ~ Before the maintenance on 09.07.2024
- [OMEGA] Deck Package [Price: [1ea] ▶ 99C] [Components] - Reinforced Mercenary DigiEgg-Agumon [Event] 1ea - Reinforced Mercenary DigiEgg-Gabumon [Event] 1 ea - Reinforced Mercenary DigiEgg-Gabumon(Black) [Event] 1 ea - Reinforced Mercenary DigiEgg-Agumon(Black) [Event] 1 ea - Reinforced Mercenary DigiEgg-Gabumon[CresGarurumon][Event] 1 ea - Reinforced Mercenary DigiEgg-Agumon(Black)[BlitzGreymon][Event] 1 ea - Dragon Low Class DATA [Event] 75 ea - Beast Low Class DATA [Event] 75 ea - Evoluter [Event] 76 ea - Jogress Data A - will of subspecies [Event] 1 ea - Jogress Data B - will of subspecies [Event] 1 ea
- [ Knights of Vaccine ] Deck Package [Price: [1ea] ▶ 198C] [Components] - Reinforced Mercenary DigiEgg-Agumon [Event] 1ea - Reinforced Mercenary DigiEgg-Gabumon [Event] 1 ea - Reinforced Mercenary DigiEgg-Ryudamon [Event] 1 ea - Reinforced Mercenary DigiEgg-Dorumon[RaptorDramon] [Event] 1 ea - Reinforced Mercenary DigiEgg-Gabumon(Black) [Event] 1 ea - Reinforced Mercenary DigiEgg-Agumon(Black) [Event] 1 ea - Reinforced Mercenary DigiEgg-V-mon[V-dramon] [Event] 1 ea - Reinforced Mercenary DigiEgg-V-mon[ImperialDramon] [Event] 1 ea - Reinforced Mercenary DigiEgg-Wormmon[ImperialDramon] [Event] 1 ea - Dragon Low Class DATAEvent] 105ea - Beast Low Class DATA [Event] 99ea - Insectoid Low Class DATA [Event] 15ea - Evoluter [Event] 74ea - Digi-Egg of Miracle [Event] 1ea - Holy Ring [Event] 2ea - Qinglongmon's DigiCore [Event] 2ea
[Main characters of the adventure] Deck Package [Price: [1ea] ▶ 49C] [Components] - Reinforced Mercenary DigiEgg-Agumon 1ea - Reinforced Mercenary DigiEgg-Gabumon 1 ea - Reinforced Mercenary DigiEgg-Tentomon 1 ea - Reinforced Mercenary DigiEgg-Gomamon 1 ea - Reinforced Mercenary DigiEgg-Togemon 1 ea - Reinforced Mercenary DigiEgg-Piyomon 1 ea - Reinforced Mercenary DigiEgg- Salamon 1 ea - Dragon Low Class DATA [Event] 15 ea - Beast Low Class DATA [Event] 39 ea - Insectoid Low Class DATA [Event] - Aquatic Low Class DATA [Event] 15 ea 15 ea - Plant Low Class DATA [Event] 9 ea - Bird Low Class DATA [Event] 15 ea
◎ Update and Bug Fixes
- Security improvement - Server/Channel stabilization - Game DB organization/backup
2.2.25.0 - 신규 캐릭터 [바캉스 세이란] - 신규 챌린지 [튼튼한 해파리] - 캐릭터 리워크 [메디슨] - 도움말 UI 일부 변경 - 던전 마리사 이벤트 개편 - [세이란] 레드샷 - 상향 - [시즈하] 추풍낙엽 - 코스트 1 증가 - [시즈하] 단풍 나무 - 효과 변경 - [시즈하] 천고마비 - 상향 - [사쿠야] 미스디렉션이 얼음 토큰에 반응하지않는 오류 수정 - [케이네] 공격 - 상향 - [케이네] 방어 - 상향 - [쇼] 공격 - 효과 변경 - [쇼] 방어 - 상향 - [쇼] 무수한 보물 - 효과 변경 - [테위] 공격 - 상향 - [테위] 방어 - 상향 - [곽청아] 벽력술 오류 수정
It's been a number of months since we've had to put Jumplight Odyssey's development on pause, but as mentioned a couple weeks back, we just couldn’t hold back all that delicious, smooth music that's been serenading you all on your starflung adventures. So today, I'm proud to announce...
...we've just released the Jumplight Odyssey Original Game Soundtrack on Steam for FREE.
Other streaming platforms (Spotify, Apple Music, etc) will follow in the coming weeks, as they have a longer lead time and we wanted this in your hands sooner rather than later.
Our long-time collaborator, composer Michael Allen, breathed life into the most stunning soundscapes for Princess Euphora's adventures, and they deserve to be celebrated in their own right. So, Michael headed back to the studio booth and remastered and extended the in-game tracks especially for this OST.
There are 27 tracks in total, including all your favourites and five new tracks that were only added to the game with the final update 0.3.1 - there are some really dreamy and moving pieces in there.
Furthermore, we’ve produced and uploaded them in two formats, both mp3 and 24bit 48k lossless WAVs.
Here's what Blake Mizzi, co-founder of League of Geeks and Jumplight Odyssey's game director, had to say about the soundtracks...
Jumplight Odyssey’s “retro 1970’s futurist anime universe” gave us a chance to really flex our creative muscle, musically. We experimented with an entirely new genre of music - for us! - and had soooooo much fun on this creative journey. We know you can literally hear the joy we had making it come through the music. However the themes and the content in Jumplight Odyssey are often dark, melancholic, and actually very tragic - it's a sad story! We had to repeatedly remind ourselves to make it darker, make it sadder, take it down and that duality has created, what we believe, is a beautifully umami OST. It's happy, sad, salty, bitter, sour and sweet. I really believe you can hear those flavours in the tracks. We would sometimes jest that the OST is pulled directly out of a midnight Tokyo disco 1970’s jazz blues bar.
When we set out to create Jumplight Odyssey the game, we knew the music needed to be special and that it was going to carry a lot of emotional weight. The music was never an afterthought for us, we knew it was going to set the emotional stage for the events that would unfold as you commanded your crew and starship through a dangerous galaxy. The music therefore in Jumplight Odyssey is generally organised into track lists arranged by emotional weight, from full sadness with generous heavy despair, to hopeful optimism in the face of loss. As the player does well or suffers loss on their adventure, the game’s music blends between these tracks to make sure the mood of the game always matches the events unfolding on screen. In the same way when battle or danger appears, the music responds in kind; When the player sets the ship’s condition to Yellow Alert or otherwise, the music responds in kind, to match that change of intensity and tempo. We also use music in-game to add weight to loss and consequence, you’ll see that in our end game interstitials.
We hope when you listen to these tracks, your mind’s eye can imagine what might be happening to your crew and your starship at that very moment. I hope this OST can take you on many romantic intergalactic voyages, full of tragedy, happiness, love, loss and hopefulness.
- Blake Mizzi, Game Director
About Michael Allen
Michael Allen is an Australian born composer for films and games. He made his start as a founding member and bass player in much loved Australian band Things of Stone and Wood whose song Happy Birthday Helen was a massive hit in 1993. They also had two top 10 albums, five top 50 hits and won an ARIA award. After the band finished touring and making records Michael took the opportunity to explore his passion for composing music for films and games, writing the scores for films Last Dance, Monster Pies and Bad Blood, as well as the award-winning game The Forgotten City, and LoG titles Armello and Solium Infernum.
Track List:
1. Duty Calls (Main Theme) 3:17 2. March of the Zutopans 1:49 3. A New Day's Starlight 2:50 4. Among Friends and Lovers 2:44 5. The Imperative 2:03 6. Starlost Sailing 2:47 7. Tomorrow's Memories 3:09 8. Behind That Next Moon 1:30 9. Never Let Go 3:30 10. Admiral Voltan's Arrival 1:18 11. Danger's Embrace 1:47 12. Losing More Than a Memory 2:53 13. Somewhere Over the Nebula 3:00 14. Song of the Forever Star 3:31 15. To Dance With Danger 3:54 16. Romancing Fate 2:17 17. Sailing Silent Seas 2:24 18. Catching a Twinkle in a Starry Sky 2:38 19. Yesterday's Memories Fading 3:15 20. Survivor's Burden 3:20 21. When Destiny Says No 3:38 22. Hope's Last Breath 4:54 23. Hit Pause and Say Nothing 2:49 24. Afternoon Supernova 3:58 25. Savouring Every Drop of Respite 2:16 26. Breathing in an Airless Sky 5:11 27. After Everything 2:57
Music by Michael Allen Produced, Mixed and Mastered by Michael Allen Cover Art by Ty Carey, Adam Duncan, Willow Buckley Playtime: 1hr 19mins
Songs will be placed in the Jumplight Odyssey folder in your Steam Directory: ...Steam\steamapps\common\Jumplight Odyssey
Jumplight Odyssey (Original Game Soundtrack) is available now on Steam for free.
A toggle option was added to allow players to use Bat Form while carrying Soul Shards.
Bug Fixes
Fixed an issue where tutorial popups could sometimes include duplicated keybinds.
Fixed an issue when playing on servers hosted in LAN mode. After connecting to the server, players could experience a situation in which many client features would stop responding.
Fixed a server crash that could occur when a castle was breached during a castle relocation transfer.
Fixed an issue with camera rotation during feed when using DualSense® controller Adaptive Triggers.
Fixed a crash that sometimes happened when exiting the game.
If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!