Jumplight Odyssey - [LoG] Trent Kusters
Hey there Spacefarers!

It's been a number of months since we've had to put Jumplight Odyssey's development on pause, but as mentioned a couple weeks back, we just couldn’t hold back all that delicious, smooth music that's been serenading you all on your starflung adventures. So today, I'm proud to announce...

...we've just released the Jumplight Odyssey Original Game Soundtrack on Steam for FREE.

https://store.steampowered.com/app/2985180/Jumplight_Odyssey_Original_Game_Soundtrack/

Other streaming platforms (Spotify, Apple Music, etc) will follow in the coming weeks, as they have a longer lead time and we wanted this in your hands sooner rather than later.

Our long-time collaborator, composer Michael Allen, breathed life into the most stunning soundscapes for Princess Euphora's adventures, and they deserve to be celebrated in their own right. So, Michael headed back to the studio booth and remastered and extended the in-game tracks especially for this OST.

There are 27 tracks in total, including all your favourites and five new tracks that were only added to the game with the final update 0.3.1 - there are some really dreamy and moving pieces in there.

Furthermore, we’ve produced and uploaded them in two formats, both mp3 and 24bit 48k lossless WAVs.

Here's what Blake Mizzi, co-founder of League of Geeks and Jumplight Odyssey's game director, had to say about the soundtracks...

Jumplight Odyssey’s “retro 1970’s futurist anime universe” gave us a chance to really flex our creative muscle, musically. We experimented with an entirely new genre of music - for us! - and had soooooo much fun on this creative journey. We know you can literally hear the joy we had making it come through the music. However the themes and the content in Jumplight Odyssey are often dark, melancholic, and actually very tragic - it's a sad story! We had to repeatedly remind ourselves to make it darker, make it sadder, take it down and that duality has created, what we believe, is a beautifully umami OST. It's happy, sad, salty, bitter, sour and sweet. I really believe you can hear those flavours in the tracks. We would sometimes jest that the OST is pulled directly out of a midnight Tokyo disco 1970’s jazz blues bar.

When we set out to create Jumplight Odyssey the game, we knew the music needed to be special and that it was going to carry a lot of emotional weight. The music was never an afterthought for us, we knew it was going to set the emotional stage for the events that would unfold as you commanded your crew and starship through a dangerous galaxy. The music therefore in Jumplight Odyssey is generally organised into track lists arranged by emotional weight, from full sadness with generous heavy despair, to hopeful optimism in the face of loss. As the player does well or suffers loss on their adventure, the game’s music blends between these tracks to make sure the mood of the game always matches the events unfolding on screen. In the same way when battle or danger appears, the music responds in kind; When the player sets the ship’s condition to Yellow Alert or otherwise, the music responds in kind, to match that change of intensity and tempo. We also use music in-game to add weight to loss and consequence, you’ll see that in our end game interstitials.

We hope when you listen to these tracks, your mind’s eye can imagine what might be happening to your crew and your starship at that very moment. I hope this OST can take you on many romantic intergalactic voyages, full of tragedy, happiness, love, loss and hopefulness.

- Blake Mizzi, Game Director


About Michael Allen
Michael Allen is an Australian born composer for films and games. He made his start as a founding member and bass player in much loved Australian band Things of Stone and Wood whose song Happy Birthday Helen was a massive hit in 1993. They also had two top 10 albums, five top 50 hits and won an ARIA award. After the band finished touring and making records Michael took the opportunity to explore his passion for composing music for films and games, writing the scores for films Last Dance, Monster Pies and Bad Blood, as well as the award-winning game The Forgotten City, and LoG titles Armello and Solium Infernum.

Track List:
1. Duty Calls (Main Theme) 3:17
2. March of the Zutopans 1:49
3. A New Day's Starlight 2:50
4. Among Friends and Lovers 2:44
5. The Imperative 2:03
6. Starlost Sailing 2:47
7. Tomorrow's Memories 3:09
8. Behind That Next Moon 1:30
9. Never Let Go 3:30
10. Admiral Voltan's Arrival 1:18
11. Danger's Embrace 1:47
12. Losing More Than a Memory 2:53
13. Somewhere Over the Nebula 3:00
14. Song of the Forever Star 3:31
15. To Dance With Danger 3:54
16. Romancing Fate 2:17
17. Sailing Silent Seas 2:24
18. Catching a Twinkle in a Starry Sky 2:38
19. Yesterday's Memories Fading 3:15
20. Survivor's Burden 3:20
21. When Destiny Says No 3:38
22. Hope's Last Breath 4:54
23. Hit Pause and Say Nothing 2:49
24. Afternoon Supernova 3:58
25. Savouring Every Drop of Respite 2:16
26. Breathing in an Airless Sky 5:11
27. After Everything 2:57

Music by Michael Allen
Produced, Mixed and Mastered by Michael Allen
Cover Art by Ty Carey, Adam Duncan, Willow Buckley
Playtime: 1hr 19mins

Songs will be placed in the Jumplight Odyssey folder in your Steam Directory: ...Steam\steamapps\common\Jumplight Odyssey

Jumplight Odyssey (Original Game Soundtrack) is available now on Steam for free.

https://store.steampowered.com/app/2985180/Jumplight_Odyssey_Original_Game_Soundtrack/

We'll make a short post when the OST is available on streaming platforms. <3


Enjoy, Captain. See you in the stars!


<3 LoG
V Rising - SLS_Ruth


Hello Vampires.

We patched V Rising yesterday at 14:00 CEST.

This hotfix brings the following fixes:

General Fixes

  • A toggle option was added to allow players to use Bat Form while carrying Soul Shards.

Bug Fixes

  • Fixed an issue where tutorial popups could sometimes include duplicated keybinds.
  • Fixed an issue when playing on servers hosted in LAN mode. After connecting to the server, players could experience a situation in which many client features would stop responding.
  • Fixed a server crash that could occur when a castle was breached during a castle relocation transfer.
  • Fixed an issue with camera rotation during feed when using DualSense® controller Adaptive Triggers.
  • Fixed a crash that sometimes happened when exiting the game.

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch here.

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Rise, vampires!


Eternally yours,


/Stunlock Studios
Attack on Toys - N7T-GAMES


  • New Beam Robot, Rocket & Popper added in Robot Spawner Invasion!
  • Fix Gnome Pathfinding & Collision Glitch Position
  • Fix Popper Auto Seating
  • Added Black Sunglasses to the Gnome
NEODUEL: Backpack Monsters - The 4 Winds Entertainment
Salutations, Duelists! As of Tuesday, June 25, 2024, a new patch has gone live for NeoDuel: Backpack Monsters. To experience the most recent and up to date build of NeoDuel demo on Steam, make sure you update your game.

IMPROVEMENTS & ADJUSTMENTS


NEUTRAL BASED COSMION & ESSENCE

  • Pedro : The damage range was reduced from 7-10 to now 6-9, while energy cost was upped from 4 to 4.5.
  • Ishu: Cost reduced from 4 to 3.

Developer’s Notes: Pedro while not being a strong Cosmion on its own stat-wise, is a very dominant Cosmions in the early game. We mean to cut that a little to push Duelist to pick other Cosmions.

NATURE BASED COSMION & ESSENCE

  • Liskers: Cost raised from 5 to 7.
  • Spiry: Max damage upped from 4 to 5.

    Developer’s Notes: We're seeing a raise in Liskers spam builds, and decided to up its cost to rein that down. If we end up seeing that happen again, we might consider another solution.

    FIRE BASED COSMION & ESSENCE

    • Matchiro: Cost reduced from 4 to 3. Max damage upped from 4 to 6.

    Developer’s Note: Matchiro is very weak because of his long history as being a key Cosmions in the Turbo Matchiro build, so we wanted to bring him back into play without making him a dominant pick.

    WATER BASED COSMION & ESSENCE

    • Cemil: Damage output range changed from 20-26 to 18-24.
    • Strutwahl : Cost reduced from 8 to 7.

    AIR BASED COSMION & ESSENCE

    • Drib: Accuracy lowered from 100 to 90 and cooldown upped from 2.5 to 3.
    • Ageccus: Cooldown upped from 5 to 6, and price raised from 10 to 12.

    Developer’s Notes: Drib has been an easy-to-fuse Cosmions, but his main form is already too strong. This tweak should be enough of a damage cut, and push Duelist to experiment with fusions instead. As for Ageccus, we personally love seeing equinal-themed Backpacks, we had to pull the reins a bit stronger as they are too overpowered.

    BUGFIXES

    • Bug Fix: Focussed mind and Kikiyaon now calculate correctly (math is hard...)
    • Bug Fix: Augment timings are fixed
    • Inventory bug fixed: You should not encounter a weird blank screen now... Hopefully.
    • Abatrion bug fix: The trigger effect now gives correct shield.
    • Ishu, Leviathan and Siphon fix: These did not work as intended due to a strange coding error. Now that they do, you should try them out!

    Developer’s Notes: One of the main reasons Air was very strong element was due to the way the Critical damage was calculated. Now that we found the culprit, it should removes that sense of being an overpowered elements. As for the Augments, some of them didn't work sometimes, mainly due to a timing error which we fixed.

    For the most recent news, join the NeoDuel community by following us on Twitter or hopping into the T4W Discord server. Please contact our support channel on the T4W Discord server if you need assistance with typical technical issues or if you are unable to resolve your problem. Till then, keep on dueling, and good luck!
Jun 25, 2024
镖行天下 - koliking
tips:本次更新仅在测试版更新。

以下为内容:
1、重做了战斗结算面板。
2、修复战斗说明界面文字乱码的bug
3、修复居湖寇喽喽模型配置错误的bug
4、修复别具锤路科技二和三的前置需求科技配置错误的bug
5、修复战斗任务结束时会报错大一片红的bug
6、修复主线任务殃及池鱼中摩云剑法描述错误的bug
7、修复丢标时,控制台意外调用循环,消耗大量内存的bug
8、修复从失败界面读取存档时,会报错的bug
9、修复UI切边错误,部分UI会有外部框线的bug。
10、修复男性立绘小头像再某种情况下会模糊不清的问题。
11、修复快速战斗获得的金钱与实际显示不一致的bug。
12、修复新招募的非1级角色拥有经验值的bug。
13、修复了快速战斗计算声望时,获得声望比预计高了10倍的bug。
14、修复快速战斗获得金钱是实际战斗的10倍的bug。
15、修复初始化时敌人会拥有可升级经验值的bug。(额,敌人战斗中升级也会回满血,现在敌人不会在战斗中升级了)
16、修复举一反三科技,快速战斗获得的功法经验值比预计少的bug。
17、修复五阴剑意获得的功法经验值时,若功法已满不会自动切换功法的bug。
18、修复举一反三科技获得的功法经验值比实际少50%的bug
19、修复在切换至敌人回合时,快速连续高速点击鼠标右键时,可以卡bug将敌人卡在原地一直复原,不让敌人移动的bug。
20、修复命中率显示面板不会自动隐藏的bug
21、为灭门后的说明文字增加了气遇三派消失的文字说明。
22、修复失败界面读取存档会报错的bug
23、修复厢房界面人物立绘显示有误的bug
24、修复读档时,读档显示框文字不会正常显示的bug。
25、经验值,等级差递减经验值从10%降低至5%。(提高了经验值的获得,原来10级等级差经验值为最低,现在为20级)
26、击杀经验值提高100%26、连斩经验值等级差递减从10%降低至5%。最低经验值从10%提高到15%。
27、连斩经验值每个从50%提高到75%。(现在十连斩的经验值是1500%.是原来的三倍)
KRITIKA: ZERO - s_fujimoto

This is the management team of "KRITIKA:ZERO".

Today, Tuesday, June 25, 2024, the Steam store page for the exhilarating action game "KRITIKA:ZERO" is released!

KRITIKA:ZERO is a dynamic online multiplayer game that combines ultra-fast combat, anime-style 3D visuals, and an ever-expanding world.

Please wait a while for the official release of "KRITIKA:ZERO", Pmanning's second title.


This application will be available for play in Japan, Korea, China, Russia, English, etc.
KRITIKA: ZERO - s_fujimoto


Pre-registration, which can be completed by simply answering a few simple questions, is now open today.
Please be sure to add us to your "wish list" on Steam as well!

■Special "Pre-Registration" site is here.

We are also holding two X-campaigns to celebrate the start of pre-registration.
These are open to Steam account holders.


■Campaign 1: Pmanning Announcement Countdown Steam Gift Giveaway Repost CP
During the campaign period, 100 people will be selected by drawing for a Steam Gift Card worth 3,000 yen by following "KRITIKA:ZERO" Official X (@KRITIKA_ZERO) and reposting the target post from Official X!


■Campaign 2: Let's talk about your memories and get KRITIKA goods CP
During the campaign period, 10 winners will be selected by drawing from those who follow "KRITIKA:ZERO" Official X (@KRITIKA_ZERO) and post with the hashtag "#MemoriesofKRITIKA #KRITIKAZERO"!

Please share your memories with everyone who used to play and look forward to the official service!
Please check the announcement page on the official Pmang website for the period of the event, specific participation methods, and campaign notes.

■"KRITIKA:ZERO" Japan Official X (formerly Twitter) Account.

■"Pre-Registration" special site is here.
EARTH DEFENSE FORCE: WORLD BROTHERS - d3p_staff


We are pleased to announce that "EARTH DEFENSE FORCE 6" is available for pre-order from June 25th, 2024!

Pre-order to receive the in game item, "Wing Diver Support Device: Reverse Core Type N" (*1) and 10% off! (*1)


For a limited time, receive "Exclusive DLC: Recruiter (Takanashi Kiara/Gawr Gura/IRyS)" and "Air Raider Piloted Weapons: Powered Exoskeleton Nix Metal Coat" as an early purchase bonus. (*2)

THE EARTH DEFENSE FORCE AWAITS YOUR ENLISTMENT!


*1 This offer is only available to customers who purchase the product through pre-order by 23:59 (PDT) on July 24th, 2024.
*2 This offer is only available to customers who purchase the product by 23:59 (PST) on December 24th, 2024.
Early Purchase Bonus varies depending on region. For more details, please refer to the store page below.

https://store.steampowered.com/app/2291060/

Official Website: https://www.d3p.co.jp/edf6/en/

Official X (Twitter): https://twitter.com/EDF_OFFICIAL_EN
EARTH DEFENSE FORCE 4.1 WINGDIVER THE SHOOTER - d3p_staff


We are pleased to announce that "EARTH DEFENSE FORCE 6" is available for pre-order from June 25th, 2024!

Pre-order to receive the in game item, "Wing Diver Support Device: Reverse Core Type N" (*1) and 10% off! (*1)


For a limited time, receive "Exclusive DLC: Recruiter (Takanashi Kiara/Gawr Gura/IRyS)" and "Air Raider Piloted Weapons: Powered Exoskeleton Nix Metal Coat" as an early purchase bonus. (*2)

THE EARTH DEFENSE FORCE AWAITS YOUR ENLISTMENT!


*1 This offer is only available to customers who purchase the product through pre-order by 23:59 (PDT) on July 24th, 2024.
*2 This offer is only available to customers who purchase the product by 23:59 (PST) on December 24th, 2024.
Early Purchase Bonus varies depending on region. For more details, please refer to the store page below.

https://store.steampowered.com/app/2291060/

Official Website: https://www.d3p.co.jp/edf6/en/

Official X (Twitter): https://twitter.com/EDF_OFFICIAL_EN
EARTH DEFENSE FORCE 5 - d3p_staff


We are pleased to announce that "EARTH DEFENSE FORCE 6" is available for pre-order from June 25th, 2024!

Pre-order to receive the in game item, "Wing Diver Support Device: Reverse Core Type N" (*1) and 10% off! (*1)


For a limited time, receive "Exclusive DLC: Recruiter (Takanashi Kiara/Gawr Gura/IRyS)" and "Air Raider Piloted Weapons: Powered Exoskeleton Nix Metal Coat" as an early purchase bonus. (*2)

THE EARTH DEFENSE FORCE AWAITS YOUR ENLISTMENT!


*1 This offer is only available to customers who purchase the product through pre-order by 23:59 (PDT) on July 24th, 2024.
*2 This offer is only available to customers who purchase the product by 23:59 (PST) on December 24th, 2024.
Early Purchase Bonus varies depending on region. For more details, please refer to the store page below.

https://store.steampowered.com/app/2291060/

Official Website: https://www.d3p.co.jp/edf6/en/

Official X (Twitter): https://twitter.com/EDF_OFFICIAL_EN
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