Hello everyone, and thank you for your patience! We've been hard at work, and we're excited to share an update with you. We've been focusing on a patch that includes bug fixes and improvements. We've made it easier for you to check the plan in the planner. We're so excited to announce that you'll now be able to see the land properties listed day by day! There are no longer any limits to the listing, so you'll be able to see all lands. Please don't hesitate to write to us about any bugs or shortcomings you see. We'll take action quickly and continue to solve them so you have the best experience possible!
1. Translations made through "Localise" by Contractors who voluntarily fix translation errors via Discord, have been added to the game 2. Main Goal renamed to Side Goal. This was done to redirect the focus of contractors to mail tasks. 3. In-car, added navigation sharing mechanic, where a passenger can mark navigation and it goes to the driver screen. 4. Land property sale periods have been shortened and the 10 limit of land properties to be shown at the same time has been removed. You will now be able to see them all when they are for sale. 5. Added "have you installed windows" and "are you sure all rooms are accessible" checkboxes to the finish plan checkbox. 6. Removed the room is not accessible error. 7. In Decorate contracts, floor dirt and garbage will now be available as a quest again. 8. Added new sledgehammer trail effects, fixed and modified the timing of old ones 9. On the auction confirmation screen, a verification step has been added to ensure that the bid is correct. 10. The invisible furniture bug in the demolition has been solved. 11. Fixed visual error due to FOV settings of the pump. 12. Fixed a bug in the "Lord T5" vehicle where the box could not be retrieved on the top line 13. Fixed a bug in Compress level 1 where the box inside would sometimes appear in the air. 14. Fixed a bug that caused the vehicle to bounce slightly on clients. 15. Items stolen from the house can no longer be sold until the mission is over and a fine has been imposed. Afterwards, they can be sold after receiving a penalty. 16. Fixed the problem that when an item is stolen from the house, the next mission will charge money again 17. Fixed incorrect numbers of plasterboard baseboard mission needs in decorate houses. 18. The animation of getting paint in the empty bucket no longer plays. 19. The HUD text that writes the color on the brush is now localized 20. When entering the mission house at night, the lights no longer turn on automatically for optimization reasons. Players can turn on the lights in the quest room themselves. 21. Fixed the bug that in some cases does not pass the interior works stage when building. 22. Fixed a bug where planners and mixers were deducted from regular money when purchased with credit 23. Fixed collision bug for vehicles in office due to garage door. 24. Added extra Resolution Scale setting. 25. Fixed an issue where you could not interact with the garage door button in the Office Compres level 1 building. 26. Fixed Settings slider reset not working and pages not resetting properly. 27. Fixed a bug that sometimes caused the tile mission to not progress even if the correct tile category was used in the tile mission. 28. Added sound in Trash bin interaction. 29. Fixed common bugs encountered in Renovate room quests. 30. Fixed a bug where you could not finish contracts despite reaching the required percentage. 31. Big map road navigation line animation feels faster. 32. Fixed a bug that caused street lamps not to turn on in the night. 33. Fixed the bug where the previous mission's extract furnitures were outlined at the end when we canceled a mission in a house and took a mission in the same house. 34. Fixed Project spotlight socket appearing when boxing. 35. Fixed the error of design point data not coming in save load. 36. Fixed an issue where the "Clean Dirt" achievement increased every time you entered and exited the game. 37. Fixed an issue where a player's interaction was lost when two people took an item at the same time. 38. Carpet name changed to Rug. 39. Fixed outline not showing in window and door boxes. 40. Fixed the problem where you can't put trash in the dumpster if show tutorial is turned off in settings before the trash and recycling popup appears. 41. Fixed the bug that when plastering the walls in decorate missions, the percentage that appears above does not go away when we look away from the wall.
For those who want to revert to the previous version, the old_public_0.0.5.4 branch will be available.
* Re-added weapon: Silent Strizh. This pistol was present in early buids and has returned because... * You can now kill non-hostile NPCs and destroy computers
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly.
Hello Explorers! We are excited to announce that a major update for Osiris New Dawn is now live on the Experimental Branch! We have been hard at work to bring you new content and improvements. Here’s what’s new:
New Planet Gemini
Explore Gemini, our newest playable planet. Experience lush plants, trees, and stunning ground textures enhanced with Displacement mapping. Currently available only in the Creative Single Player Mode.
Space Station Enhancements
Your Space Station just got a lot more realistic. We’ve added pressurization and oxygenation features, creating a more authentic space experience. You can also now dock your spaceship with our new docking system.
Balanced Recipes
We’ve fine-tuned repair and Space Station recipes in Story Mode to ensure balanced and enjoyable gameplay.
Creature De-Aggro Support
Enjoy a safer environment with improved creature interactions, making exploration less aggressive.
Oxygenator Functionality
In order to fill your Habitat connected base structure with breathable air, you will need an Oxygenator to provide oxygen. Also, make sure the Structure that holds the Oxygenator is properly powered.
Multiplayer Improvements
We’ve enhanced multiplayer connection checks for a smoother and more reliable online experience.
Minor Fixes and Adjustments
This update includes numerous minor fixes and adjustments to improve overall gameplay and stability.
Change List:
Added
Gemini ground textures
Displacement mapping on Gemini Terrain
5 New Discoverable Plants on Gemini
Space Station can now be Pressurized in the Airlock Module
Oxygenator now creates O2 for Habitat connected ground structures
Space Ship docking onto a Space Station Airlock
Changes
Crab Queen now spawns less creatures
Creatures will de-aggro after a certain distance
Repairable costs in Single Player campaign reduced and balanced
Space Station modules costs reduced and balanced
Dungeon structures now have cost parity with surface structures
Fixes
16/10 aspect ratio UI no longer overlaps UI elements
Interior Appliances are now dismantlable
Jittering of first person weapons
Correct player counts are now shown on Multiplayer Server Buttons
Failing to join a lobby will now send the player back to the main menu with an error message
First Person Spacewalking collision and Camera no longer clip
Makeshift Laser Cutter now works properly
Removed
Outdated build recipes
We hope you enjoy all the new features and improvements. As always, we appreciate your feedback and support. Jump in and explore the new content now on the Experimental Branch!
Thank you playing The Use of Life! We have updated the game to Ver.0.5.08, Here are the bug fixes and changes.
◆ Class and Skill Adjustments
General
Adjusted the stat boosts for each advanced class.
Reduced the CP cost of Incantation from 3 to 2.
Removed the VIT-lowering effect of Incantation
Swordmaster
Strengthened its dodging capabilities, buffed certain skills, and added new skills to further encourage specialization.
The passive skill Detect now has the additional effect of raising maximum CP depending on the total number of perfect dodges performed.
Added the new passive skill Acute Reflexes.
Added the new active skill Tranquility.
Final Tachi [Moon] is now a red skill, and Second Tachi [Flash] is now a white skill.
Final Tachi [Flash] has been changed to a two-hit attack. The first hit is an Iai slash that ignores defense, and the second is a smash that has the chance to stun.
The skills Second Tachi [Flash] and Final Tachi [Flash] have been renamed to Second Tachi [Break] and Final Tachi [Break].
The skill Final Tachi [Moon] has been renamed to Final Tachi [Shine].
Sage
Buffed certain incantation Spells and made it possible to cast incantation Spells more frequently.
Removed the VIT-lowering effect of the skill Multi-Incantation.
Reduced the cooldown time of Multi-Incantation from 3 to 2.
Added the new active skill Swift Incantation.
The incantation Spell Endless March now has an additional chance to nullify enemy attacks.
Added an instant death effect to the incantation Spell Willed Blade.
Swordmage
Strengthened the defensive capabilities of Enchantments, improved sustainability, and renewed incantation Magic Sword Skills.
Buffed the VIT-raising effect of the skill Enchant Earth.
The skill Enchant Curse now raises all stats.
Changed the skills Holy Thunder and Glacial Glint to Wind Blade: Izuna and Aegis Blade respectively.
Added the new passive skill Impart and Focus.
◆ Equipment Adjustments
Leader Robes now have the additional effect of raising MP by 100.
◆ Get Skills Menu Adjustments
Added the ability to raise the selected class to the highest possible level at once.
Changed the position of the Skill Details button guide while the level-up module is being displayed.
◆ Bug Fixes
Fixed a bug which caused the cursor in the item menu to become unaligned with the items in the list when Goshe was holding Raw Materials in the final chapter.
Fixed a bug in the final boss of the survival route where if a battle ended at the same time as Rage subsided, the game would freeze when the boss entered Rage again in a subsequent battle.
So we had a nasty bug for a while there, where the game would fail to load your progress, which could lead to getting set back to the start. We've fixed it, but in some cases you may still be put back to the start of the mission you were on.
As noted in game, if Continue is not taking you to where you were, please use Mission Select to jump to the mission you were on.
If you're curious, believe it or not, the cause of this bug was adding fullscreen windowed support. It changed how we store you display preference, but if you had existing settings from the demo, our new system was so surprised by the old format that it gave up on loading anything at all. That's also why we didn't catch it - that particular combo of old data and display preference loading never came up for us.
Updated the item pool of the Deranged class in survivor mode. Some artifacts that synergize with disks will not appear.
Fixed an issue where some traps threw an error when hit by specific spells.
Shield loss over time on certain classes or items will activate shield loss effects.
Fixed an issue where the poison arrow would sometimes make an enemy invincible when the poisoned enemy is spawned again in quick succession under rare circumstances.
Added Minimap to all maps (not included weather maps version yet) Added Minimap icons on Capture and Rush gamemodes Added Minimap icons on Ammoboxes and Explosive Barrels Improved devices Improved Slide Added Weapon on Character Preview on Character Selection UI Changed scope for KA-74 weapon and changed some weapons sounds Improved Device Interface